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es hat noch nie geklappt...ich mach nichts falsch! habb alles nach leaks untersucht und 3 tuts durchgearbeitet! dann hab ich mal ne map ,bei der das wasser funktionierte, in den editor reingemacht und wollte die dann spielen-->das selbe problem! hier der log des editors:
** Executing... ** Command: "c:\programme\steam\steamapps\...\sourcesdk\bin\ep1\bin\vbsp.exe" ** Parameters: -game "c:\programme\steam\steamapps\...\counter-strike source\cstrike" "C:\Dokumente und Einstellungen\...\Desktop\decomplierer\surf_mai_remix_d"
Valve Software - vbsp.exe (Dec 11 2006) 2 threads materialPath: c:\programme\steam\steamapps\...\counter-strike source\cstrike\materials Loading C:\Dokumente und Einstellungen\...\Desktop\decomplierer\surf_mai_remix_d.vmf Can't find surfaceprop stone for material STONE/INFWLLFTOP, using default fixing up env_cubemap materials on brush sides... ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0) **** leaked **** Entity ambient_generic (-5336.00 -368.00 -1752.00) leaked!
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-5812.5, -816.7, -1932.0) Leaf 0 contents: CONTENTS_SOLID Leaf 1 contents: CONTENTS_SOLID CONTENTS_WATER CONTENTS_TRANSLUCENT viscontents (node 0 contents ^ node 1 contents): CONTENTS_WATER This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_WATER Check for a huge brush enclosing the coordinates above that has contents CONTENTS_WATER Candidate brush IDs: Brush 262:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-5832.0, -829.7, -1932.0) Leaf 0 contents: CONTENTS_SOLID CONTENTS_WATER CONTENTS_TRANSLUCENT Leaf 1 contents: CONTENTS_SOLID viscontents (node 0 contents ^ node 1 contents): CONTENTS_WATER This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_WATER Check for a huge brush enclosing the coordinates above that has contents CONTENTS_WATER Candidate brush IDs: Brush 262:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-5823.2, -827.8, -1932.0) Leaf 0 contents: CONTENTS_SOLID CONTENTS_WATER CONTENTS_TRANSLUCENT Leaf 1 contents: CONTENTS_SOLID viscontents (node 0 contents ^ node 1 contents): CONTENTS_WATER This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_WATER Check for a huge brush enclosing the coordinates above that has contents CONTENTS_WATER Candidate brush IDs: Brush 262:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-5829.4, -811.9, -1930.7) Leaf 0 contents: CONTENTS_SOLID CONTENTS_WATER CONTENTS_TRANSLUCENT Leaf 1 contents: CONTENTS_SOLID viscontents (node 0 contents ^ node 1 contents): CONTENTS_WATER This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_WATER Check for a huge brush enclosing the coordinates above that has contents CONTENTS_WATER Candidate brush IDs: Brush 262:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-5819.9, -820.1, -1932.8) Leaf 0 contents: CONTENTS_SOLID CONTENTS_WATER CONTENTS_TRANSLUCENT Leaf 1 contents: CONTENTS_SOLID viscontents (node 0 contents ^ node 1 contents): CONTENTS_WATER This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_WATER Check for a huge brush enclosing the coordinates above that has contents CONTENTS_WATER Candidate brush IDs: Brush 262:
Processing areas...done (0) Building Faces...done (0) Chop Details...done (0) Find Visible Detail Sides... Merged 158 detail faces...done (0) Merging details...done (0) FixTjuncs... PruneNodes... WriteBSP... done (1) Creating default cubemaps for env_cubemap using skybox materials: skybox/tides*.vmt Run buildcubemaps in the engine to get the correct cube maps.
No such variable "$hdrbasetexture" for material "skybox/tidesrt" Can't load skybox file skybox/tides to build the default cubemap! Finding displacement neighbors... Finding lightmap sample positions... Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 Building Physics collision data... done (0) (339006 bytes) Placing detail props : 0...1...2...3...4...5...6...7...8...9...10 Compacting texture/material tables... Reduced 1410 texinfos to 873 Reduced 61 texdatas to 53 (2715 bytes to 2362) Writing C:\Dokumente und Einstellungen\...\Desktop\decomplierer\surf_mai_remix_d.bsp 5 seconds elapsed
** Executing... ** Command: "c:\programme\steam\steamapps\...\sourcesdk\bin\ep1\bin\vvis.exe" ** Parameters: -game "c:\programme\steam\steamapps\...\counter-strike source\cstrike" "C:\Dokumente und Einstellungen\...\Desktop\decomplierer\surf_mai_remix_d"
Valve Software - vvis.exe (Nov 8 2007) 2 threads reading c:\dokumente und einstellungen\...\desktop\decomplierer\surf_mai_remix_d.bsp reading c:\dokumente und einstellungen\...\desktop\decomplierer\surf_mai_remix_d.prt LoadPortals: couldn't read c:\dokumente und einstellungen\...\desktop\decomplierer\surf_mai_remix_d.prt
** Executing... ** Command: "c:\programme\steam\steamapps\...\sourcesdk\bin\ep1\bin\vrad.exe" ** Parameters: -game "c:\programme\steam\steamapps\...\counter-strike source\cstrike" "C:\Dokumente und Einstellungen\...\Desktop\decomplierer\surf_mai_remix_d"
Valve Software - vrad.exe SSE (Nov 8 2007) ----- Radiosity Simulator ---- 2 threads [Reading texlights from 'lights.rad'] [1 texlights parsed from 'lights.rad']
Loading c:\dokumente und einstellungen\...\desktop\decomplierer\surf_mai_remix_d.bsp No vis information, direct lighting only. 5349 faces 1640407 square feet [236218608.00 square inches] 0 displacements 0 square feet [0.00 square inches] 28 direct lights BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (124) Build Patch/Sample Hash Table(s).....Done<0.0306 sec> FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (1) FinalLightFace Done 0 of 0 (0% of) surface lights went in leaf ambient cubes. ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10 Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness ------------ --------------- --------------- -------- models 33/1024 1584/49152 ( 3.2%) brushes 919/8192 11028/98304 (11.2%) brushsides 6940/65536 55520/524288 (10.6%) planes 4354/65536 87080/1310720 ( 6.6%) vertexes 6572/65536 78864/786432 (10.0%) nodes 3489/65536 111648/2097152 ( 5.3%) texinfos 873/12288 62856/884736 ( 7.1%) texdata 53/2048 1696/65536 ( 2.6%) dispinfos 0/0 0/0 ( 0.0%) disp_verts 0/0 0/0 ( 0.0%) disp_tris 0/0 0/0 ( 0.0%) disp_lmsamples 0/0 0/0 ( 0.0%) faces 5349/65536 299544/3670016 ( 8.2%) hdr faces 0/65536 0/3670016 ( 0.0%) origfaces 2998/65536 167888/3670016 ( 4.6%) leaves 3523/65536 112736/2097152 ( 5.4%) leaffaces 6542/65536 13084/131072 (10.0%) leafbrushes 2059/65536 4118/131072 ( 3.1%) areas 2/256 16/2048 ( 0.8%) surfedges 36750/512000 147000/2048000 ( 7.2%) edges 21423/256000 85692/1024000 ( 8.4%) LDR worldlights 28/8192 2464/720896 ( 0.3%) HDR worldlights 0/8192 0/720896 ( 0.0%) waterstrips 456/32768 4560/327680 ( 1.4%) waterverts 0/65536 0/786432 ( 0.0%) waterindices 7179/65536 14358/131072 (11.0%) cubemapsamples 34/1024 544/16384 ( 3.3%) overlays 0/512 0/180224 ( 0.0%) LDR lightdata [variable] 1914028/0 ( 0.0%) HDR lightdata [variable] 0/0 ( 0.0%) visdata [variable] 0/16777216 ( 0.0%) entdata [variable] 22562/393216 ( 5.7%) LDR leaf ambient 3523/65536 84552/1572864 ( 5.4%) HDR leaf ambient 0/65536 0/1572864 ( 0.0%) occluders 0/0 0/0 ( 0.0%) occluder polygons 0/0 0/0 ( 0.0%) occluder vert ind 0/0 0/0 ( 0.0%) detail props [variable] 1/12 ( 8.3%) static props [variable] 1/1028 ( 0.1%) pakfile [variable] 363692/0 ( 0.0%)
Level flags = 0
Win32 Specific Data: physics [variable] 339006/4194304 ( 8.1%) ==== Total Win32 BSP file data space used: 3986122 bytes ====
Total triangle count: 14251 Writing c:\dokumente und einstellungen\...\desktop\decomplierer\surf_mai_remix_d.bsp 2 minutes, 7 seconds elapsed
ich hoff ihr werdet draus schlau!
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