Hi! ich mappe seit ca. 1 Jahr an meiner Hl2DM-map und habe folgende probleme:
1. Das Wasser:
habe einen displacement-boden erstellt, darauf dann einen nodraw-brush mit wassertextur auf der oberen seite. für diese textur habe ich dann eine cubemap zugewiesen und ein water_lod auf die wasseroberfläche gesetzt..
2. dustmodes:
- Partikel werden nicht angezeigt, man erkennt nur verschwommene flecken
3. light_env
meine komplette map wird nur durch direkte lichtquellen wie spotlight oder der textur "lights/white002" beleuchtet.. der rest ist pechschwarz!
schätze das diese fehler auf ein bestimmtes leak basieren... kann aber keins finden :( hoffe ihr könnt mir weiterhelfen, thx im vorraus ;]
** Executing...
** Command: "c:\programme\steam\steamapps\nymphensittichpitri\sourcesdk\bin\ep1\bin\vbsp.exe"
** Parameters: -game "c:\programme\steam\steamapps\nymphensittichpitri\half-life 2 deathmatch\hl2mp" "C:\Programme\Steam\steamapps\nymphensittichpitri\sourcesdk_content\hl2mp\mapsrc\dm_hlsewers_b1"
Valve Software - vbsp.exe (Dec 11 2006)
2 threads
materialPath: c:\programme\steam\steamapps\nymphensittichpitri\half-life 2 deathmatch\hl2mp\materials
Loading C:\Programme\Steam\steamapps\nymphensittichpitri\sourcesdk_content\hl2mp\mapsrc\dm_hlsewers_b1.vmf
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
**** leaked ****
Entity prop_physics_respawnable (547.00 -1663.00 -352.00) leaked!
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (2048.0, 1112.5, -20.5)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (2048.0, 1112.5, 739.0)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (2048.0, 1112.5, -954.0)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (2048.0, 1204.5, -194.5)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (2048.0, 1628.0, -194.5)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (2068.5, 1024.0, -642.5)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (2225.0, 1024.0, -642.5)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (2487.0, 1024.0, -642.5)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
*** Suppressing further FindPortalSide errors.... ***
Processing areas...done (0)
Building Faces...done (1)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 348 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
NODRAW on terrain surface!
NODRAW on terrain surface!
NODRAW on terrain surface!
NODRAW on terrain surface!
NODRAW on terrain surface!
done (1)
Creating default cubemaps for env_cubemap using skybox materials:
skybox/sky_day01_01*.vmt
Run buildcubemaps in the engine to get the correct cube maps.
No such variable "$hdrbasetexture" for material "skybox/sky_day01_01rt"
Can't load skybox file skybox/sky_day01_01 to build the default cubemap!
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (1) (586761 bytes)
Static prop models/props_pipes/pipe01_straight01_long.mdl outside the map (1253.73, -155.00, 31.00)
Static prop models/props_pipes/pipe01_45degree01.mdl outside the map (1253.40, -155.34, 4.00)
Static prop models/props_pipes/pipe01_90degree01.mdl outside the map (1247.84, -155.34, -1.00)
Placing detail props : 0...1...2...3...Error loading studio model "models/props_foliage/detail_rocks01a.mdl"!
4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 2238 texinfos to 1638
Reduced 177 texdatas to 148 (5742 bytes to 4563)
Writing C:\Programme\Steam\steamapps\nymphensittichpitri\sourcesdk_content\hl2mp\mapsrc\dm_hlsewers_b1.bsp
7 seconds elapsed
** Executing...
** Command: "c:\programme\steam\steamapps\nymphensittichpitri\sourcesdk\bin\ep1\bin\vvis.exe"
** Parameters: -game "c:\programme\steam\steamapps\nymphensittichpitri\half-life 2 deathmatch\hl2mp" "C:\Programme\Steam\steamapps\nymphensittichpitri\sourcesdk_content\hl2mp\mapsrc\dm_hlsewers_b1"
Valve Software - vvis.exe (Nov 8 2007)
2 threads
reading c:\programme\steam\steamapps\nymphensittichpitri\sourcesdk_content\hl2mp\mapsrc\dm_hlsewers_b1.bsp
reading c:\programme\steam\steamapps\nymphensittichpitri\sourcesdk_content\hl2mp\mapsrc\dm_hlsewers_b1.prt
LoadPortals: couldn't read c:\programme\steam\steamapps\nymphensittichpitri\sourcesdk_content\hl2mp\mapsrc\dm_hlsewers_b1.prt
** Executing...
** Command: "c:\programme\steam\steamapps\nymphensittichpitri\sourcesdk\bin\ep1\bin\vrad.exe"
** Parameters: -game "c:\programme\steam\steamapps\nymphensittichpitri\half-life 2 deathmatch\hl2mp" "C:\Programme\Steam\steamapps\nymphensittichpitri\sourcesdk_content\hl2mp\mapsrc\dm_hlsewers_b1"
Valve Software - vrad.exe SSE (Nov 8 2007)
----- Radiosity Simulator ----
2 threads
[Reading texlights from 'lights.rad']
[45 texlights parsed from 'lights.rad']
Loading c:\programme\steam\steamapps\nymphensittichpitri\sourcesdk_content\hl2mp\mapsrc\dm_hlsewers_b1.bsp
No vis information, direct lighting only.
9838 faces
6 degenerate faces
590462 square feet [85026584.00 square inches]
50 displacements
30261 square feet [4357620.00 square inches]
159 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (227)
Build Patch/Sample Hash Table(s).....Done<0.0540 sec>
FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (1)
FinalLightFace Done
Computing detail prop lighting : 0...1...2...3...4...5...6...7...8...9...10
2 of 138 (1% of) surface lights went in leaf ambient cubes.
ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10
Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 12/1024 576/49152 ( 1.2%)
brushes 1580/8192 18960/98304 (19.3%)
brushsides 10750/65536 86000/524288 (16.4%)
planes 6308/65536 126160/1310720 ( 9.6%)
vertexes 15079/65536 180948/786432 (23.0%)
nodes 6044/65536 193408/2097152 ( 9.2%)
texinfos 1638/12288 117936/884736 (13.3%)
texdata 148/2048 4736/65536 ( 7.2%)
dispinfos 50/0 8800/0 ( 0.0%)
disp_verts 4714/0 94280/0 ( 0.0%)
disp_tris 7648/0 15296/0 ( 0.0%)
disp_lmsamples 79083/0 79083/0 ( 0.0%)
faces 9838/65536 550928/3670016 (15.0%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 5587/65536 312872/3670016 ( 8.5%)
leaves 6057/65536 193824/2097152 ( 9.2%)
leaffaces 11930/65536 23860/131072 (18.2%)
leafbrushes 3948/65536 7896/131072 ( 6.0%)
areas 2/256 16/2048 ( 0.8%)
surfedges 71058/512000 284232/2048000 (13.9%)
edges 40570/256000 162280/1024000 (15.8%)
LDR worldlights 159/8192 13992/720896 ( 1.9%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
waterstrips 1204/32768 12040/327680 ( 3.7%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 20133/65536 40266/131072 (30.7%)
cubemapsamples 11/1024 176/16384 ( 1.1%)
overlays 15/512 5280/180224 ( 2.9%)
LDR lightdata [variable] 4403980/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 0/16777216 ( 0.0%)
entdata [variable] 69918/393216 (17.8%)
LDR leaf ambient 6057/65536 145368/1572864 ( 9.2%)
HDR leaf ambient 0/65536 0/1572864 ( 0.0%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/15264 ( 0.0%)
dtl prp lght [variable] 1/4 (25.0%)
HDR dtl prp lght [variable] 1/4 (25.0%)
static props [variable] 1/23062 ( 0.0%)
pakfile [variable] 136356/0 ( 0.0%)
Level flags = 0
Win32 Specific Data:
physics [variable] 586761/4194304 (14.0%)
==== Total Win32 BSP file data space used: 7876232 bytes ====
Total triangle count: 28845
Writing c:\programme\steam\steamapps\nymphensittichpitri\sourcesdk_content\hl2mp\mapsrc\dm_hlsewers_b1.bsp
3 minutes, 51 seconds elapsed
** Executing...
** Command: Copy File
** Parameters: "C:\Programme\Steam\steamapps\nymphensittichpitri\sourcesdk_content\hl2mp\mapsrc\dm_hlsewers_b1.bsp" "c:\programme\steam\steamapps\nymphensittichpitri\half-life 2 deathmatch\hl2mp\maps\dm_hlsewers_b1.bsp"
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