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Hallo!
Vorab mal, ich habe die suchfunktion genutzt und alles versucht aber nichts hilft!
Auf meiner map ist das Wasser verbuggt. wen ich reingucke dann sieht man es nicht! - Ich habe keine Lecks in der Map sie ist 100% DICHT! - Ich habe alle verschiedenen Wasser ausprobiert! - Ich habe ein ENV_Cubemap das zum wasser führt (16 pixel über dem wasser)
Ich weiß aber nicht wieso es nicht geht!
Hier mein decompile-Log:
** Executing... ** Command: "c:\programme\steam\steamapps\d4rkylein\sourcesdk\bin\ep1\bin\vbsp.exe" ** Parameters: -game "c:\programme\steam\steamapps\d4rkylein\counter-strike source\cstrike" "C:\Programme\Steam\SteamApps\d4rkylein\sourcesdk_content\cstrike\mapsrc\deathrun_takeshis_castle_bau2"
Valve Software - vbsp.exe (Dec 11 2006) 2 threads materialPath: c:\programme\steam\steamapps\d4rkylein\counter-strike source\cstrike\materials Loading C:\Programme\Steam\SteamApps\d4rkylein\sourcesdk_content\cstrike\mapsrc\deathrun_takeshis_castle_bau2.vmf fixing up env_cubemap materials on brush sides... ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0) ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0) Processing areas...done (0) Building Faces...done (0) FixTjuncs... PruneNodes... WriteBSP... done (0) writing C:\Programme\Steam\SteamApps\d4rkylein\sourcesdk_content\cstrike\mapsrc\deathrun_takeshis_castle_bau2.prt...done (0) Creating default cubemaps for env_cubemap using skybox materials: skybox/sky_day01_01*.vmt Run buildcubemaps in the engine to get the correct cube maps.
No such variable "$hdrbasetexture" for material "skybox/sky_day01_01rt" Can't load skybox file skybox/sky_day01_01 to build the default cubemap! Finding displacement neighbors... Finding lightmap sample positions... Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 Building Physics collision data... done (0) (123121 bytes) Static prop models/props/pi_shrub.mdl outside the map (643.48, 415.29, 52.40) Placing detail props : 0...1...2...3...4...5...6...7...8...9...10 Water found with no water_lod_control entity, creating a default one. Compacting texture/material tables... Reduced 253 texinfos to 169 Reduced 16 texdatas to 11 (529 bytes to 248) Writing C:\Programme\Steam\SteamApps\d4rkylein\sourcesdk_content\cstrike\mapsrc\deathrun_takeshis_castle_bau2.bsp 1 second elapsed
** Executing... ** Command: "c:\programme\steam\steamapps\d4rkylein\sourcesdk\bin\ep1\bin\vvis.exe" ** Parameters: -game "c:\programme\steam\steamapps\d4rkylein\counter-strike source\cstrike" -fast "C:\Programme\Steam\SteamApps\d4rkylein\sourcesdk_content\cstrike\mapsrc\deathrun_takeshis_castle_bau2"
Valve Software - vvis.exe (Nov 8 2007) fastvis = true 2 threads reading c:\programme\steam\steamapps\d4rkylein\sourcesdk_content\cstrike\mapsrc\deathrun_takeshis_castle_bau2.bsp reading c:\programme\steam\steamapps\d4rkylein\sourcesdk_content\cstrike\mapsrc\deathrun_takeshis_castle_bau2.prt 575 portalclusters 1360 numportals Leaf 346 (portal 913) with too many portals. Use vbsp -glview to compile, then glview -portal -portalhighlight X or -leafhighlight L to view the problem.
** Executing... ** Command: "c:\programme\steam\steamapps\d4rkylein\sourcesdk\bin\ep1\bin\vrad.exe" ** Parameters: -game "c:\programme\steam\steamapps\d4rkylein\counter-strike source\cstrike" "C:\Programme\Steam\SteamApps\d4rkylein\sourcesdk_content\cstrike\mapsrc\deathrun_takeshis_castle_bau2"
Valve Software - vrad.exe SSE (Nov 8 2007) ----- Radiosity Simulator ---- 2 threads Could not find lights.rad in lights.rad. Trying VRAD BIN directory instead... Warning: Couldn't open texlight file c:\programme\steam\steamapps\d4rkylein\sourcesdk\bin\ep1\bin\lights.rad. Loading c:\programme\steam\steamapps\d4rkylein\sourcesdk_content\cstrike\mapsrc\deathrun_takeshis_castle_bau2.bsp No vis information, direct lighting only. 2967 faces 1 degenerate faces 103332 square feet [14879880.00 square inches] 0 displacements 0 square feet [0.00 square inches] 0 direct lights BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (0) Build Patch/Sample Hash Table(s).....Done<0.0018 sec> FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (0) FinalLightFace Done 0 of 0 (0% of) surface lights went in leaf ambient cubes. ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10 Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness ------------ --------------- --------------- -------- models 32/1024 1536/49152 ( 3.1%) brushes 325/8192 3900/98304 ( 4.0%) brushsides 2066/65536 16528/524288 ( 3.2%) planes 582/65536 11640/1310720 ( 0.9%) vertexes 4642/65536 55704/786432 ( 7.1%) nodes 1547/65536 49504/2097152 ( 2.4%) texinfos 169/12288 12168/884736 ( 1.4%) texdata 11/2048 352/65536 ( 0.5%) dispinfos 0/0 0/0 ( 0.0%) disp_verts 0/0 0/0 ( 0.0%) disp_tris 0/0 0/0 ( 0.0%) disp_lmsamples 0/0 0/0 ( 0.0%) faces 2967/65536 166152/3670016 ( 4.5%) hdr faces 0/65536 0/3670016 ( 0.0%) origfaces 1267/65536 70952/3670016 ( 1.9%) leaves 1580/65536 50560/2097152 ( 2.4%) leaffaces 3031/65536 6062/131072 ( 4.6%) leafbrushes 1207/65536 2414/131072 ( 1.8%) areas 2/256 16/2048 ( 0.8%) surfedges 19538/512000 78152/2048000 ( 3.8%) edges 10557/256000 42228/1024000 ( 4.1%) LDR worldlights 0/8192 0/720896 ( 0.0%) HDR worldlights 0/8192 0/720896 ( 0.0%) waterstrips 252/32768 2520/327680 ( 0.8%) waterverts 0/65536 0/786432 ( 0.0%) waterindices 6849/65536 13698/131072 (10.5%) cubemapsamples 3/1024 48/16384 ( 0.3%) overlays 0/512 0/180224 ( 0.0%) LDR lightdata [variable] 350016/0 ( 0.0%) HDR lightdata [variable] 0/0 ( 0.0%) visdata [variable] 0/16777216 ( 0.0%) entdata [variable] 11683/393216 ( 3.0%) LDR leaf ambient 1580/65536 37920/1572864 ( 2.4%) HDR leaf ambient 0/65536 0/1572864 ( 0.0%) occluders 0/0 0/0 ( 0.0%) occluder polygons 0/0 0/0 ( 0.0%) occluder vert ind 0/0 0/0 ( 0.0%) detail props [variable] 1/12 ( 8.3%) static props [variable] 1/10902 ( 0.0%) pakfile [variable] 41247/0 ( 0.0%)
Level flags = 0
Win32 Specific Data: physics [variable] 123121/4194304 ( 2.9%) ==== Total Win32 BSP file data space used: 1148123 bytes ====
Total triangle count: 8536 Writing c:\programme\steam\steamapps\d4rkylein\sourcesdk_content\cstrike\mapsrc\deathrun_takeshis_castle_bau2.bsp 0 seconds elapsed
** Executing... ** Command: Copy File ** Parameters: "C:\Programme\Steam\SteamApps\d4rkylein\sourcesdk_content\cstrike\mapsrc\deathrun_takeshis_castle_bau2.bsp" "c:\programme\steam\steamapps\d4rkylein\counter-strike source\cstrike\maps\deathrun_takeshis_castle_bau2.bsp"
** Executing... ** Command: "c:\programme\steam\steamapps\d4rkylein\counter-strike source\hl2.exe" ** Parameters: -game "c:\programme\steam\steamapps\d4rkylein\counter-strike source\cstrike" +map "deathrun_takeshis_castle_bau2"
Danke für die Hilfe
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