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Danke Night Wolf,
jetzt besteht leider nur noch das Problem 2.
Edit: Jetzt habe ich auch ein drittes Problem:
Ich habe mir ein Custom Model für Garrys Mod 10 heruntergeladen, Texturen geändert und das alles in den Hammer Editor eingefügt. Im Hammer Editor sehe ich die Models mit Texturen, völlig normal und Fehlerfrei - so wie es sein sollte. Doch wenn ich nach dem Komplimieren das Level testen möchte, um zu sehen wie die Models ingame aussehen, sehe ich diese nicht. Über den Log Analyzer steht zwar auch, dass im Log ein Fehler ist, allerdings weiß ich nicht wie ich das Beheben soll.
Ich hoffe Ihr könnt mir helfen!
** Executing... ** Command: "c:\program files\steam\steamapps\laubini\sourcesdk\bin\orangebox\bin\vbsp.exe" ** Parameters: -game "c:\program files\steam\steamapps\laubini\half-life 2 episode two\ep2" "C:\Users\Alexander Laub\Documents\test"
Valve Software - vbsp.exe (May 19 2009) 2 threads materialPath: c:\program files\steam\steamapps\laubini\half-life 2 episode two\ep2\materials Loading C:\Users\Alexander Laub\Documents\test.vmf fixing up env_cubemap materials on brush sides... ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0) ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0) Processing areas...done (0) Building Faces...done (0) FixTjuncs... PruneNodes... WriteBSP... done (0) writing C:\Users\Alexander Laub\Documents\test.prt...Building visibility clusters... done (0) material "skybox/grimmnightrt" not found. Can't load skybox file skybox/grimmnight to build the default cubemap! Can't load skybox file skybox/grimmnight to build the default cubemap! Finding displacement neighbors... Finding lightmap sample positions... Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 Building Physics collision data... done (0) (2695 bytes) Error loading studio model "models/van/van.mdl"! Placing detail props : 0...1...2...3...4...5...6...7...8...9...10 Compacting texture/material tables... Reduced 6 texinfos to 4 Reduced 2 texdatas to 2 (45 bytes to 45) Writing C:\Users\Alexander Laub\Documents\test.bsp 0 seconds elapsed
** Executing... ** Command: "c:\program files\steam\steamapps\laubini\sourcesdk\bin\orangebox\bin\vvis.exe" ** Parameters: -game "c:\program files\steam\steamapps\laubini\half-life 2 episode two\ep2" "C:\Users\Alexander Laub\Documents\test"
Valve Software - vvis.exe (May 19 2009) 2 threads reading c:\users\alexander laub\documents\test.bsp reading c:\users\alexander laub\documents\test.prt 10 portalclusters 20 numportals BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0) PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (0) Optimized: 0 visible clusters (0.00%) Total clusters visible: 92 Average clusters visible: 9 Building PAS... Average clusters audible: 10 visdatasize:124 compressed from 160 writing c:\users\alexander laub\documents\test.bsp 0 seconds elapsed
** Executing... ** Command: "c:\program files\steam\steamapps\laubini\sourcesdk\bin\orangebox\bin\vrad.exe" ** Parameters: -game "c:\program files\steam\steamapps\laubini\half-life 2 episode two\ep2" "C:\Users\Alexander Laub\Documents\test"
Valve Software - vrad.exe SSE (May 19 2009)
Valve Radiosity Simulator 2 threads [Reading texlights from 'lights.rad'] [48 texlights parsed from 'lights.rad']
Loading c:\users\alexander laub\documents\test.bsp Setting up ray-trace acceleration structure... Done (0.00 seconds) 32 faces 32254 square feet [4644608.00 square inches] 0 Displacements 0 Square Feet [0.00 Square Inches] 32 patches before subdivision 1760 patches after subdivision 2 direct lights BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (0) BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (0) transfers 1350, max 169 transfer lists: 0.0 megs GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #1 added RGB(0, 0, 0) Build Patch/Sample Hash Table(s).....Done<0.0011 sec> FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (0) FinalLightFace Done 0 of 0 (0% of) surface lights went in leaf ambient cubes. ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (1) Writing leaf ambient...done Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness ------------ --------------- --------------- -------- models 1/1024 48/49152 ( 0.1%) brushes 7/8192 84/98304 ( 0.1%) brushsides 42/65536 336/524288 ( 0.1%) planes 50/65536 1000/1310720 ( 0.1%) vertexes 53/65536 636/786432 ( 0.1%) nodes 32/65536 1024/2097152 ( 0.0%) texinfos 4/12288 288/884736 ( 0.0%) texdata 2/2048 64/65536 ( 0.1%) dispinfos 0/0 0/0 ( 0.0%) disp_verts 0/0 0/0 ( 0.0%) disp_tris 0/0 0/0 ( 0.0%) disp_lmsamples 0/0 0/0 ( 0.0%) faces 32/65536 1792/3670016 ( 0.0%) hdr faces 0/65536 0/3670016 ( 0.0%) origfaces 12/65536 672/3670016 ( 0.0%) leaves 34/65536 1088/2097152 ( 0.1%) leaffaces 44/65536 88/131072 ( 0.1%) leafbrushes 16/65536 32/131072 ( 0.0%) areas 2/256 16/2048 ( 0.8%) surfedges 176/512000 704/2048000 ( 0.0%) edges 101/256000 404/1024000 ( 0.0%) LDR worldlights 2/8192 176/720896 ( 0.0%) HDR worldlights 0/8192 0/720896 ( 0.0%) leafwaterdata 0/32768 0/393216 ( 0.0%) waterstrips 0/32768 0/327680 ( 0.0%) waterverts 0/65536 0/786432 ( 0.0%) waterindices 0/65536 0/131072 ( 0.0%) cubemapsamples 0/1024 0/16384 ( 0.0%) overlays 0/512 0/180224 ( 0.0%) LDR lightdata [variable] 109224/0 ( 0.0%) HDR lightdata [variable] 0/0 ( 0.0%) visdata [variable] 124/16777216 ( 0.0%) entdata [variable] 1233/393216 ( 0.3%) LDR ambient table 34/65536 136/262144 ( 0.1%) HDR ambient table 34/65536 136/262144 ( 0.1%) LDR leaf ambient 117/65536 3276/1835008 ( 0.2%) HDR leaf ambient 34/65536 952/1835008 ( 0.1%) occluders 0/0 0/0 ( 0.0%) occluder polygons 0/0 0/0 ( 0.0%) occluder vert ind 0/0 0/0 ( 0.0%) detail props [variable] 1/12 ( 8.3%) static props [variable] 1/12 ( 8.3%) pakfile [variable] 54/0 ( 0.0%) physics [variable] 2695/4194304 ( 0.1%) physics terrain [variable] 2/1048576 ( 0.0%)
Level flags = 0
Total triangle count: 64 Writing c:\users\alexander laub\documents\test.bsp 1 second elapsed
** Executing... ** Command: Copy File ** Parameters: "C:\Users\Alexander Laub\Documents\test.bsp" "c:\program files\steam\steamapps\laubini\half-life 2 episode two\ep2\maps\test.bsp"
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Dieser Beitrag wurde am 16.08.2009 um 03:02 von Laubini bearbeitet.
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