Hey leute ,
Hab ein Problem unzwar immer wenn ich die Map auf meinen GameServer hochlade crasht der Server nach 1-5 Minuten.
Compile Log :
** Executing... ** Command: "c:\program files (x86)\steam\steamapps\klein_mauricee\sourcesdk\bin\orangebox\bin\vbsp.exe" ** Parameters: -game "c:\program files (x86)\steam\steamapps\klein_mauricee\counter-strike source\cstrike" "C:\Users\Sky\Desktop\pls\mg_sea_dream_v1.vmf"
Valve Software - vbsp.exe (Apr 26 2012) 8 threads materialPath: c:\program files (x86)\steam\steamapps\klein_mauricee\counter-strike source\cstrike\materials Loading C:\Users\Sky\Desktop\pls\mg_sea_dream_v1.vmf ConVarRef mat_reduceparticles doesn't point to an existing ConVar ***need to set $abovewater for material dev/dev_water2_cheap ***need to set $abovewater for material dev/dev_water2_cheap Can't find surfaceprop stone for material DE_TIDES/TIDES_FLOOR_STONE_2, using default Could not locate 'GameData' key in c:\program files (x86)\steam\steamapps\klein_mauricee\counter-strike source\cstrike\gameinfo.txt Patching WVT material: maps/mg_sea_dream_v1/nature/blendrocksgrass005a_wvt_patch fixing up env_cubemap materials on brush sides... ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0) ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0) Processing areas...done (0) Building Faces...error: material SPRITES/BLUELASER1 doesn't have a $bottommaterial error: material SPRITES/BLUELASER1 doesn't have a $bottommaterial error: material SPRITES/PURPLELASER1 doesn't have a $bottommaterial error: material SPRITES/PURPLELASER1 doesn't have a $bottommaterial done (0) Chop Details...done (0) Find Visible Detail Sides... Merged 42 detail faces...done (0) Merging details...done (0) FixTjuncs... PruneNodes... WriteBSP... done (0) writing C:\Users\Sky\Desktop\pls\mg_sea_dream_v1.prt...Building visibility clusters... done (1) Creating default LDR cubemaps for env_cubemap using skybox materials: skybox/sky_day01_08*.vmt ! Run buildcubemaps in the engine to get the correct cube maps. Creating default HDR cubemaps for env_cubemap using skybox materials: skybox/sky_day01_08*.vmt ! Run buildcubemaps in the engine to get the correct cube maps. Finding displacement neighbors... Finding lightmap sample positions... Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 Building Physics collision data... done (0) (447229 bytes) Placing detail props : 0...1...2...3...4...5...6...7...8...9...10 Compacting texture/material tables... Reduced 1591 texinfos to 1164 Reduced 103 texdatas to 83 (3736 bytes to 2858) Writing C:\Users\Sky\Desktop\pls\mg_sea_dream_v1.bsp 2 seconds elapsed
** Executing... ** Command: "c:\program files (x86)\steam\steamapps\klein_mauricee\sourcesdk\bin\orangebox\bin\vvis.exe" ** Parameters: -game "c:\program files (x86)\steam\steamapps\klein_mauricee\counter-strike source\cstrike" -fast "C:\Users\Sky\Desktop\pls\mg_sea_dream_v1"
Valve Software - vvis.exe (Apr 26 2012) fastvis = true 8 threads reading c:\users\sky\desktop\pls\mg_sea_dream_v1.bsp reading c:\users\sky\desktop\pls\mg_sea_dream_v1.prt 1749 portalclusters 5798 numportals BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0) Optimized: 3794 visible clusters (0.86%) Total clusters visible: 441707 Average clusters visible: 252 Building PAS... Average clusters audible: 277 visdatasize:190845 compressed from 783552 writing c:\users\sky\desktop\pls\mg_sea_dream_v1.bsp 1 second elapsed
** Executing... ** Command: "c:\program files (x86)\steam\steamapps\klein_mauricee\sourcesdk\bin\orangebox\bin\vrad.exe" ** Parameters: -game "c:\program files (x86)\steam\steamapps\klein_mauricee\counter-strike source\cstrike" -noextra "C:\Users\Sky\Desktop\pls\mg_sea_dream_v1"
Valve Software - vrad.exe SSE (Apr 26 2012)
Valve Radiosity Simulator 8 threads [Reading texlights from 'lights.rad'] [1 texlights parsed from 'lights.rad']
Loading c:\users\sky\desktop\pls\mg_sea_dream_v1.bsp Setting up ray-trace acceleration structure... Done (0.19 seconds) 7904 faces 2 degenerate faces 7087457 square feet [1020593792.00 square inches] 0 Displacements 0 Square Feet [0.00 Square Inches] 7902 patches before subdivision zero area child patch zero area child patch zero area child patch zero area child patch zero area child patch zero area child patch zero area child patch zero area child patch zero area child patch zero area child patch zero area child patch zero area child patch 167650 patches after subdivision 0 direct lights BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (1) BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (6) transfers 16121047, max 806 transfer lists: 123.0 megs GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #1 added RGB(0, 0, 0) Build Patch/Sample Hash Table(s).....Done<0.0550 sec> FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (5) FinalLightFace Done 0 of 0 (0% of) surface lights went in leaf ambient cubes. ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (8) Writing leaf ambient...done Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness ------------ --------------- --------------- -------- models 94/1024 4512/49152 ( 9.2%) brushes 1122/8192 13464/98304 (13.7%) brushsides 9211/65536 73688/524288 (14.1%) planes 11362/65536 227240/1310720 (17.3%) vertexes 10620/65536 127440/786432 (16.2%) nodes 4823/65536 154336/2097152 ( 7.4%) texinfos 1164/12288 83808/884736 ( 9.5%) texdata 83/2048 2656/65536 ( 4.1%) dispinfos 0/0 0/0 ( 0.0%) disp_verts 0/0 0/0 ( 0.0%) disp_tris 0/0 0/0 ( 0.0%) disp_lmsamples 0/0 0/0 ( 0.0%) faces 7904/65536 442624/3670016 (12.1%) hdr faces 0/65536 0/3670016 ( 0.0%) origfaces 4203/65536 235368/3670016 ( 6.4%) leaves 4918/65536 157376/2097152 ( 7.5%) leaffaces 9141/65536 18282/131072 (13.9%) leafbrushes 2460/65536 4920/131072 ( 3.8%) areas 8/256 64/2048 ( 3.1%) surfedges 52354/512000 209416/2048000 (10.2%) edges 28268/256000 113072/1024000 (11.0%) LDR worldlights 0/8192 0/720896 ( 0.0%) HDR worldlights 0/8192 0/720896 ( 0.0%) leafwaterdata 6/32768 72/393216 ( 0.0%) waterstrips 580/32768 5800/327680 ( 1.8%) waterverts 0/65536 0/786432 ( 0.0%) waterindices 8247/65536 16494/131072 (12.6%) cubemapsamples 7/1024 112/16384 ( 0.7%) overlays 0/512 0/180224 ( 0.0%) LDR lightdata [variable] 5891992/0 ( 0.0%) HDR lightdata [variable] 0/0 ( 0.0%) visdata [variable] 190845/16777216 ( 1.1%) entdata [variable] 97127/393216 (24.7%) LDR ambient table 4918/65536 19672/262144 ( 7.5%) HDR ambient table 4918/65536 19672/262144 ( 7.5%) LDR leaf ambient 3292/65536 92176/1835008 ( 5.0%) HDR leaf ambient 4918/65536 137704/1835008 ( 7.5%) occluders 0/0 0/0 ( 0.0%) occluder polygons 0/0 0/0 ( 0.0%) occluder vert ind 0/0 0/0 ( 0.0%) detail props [variable] 1/12 ( 8.3%) static props [variable] 1/12 ( 8.3%) pakfile [variable] 707789/0 ( 0.0%) physics [variable] 447229/4194304 (10.7%) physics terrain [variable] 2/1048576 ( 0.0%)
Level flags = 0
Total triangle count: 19740 Writing c:\users\sky\desktop\pls\mg_sea_dream_v1.bsp 20 seconds elapsed
** Executing... ** Command: Copy File ** Parameters: "C:\Users\Sky\Desktop\pls\mg_sea_dream_v1.bsp" "c:\program files (x86)\steam\steamapps\klein_mauricee\counter-strike source\cstrike\maps\mg_sea_dream_v1.bsp"
zero are child @ Degenerate faces
hab ich 0 Plan wie ich danach suchen sollt
hat jemand ne Ahnung woran das liegt?
mfg Sky
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