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der log:
** Executing... ** Command: "d:\spiele\half-life 2\steamapps\popelface23\sourcesdk\bin\ep1\bin\vbsp.exe" ** Parameters: -game "d:\spiele\half-life 2\steamapps\popelface23\half-life 2 deathmatch\hl2mp" "D:\Spiele\Half-Life 2\SteamApps\popelface23\sourcesdk_content\hl2\mapsrc\own\tube_entry_v2_001"
Valve Software - vbsp.exe (Dec 11 2006) 3 threads materialPath: d:\spiele\half-life 2\steamapps\popelface23\half-life 2 deathmatch\hl2mp\materials Loading D:\Spiele\Half-Life 2\SteamApps\popelface23\sourcesdk_content\hl2\mapsrc\own\tube_entry_v2_001.vmf fixing up env_cubemap materials on brush sides... ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0) ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0) Processing areas...done (0) Building Faces...done (0) FixTjuncs... PruneNodes... WriteBSP... done (0) writing D:\Spiele\Half-Life 2\SteamApps\popelface23\sourcesdk_content\hl2\mapsrc\own\tube_entry_v2_001.prt...done (0) Creating default cubemaps for env_cubemap using skybox materials: skybox/sky_day01_01*.vmt Run buildcubemaps in the engine to get the correct cube maps.
No such variable "$hdrbasetexture" for material "skybox/sky_day01_01rt" Can't load skybox file skybox/sky_day01_01 to build the default cubemap! Finding displacement neighbors... Finding lightmap sample positions... Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 Building Physics collision data... done (1) (55831 bytes) Error! prop_static using model "models/props_interiors/radiator01a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted. Error loading studio model "models/props_interiors/radiator01a.mdl"! Error! prop_static using model "models/props_junk/garbage_newspaper001a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted. Error loading studio model "models/props_junk/garbage_newspaper001a.mdl"! Placing detail props : 0...1...2...3...4...5...6...7...8...9...10 Compacting texture/material tables... Reduced 226 texinfos to 172 Reduced 18 texdatas to 16 (471 bytes to 391) Writing D:\Spiele\Half-Life 2\SteamApps\popelface23\sourcesdk_content\hl2\mapsrc\own\tube_entry_v2_001.bsp 2 seconds elapsed
** Executing... ** Command: "d:\spiele\half-life 2\steamapps\popelface23\sourcesdk\bin\ep1\bin\vvis.exe" ** Parameters: -game "d:\spiele\half-life 2\steamapps\popelface23\half-life 2 deathmatch\hl2mp" "D:\Spiele\Half-Life 2\SteamApps\popelface23\sourcesdk_content\hl2\mapsrc\own\tube_entry_v2_001"
Valve Software - vvis.exe (Nov 8 2007) 3 threads reading d:\spiele\half-life 2\steamapps\popelface23\sourcesdk_content\hl2\mapsrc\own\tube_entry_v2_001.bsp reading d:\spiele\half-life 2\steamapps\popelface23\sourcesdk_content\hl2\mapsrc\own\tube_entry_v2_001.prt 348 portalclusters 1218 numportals BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0) PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (17) WARNING: Cluster portals saw into cluster WARNING: Cluster portals saw into cluster WARNING: Cluster portals saw into cluster WARNING: Cluster portals saw into cluster WARNING: Cluster portals saw into cluster WARNING: Cluster portals saw into cluster WARNING: Cluster portals saw into cluster WARNING: Cluster portals saw into cluster Optimized: 120 visible clusters (0.00%) Total clusters visible: 38964 Average clusters visible: 111 Building PAS... Average clusters audible: 202 visdatasize:33289 compressed from 33408 writing d:\spiele\half-life 2\steamapps\popelface23\sourcesdk_content\hl2\mapsrc\own\tube_entry_v2_001.bsp 17 seconds elapsed
** Executing... ** Command: "d:\spiele\half-life 2\steamapps\popelface23\sourcesdk\bin\ep1\bin\vrad.exe" ** Parameters: -both -game "d:\spiele\half-life 2\steamapps\popelface23\half-life 2 deathmatch\hl2mp" "D:\Spiele\Half-Life 2\SteamApps\popelface23\sourcesdk_content\hl2\mapsrc\own\tube_entry_v2_001"
Valve Software - vrad.exe SSE (Nov 8 2007) ----- Radiosity Simulator ---- 3 threads [Reading texlights from 'lights.rad'] [45 texlights parsed from 'lights.rad']
Loading d:\spiele\half-life 2\steamapps\popelface23\sourcesdk_content\hl2\mapsrc\own\tube_entry_v2_001.bsp 1003 faces 19 degenerate faces 95534 square feet [13756972.00 square inches] 0 displacements 0 square feet [0.00 square inches] 984 patches before subdivision zero area child patch zero area child patch 12234 patches after subdivision 46 direct lights BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (2) BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (2) transfers 1928029, max 564 transfer lists: 14.7 megs GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #1 added RGB(503, 355, 160) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1) Bounce #2 added RGB(76, 48, 18) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #3 added RGB(12, 7, 2) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #4 added RGB(2, 1, 0) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1) Bounce #5 added RGB(0, 0, 0) Build Patch/Sample Hash Table(s).....Done<0.0079 sec> FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (0) FinalLightFace Done 0 of 0 (0% of) surface lights went in leaf ambient cubes. ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10 Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness ------------ --------------- --------------- -------- models 1/1024 48/49152 ( 0.1%) brushes 149/8192 1788/98304 ( 1.8%) brushsides 1963/65536 15704/524288 ( 3.0%) planes 2638/65536 52760/1310720 ( 4.0%) vertexes 1843/65536 22116/786432 ( 2.8%) nodes 694/65536 22208/2097152 ( 1.1%) texinfos 172/12288 12384/884736 ( 1.4%) texdata 16/2048 512/65536 ( 0.8%) dispinfos 0/0 0/0 ( 0.0%) disp_verts 0/0 0/0 ( 0.0%) disp_tris 0/0 0/0 ( 0.0%) disp_lmsamples 0/0 0/0 ( 0.0%) faces 1003/65536 56168/3670016 ( 1.5%) hdr faces 0/65536 0/3670016 ( 0.0%) origfaces 426/65536 23856/3670016 ( 0.7%) leaves 696/65536 22272/2097152 ( 1.1%) leaffaces 1157/65536 2314/131072 ( 1.8%) leafbrushes 755/65536 1510/131072 ( 1.2%) areas 3/256 24/2048 ( 1.2%) surfedges 6195/512000 24780/2048000 ( 1.2%) edges 3353/256000 13412/1024000 ( 1.3%) LDR worldlights 46/8192 4048/720896 ( 0.6%) HDR worldlights 0/8192 0/720896 ( 0.0%) waterstrips 58/32768 580/327680 ( 0.2%) waterverts 0/65536 0/786432 ( 0.0%) waterindices 738/65536 1476/131072 ( 1.1%) cubemapsamples 0/1024 0/16384 ( 0.0%) overlays 0/512 0/180224 ( 0.0%) LDR lightdata [variable] 453108/0 ( 0.0%) HDR lightdata [variable] 0/0 ( 0.0%) visdata [variable] 33289/16777216 ( 0.2%) entdata [variable] 96453/393216 (24.5%) LDR leaf ambient 696/65536 16704/1572864 ( 1.1%) HDR leaf ambient 0/65536 0/1572864 ( 0.0%) occluders 0/0 0/0 ( 0.0%) occluder polygons 0/0 0/0 ( 0.0%) occluder vert ind 0/0 0/0 ( 0.0%) detail props [variable] 1/12 ( 8.3%) static props [variable] 1/12558 ( 0.0%) pakfile [variable] 20365/0 ( 0.0%)
Level flags = 0
Win32 Specific Data: physics [variable] 55831/4194304 ( 1.3%) ==== Total Win32 BSP file data space used: 953712 bytes ====
Total triangle count: 2485 Writing d:\spiele\half-life 2\steamapps\popelface23\sourcesdk_content\hl2\mapsrc\own\tube_entry_v2_001.bsp 6 seconds elapsed Valve Software - vrad.exe SSE (Nov 8 2007) ----- Radiosity Simulator ---- 3 threads [Reading texlights from 'lights.rad'] [45 texlights parsed from 'lights.rad']
Loading d:\spiele\half-life 2\steamapps\popelface23\sourcesdk_content\hl2\mapsrc\own\tube_entry_v2_001.bsp 1003 faces 19 degenerate faces 95534 square feet [13756972.00 square inches] 0 displacements 0 square feet [0.00 square inches] 984 patches before subdivision zero area child patch zero area child patch 12234 patches after subdivision 46 direct lights BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (2) BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (3) transfers 1928029, max 564 transfer lists: 14.7 megs GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #1 added RGB(503, 355, 160) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #2 added RGB(76, 48, 18) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1) Bounce #3 added RGB(12, 7, 2) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #4 added RGB(2, 1, 0) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #5 added RGB(0, 0, 0) Build Patch/Sample Hash Table(s).....Done<0.0074 sec> FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (1) FinalLightFace Done 0 of 0 (0% of) surface lights went in leaf ambient cubes. ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10 Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness ------------ --------------- --------------- -------- models 1/1024 48/49152 ( 0.1%) brushes 149/8192 1788/98304 ( 1.8%) brushsides 1963/65536 15704/524288 ( 3.0%) planes 2638/65536 52760/1310720 ( 4.0%) vertexes 1843/65536 22116/786432 ( 2.8%) nodes 694/65536 22208/2097152 ( 1.1%) texinfos 172/12288 12384/884736 ( 1.4%) texdata 16/2048 512/65536 ( 0.8%) dispinfos 0/0 0/0 ( 0.0%) disp_verts 0/0 0/0 ( 0.0%) disp_tris 0/0 0/0 ( 0.0%) disp_lmsamples 0/0 0/0 ( 0.0%) faces 1003/65536 56168/3670016 ( 1.5%) hdr faces 1003/65536 56168/3670016 ( 1.5%) origfaces 426/65536 23856/3670016 ( 0.7%) leaves 696/65536 22272/2097152 ( 1.1%) leaffaces 1157/65536 2314/131072 ( 1.8%) leafbrushes 755/65536 1510/131072 ( 1.2%) areas 3/256 24/2048 ( 1.2%) surfedges 6195/512000 24780/2048000 ( 1.2%) edges 3353/256000 13412/1024000 ( 1.3%) LDR worldlights 46/8192 4048/720896 ( 0.6%) HDR worldlights 46/8192 4048/720896 ( 0.6%) waterstrips 58/32768 580/327680 ( 0.2%) waterverts 0/65536 0/786432 ( 0.0%) waterindices 738/65536 1476/131072 ( 1.1%) cubemapsamples 0/1024 0/16384 ( 0.0%) overlays 0/512 0/180224 ( 0.0%) LDR lightdata [variable] 453108/0 ( 0.0%) HDR lightdata [variable] 453108/0 ( 0.0%) visdata [variable] 33289/16777216 ( 0.2%) entdata [variable] 96453/393216 (24.5%) LDR leaf ambient 696/65536 16704/1572864 ( 1.1%) HDR leaf ambient 696/65536 16704/1572864 ( 1.1%) occluders 0/0 0/0 ( 0.0%) occluder polygons 0/0 0/0 ( 0.0%) occluder vert ind 0/0 0/0 ( 0.0%) detail props [variable] 1/12 ( 8.3%) static props [variable] 1/12558 ( 0.0%) pakfile [variable] 20365/0 ( 0.0%)
Level flags = 0
Win32 Specific Data: physics [variable] 55831/4194304 ( 1.3%) ==== Total Win32 BSP file data space used: 1483740 bytes ====
Total triangle count: 2485 Writing d:\spiele\half-life 2\steamapps\popelface23\sourcesdk_content\hl2\mapsrc\own\tube_entry_v2_001.bsp 6 seconds elapsed
** Executing... ** Command: Copy File ** Parameters: "D:\Spiele\Half-Life 2\SteamApps\popelface23\sourcesdk_content\hl2\mapsrc\own\tube_entry_v2_001.bsp" "d:\spiele\half-life 2\steamapps\popelface23\half-life 2 deathmatch\hl2mp\maps\tube_entry_v2_001.bsp"
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