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So hab jetzt soweit ich kann alles geändert. Hab jedoch die Skytexture nicht gefunden und die 4 degenerate faces hab ich leider auch nicht gefunden. Hier mal die neue log:
Valve Software - vbsp.exe (Dec 11 2006) 2 threads materialPath: d:\programme\steam\steamapps\delta6400\counter-strike source\cstrike\materials Loading C:\Dokumente und Einstellungen\Andy\Desktop\Mips\pool_evilelmo\pool_evilelmo.vmf fixing up env_cubemap materials on brush sides... ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0) ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0) Processing areas...done (0) Building Faces...done (0) Chop Details...done (0) Find Visible Detail Sides... Merged 148 detail faces...done (0) Merging details...done (0) FixTjuncs... PruneNodes... WriteBSP... done (0) writing C:\Dokumente und Einstellungen\Andy\Desktop\Mips\pool_evilelmo\pool_evilelmo.prt...done (0) material "skybox/sky_nightrt" not found Can't load skybox file skybox/sky_night to build the default cubemap! No such variable "$hdrbasetexture" for material "___error" Can't load skybox file skybox/sky_night to build the default cubemap! Finding displacement neighbors... Finding lightmap sample positions... Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 Building Physics collision data... done (0) (144655 bytes) Placing detail props : 0...1...2...3...4...5...6...7...8...9...10 Compacting texture/material tables... Reduced 697 texinfos to 313 Reduced 48 texdatas to 36 (1537 bytes to 1173) Writing C:\Dokumente und Einstellungen\Andy\Desktop\Mips\pool_evilelmo\pool_evilelmo.bsp 1 second elapsed
** Executing... ** Command: "d:\programme\steam\steamapps\delta6400\sourcesdk\bin\ep1\bin\vvis.exe" ** Parameters: -game "d:\programme\steam\steamapps\delta6400\counter-strike source\cstrike" "C:\Dokumente und Einstellungen\Andy\Desktop\Mips\pool_evilelmo\pool_evilelmo"
Valve Software - vvis.exe (Nov 8 2007) 2 threads reading c:\dokumente und einstellungen\andy\desktop\mips\pool_evilelmo\pool_evilelmo.bsp reading c:\dokumente und einstellungen\andy\desktop\mips\pool_evilelmo\pool_evilelmo.prt 549 portalclusters 1863 numportals BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0) PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (54) WARNING: Cluster portals saw into cluster WARNING: Cluster portals saw into cluster WARNING: Cluster portals saw into cluster WARNING: Cluster portals saw into cluster WARNING: Cluster portals saw into cluster WARNING: Cluster portals saw into cluster Optimized: 632 visible clusters (0.00%) Total clusters visible: 120465 Average clusters visible: 219 Building PAS... Average clusters audible: 462 visdatasize:70070 compressed from 79056 writing c:\dokumente und einstellungen\andy\desktop\mips\pool_evilelmo\pool_evilelmo.bsp 54 seconds elapsed
** Executing... ** Command: "d:\programme\steam\steamapps\delta6400\sourcesdk\bin\ep1\bin\vrad.exe" ** Parameters: -both -game "d:\programme\steam\steamapps\delta6400\counter-strike source\cstrike" "C:\Dokumente und Einstellungen\Andy\Desktop\Mips\pool_evilelmo\pool_evilelmo"
Valve Software - vrad.exe SSE (Nov 8 2007) ----- Radiosity Simulator ---- 2 threads [Reading texlights from 'lights.rad'] [1 texlights parsed from 'lights.rad']
Loading c:\dokumente und einstellungen\andy\desktop\mips\pool_evilelmo\pool_evilelmo.bsp 2113 faces 4 degenerate faces 212924 square feet [30661072.00 square inches] 0 displacements 0 square feet [0.00 square inches] 2109 patches before subdivision zero area child patch zero area child patch zero area child patch 24567 patches after subdivision 63 direct lights BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (12) BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (9) transfers 4264608, max 790 transfer lists: 32.5 megs GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #1 added RGB(96289, 90256, 80834) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #2 added RGB(23327, 20862, 16616) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1) Bounce #3 added RGB(6674, 5717, 4196) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #4 added RGB(1754, 1433, 942) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #5 added RGB(515, 405, 248) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #6 added RGB(142, 106, 58) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1) Bounce #7 added RGB(44, 32, 17) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #8 added RGB(13, 9, 4) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #9 added RGB(4, 3, 1) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #10 added RGB(1, 1, 0) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #11 added RGB(1, 0, 0) Build Patch/Sample Hash Table(s).....Done<0.0133 sec> FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (1) FinalLightFace Done 0 of 0 (0% of) surface lights went in leaf ambient cubes. ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10 Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness ------------ --------------- --------------- -------- models 20/1024 960/49152 ( 2.0%) brushes 348/8192 4176/98304 ( 4.2%) brushsides 3178/65536 25424/524288 ( 4.8%) planes 4686/65536 93720/1310720 ( 7.2%) vertexes 4281/65536 51372/786432 ( 6.5%) nodes 1401/65536 44832/2097152 ( 2.1%) texinfos 313/12288 22536/884736 ( 2.5%) texdata 36/2048 1152/65536 ( 1.8%) dispinfos 0/0 0/0 ( 0.0%) disp_verts 0/0 0/0 ( 0.0%) disp_tris 0/0 0/0 ( 0.0%) disp_lmsamples 0/0 0/0 ( 0.0%) faces 2113/65536 118328/3670016 ( 3.2%) hdr faces 0/65536 0/3670016 ( 0.0%) origfaces 1145/65536 64120/3670016 ( 1.7%) leaves 1422/65536 45504/2097152 ( 2.2%) leaffaces 2832/65536 5664/131072 ( 4.3%) leafbrushes 1102/65536 2204/131072 ( 1.7%) areas 2/256 16/2048 ( 0.8%) surfedges 14917/512000 59668/2048000 ( 2.9%) edges 8583/256000 34332/1024000 ( 3.4%) LDR worldlights 63/8192 5544/720896 ( 0.8%) HDR worldlights 0/8192 0/720896 ( 0.0%) waterstrips 226/32768 2260/327680 ( 0.7%) waterverts 0/65536 0/786432 ( 0.0%) waterindices 3630/65536 7260/131072 ( 5.5%) cubemapsamples 3/1024 48/16384 ( 0.3%) overlays 0/512 0/180224 ( 0.0%) LDR lightdata [variable] 1283592/0 ( 0.0%) HDR lightdata [variable] 0/0 ( 0.0%) visdata [variable] 70070/16777216 ( 0.4%) entdata [variable] 24962/393216 ( 6.3%) LDR leaf ambient 1422/65536 34128/1572864 ( 2.2%) HDR leaf ambient 0/65536 0/1572864 ( 0.0%) occluders 0/0 0/0 ( 0.0%) occluder polygons 0/0 0/0 ( 0.0%) occluder vert ind 0/0 0/0 ( 0.0%) detail props [variable] 1/12 ( 8.3%) static props [variable] 1/204 ( 0.5%) pakfile [variable] 4980/0 ( 0.0%)
Level flags = 0
Win32 Specific Data: physics [variable] 144655/4194304 ( 3.4%) ==== Total Win32 BSP file data space used: 2151509 bytes ====
Total triangle count: 5960 Writing c:\dokumente und einstellungen\andy\desktop\mips\pool_evilelmo\pool_evilelmo.bsp 24 seconds elapsed Valve Software - vrad.exe SSE (Nov 8 2007) ----- Radiosity Simulator ---- 2 threads [Reading texlights from 'lights.rad'] [1 texlights parsed from 'lights.rad']
Loading c:\dokumente und einstellungen\andy\desktop\mips\pool_evilelmo\pool_evilelmo.bsp 2113 faces 4 degenerate faces 212924 square feet [30661072.00 square inches] 0 displacements 0 square feet [0.00 square inches] 2109 patches before subdivision zero area child patch zero area child patch zero area child patch 24567 patches after subdivision 63 direct lights BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (13) BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (9) transfers 4264608, max 790 transfer lists: 32.5 megs GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #1 added RGB(96289, 90256, 80834) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #2 added RGB(23327, 20862, 16616) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #3 added RGB(6674, 5717, 4196) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1) Bounce #4 added RGB(1754, 1433, 942) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #5 added RGB(515, 405, 248) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #6 added RGB(142, 106, 58) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #7 added RGB(44, 32, 17) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1) Bounce #8 added RGB(13, 9, 4) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #9 added RGB(4, 3, 1) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #10 added RGB(1, 1, 0) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #11 added RGB(1, 0, 0) Build Patch/Sample Hash Table(s).....Done<0.0133 sec> FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (1) FinalLightFace Done 0 of 0 (0% of) surface lights went in leaf ambient cubes. ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10 Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness ------------ --------------- --------------- -------- models 20/1024 960/49152 ( 2.0%) brushes 348/8192 4176/98304 ( 4.2%) brushsides 3178/65536 25424/524288 ( 4.8%) planes 4686/65536 93720/1310720 ( 7.2%) vertexes 4281/65536 51372/786432 ( 6.5%) nodes 1401/65536 44832/2097152 ( 2.1%) texinfos 313/12288 22536/884736 ( 2.5%) texdata 36/2048 1152/65536 ( 1.8%) dispinfos 0/0 0/0 ( 0.0%) disp_verts 0/0 0/0 ( 0.0%) disp_tris 0/0 0/0 ( 0.0%) disp_lmsamples 0/0 0/0 ( 0.0%) faces 2113/65536 118328/3670016 ( 3.2%) hdr faces 2113/65536 118328/3670016 ( 3.2%) origfaces 1145/65536 64120/3670016 ( 1.7%) leaves 1422/65536 45504/2097152 ( 2.2%) leaffaces 2832/65536 5664/131072 ( 4.3%) leafbrushes 1102/65536 2204/131072 ( 1.7%) areas 2/256 16/2048 ( 0.8%) surfedges 14917/512000 59668/2048000 ( 2.9%) edges 8583/256000 34332/1024000 ( 3.4%) LDR worldlights 63/8192 5544/720896 ( 0.8%) HDR worldlights 63/8192 5544/720896 ( 0.8%) waterstrips 226/32768 2260/327680 ( 0.7%) waterverts 0/65536 0/786432 ( 0.0%) waterindices 3630/65536 7260/131072 ( 5.5%) cubemapsamples 3/1024 48/16384 ( 0.3%) overlays 0/512 0/180224 ( 0.0%) LDR lightdata [variable] 1283592/0 ( 0.0%) HDR lightdata [variable] 1283592/0 ( 0.0%) visdata [variable] 70070/16777216 ( 0.4%) entdata [variable] 24962/393216 ( 6.3%) LDR leaf ambient 1422/65536 34128/1572864 ( 2.2%) HDR leaf ambient 1422/65536 34128/1572864 ( 2.2%) occluders 0/0 0/0 ( 0.0%) occluder polygons 0/0 0/0 ( 0.0%) occluder vert ind 0/0 0/0 ( 0.0%) detail props [variable] 1/12 ( 8.3%) static props [variable] 1/204 ( 0.5%) pakfile [variable] 4980/0 ( 0.0%)
Level flags = 0
Win32 Specific Data: physics [variable] 144655/4194304 ( 3.4%) ==== Total Win32 BSP file data space used: 3593101 bytes ====
Total triangle count: 5960 Writing c:\dokumente und einstellungen\andy\desktop\mips\pool_evilelmo\pool_evilelmo.bsp 24 seconds elapsed
Was mir bei der auffällt ist die Meldung : WARNING: Cluster portals saw into cluster Weiß aber grad nicht was das zu bedeuten hat.
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