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hallo, ich habe eine sehr große map bei css erstellt und jetzt kann ich die Objekte in der map zwar abschiessen, diese verschwinden dann aber einfach und z.b bei einer orange brechen sie nicht in stücke ( oder z.b bei einem stuhl oder tisch). ich denke es liegt an der entdata( very full! 114 %) hier mein file: ** Executing... ** Command: "c:\programme\games\counter-strike source\steamapps\kollmaenn\sourcesdk\bin\ep1\bin\vbsp.exe" ** Parameters: -game "c:\programme\games\counter-strike source\steamapps\kollmaenn\counter-strike source\cstrike" "C:\Dokumente und Einstellungen\Harni Harndrang\Desktop\dit und dat\vmex+maps\aim_my_ghetto_fixed_d_d_1"
Valve Software - vbsp.exe (Dec 11 2006) 2 threads materialPath: c:\programme\games\counter-strike source\steamapps\kollmaenn\counter-strike source\cstrike\materials Loading C:\Dokumente und Einstellungen\Harni Harndrang\Desktop\dit und dat\vmex+maps\aim_my_ghetto_fixed_d_d_1.vmf fixing up env_cubemap materials on brush sides... ProcessBlock_Thread: 0...1...2...3...4...5...Brush 64301: WARNING, microbrush Brush 70901: WARNING, microbrush 6...7...8...9...10 (2) **** leaked **** Entity prop_static (-462.31 -2094.27 -164.62) leaked!
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (6656.0, 8192.0, 1381.0) Leaf 0 contents: Leaf 1 contents: CONTENTS_SOLID viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (7168.0, 7680.0, 1381.0) Leaf 0 contents: Leaf 1 contents: CONTENTS_SOLID viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (7168.0, 6656.0, 1381.0) Leaf 0 contents: Leaf 1 contents: CONTENTS_SOLID viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (7168.0, 5632.0, 1381.0) Leaf 0 contents: Leaf 1 contents: CONTENTS_SOLID viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (5632.0, 8192.0, 1381.0) Leaf 0 contents: Leaf 1 contents: CONTENTS_SOLID viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (4608.0, 8192.0, 1381.0) Leaf 0 contents: Leaf 1 contents: CONTENTS_SOLID viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (3072.0, 7680.0, 1381.0) Leaf 0 contents: CONTENTS_SOLID Leaf 1 contents: viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (3584.0, 8192.0, 1381.0) Leaf 0 contents: Leaf 1 contents: CONTENTS_SOLID viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID Candidate brush IDs:
*** Suppressing further FindPortalSide errors.... *** Processing areas...done (0) Building Faces...done (1) Chop Details...done (0) Find Visible Detail Sides...done (0) Merging details...done (0) FixTjuncs... PruneNodes... WriteBSP... done (1) Creating default cubemaps for env_cubemap using skybox materials: skybox/sky_dust*.vmt Run buildcubemaps in the engine to get the correct cube maps.
No such variable "$hdrbasetexture" for material "skybox/sky_dustrt" Can't load skybox file skybox/sky_dust to build the default cubemap! Finding displacement neighbors... Finding lightmap sample positions... Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 Building Physics collision data... done (1) (633989 bytes) Placing detail props : 0...1...2...3...4...5...6...7...8...9...10 Compacting texture/material tables... Reduced 2188 texinfos to 1604 Reduced 116 texdatas to 105 (2998 bytes to 2336) Writing C:\Dokumente und Einstellungen\Harni Harndrang\Desktop\dit und dat\vmex+maps\aim_my_ghetto_fixed_d_d_1.bsp 17 seconds elapsed
** Executing... ** Command: "c:\programme\games\counter-strike source\steamapps\kollmaenn\sourcesdk\bin\ep1\bin\vvis.exe" ** Parameters: -game "c:\programme\games\counter-strike source\steamapps\kollmaenn\counter-strike source\cstrike" "C:\Dokumente und Einstellungen\Harni Harndrang\Desktop\dit und dat\vmex+maps\aim_my_ghetto_fixed_d_d_1"
Valve Software - vvis.exe (Nov 8 2007) 2 threads reading c:\dokumente und einstellungen\harni harndrang\desktop\dit und dat\vmex+maps\aim_my_ghetto_fixed_d_d_1.bsp reading c:\dokumente und einstellungen\harni harndrang\desktop\dit und dat\vmex+maps\aim_my_ghetto_fixed_d_d_1.prt LoadPortals: couldn't read c:\dokumente und einstellungen\harni harndrang\desktop\dit und dat\vmex+maps\aim_my_ghetto_fixed_d_d_1.prt
** Executing... ** Command: "c:\programme\games\counter-strike source\steamapps\kollmaenn\sourcesdk\bin\ep1\bin\vrad.exe" ** Parameters: -game "c:\programme\games\counter-strike source\steamapps\kollmaenn\counter-strike source\cstrike" "C:\Dokumente und Einstellungen\Harni Harndrang\Desktop\dit und dat\vmex+maps\aim_my_ghetto_fixed_d_d_1"
Valve Software - vrad.exe SSE (Nov 8 2007) ----- Radiosity Simulator ---- 2 threads [Reading texlights from 'lights.rad'] [1 texlights parsed from 'lights.rad']
Loading c:\dokumente und einstellungen\harni harndrang\desktop\dit und dat\vmex+maps\aim_my_ghetto_fixed_d_d_1.bsp No vis information, direct lighting only. 13412 faces 20 degenerate faces 1481747 square feet [213371648.00 square inches] 4 displacements 21944 square feet [3160063.00 square inches] 0 direct lights BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (5) Build Patch/Sample Hash Table(s).....Done<0.0895 sec> FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (2) FinalLightFace Done 0 of 0 (0% of) surface lights went in leaf ambient cubes. ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10 Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness ------------ --------------- --------------- -------- models 65/1024 3120/49152 ( 6.3%) brushes 1716/8192 20592/98304 (20.9%) brushsides 16654/65536 133232/524288 (25.4%) planes 25246/65536 504920/1310720 (38.5%) vertexes 19861/65536 238332/786432 (30.3%) nodes 10291/65536 329312/2097152 (15.7%) texinfos 1604/12288 115488/884736 (13.1%) texdata 105/2048 3360/65536 ( 5.1%) dispinfos 4/0 704/0 ( 0.0%) disp_verts 1156/0 23120/0 ( 0.0%) disp_tris 2048/0 4096/0 ( 0.0%) disp_lmsamples 59180/0 59180/0 ( 0.0%) faces 13412/65536 751072/3670016 (20.5%) hdr faces 0/65536 0/3670016 ( 0.0%) origfaces 6465/65536 362040/3670016 ( 9.9%) leaves 10357/65536 331424/2097152 (15.8%) leaffaces 15873/65536 31746/131072 (24.2%) leafbrushes 5250/65536 10500/131072 ( 8.0%) areas 3/256 24/2048 ( 1.2%) surfedges 90982/512000 363928/2048000 (17.8%) edges 50286/256000 201144/1024000 (19.6%) LDR worldlights 0/8192 0/720896 ( 0.0%) HDR worldlights 0/8192 0/720896 ( 0.0%) waterstrips 1240/32768 12400/327680 ( 3.8%) waterverts 0/65536 0/786432 ( 0.0%) waterindices 19737/65536 39474/131072 (30.1%) cubemapsamples 0/1024 0/16384 ( 0.0%) overlays 0/512 0/180224 ( 0.0%) LDR lightdata [variable] 4455900/0 ( 0.0%) HDR lightdata [variable] 0/0 ( 0.0%) visdata [variable] 0/16777216 ( 0.0%) entdata [variable] 448882/393216 (114.2%) VERY FULL! LDR leaf ambient 10357/65536 248568/1572864 (15.8%) HDR leaf ambient 0/65536 0/1572864 ( 0.0%) occluders 0/0 0/0 ( 0.0%) occluder polygons 0/0 0/0 ( 0.0%) occluder vert ind 0/0 0/0 ( 0.0%) detail props [variable] 1/12 ( 8.3%) static props [variable] 1/33600 ( 0.0%) pakfile [variable] 23405/0 ( 0.0%)
Level flags = 0
Win32 Specific Data: physics [variable] 633989/4194304 (15.1%) ==== Total Win32 BSP file data space used: 9349954 bytes ====
Total triangle count: 37972 Writing c:\dokumente und einstellungen\harni harndrang\desktop\dit und dat\vmex+maps\aim_my_ghetto_fixed_d_d_1.bsp 14 seconds elapsed
** Executing... ** Command: Copy File ** Parameters: "C:\Dokumente und Einstellungen\Harni Harndrang\Desktop\dit und dat\vmex+maps\aim_my_ghetto_fixed_d_d_1.bsp" "c:\programme\games\counter-strike source\steamapps\kollmaenn\counter-strike source\cstrike\maps\aim_my_ghetto_fixed_d_d_1.bsp"
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