|
** Executing... ** Command: "c:\programme\valve\steam\steamapps\mfz_nicok\sourcesdk\bin\vbsp.exe" ** Parameters: -game "c:\programme\valve\steam\steamapps\mfz_nicok\counter-strike source\cstrike" "C:\Programme\Valve\Steam\SteamApps\mfz_nicok\sourcesdk_content\cstrike\mapsrc\HOEGY_PROJEKT"
Valve Software - vbsp.exe (Jan 2 2006) 1 threads materialPath: c:\programme\valve\steam\steamapps\mfz_nicok\counter-strike source\cstrike\materials Loading C:\Programme\Valve\Steam\SteamApps\mfz_nicok\sourcesdk_content\cstrike\mapsrc\HOEGY_PROJEKT.vmf fixing up env_cubemap materials on brush sides... ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0) ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0) Processing areas...done (0) Building Faces...done (0) Chop Details...done (0) Find Visible Detail Sides...done (0) Merging details...done (0) FixTjuncs... PruneNodes... WriteBSP... done (0) writing C:\Programme\Valve\Steam\SteamApps\mfz_nicok\sourcesdk_content\cstrike\mapsrc\HOEGY_PROJEKT.prt...done (0) Creating default cubemaps for env_cubemap using skybox materials: skybox/sky_dust*.vmt Run buildcubemaps in the engine to get the correct cube maps.
No such variable "$hdrbasetexture" for material "skybox/sky_dustrt" Can't load skybox file skybox/sky_dust to build the default cubemap! Finding displacement neighbors... Finding lightmap sample positions... Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 Building Physics collision data... done (0) (77700 bytes) Emitting linux collision data (use -nolinuxdata to disable). Building Physics collision data... done (0) (77700 bytes) Error! prop_static using model "models/props_c17/chair02a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted. Error loading studio model "models/props_c17/chair02a.mdl"! Placing detail props : 0...1...2...3...4...5...6...7...8...9...10 Compacting texture/material tables... Reduced 391 texinfos to 293 Reduced 24 texdatas to 22 (583 bytes to 545) Writing C:\Programme\Valve\Steam\SteamApps\mfz_nicok\sourcesdk_content\cstrike\mapsrc\HOEGY_PROJEKT.bsp 3 seconds elapsed Memory leak: mempool blocks left in memory: 3
** Executing... ** Command: "c:\programme\valve\steam\steamapps\mfz_nicok\sourcesdk\bin\vvis.exe" ** Parameters: -game "c:\programme\valve\steam\steamapps\mfz_nicok\counter-strike source\cstrike" "C:\Programme\Valve\Steam\SteamApps\mfz_nicok\sourcesdk_content\cstrike\mapsrc\HOEGY_PROJEKT"
Valve Software - vvis.exe (Jan 2 2006) 1 threads reading c:\programme\valve\steam\steamapps\mfz_nicok\sourcesdk_content\cstrike\mapsrc\HOEGY_PROJEKT.bsp reading c:\programme\valve\steam\steamapps\mfz_nicok\sourcesdk_content\cstrike\mapsrc\HOEGY_PROJEKT.prt 403 portalclusters 1397 numportals BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (1) PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (197) Optimized: 1255 visible clusters (0.00%) Total clusters visible: 101182 Average clusters visible: 251 Building PAS... Average clusters audible: 403 visdatasize:44172 compressed from 45136 writing c:\programme\valve\steam\steamapps\mfz_nicok\sourcesdk_content\cstrike\mapsrc\HOEGY_PROJEKT.bsp 3 minutes, 18 seconds elapsed
** Executing... ** Command: "c:\programme\valve\steam\steamapps\mfz_nicok\sourcesdk\bin\vrad.exe" ** Parameters: -game "c:\programme\valve\steam\steamapps\mfz_nicok\counter-strike source\cstrike" "C:\Programme\Valve\Steam\SteamApps\mfz_nicok\sourcesdk_content\cstrike\mapsrc\HOEGY_PROJEKT"
Valve Software - vrad.exe SSE (Jan 16 2006) ----- Radiosity Simulator ---- 1 threads [Reading texlights from 'lights.rad'] [1 texlights parsed from 'lights.rad']
Loading c:\programme\valve\steam\steamapps\mfz_nicok\sourcesdk_content\cstrike\mapsrc\HOEGY_PROJEKT.bsp 1450 faces 362968 square feet [52267392.00 square inches] 0 displacements 0 square feet [0.00 square inches] 1450 patches before subdivision 17140 patches after subdivision 9 direct lights BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (45) BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (9) transfers 1123030, max 382 transfer lists: 8.6 megs GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #1 added RGB(86204, 69646, 50487) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #2 added RGB(9506, 7491, 4672) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #3 added RGB(1653, 1136, 636) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #4 added RGB(357, 219, 108) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #5 added RGB(87, 47, 20) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1) Bounce #6 added RGB(23, 11, 4) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #7 added RGB(6, 3, 1) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #8 added RGB(2, 1, 0) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #9 added RGB(0, 0, 0) Build Patch/Sample Hash Table(s).....Done<0.0143 sec> FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (0) FinalLightFace Done Ready to Finish 0 of 0 (0% of) surface lights went in leaf ambient cubes. ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10
Object names Objects/Maxobjs Memory / Maxmem Fullness ------------ --------------- --------------- -------- models 32/1024 1536/49152 ( 3.1%) brushes 189/8192 2268/98304 ( 2.3%) brushsides 1134/65536 9072/524288 ( 1.7%) planes 1002/65536 20040/1310720 ( 1.5%) vertexes 3137/65536 37644/786432 ( 4.8%) nodes 1004/65536 32128/2097152 ( 1.5%) texinfos 293/12288 21096/884736 ( 2.4%) texdata 22/2048 704/65536 ( 1.1%) dispinfos 0/0 0/0 ( 0.0%) disp_verts 0/0 0/0 ( 0.0%) disp_tris 0/0 0/0 ( 0.0%) disp_lmsamples 0/0 0/0 ( 0.0%) faces 1450/65536 81200/3670016 ( 2.2%) origfaces 736/65536 41216/3670016 ( 1.1%) leaves 1037/65536 33184/2097152 ( 1.6%) leaffaces 1711/65536 3422/131072 ( 2.6%) leafbrushes 473/65536 946/131072 ( 0.7%) areas 2/256 16/2048 ( 0.8%) surfedges 10023/512000 40092/2048000 ( 2.0%) edges 5485/256000 21940/1024000 ( 2.1%) LDR worldlights 9/8192 792/720896 ( 0.1%) HDR worldlights 0/8192 0/720896 ( 0.0%) waterstrips 162/32768 1620/327680 ( 0.5%) waterverts 0/65536 0/786432 ( 0.0%) waterindices 2655/65536 5310/131072 ( 4.1%) cubemapsamples 0/1024 0/16384 ( 0.0%) overlays 0/512 0/180224 ( 0.0%) LDR lightdata [variable] 478608/0 ( 0.0%) HDR lightdata [variable] 0/0 ( 0.0%) visdata [variable] 44172/16777216 ( 0.3%) entdata [variable] 18556/393216 ( 4.7%) LDR leaf ambient 1037/65536 24888/1572864 ( 1.6%) HDR leaf ambient 0/65536 0/1572864 ( 0.0%) occluders 0/0 0/0 ( 0.0%) occluder polygons 0/0 0/0 ( 0.0%) occluder vert ind 0/0 0/0 ( 0.0%) detail props [variable] 1/12 ( 8.3%) static props [variable] 1/4026 ( 0.0%) pakfile [variable] 9922/0 ( 0.0%)
Win32 Specific Data: physics [variable] 77700/4194304 ( 1.9%) ==== Total Win32 BSP file data space used: 1008074 bytes ====
Linux Specific Data: physicssurface [variable] 77700/6291456 ( 1.2%) ==== Total Linux BSP file data space used: 1008074 bytes ====
Total triangle count: 4179 Writing c:\programme\valve\steam\steamapps\mfz_nicok\sourcesdk_content\cstrike\mapsrc\HOEGY_PROJEKT.bsp 57 seconds elapsed
** Executing... ** Command: Copy File ** Parameters: "C:\Programme\Valve\Steam\SteamApps\mfz_nicok\sourcesdk_content\cstrike\mapsrc\HOEGY_PROJEKT.bsp" "c:\programme\valve\steam\steamapps\mfz_nicok\counter-strike source\cstrike\maps\HOEGY_PROJEKT.bsp"
** Executing... ** Command: "c:\programme\valve\steam\steamapps\mfz_nicok\counter-strike source\hl2.exe" ** Parameters: -game "c:\programme\valve\steam\steamapps\mfz_nicok\counter-strike source\cstrike" +map "HOEGY_PROJEKT"
--
|