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Hallo erstmal ,
ich habe schon einiges durch hier, vielleicht steht es ja schon irgentwo ,habs leider nur nicht gefunden.
Mein Problem ist das ich die Mappen die ich erstellt habe auf meinem Rechner spielen kann ,aber sobald ich die Mappe auf den Server hochlade wird sie nach wenigen Sekunden dunkel ,ich vermute das es mit dem Sky etwas zutun hat bin mir aber nicht sicher. bin am verzweifeln bitte helft mir .
also hab noch ein paar sachen geändert und die Map nochmals kompiliert. glaube aber nicht das der fehler behoben ist. vielleicht sollte ich noch erwähnen das ich das noch nicht allzu lange mache und mich noch nicht wirklich mit dieser materie auskenne. hier ist mein logfile
** Executing... ** Command: "d:\spiele\steam\steamapps\killer656\sourcesdk\bin\vbsp.exe" ** Parameters: -game "d:\spiele\steam\steamapps\killer656\counter-strike source\cstrike" "d:\spiele\steam\steamapps\killer656\sourcesdk_content\cstrike\mapsrc\gg_ems_holy"
Valve Software - vbsp.exe (Aug 4 2006) 1 threads materialPath: d:\spiele\steam\steamapps\killer656\counter-strike source\cstrike\materials Loading d:\spiele\steam\steamapps\killer656\sourcesdk_content\cstrike\mapsrc\gg_ems_holy.vmf fixing up env_cubemap materials on brush sides... ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0) ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1) Processing areas...done (0) Building Faces...done (0) FixTjuncs... PruneNodes... WriteBSP... done (0) writing d:\spiele\steam\steamapps\killer656\sourcesdk_content\cstrike\mapsrc\gg_ems_holy.prt...done (0) Creating default cubemaps for env_cubemap using skybox materials: skybox/sky_day01_01*.vmt Run buildcubemaps in the engine to get the correct cube maps.
No such variable "$hdrbasetexture" for material "skybox/sky_day01_01rt" Can't load skybox file skybox/sky_day01_01 to build the default cubemap! Finding displacement neighbors... Finding lightmap sample positions... Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 Building Physics collision data... done (0) (139298 bytes) Placing detail props : 0...1...2...3...4...5...6...7...8...9...10 Compacting texture/material tables... Reduced 587 texinfos to 465 Reduced 15 texdatas to 14 (319 bytes to 306) Writing d:\spiele\steam\steamapps\killer656\sourcesdk_content\cstrike\mapsrc\gg_ems_holy.bsp 1 second elapsed
** Executing... ** Command: "d:\spiele\steam\steamapps\killer656\sourcesdk\bin\vvis.exe" ** Parameters: -game "d:\spiele\steam\steamapps\killer656\counter-strike source\cstrike" "d:\spiele\steam\steamapps\killer656\sourcesdk_content\cstrike\mapsrc\gg_ems_holy"
Valve Software - vvis.exe (May 22 2006) 1 threads reading d:\spiele\steam\steamapps\killer656\sourcesdk_content\cstrike\mapsrc\gg_ems_holy.bsp reading d:\spiele\steam\steamapps\killer656\sourcesdk_content\cstrike\mapsrc\gg_ems_holy.prt 1052 portalclusters 3907 numportals BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (15) PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (1400) WARNING: Cluster portals saw into cluster WARNING: Cluster portals saw into cluster Optimized: 7163 visible clusters (0.00%) Total clusters visible: 408863 Average clusters visible: 388 Building PAS... Average clusters audible: 1022 visdatasize:248264 compressed from 286144 writing d:\spiele\steam\steamapps\killer656\sourcesdk_content\cstrike\mapsrc\gg_ems_holy.bsp 23 minutes, 35 seconds elapsed
** Executing... ** Command: "d:\spiele\steam\steamapps\killer656\sourcesdk\bin\vrad.exe" ** Parameters: -game "d:\spiele\steam\steamapps\killer656\counter-strike source\cstrike" "d:\spiele\steam\steamapps\killer656\sourcesdk_content\cstrike\mapsrc\gg_ems_holy"
Valve Software - vrad.exe SSE (May 22 2006) ----- Radiosity Simulator ---- 1 threads [Reading texlights from 'lights.rad'] [1 texlights parsed from 'lights.rad']
Loading d:\spiele\steam\steamapps\killer656\sourcesdk_content\cstrike\mapsrc\gg_ems_holy.bsp 2667 faces 1 degenerate faces 145540 square feet [20957762.00 square inches] 0 displacements 0 square feet [0.00 square inches] 2666 patches before subdivision 15200 patches after subdivision 5 direct lights BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (44) BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (13) transfers 1677224, max 671 transfer lists: 12.8 megs GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #1 added RGB(72311, 69457, 35014) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #2 added RGB(17205, 16059, 6662) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #3 added RGB(4686, 4193, 1763) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #4 added RGB(1584, 1364, 569) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #5 added RGB(631, 529, 225) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #6 added RGB(268, 221, 93) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1) Bounce #7 added RGB(122, 100, 42) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #8 added RGB(56, 46, 19) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #9 added RGB(26, 22, 9) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #10 added RGB(12, 10, 4) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #11 added RGB(6, 5, 2) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #12 added RGB(3, 2, 1) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #13 added RGB(1, 1, 0) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1) Bounce #14 added RGB(1, 1, 0) Build Patch/Sample Hash Table(s).....Done<0.0195 sec> FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (0) FinalLightFace Done 0 of 0 (0% of) surface lights went in leaf ambient cubes. ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10 Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness ------------ --------------- --------------- -------- models 3/1024 144/49152 ( 0.3%) brushes 366/8192 4392/98304 ( 4.5%) brushsides 2460/65536 19680/524288 ( 3.8%) planes 1794/65536 35880/1310720 ( 2.7%) vertexes 6007/65536 72084/786432 ( 9.2%) nodes 1738/65536 55616/2097152 ( 2.7%) texinfos 465/12288 33480/884736 ( 3.8%) texdata 14/2048 448/65536 ( 0.7%) dispinfos 0/0 0/0 ( 0.0%) disp_verts 0/0 0/0 ( 0.0%) disp_tris 0/0 0/0 ( 0.0%) disp_lmsamples 0/0 0/0 ( 0.0%) faces 2667/65536 149352/3670016 ( 4.1%) hdr faces 0/65536 0/3670016 ( 0.0%) origfaces 1347/65536 75432/3670016 ( 2.1%) leaves 1742/65536 55744/2097152 ( 2.7%) leaffaces 3123/65536 6246/131072 ( 4.8%) leafbrushes 855/65536 1710/131072 ( 1.3%) areas 3/256 24/2048 ( 1.2%) surfedges 18179/512000 72716/2048000 ( 3.6%) edges 9967/256000 39868/1024000 ( 3.9%) LDR worldlights 4/8192 352/720896 ( 0.0%) HDR worldlights 0/8192 0/720896 ( 0.0%) waterstrips 169/32768 1690/327680 ( 0.5%) waterverts 0/65536 0/786432 ( 0.0%) waterindices 2760/65536 5520/131072 ( 4.2%) cubemapsamples 2/1024 32/16384 ( 0.2%) overlays 0/512 0/180224 ( 0.0%) LDR lightdata [variable] 444712/0 ( 0.0%) HDR lightdata [variable] 0/0 ( 0.0%) visdata [variable] 248264/16777216 ( 1.5%) entdata [variable] 3290/393216 ( 0.8%) LDR leaf ambient 1742/65536 41808/1572864 ( 2.7%) HDR leaf ambient 0/65536 0/1572864 ( 0.0%) occluders 0/0 0/0 ( 0.0%) occluder polygons 0/0 0/0 ( 0.0%) occluder vert ind 0/0 0/0 ( 0.0%) detail props [variable] 1/12 ( 8.3%) static props [variable] 1/12 ( 8.3%) pakfile [variable] 29988/0 ( 0.0%)
Level flags = 0
Win32 Specific Data: physics [variable] 139298/4194304 ( 3.3%) ==== Total Win32 BSP file data space used: 1537772 bytes ====
Total triangle count: 7405 Writing d:\spiele\steam\steamapps\killer656\sourcesdk_content\cstrike\mapsrc\gg_ems_holy.bsp 1 minute, 0 seconds elapsed
** Executing... ** Command: Copy File ** Parameters: "d:\spiele\steam\steamapps\killer656\sourcesdk_content\cstrike\mapsrc\gg_ems_holy.bsp" "d:\spiele\steam\steamapps\killer656\counter-strike source\cstrike\maps\gg_ems_holy.bsp"
** Executing... ** Command: "d:\spiele\steam\steamapps\killer656\counter-strike source\hl2.exe" ** Parameters: -dev -console -allowdebug -game "d:\spiele\steam\steamapps\killer656\counter-strike source\cstrike" +map "gg_ems_holy"
vielen dank für euer bemühen
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Dieser Beitrag wurde am 23.04.2007 um 21:46 von eatmyshorts bearbeitet.
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