Willkommen ~Gast!
Registrieren || Einloggen || Hilfe/FAQ || Staff
Probleme mit der Registrierung im Forum? Melde dich unter registerEin Bild.
Autor Beitrag
000
01.08.2007, 13:16
Olaf-Opossum



So mein Problem ist folgendes: Habe eine 2D-Skybox erstellt Und ein light-enviro oben unter die "Decke" gepackt. Hat auch alles schön funktioniert bei den ersten 20 Testläufen mit der Map. Nun plötzlich ist die map ziemlich finster und Räume sind rabenschwarz, trotz Lichtquellen in ihnen. prop-static-Models werden ausgeleuchtet und auch meine waffe wird beleuchtet aber halt die normalen brushes nicht. hat vorher alles funktioniert. Habe auch schon einige Sachen ausprobiert die hier im Forum zu dem Problem geschrieben wurden. Nichts hilft.

Hier einmal mein Log, hoffe das wer was findet:
** Executing...
** Command: "d:\programme\steam\steamapps\olaf_opossum\sourcesdk\bin\vbsp.exe"
** Parameters: -game "d:\programme\steam\steamapps\olaf_opossum\day of defeat source\dod" "D:\Programme\Steam\SteamApps\olaf_opossum\sourcesdk_content\dod\mapsrc\dod_Ruinenstadt_alpha_2"

Valve Software - vbsp.exe (Dec 11 2006)
2 threads
materialPath: d:\programme\steam\steamapps\olaf_opossum\day of defeat source\dod\materials
Loading D:\Programme\Steam\SteamApps\olaf_opossum\sourcesdk_content\dod\mapsrc\dod_Ruinenstadt_alpha_2.vmf
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2Brush 14990: WARNING, microbrush
...3...Brush 43408: WARNING, microbrush
4Brush 382875: WARNING, microbrush
Brush 384421: WARNING, microbrush
...5Brush 156007: WARNING, microbrush
Brush 155986: WARNING, microbrush
Brush 155983: WARNING, microbrush
Brush 155949: WARNING, microbrush
Brush 168116: WARNING, microbrush
Brush 168123: WARNING, microbrush
.Brush 343624: WARNING, microbrush
Brush 172027: WARNING, microbrush
Brush 134678: WARNING, microbrush
Brush 122760: WARNING, microbrush
Brush 122752: WARNING, microbrush
Brush 118636: WARNING, microbrush
..6...7Brush 243660: WARNING, microbrush
Brush 286346: WARNING, microbrush
Brush 286601: WARNING, microbrush
.Brush 236694: WARNING, microbrush
..8...9...10 (4)

FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-945.3, 1617.0, 254.8)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs: Brush 134678:

FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-952.0, 1691.0, 217.5)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs: Brush 172027:

FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-1004.0, 1691.0, 217.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs: Brush 172027:

FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-907.2, 1691.0, 217.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs: Brush 172027:

FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-1002.5, 1673.9, 217.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs: Brush 172027:

FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-1043.0, 1622.0, 256.3)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs: Brush 155949:

FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-1043.0, 1980.7, 254.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs: Brush 155983:

FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-1482.0, 1753.3, 284.1)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs: Brush 168116:

*** Suppressing further FindPortalSide errors.... ***
ProcessBlock_Thread: 0...1...2Brush 14990: WARNING, microbrush
...3...Brush 43408: WARNING, microbrush
4Brush 382875: WARNING, microbrush
Brush 384421: WARNING, microbrush
...5Brush 156007: WARNING, microbrush
Brush 155986: WARNING, microbrush
Brush 155983: WARNING, microbrush
Brush 155949: WARNING, microbrush
Brush 168116: WARNING, microbrush
Brush 168123: WARNING, microbrush
.Brush 343624: WARNING, microbrush
Brush 172027: WARNING, microbrush
Brush 134678: WARNING, microbrush
Brush 122760: WARNING, microbrush
Brush 122752: WARNING, microbrush
Brush 118636: WARNING, microbrush
..6...7Brush 243660: WARNING, microbrush
Brush 286346: WARNING, microbrush
Brush 286601: WARNING, microbrush
.Brush 236694: WARNING, microbrush
..8...9...10 (3)
Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 914 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
NODRAW on terrain surface!
done (4)
writing D:\Programme\Steam\SteamApps\olaf_opossum\sourcesdk_content\dod\mapsrc\dod_Ruinenstadt_alpha_2.prt...done (2)
Creating default cubemaps for env_cubemap using skybox materials:
skybox/sky_dod_10_hdr*.vmt
Run buildcubemaps in the engine to get the correct cube maps.

Creating default HDR cubemaps for env_cubemap using skybox materials:
skybox/sky_dod_10_hdr*.vmt
Run buildcubemaps in the engine to get the correct cube maps.

Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (1) (1291838 bytes)
Error! prop_static using model "models/props_crates/supply_crate03.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
Error loading studio model "models/props_crates/supply_crate03.mdl"!
Error! To use model "models/props_canal/mattpipe.mdl"
with prop_static, it must be compiled with $staticprop!
Error loading studio model "models/props_canal/mattpipe.mdl"!
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 3791 texinfos to 2327
Reduced 262 texdatas to 212 (11827 bytes to 9952)
Writing D:\Programme\Steam\SteamApps\olaf_opossum\sourcesdk_content\dod\mapsrc\dod_Ruinenstadt_alpha_2.bsp
26 seconds elapsed

** Executing...
** Command: "d:\programme\steam\steamapps\olaf_opossum\sourcesdk\bin\vvis.exe"
** Parameters: -game "d:\programme\steam\steamapps\olaf_opossum\day of defeat source\dod" -fast "D:\Programme\Steam\SteamApps\olaf_opossum\sourcesdk_content\dod\mapsrc\dod_Ruinenstadt_alpha_2"

Valve Software - vvis.exe (May 22 2006)
fastvis = true
2 threads
reading d:\programme\steam\steamapps\olaf_opossum\sourcesdk_content\dod\mapsrc\dod_Ruinenstadt_alpha_2.bsp
reading d:\programme\steam\steamapps\olaf_opossum\sourcesdk_content\dod\mapsrc\dod_Ruinenstadt_alpha_2.prt
4990 portalclusters
17802 numportals
BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (84)
WARNING: Cluster portals saw into cluster
WARNING: Cluster portals saw into cluster
WARNING: Cluster portals saw into cluster
WARNING: Cluster portals saw into cluster
Optimized: 1254508 visible clusters (0.00%)
Total clusters visible: 21081580
Average clusters visible: 4224
Building PAS...
Average clusters audible: 4955
visdatasize:6077833 compressed from 6227520
writing d:\programme\steam\steamapps\olaf_opossum\sourcesdk_content\dod\mapsrc\dod_Ruinenstadt_alpha_2.bsp
1 minute, 43 seconds elapsed

** Executing...
** Command: "d:\programme\steam\steamapps\olaf_opossum\sourcesdk\bin\vrad.exe"
** Parameters: -game "d:\programme\steam\steamapps\olaf_opossum\day of defeat source\dod" "D:\Programme\Steam\SteamApps\olaf_opossum\sourcesdk_content\dod\mapsrc\dod_Ruinenstadt_alpha_2"

Valve Software - vrad.exe SSE (May 22 2006)
----- Radiosity Simulator ----
2 threads
[Reading texlights from 'lights.rad']
[39 texlights parsed from 'lights.rad']

--

zum Seitenanfang zum Seitenende Profil || Suche
001
01.08.2007, 13:18
Olaf-Opossum



Hier der rest vom Log:

Loading d:\programme\steam\steamapps\olaf_opossum\sourcesdk_content\dod\mapsrc\dod_Ruinenstadt_alpha_2.bsp
17621 faces
23 degenerate faces
1017241 square feet [146482752.00 square inches]
148 displacements
19068 square feet [2745833.00 square inches]
17598 patches before subdivision
zero area child patch
82680 patches after subdivision
65 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (250)
BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (562)
transfers 13499294, max 2924
transfer lists: 103.0 megs
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #1 added RGB(-1, -1, -1)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #2 added RGB(-1, -1, -1)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #3 added RGB(-1, -1, -1)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #4 added RGB(-1, -1, -1)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #5 added RGB(-1, -1, -1)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #6 added RGB(-1, -1, -1)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #7 added RGB(-1, -1, -1)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #8 added RGB(-1, -1, -1)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #9 added RGB(-1, -1, -1)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #10 added RGB(-1, -1, -1)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #11 added RGB(-1, -1, -1)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #12 added RGB(-1, -1, -1)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #13 added RGB(-1, -1, -1)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #14 added RGB(-1, -1, -1)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #15 added RGB(-1, -1, -1)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #16 added RGB(-1, -1, -1)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #17 added RGB(-1, -1, -1)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #18 added RGB(-1, -1, -1)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #19 added RGB(-1, -1, -1)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #20 added RGB(-1, -1, -1)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #21 added RGB(-1, -1, -1)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #22 added RGB(-1, -1, -1)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #23 added RGB(-1, -1, -1)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #24 added RGB(-1, -1, -1)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #25 added RGB(-1, -1, -1)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #26 added RGB(-1, -1, -1)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #27 added RGB(-1, -1, -1)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #28 added RGB(-1, -1, -1)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #29 added RGB(-1, -1, -1)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #30 added RGB(-1, -1, -1)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #31 added RGB(-1, -1, -1)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #32 added RGB(-1, -1, -1)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #33 added RGB(-1, -1, -1)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #34 added RGB(-1, -1, -1)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #35 added RGB(-1, -1, -1)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #36 added RGB(-1, -1, -1)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #37 added RGB(-1, -1, -1)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #38 added RGB(-1, -1, -1)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #39 added RGB(-1, -1, -1)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #40 added RGB(-1, -1, -1)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #41 added RGB(-1, -1, -1)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #42 added RGB(-1, -1, -1)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #43 added RGB(-1, -1, -1)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #44 added RGB(-1, -1, -1)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #45 added RGB(-1, -1, -1)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #46 added RGB(-1, -1, -1)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #47 added RGB(-1, -1, -1)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #48 added RGB(-1, -1, -1)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #49 added RGB(-1, -1, -1)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #50 added RGB(-1, -1, -1)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #51 added RGB(-1, -1, -1)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #52 added RGB(-1, -1, -1)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #53 added RGB(-1, -1, -1)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #54 added RGB(-1, -1, -1)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #55 added RGB(-1, -1, -1)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #56 added RGB(-1, -1, -1)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #57 added RGB(-1, -1, -1)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #58 added RGB(-1, -1, -1)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #59 added RGB(-1, -1, -1)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #60 added RGB(-1, -1, -1)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #61 added RGB(-1, -1, -1)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #62 added RGB(-1, -1, -1)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #63 added RGB(-1, -1, -1)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #64 added RGB(-1, -1, -1)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #65 added RGB(-1, -1, -1)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #66 added RGB(-1, -1, -1)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #67 added RGB(-1, -1, -1)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #68 added RGB(-1, -1, -1)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #69 added RGB(-1, -1, -1)
Build Patch/Sample Hash Table(s).....Done<0.0253 sec>
FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (2)
FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10
Ready to Finish

Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 39/1024 1872/49152 ( 3.8%)
brushes 3503/8192 42036/98304 (42.8%)
brushsides 31995/65536 255960/524288 (48.8%)
planes 33316/65536 666320/1310720 (50.8%)
vertexes 37893/65536 454716/786432 (57.8%)
nodes 9780/65536 312960/2097152 (14.9%)
texinfos 2327/12288 167544/884736 (18.9%)
texdata 212/2048 6784/65536 (10.4%)
dispinfos 148/0 26048/0 ( 0.0%)
disp_verts 42772/0 855440/0 ( 0.0%)
disp_tris 75776/0 151552/0 ( 0.0%)
disp_lmsamples 68911/0 68911/0 ( 0.0%)
faces 17621/65536 986776/3670016 (26.9%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 10612/65536 594272/3670016 (16.2%)
leaves 9820/65536 314240/2097152 (15.0%)
leaffaces 21899/65536 43798/131072 (33.4%)
leafbrushes 9995/65536 19990/131072 (15.3%)
areas 2/256 16/2048 ( 0.8%)
surfedges 128837/512000 515348/2048000 (25.2%)
edges 73147/256000 292588/1024000 (28.6%)
LDR worldlights 65/8192 5720/720896 ( 0.8%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
waterstrips 2055/32768 20550/327680 ( 6.3%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 34032/65536 68064/131072 (51.9%)
cubemapsamples 13/1024 208/16384 ( 1.3%)
overlays 0/512 0/180224 ( 0.0%)
LDR lightdata [variable] 5681156/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 6077833/16777216 (36.2%)
entdata [variable] 44770/393216 (11.4%)
LDR leaf ambient 9820/65536 235680/1572864 (15.0%)
HDR leaf ambient 0/65536 0/1572864 ( 0.0%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/22606 ( 0.0%)
pakfile [variable] 1266142/0 ( 0.0%)

Level flags = 0

Win32 Specific Data:
physics [variable] 1291838/4194304 (30.8%)
==== Total Win32 BSP file data space used: 20469134 bytes ====

Total triangle count: 51005
Writing d:\programme\steam\steamapps\olaf_opossum\sourcesdk_content\dod\mapsrc\dod_Ruinenstadt_alpha_2.bsp
14 minutes, 44 seconds elapsed

** Executing...
** Command: Copy File
** Parameters: "D:\Programme\Steam\SteamApps\olaf_opossum\sourcesdk_content\dod\mapsrc\dod_Ruinenstadt_alpha_2.bsp" "d:\programme\steam\steamapps\olaf_opossum\day of defeat source\dod\maps\dod_Ruinenstadt_alpha_2.bsp"

--

zum Seitenanfang zum Seitenende Profil || Suche
002
01.08.2007, 13:49
Sven Monhof



gecarved???
Brush 168116: WARNING, microbrush

FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-1043.0, 1980.7, 254.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs: Brush 155983:

WARNING: Cluster portals saw into cluster

die drei fehler fallen mir direkt ins auge...
bin übrigends überrascht kein leak gefunden zu haben, bei den 3 fehlern

achja: das gehört in das Kompilierproblemeforum
http://www.flow.computer-dc.de/log-analyzer/

--

Starwars: The New Era
Lead-Leveldesigner

zum Seitenanfang zum Seitenende Profil || Suche
003
01.08.2007, 14:08
Olaf-Opossum



die microbrushes sind mir auch schon aufgefallen. ahbe viel geclippt.

der zweite fehler.. hm noch nciht geseh. werde mal reinschaun

der dritte das mit den cluster: Was heißt das bitte? BZW was läuft da falsch?

WARNING: Cluster portals saw into cluster

--

zum Seitenanfang zum Seitenende Profil || Suche
004
02.08.2007, 08:14
Olaf-Opossum



So Sven Habe alle Fehler die du genannt hast beseitigt aber meine map wird noch immer nicht ausgeleuchtet.
Fällt noch wem was ein?

--

zum Seitenanfang zum Seitenende Profil || Suche
005
02.08.2007, 12:56
Night Wolf



Mir fällt noch ein das du noch einmal deinen Log posten solltest.

--

Muh sag ich da!
----------------------
All das ist thewall: 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 |

zum Seitenanfang zum Seitenende Profil || Suche