001
01.08.2007, 13:18
Olaf-Opossum
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Hier der rest vom Log:
Loading d:\programme\steam\steamapps\olaf_opossum\sourcesdk_content\dod\mapsrc\dod_Ruinenstadt_alpha_2.bsp 17621 faces 23 degenerate faces 1017241 square feet [146482752.00 square inches] 148 displacements 19068 square feet [2745833.00 square inches] 17598 patches before subdivision zero area child patch 82680 patches after subdivision 65 direct lights BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (250) BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (562) transfers 13499294, max 2924 transfer lists: 103.0 megs GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1) Bounce #1 added RGB(-1, -1, -1) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #2 added RGB(-1, -1, -1) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1) Bounce #3 added RGB(-1, -1, -1) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #4 added RGB(-1, -1, -1) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #5 added RGB(-1, -1, -1) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1) Bounce #6 added RGB(-1, -1, -1) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #7 added RGB(-1, -1, -1) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1) Bounce #8 added RGB(-1, -1, -1) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1) Bounce #9 added RGB(-1, -1, -1) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #10 added RGB(-1, -1, -1) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1) Bounce #11 added RGB(-1, -1, -1) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1) Bounce #12 added RGB(-1, -1, -1) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #13 added RGB(-1, -1, -1) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1) Bounce #14 added RGB(-1, -1, -1) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1) Bounce #15 added RGB(-1, -1, -1) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #16 added RGB(-1, -1, -1) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1) Bounce #17 added RGB(-1, -1, -1) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1) Bounce #18 added RGB(-1, -1, -1) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #19 added RGB(-1, -1, -1) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1) Bounce #20 added RGB(-1, -1, -1) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1) Bounce #21 added RGB(-1, -1, -1) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #22 added RGB(-1, -1, -1) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1) Bounce #23 added RGB(-1, -1, -1) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1) Bounce #24 added RGB(-1, -1, -1) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #25 added RGB(-1, -1, -1) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1) Bounce #26 added RGB(-1, -1, -1) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1) Bounce #27 added RGB(-1, -1, -1) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #28 added RGB(-1, -1, -1) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1) Bounce #29 added RGB(-1, -1, -1) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #30 added RGB(-1, -1, -1) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #31 added RGB(-1, -1, -1) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1) Bounce #32 added RGB(-1, -1, -1) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #33 added RGB(-1, -1, -1) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1) Bounce #34 added RGB(-1, -1, -1) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1) Bounce #35 added RGB(-1, -1, -1) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1) Bounce #36 added RGB(-1, -1, -1) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #37 added RGB(-1, -1, -1) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1) Bounce #38 added RGB(-1, -1, -1) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1) Bounce #39 added RGB(-1, -1, -1) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #40 added RGB(-1, -1, -1) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1) Bounce #41 added RGB(-1, -1, -1) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #42 added RGB(-1, -1, -1) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1) Bounce #43 added RGB(-1, -1, -1) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1) Bounce #44 added RGB(-1, -1, -1) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #45 added RGB(-1, -1, -1) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1) Bounce #46 added RGB(-1, -1, -1) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1) Bounce #47 added RGB(-1, -1, -1) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #48 added RGB(-1, -1, -1) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1) Bounce #49 added RGB(-1, -1, -1) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #50 added RGB(-1, -1, -1) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1) Bounce #51 added RGB(-1, -1, -1) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1) Bounce #52 added RGB(-1, -1, -1) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #53 added RGB(-1, -1, -1) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1) Bounce #54 added RGB(-1, -1, -1) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1) Bounce #55 added RGB(-1, -1, -1) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #56 added RGB(-1, -1, -1) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1) Bounce #57 added RGB(-1, -1, -1) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #58 added RGB(-1, -1, -1) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1) Bounce #59 added RGB(-1, -1, -1) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1) Bounce #60 added RGB(-1, -1, -1) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #61 added RGB(-1, -1, -1) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1) Bounce #62 added RGB(-1, -1, -1) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #63 added RGB(-1, -1, -1) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1) Bounce #64 added RGB(-1, -1, -1) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1) Bounce #65 added RGB(-1, -1, -1) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #66 added RGB(-1, -1, -1) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1) Bounce #67 added RGB(-1, -1, -1) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1) Bounce #68 added RGB(-1, -1, -1) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #69 added RGB(-1, -1, -1) Build Patch/Sample Hash Table(s).....Done<0.0253 sec> FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (2) FinalLightFace Done 0 of 0 (0% of) surface lights went in leaf ambient cubes. ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10 Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness ------------ --------------- --------------- -------- models 39/1024 1872/49152 ( 3.8%) brushes 3503/8192 42036/98304 (42.8%) brushsides 31995/65536 255960/524288 (48.8%) planes 33316/65536 666320/1310720 (50.8%) vertexes 37893/65536 454716/786432 (57.8%) nodes 9780/65536 312960/2097152 (14.9%) texinfos 2327/12288 167544/884736 (18.9%) texdata 212/2048 6784/65536 (10.4%) dispinfos 148/0 26048/0 ( 0.0%) disp_verts 42772/0 855440/0 ( 0.0%) disp_tris 75776/0 151552/0 ( 0.0%) disp_lmsamples 68911/0 68911/0 ( 0.0%) faces 17621/65536 986776/3670016 (26.9%) hdr faces 0/65536 0/3670016 ( 0.0%) origfaces 10612/65536 594272/3670016 (16.2%) leaves 9820/65536 314240/2097152 (15.0%) leaffaces 21899/65536 43798/131072 (33.4%) leafbrushes 9995/65536 19990/131072 (15.3%) areas 2/256 16/2048 ( 0.8%) surfedges 128837/512000 515348/2048000 (25.2%) edges 73147/256000 292588/1024000 (28.6%) LDR worldlights 65/8192 5720/720896 ( 0.8%) HDR worldlights 0/8192 0/720896 ( 0.0%) waterstrips 2055/32768 20550/327680 ( 6.3%) waterverts 0/65536 0/786432 ( 0.0%) waterindices 34032/65536 68064/131072 (51.9%) cubemapsamples 13/1024 208/16384 ( 1.3%) overlays 0/512 0/180224 ( 0.0%) LDR lightdata [variable] 5681156/0 ( 0.0%) HDR lightdata [variable] 0/0 ( 0.0%) visdata [variable] 6077833/16777216 (36.2%) entdata [variable] 44770/393216 (11.4%) LDR leaf ambient 9820/65536 235680/1572864 (15.0%) HDR leaf ambient 0/65536 0/1572864 ( 0.0%) occluders 0/0 0/0 ( 0.0%) occluder polygons 0/0 0/0 ( 0.0%) occluder vert ind 0/0 0/0 ( 0.0%) detail props [variable] 1/12 ( 8.3%) static props [variable] 1/22606 ( 0.0%) pakfile [variable] 1266142/0 ( 0.0%)
Level flags = 0
Win32 Specific Data: physics [variable] 1291838/4194304 (30.8%) ==== Total Win32 BSP file data space used: 20469134 bytes ====
Total triangle count: 51005 Writing d:\programme\steam\steamapps\olaf_opossum\sourcesdk_content\dod\mapsrc\dod_Ruinenstadt_alpha_2.bsp 14 minutes, 44 seconds elapsed
** Executing... ** Command: Copy File ** Parameters: "D:\Programme\Steam\SteamApps\olaf_opossum\sourcesdk_content\dod\mapsrc\dod_Ruinenstadt_alpha_2.bsp" "d:\programme\steam\steamapps\olaf_opossum\day of defeat source\dod\maps\dod_Ruinenstadt_alpha_2.bsp"
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