000
26.05.2012, 12:40
Peche
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Hi zusammen,
ich habe eine realtiv große Map gebaut und seit einem Fehler mit "T-Junctions" welchen ich aber gefixt habe kann nach erfolgreichem compilevorgang die Map nicht mehr ingame laden! Half Life 2 stürtzt mit der Meldung "HL2.exe funktioniert nicht mehr" einfach ab!
hier mein compile log ohne vis und rad
** Executing... ** Command: "x:\programme\steam\steamapps\peche12\sourcesdk\bin\orangebox\bin\vbsp.exe" ** Parameters: -game "X:\Programme\Steam\SteamApps\peche12\half-life 2 deathmatch\hl2mp" "X:\Programme\Steam\SteamApps\peche12\sourcesdk_content\hl2mp\mapsrc\HopeTown_9_8_2.vmf"
Valve Software - vbsp.exe (Apr 26 2012) 4 threads materialPath: X:\Programme\Steam\SteamApps\peche12\half-life 2 deathmatch\hl2mp\materials Loading X:\Programme\Steam\SteamApps\peche12\sourcesdk_content\hl2mp\mapsrc\HopeTown_9_8_2.vmf ConVarRef mat_reduceparticles doesn't point to an existing ConVar material "brick/offwllb" not found. Material not found!: BRICK/OFFWLLB material "plaster/offwllb" not found. Material not found!: PLASTER/OFFWLLB Could not locate 'GameData' key in x:\programme\steam\steamapps\peche12\half-life 2 deathmatch\hl2mp\gameinfo.txt Patching WVT material: maps/hopetown_9_8_2/dev/dev_blendmeasure_wvt_patch fixing up env_cubemap materials on brush sides... ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1) ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1) Processing areas...done (0) Building Faces...done (0) Chop Details...done (0) Find Visible Detail Sides... Merged 1310 detail faces...done (1) Merging details...done (0) FixTjuncs... PruneNodes... WriteBSP... done (7) writing X:\Programme\Steam\SteamApps\peche12\sourcesdk_content\hl2mp\mapsrc\HopeTown_9_8_2.prt...Building visibility clusters... done (0) Brush 1044542: WARNING, microbrush Creating default LDR cubemaps for env_cubemap using skybox materials: skybox/sky_day02_04*.vmt ! Run buildcubemaps in the engine to get the correct cube maps. Creating default HDR cubemaps for env_cubemap using skybox materials: skybox/sky_day02_04*.vmt ! Run buildcubemaps in the engine to get the correct cube maps. Finding displacement neighbors... Finding lightmap sample positions... Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 Building Physics collision data... WARNING: Map using power 4 displacements, terrain physics cannot be compressed, map will need additional memory and CPU. done (2) (3627149 bytes) Error! prop_static using model "models/props_c17/cashregister01a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted. Error loading studio model "models/props_c17/cashregister01a.mdl"! Error! To use model "models/props_c17/lamppost03a_off_dynamic.mdl" with prop_static, it must be compiled with $staticprop! Error loading studio model "models/props_c17/lamppost03a_off_dynamic.mdl"! Error! prop_static using model "models/props_lab/partsbin01.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted. Error loading studio model "models/props_lab/partsbin01.mdl"! Error! prop_static using model "models/props_junk/trashbin01a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted. Error loading studio model "models/props_junk/trashbin01a.mdl"! Error! prop_static using model "./models/props/cs_office/plant01.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted. Error loading studio model "./models/props/cs_office/plant01.mdl"! Error! prop_static using model "models/props_trainstation/payphone_reciever001a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted. Error loading studio model "models/props_trainstation/payphone_reciever001a.mdl"! Placing detail props : 0...1...2...3...4...5...6...7...8...9...10 Compacting texture/material tables... Reduced 10383 texinfos to 5292 Reduced 496 texdatas to 370 (18875 bytes to 14596) Writing X:\Programme\Steam\SteamApps\peche12\sourcesdk_content\hl2mp\mapsrc\HopeTown_9_8_2.bsp 21 seconds elapsed
** Executing... ** Command: Copy File ** Parameters: "X:\Programme\Steam\SteamApps\peche12\sourcesdk_content\hl2mp\mapsrc\HopeTown_9_8_2.bsp" "X:\Programme\Steam\SteamApps\peche12\half-life 2 deathmatch\hl2mp\maps\HopeTown_9_8_2.bsp"
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001
26.05.2012, 12:53
Goretex
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Es sind sehr viele Fehler in deiner Map:
Error! prop_static using model "models/props_trainstation/payphone_reciever001a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
WARNING: Map using power 4 displacements, terrain physics cannot be compressed, map will need additional memory and CPU.
material "brick/offwllb" not found. Material not found!: BRICK/OFFWLLB material "plaster/offwllb" not found. Material not found!: PLASTER/OFFWLLB
diese Fehler vielleicht erst einmal bereinigen!
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002
26.05.2012, 13:04
Peche
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gibt es nen trick mit dem ich meine fehlende texture schnell finde ?
also folgenden Fehler behebe
material "brick/offwllb" not found. Material not found!: BRICK/OFFWLLB material "plaster/offwllb" not found. Material not found!: PLASTER/OFFWLLB
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003
26.05.2012, 13:08
Goretex
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Wenn du die Textur lokalisiert hast, kannst du einfach auf Replace im Texture Tool gehen und er ersetzt die Textur in der ganzen Map, wenn du das meinst.
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004
26.05.2012, 13:30
Peche
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ich suche eher eine möglichkeit der lokalisierung
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005
26.05.2012, 20:27
eMo
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Musst du nicht lokalisieren, du kannst das auch einfach so replacen lassen, indem du den Namen richtig eintippst im Replace-Window ;)
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bla.. ich hab sowieso keine Ahnung ^^
de_italienvillage -> Beta-Phase.. bis jetzt nicht darüber hinausgekommen.
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006
26.05.2012, 20:31
Night Wolf
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Nicht zu vergessen:
Brush 1044542: WARNING, microbrush
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Muh sag ich da! ---------------------- All das ist thewall: 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 |
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007
26.05.2012, 20:38
Goretex
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Also ich persönlich weiß immer wo meine Texturen sind :>
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