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Autor Beitrag
000
11.10.2009, 12:23
Noobontour



Hey leute hab mir ne map erstellt... xD
alles ist gut gelaufen und hat geklappt.... ich habe mir ein fußball feld gemacht... sobald ich den ball erstelle und mit enties belge... complemiere und starten will stürzt die map immer ab... ohne den ball klappt alles

** Executing...
** Command: "c:\programme\steam\steamapps\stikerkiller\sourcesdk\bin\ep1\bin\vbsp.exe"
** Parameters: -game "c:\programme\steam\steamapps\stikerkiller\counter-strike source\cstrike" "C:\Programme\Steam\steamapps\stikerkiller\sourcesdk_content\cstrike\mapsrc\ba_jail_unity_15_2"

Valve Software - vbsp.exe (Dec 11 2006)
1 threads
materialPath: c:\programme\steam\steamapps\stikerkiller\counter-strike source\cstrike\materials
Loading C:\Programme\Steam\steamapps\stikerkiller\sourcesdk_content\cstrike\mapsrc\ba_jail_unity_15_2.vmf
Can't find surfaceprop stone for material STONE/INFFLRA, using default
Can't find surfaceprop panel for material METAL/PRODVENTA, using default
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1)
**** leaked ****
Entity trigger_push (1803.00 1044.00 166.00) leaked!

FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (4867.5, -1024.0, 586.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:

FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (4355.5, -1024.0, 586.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:

FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (4867.5, -1024.0, 185.5)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:

FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (4614.5, -1024.0, 185.5)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:

FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (4355.0, -1024.0, 185.5)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:

FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (5120.0, -1536.0, 194.5)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:

FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (5120.0, -2560.0, 194.5)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:

FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (3072.0, -1821.0, 194.5)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:

*** Suppressing further FindPortalSide errors.... ***
Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (1)
Creating default cubemaps for env_cubemap using skybox materials:
skybox/sky_day01_01*.vmt
Run buildcubemaps in the engine to get the correct cube maps.

No such variable "$hdrbasetexture" for material "skybox/sky_day01_01rt"
Can't load skybox file skybox/sky_day01_01 to build the default cubemap!
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (1) (399672 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Water found with no water_lod_control entity, creating a default one.
Compacting texture/material tables...
Reduced 934 texinfos to 703
Reduced 72 texdatas to 65 (1718 bytes to 1395)
Writing C:\Programme\Steam\steamapps\stikerkiller\sourcesdk_content\cstrike\mapsrc\ba_jail_unity_15_2.bsp
3 seconds elapsed

** Executing...
** Command: "c:\programme\steam\steamapps\stikerkiller\sourcesdk\bin\ep1\bin\vvis.exe"
** Parameters: -game "c:\programme\steam\steamapps\stikerkiller\counter-strike source\cstrike" "C:\Programme\Steam\steamapps\stikerkiller\sourcesdk_content\cstrike\mapsrc\ba_jail_unity_15_2"

Valve Software - vvis.exe (Nov 8 2007)
1 threads
reading c:\programme\steam\steamapps\stikerkiller\sourcesdk_content\cstrike\mapsrc\ba_jail_unity_15_2.bsp
reading c:\programme\steam\steamapps\stikerkiller\sourcesdk_content\cstrike\mapsrc\ba_jail_unity_15_2.prt
LoadPortals: couldn't read c:\programme\steam\steamapps\stikerkiller\sourcesdk_content\cstrike\mapsrc\ba_jail_unity_15_2.prt

** Executing...
** Command: "c:\programme\steam\steamapps\stikerkiller\sourcesdk\bin\ep1\bin\vrad.exe"
** Parameters: -game "c:\programme\steam\steamapps\stikerkiller\counter-strike source\cstrike" "C:\Programme\Steam\steamapps\stikerkiller\sourcesdk_content\cstrike\mapsrc\ba_jail_unity_15_2"

Valve Software - vrad.exe SSE (Nov 8 2007)
----- Radiosity Simulator ----
1 threads
[Reading texlights from 'lights.rad']
[1 texlights parsed from 'lights.rad']

Loading c:\programme\steam\steamapps\stikerkiller\sourcesdk_content\cstrike\mapsrc\ba_jail_unity_15_2.bsp
No vis information, direct lighting only.
8093 faces
1 degenerate faces
809766 square feet [116606352.00 square inches]
0 displacements
0 square feet [0.00 square inches]
0 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (1)
Build Patch/Sample Hash Table(s).....Done<0.0734 sec>
FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (2)
FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10
Ready to Finish

Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 74/1024 3552/49152 ( 7.2%)
brushes 1062/8192 12744/98304 (13.0%)
brushsides 7488/65536 59904/524288 (11.4%)
planes 5894/65536 117880/1310720 ( 9.0%)
vertexes 10338/65536 124056/786432 (15.8%)
nodes 4970/65536 159040/2097152 ( 7.6%)
texinfos 703/12288 50616/884736 ( 5.7%)
texdata 65/2048 2080/65536 ( 3.2%)
dispinfos 0/0 0/0 ( 0.0%)
disp_verts 0/0 0/0 ( 0.0%)
disp_tris 0/0 0/0 ( 0.0%)
disp_lmsamples 0/0 0/0 ( 0.0%)
faces 8093/65536 453208/3670016 (12.3%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 3956/65536 221536/3670016 ( 6.0%)
leaves 5045/65536 161440/2097152 ( 7.7%)
leaffaces 9538/65536 19076/131072 (14.6%)
leafbrushes 2176/65536 4352/131072 ( 3.3%)
areas 2/256 16/2048 ( 0.8%)
surfedges 53225/512000 212900/2048000 (10.4%)
edges 30021/256000 120084/1024000 (11.7%)
LDR worldlights 0/8192 0/720896 ( 0.0%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
waterstrips 517/32768 5170/327680 ( 1.6%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 8343/65536 16686/131072 (12.7%)
cubemapsamples 0/1024 0/16384 ( 0.0%)
overlays 1/512 352/180224 ( 0.2%)
LDR lightdata [variable] 4343108/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 0/16777216 ( 0.0%)
entdata [variable] 54682/393216 (13.9%)
LDR leaf ambient 5045/65536 121080/1572864 ( 7.7%)
HDR leaf ambient 0/65536 0/1572864 ( 0.0%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/4030 ( 0.0%)
pakfile [variable] 21668/0 ( 0.0%)

Level flags = 0

Win32 Specific Data:
physics [variable] 399672/4194304 ( 9.5%)
==== Total Win32 BSP file data space used: 6684904 bytes ====

Total triangle count: 21096
Writing c:\programme\steam\steamapps\stikerkiller\sourcesdk_content\cstrike\mapsrc\ba_jail_unity_15_2.bsp
5 seconds elapsed

** Executing...
** Command: Copy File
** Parameters: "C:\Programme\Steam\steamapps\stikerkiller\sourcesdk_content\cstrike\mapsrc\ba_jail_unity_15_2.bsp" "c:\programme\steam\steamapps\stikerkiller\counter-strike source\cstrike\maps\ba_jail_unity_15_2.bsp"

hoffe ihr könnt mir helfen

mfg

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001
11.10.2009, 12:53
Noobontour



hab noch mal nach geguckt der ball kann nicht daran schuld sein...hab ihn gelöscht und der fehler kommt trozdem..... ich hab darauf hin die letzten dinge gelöscht die ich gemacht hab .... geht immmer noch nicht.... aber eine version wo noch nicht so viel drin was geht -..- ach ist doch alles scheiße

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002
11.10.2009, 13:07
Night Wolf



Zitat:
**** leaked ****
Entity trigger_push (1803.00 1044.00 166.00) leaked!
Standardfehler an dem faule Menschen hier sterben.

--

Muh sag ich da!
----------------------
All das ist thewall: 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 |

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003
11.10.2009, 13:12
Noobontour



ja schön aber ich versteh nicht was da leaked sien soll -.-

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004
11.10.2009, 13:16
Night Wolf



Eine "undichte" Stelle in der Map. Sozusagen ein Spalt ins Nichts. Nachzulesen hier: http://www.thewall.de/content/half-life_2:tutorials:leaks

--

Muh sag ich da!
----------------------
All das ist thewall: 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 |

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005
11.10.2009, 14:59
Noobontour



ja schon aber dieser trigger befindet sich mitten im raum... und wenn dann müssten die anderen 3 trigger_push doch auch leaked sein....

außerdem kann es daran nicht liegen da es in einer vorheriegen version der gleiche leak da ist aber sie trozdem fuktiniert.

bloß wo ich den fußball platz gemacht habe dann nicht mehr ka warum -.-

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006
11.10.2009, 16:58
Adrian_Broher
Admin


Zitat:
Noobontour postete
ja schon aber dieser trigger befindet sich mitten im raum... und wenn dann müssten die anderen 3 trigger_push doch auch leaked sein....
Du hast nicht verstanden was ein Leak ist oder den Artikel nicht gelesen, zurueck zum Artikel.

Zitat:
Noobontour postete
außerdem kann es daran nicht liegen da es in einer vorheriegen version der gleiche leak da ist aber sie trozdem fuktiniert.
Wenn du mehr Erfahrung in dem Thema hast wieso fragst du ueberhaupt hier?

--

There is nothing wrong with high standards. It's your problem that you don't meet them.
If you think it's simple, then you have misunderstood the problem.
When a customer says "nothing has changed", assume they're lying.

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007
11.10.2009, 19:57
Noobontour



Nein entschuldigung Adrian du verstehst mich falsch...
ich meine nur fals die leaks daran schuld sein sollte warum nicht schon früher?
in den vorherigen versionen meiner map hat trozdem alles gut geklappt...

naja hab mir das tutorial zu leaks noch mal angeguckt, bin gearade dabei mit pointfile alle zu beseitigen :)

mal sehen ob es dann klappt

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Dieser Beitrag wurde am 11.10.2009 um 19:57 von Noobontour bearbeitet.
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