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Hey leute hab mir ne map erstellt... xD alles ist gut gelaufen und hat geklappt.... ich habe mir ein fußball feld gemacht... sobald ich den ball erstelle und mit enties belge... complemiere und starten will stürzt die map immer ab... ohne den ball klappt alles
** Executing... ** Command: "c:\programme\steam\steamapps\stikerkiller\sourcesdk\bin\ep1\bin\vbsp.exe" ** Parameters: -game "c:\programme\steam\steamapps\stikerkiller\counter-strike source\cstrike" "C:\Programme\Steam\steamapps\stikerkiller\sourcesdk_content\cstrike\mapsrc\ba_jail_unity_15_2"
Valve Software - vbsp.exe (Dec 11 2006) 1 threads materialPath: c:\programme\steam\steamapps\stikerkiller\counter-strike source\cstrike\materials Loading C:\Programme\Steam\steamapps\stikerkiller\sourcesdk_content\cstrike\mapsrc\ba_jail_unity_15_2.vmf Can't find surfaceprop stone for material STONE/INFFLRA, using default Can't find surfaceprop panel for material METAL/PRODVENTA, using default fixing up env_cubemap materials on brush sides... ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1) **** leaked **** Entity trigger_push (1803.00 1044.00 166.00) leaked!
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (4867.5, -1024.0, 586.0) Leaf 0 contents: Leaf 1 contents: CONTENTS_SOLID viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (4355.5, -1024.0, 586.0) Leaf 0 contents: Leaf 1 contents: CONTENTS_SOLID viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (4867.5, -1024.0, 185.5) Leaf 0 contents: Leaf 1 contents: CONTENTS_SOLID viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (4614.5, -1024.0, 185.5) Leaf 0 contents: Leaf 1 contents: CONTENTS_SOLID viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (4355.0, -1024.0, 185.5) Leaf 0 contents: Leaf 1 contents: CONTENTS_SOLID viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (5120.0, -1536.0, 194.5) Leaf 0 contents: Leaf 1 contents: CONTENTS_SOLID viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (5120.0, -2560.0, 194.5) Leaf 0 contents: Leaf 1 contents: CONTENTS_SOLID viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (3072.0, -1821.0, 194.5) Leaf 0 contents: CONTENTS_SOLID Leaf 1 contents: viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID Candidate brush IDs:
*** Suppressing further FindPortalSide errors.... *** Processing areas...done (0) Building Faces...done (0) Chop Details...done (0) Find Visible Detail Sides...done (0) Merging details...done (0) FixTjuncs... PruneNodes... WriteBSP... done (1) Creating default cubemaps for env_cubemap using skybox materials: skybox/sky_day01_01*.vmt Run buildcubemaps in the engine to get the correct cube maps.
No such variable "$hdrbasetexture" for material "skybox/sky_day01_01rt" Can't load skybox file skybox/sky_day01_01 to build the default cubemap! Finding displacement neighbors... Finding lightmap sample positions... Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 Building Physics collision data... done (1) (399672 bytes) Placing detail props : 0...1...2...3...4...5...6...7...8...9...10 Water found with no water_lod_control entity, creating a default one. Compacting texture/material tables... Reduced 934 texinfos to 703 Reduced 72 texdatas to 65 (1718 bytes to 1395) Writing C:\Programme\Steam\steamapps\stikerkiller\sourcesdk_content\cstrike\mapsrc\ba_jail_unity_15_2.bsp 3 seconds elapsed
** Executing... ** Command: "c:\programme\steam\steamapps\stikerkiller\sourcesdk\bin\ep1\bin\vvis.exe" ** Parameters: -game "c:\programme\steam\steamapps\stikerkiller\counter-strike source\cstrike" "C:\Programme\Steam\steamapps\stikerkiller\sourcesdk_content\cstrike\mapsrc\ba_jail_unity_15_2"
Valve Software - vvis.exe (Nov 8 2007) 1 threads reading c:\programme\steam\steamapps\stikerkiller\sourcesdk_content\cstrike\mapsrc\ba_jail_unity_15_2.bsp reading c:\programme\steam\steamapps\stikerkiller\sourcesdk_content\cstrike\mapsrc\ba_jail_unity_15_2.prt LoadPortals: couldn't read c:\programme\steam\steamapps\stikerkiller\sourcesdk_content\cstrike\mapsrc\ba_jail_unity_15_2.prt
** Executing... ** Command: "c:\programme\steam\steamapps\stikerkiller\sourcesdk\bin\ep1\bin\vrad.exe" ** Parameters: -game "c:\programme\steam\steamapps\stikerkiller\counter-strike source\cstrike" "C:\Programme\Steam\steamapps\stikerkiller\sourcesdk_content\cstrike\mapsrc\ba_jail_unity_15_2"
Valve Software - vrad.exe SSE (Nov 8 2007) ----- Radiosity Simulator ---- 1 threads [Reading texlights from 'lights.rad'] [1 texlights parsed from 'lights.rad']
Loading c:\programme\steam\steamapps\stikerkiller\sourcesdk_content\cstrike\mapsrc\ba_jail_unity_15_2.bsp No vis information, direct lighting only. 8093 faces 1 degenerate faces 809766 square feet [116606352.00 square inches] 0 displacements 0 square feet [0.00 square inches] 0 direct lights BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (1) Build Patch/Sample Hash Table(s).....Done<0.0734 sec> FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (2) FinalLightFace Done 0 of 0 (0% of) surface lights went in leaf ambient cubes. ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10 Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness ------------ --------------- --------------- -------- models 74/1024 3552/49152 ( 7.2%) brushes 1062/8192 12744/98304 (13.0%) brushsides 7488/65536 59904/524288 (11.4%) planes 5894/65536 117880/1310720 ( 9.0%) vertexes 10338/65536 124056/786432 (15.8%) nodes 4970/65536 159040/2097152 ( 7.6%) texinfos 703/12288 50616/884736 ( 5.7%) texdata 65/2048 2080/65536 ( 3.2%) dispinfos 0/0 0/0 ( 0.0%) disp_verts 0/0 0/0 ( 0.0%) disp_tris 0/0 0/0 ( 0.0%) disp_lmsamples 0/0 0/0 ( 0.0%) faces 8093/65536 453208/3670016 (12.3%) hdr faces 0/65536 0/3670016 ( 0.0%) origfaces 3956/65536 221536/3670016 ( 6.0%) leaves 5045/65536 161440/2097152 ( 7.7%) leaffaces 9538/65536 19076/131072 (14.6%) leafbrushes 2176/65536 4352/131072 ( 3.3%) areas 2/256 16/2048 ( 0.8%) surfedges 53225/512000 212900/2048000 (10.4%) edges 30021/256000 120084/1024000 (11.7%) LDR worldlights 0/8192 0/720896 ( 0.0%) HDR worldlights 0/8192 0/720896 ( 0.0%) waterstrips 517/32768 5170/327680 ( 1.6%) waterverts 0/65536 0/786432 ( 0.0%) waterindices 8343/65536 16686/131072 (12.7%) cubemapsamples 0/1024 0/16384 ( 0.0%) overlays 1/512 352/180224 ( 0.2%) LDR lightdata [variable] 4343108/0 ( 0.0%) HDR lightdata [variable] 0/0 ( 0.0%) visdata [variable] 0/16777216 ( 0.0%) entdata [variable] 54682/393216 (13.9%) LDR leaf ambient 5045/65536 121080/1572864 ( 7.7%) HDR leaf ambient 0/65536 0/1572864 ( 0.0%) occluders 0/0 0/0 ( 0.0%) occluder polygons 0/0 0/0 ( 0.0%) occluder vert ind 0/0 0/0 ( 0.0%) detail props [variable] 1/12 ( 8.3%) static props [variable] 1/4030 ( 0.0%) pakfile [variable] 21668/0 ( 0.0%)
Level flags = 0
Win32 Specific Data: physics [variable] 399672/4194304 ( 9.5%) ==== Total Win32 BSP file data space used: 6684904 bytes ====
Total triangle count: 21096 Writing c:\programme\steam\steamapps\stikerkiller\sourcesdk_content\cstrike\mapsrc\ba_jail_unity_15_2.bsp 5 seconds elapsed
** Executing... ** Command: Copy File ** Parameters: "C:\Programme\Steam\steamapps\stikerkiller\sourcesdk_content\cstrike\mapsrc\ba_jail_unity_15_2.bsp" "c:\programme\steam\steamapps\stikerkiller\counter-strike source\cstrike\maps\ba_jail_unity_15_2.bsp"
hoffe ihr könnt mir helfen
mfg
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