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Servus, Ich hab ein prolem und zwar hab ich ne map gemacht die dann gespeichert kompiliert und dann gezockt.Dann hab ich ingame noch bugs entdeckt ,und hab die dann im hammer behoben und das ganze dann gespeichert und kompiliert . Bin dann ingame gegangen hab die map geladen aber die map is jetzt nicht auf dem aktuellen stand alles was ich seit dem letzten mal kompilieren geändert hab is nicht geändert . Wenn ich jedoch das editor file mit dem editor öffne dann ist die map da auf dem aktuellen stand .*confused* Bitte dringenst um Hilfe !!!
** Executing... ** Command: "c:\games\steam\steamapps\razain\sourcesdk\bin\ep1\bin\vbsp.exe" ** Parameters: -game "c:\games\steam\steamapps\razain\counter-strike source\cstrike" "C:\Games\Steam\SteamApps\razain\sourcesdk_content\cstrike\mapsrc\Stargate_SG-1_d2"
Valve Software - vbsp.exe (Dec 11 2006) 4 threads materialPath: c:\games\steam\steamapps\razain\counter-strike source\cstrike\materials Loading C:\Games\Steam\SteamApps\razain\sourcesdk_content\cstrike\mapsrc\Stargate_SG-1_d2.vmf Can't find surfaceprop stone for material DE_TIDES/TIDES_FLOOR_COBBLE_1, using default Can't find surfaceprop stone for material DE_TIDES/TIDES_BRICK_WALL_D, using default Error: displacement found on a(n) func_detail entity - not supported
** Executing... ** Command: "c:\games\steam\steamapps\razain\sourcesdk\bin\ep1\bin\vvis.exe" ** Parameters: -game "c:\games\steam\steamapps\razain\counter-strike source\cstrike" -fast "C:\Games\Steam\SteamApps\razain\sourcesdk_content\cstrike\mapsrc\Stargate_SG-1_d2"
Valve Software - vvis.exe (Nov 8 2007) fastvis = true 4 threads reading c:\games\steam\steamapps\razain\sourcesdk_content\cstrike\mapsrc\Stargate_SG-1_d2.bsp reading c:\games\steam\steamapps\razain\sourcesdk_content\cstrike\mapsrc\Stargate_SG-1_d2.prt LoadPortals: couldn't read c:\games\steam\steamapps\razain\sourcesdk_content\cstrike\mapsrc\Stargate_SG-1_d2.prt
** Executing... ** Command: "c:\games\steam\steamapps\razain\sourcesdk\bin\ep1\bin\vrad.exe" ** Parameters: -game "c:\games\steam\steamapps\razain\counter-strike source\cstrike" "C:\Games\Steam\SteamApps\razain\sourcesdk_content\cstrike\mapsrc\Stargate_SG-1_d2"
Valve Software - vrad.exe SSE (Nov 8 2007) ----- Radiosity Simulator ---- 4 threads [Reading texlights from 'lights.rad'] [1 texlights parsed from 'lights.rad']
Loading c:\games\steam\steamapps\razain\sourcesdk_content\cstrike\mapsrc\Stargate_SG-1_d2.bsp No vis information, direct lighting only. 22813 faces 16 degenerate faces 640967 square feet [92299272.00 square inches] 4 displacements 32 square feet [4612.02 square inches] 68 direct lights BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (63) Build Patch/Sample Hash Table(s).....Done<0.0383 sec> FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (1) FinalLightFace Done 0 of 0 (0% of) surface lights went in leaf ambient cubes. ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10 Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness ------------ --------------- --------------- -------- models 53/1024 2544/49152 ( 5.2%) brushes 3526/8192 42312/98304 (43.0%) brushsides 40614/65536 324912/524288 (62.0%) planes 42530/65536 850600/1310720 (64.9%) vertexes 38379/65536 460548/786432 (58.6%) nodes 17607/65536 563424/2097152 (26.9%) texinfos 4391/12288 316152/884736 (35.7%) texdata 234/2048 7488/65536 (11.4%) dispinfos 4/0 704/0 ( 0.0%) disp_verts 324/0 6480/0 ( 0.0%) disp_tris 512/0 1024/0 ( 0.0%) disp_lmsamples 16/0 16/0 ( 0.0%) faces 22813/65536 1277528/3670016 (34.8%) hdr faces 0/65536 0/3670016 ( 0.0%) origfaces 12447/65536 697032/3670016 (19.0%) leaves 17661/65536 565152/2097152 (26.9%) leaffaces 28895/65536 57790/131072 (44.1%) leafbrushes 13569/65536 27138/131072 (20.7%) areas 3/256 24/2048 ( 1.2%) surfedges 157925/512000 631700/2048000 (30.8%) edges 90207/256000 360828/1024000 (35.2%) LDR worldlights 68/8192 5984/720896 ( 0.8%) HDR worldlights 0/8192 0/720896 ( 0.0%) waterstrips 2342/32768 23420/327680 ( 7.1%) waterverts 0/65536 0/786432 ( 0.0%) waterindices 38805/65536 77610/131072 (59.2%) cubemapsamples 0/1024 0/16384 ( 0.0%) overlays 0/512 0/180224 ( 0.0%) LDR lightdata [variable] 4101888/0 ( 0.0%) HDR lightdata [variable] 0/0 ( 0.0%) visdata [variable] 0/16777216 ( 0.0%) entdata [variable] 149873/393216 (38.1%) LDR leaf ambient 17661/65536 423864/1572864 (26.9%) HDR leaf ambient 0/65536 0/1572864 ( 0.0%) occluders 0/0 0/0 ( 0.0%) occluder polygons 0/0 0/0 ( 0.0%) occluder vert ind 0/0 0/0 ( 0.0%) detail props [variable] 1/12 ( 8.3%) static props [variable] 1/42050 ( 0.0%) pakfile [variable] 27034/0 ( 0.0%)
Level flags = 0
Win32 Specific Data: physics [variable] 1359897/4194304 (32.4%) ==== Total Win32 BSP file data space used: 12362968 bytes ====
Total triangle count: 62071 Writing c:\games\steam\steamapps\razain\sourcesdk_content\cstrike\mapsrc\Stargate_SG-1_d2.bsp 1 minute, 11 seconds elapsed
** Executing... ** Command: Copy File ** Parameters: "C:\Games\Steam\SteamApps\razain\sourcesdk_content\cstrike\mapsrc\Stargate_SG-1_d2.bsp" "c:\games\steam\steamapps\razain\counter-strike source\cstrike\maps\Stargate_SG-1_d2.bsp"
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Dieser Beitrag wurde am 30.03.2008 um 23:16 von Sumkindamonster bearbeitet.
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