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Autor Beitrag
000
23.02.2010, 10:52
Hofschranzer



Aloha.

Ich suche und suche ein Entity, was angeblich geleaked ist. Ich habe meine Map ein bisschen umgestellt und nun sagt der mir, dass an der alten Stelle immernoch ein func_monitor ist. So sehr ich mich auch anstrenge ihn an genau dieser Position zu suchen, ich finde ihn nicht.
Wie kann ich das beheben (möglichst mit Erhalt der neueren Version)?

Bild:
http://img716.imageshack.us/img716/6760/compd.jpg
(der Monitor war am oberen Ende der Pointfile)

Log:

** Executing...
** Command: "c:\steam\steamapps\hofschranzer\sourcesdk\bin\ep1\bin\vbsp.exe"
** Parameters: -game "c:\steam\steamapps\hofschranzer\half-life 2 deathmatch\hl2mp" "C:\Steam\steamapps\hofschranzer\sourcesdk_content\hl2mp\mapsrc\rp_ice_icity_v1-8"

Valve Software - vbsp.exe (Dec 11 2006)
3 threads
materialPath: c:\steam\steamapps\hofschranzer\half-life 2 deathmatch\hl2mp\materials
Loading C:\Steam\steamapps\hofschranzer\sourcesdk_content\hl2mp\mapsrc\rp_ice_icity_v1-8.vmf
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1)
**** leaked ****
Entity func_monitor (6168.50 -253.00 -762.00) leaked!

FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (10752.0, 13312.0, 54.5)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:

FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (11264.0, 12800.0, 54.5)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:

FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (9728.0, 13312.0, 54.5)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:

FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (8192.0, 12392.0, -705.0)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:

FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (8192.0, 12392.0, -1241.0)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:

FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (8192.0, 12904.0, -1160.0)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:

FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (8192.0, 12800.0, 590.5)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:

FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (8704.0, 13312.0, 54.5)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:

*** Suppressing further FindPortalSide errors.... ***
Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 3772 detail faces...done (1)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (8)
Creating default cubemaps for env_cubemap using skybox materials:
skybox/sky_day01_01*.vmt
Run buildcubemaps in the engine to get the correct cube maps.

No such variable "$hdrbasetexture" for material "skybox/sky_day01_01rt"
Can't load skybox file skybox/sky_day01_01 to build the default cubemap!
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (2) (2483425 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 6821 texinfos to 3738
Reduced 296 texdatas to 266 (8186 bytes to 6814)
Writing C:\Steam\steamapps\hofschranzer\sourcesdk_content\hl2mp\mapsrc\rp_ice_icity_v1-8.bsp
21 seconds elapsed

** Executing...
** Command: Copy File
** Parameters: "C:\Steam\steamapps\hofschranzer\sourcesdk_content\hl2mp\mapsrc\rp_ice_icity_v1-8.bsp" "c:\steam\steamapps\hofschranzer\half-life 2 deathmatch\hl2mp\maps\rp_ice_icity_v1-8.bsp"

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001
23.02.2010, 13:54
tolio



das monitor origin ist warscheinlich noch an der stelle,
es gibt einen button in der leiste der diese origins anzeigen lässt, dann kannste du es zur neuen monitor stelle bewegen

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002
23.02.2010, 14:29
Hofschranzer



Zitat:
tolio postete
das monitor origin ist warscheinlich noch an der stelle,
es gibt einen button in der leiste der diese origins anzeigen lässt, dann kannste du es zur neuen monitor stelle bewegen
Super, danke!
Das wars schon. Hätte ja gedacht, dass sich die Origins gleich mitbewegen... naja

LG :)

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003
24.02.2010, 01:10
Night Wolf



Im Normalfall tun sie das auch.

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Muh sag ich da!
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