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ich hab mir eine map mit dem valve hammer erstellt und kann sie nicht kompilieren warum
** Executing... ** Command: Change Directory ** Parameters: C:\Programme\Valve
** Executing... ** Command: Copy File ** Parameters: "C:\Dokumente und Einstellungen\Administrator\Desktop\fy_hole.map" "C:\Programme\Valve\cstrike\maps\fy_hole.map"
** Executing... ** Command: C:\Modding\ZHLT34~1\hlcsg.exe ** Parameters: "C:\Programme\Valve\cstrike\maps\fy_hole"
hlcsg v3.4 Final (Feb 25 2006) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (amckern@yahoo.com) ----- BEGIN hlcsg ----- Command line: C:\Modding\ZHLT34~1\hlcsg.exe C:\Programme\Valve\cstrike\maps\fy_hole Entering C:\Programme\Valve\cstrike\maps\fy_hole.map
Current hlcsg Settings Name | Setting | Default ---------------------|-----------|------------------------- threads [ 1 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] max lighting memory [ 6291456 ] [ 6291456 ] priority [ Normal ] [ Normal ]
noclip [ off ] [ off ] null texture stripping[ on ] [ on ] clipnode economy mode [ on ] [ on ] clip hull type [ legacy ] [ legacy ] onlyents [ off ] [ off ] wadtextures [ on ] [ on ] skyclip [ on ] [ on ] hullfile [ None ] [ None ] nullfile [ None ] [ None ] min surface area [ 0.500 ] [ 0.500 ] brush union threshold [ 0.000 ] [ 0.000 ]
Using mapfile wad configuration Wadinclude list : [zhlt.wad]
0 brushes (totalling 0 sides) discarded from clipping hulls CreateBrush: 20%...30%...60%...90%... (0.02 seconds) SetModelCenters: 70%... (0.02 seconds) CSGBrush: 20%...30%...60%...90%... (0.09 seconds)
Warning: Wad file '\spiele\valve\cstrike_german\templdecal.wad' not found Error: Could not open wad file \spiele\valve\cstrike_german\templdecal.wad Error: Could not find WAD file Description: The compile tools could not locate a wad file that the map was referencing. Howto Fix: Make sure the wad's listed in the level editor actually all exist
Using Wadfile: \programme\valve\cstrike\cs_dust.wad - Contains 4 used textures, 100.00 percent of map (28 textures in wad) Using Wadfile: \programme\valve\cstrike\cs_office.wad - Contains 0 used textures, 0.00 percent of map (102 textures in wad) Using Wadfile: \programme\valve\cstrike\pldecal.wad - Contains 0 used textures, 0.00 percent of map (1 textures in wad) Using Wadfile: \programme\valve\cstrike\torntextures.wad - Warning: Larger than expected texture (240172 bytes): 'TK_STONEWALLHI' - Warning: Larger than expected texture (306812 bytes): 'TK_CLAYROOF' - Warning: Larger than expected texture (272812 bytes): '{TK_PLANTLG' - Warning: Larger than expected texture (327212 bytes): '{TK_PLANTSM' - Warning: Larger than expected texture (235412 bytes): 'TK_TORNMAP' - Contains 0 used textures, 0.00 percent of map (162 textures in wad)
----- END hlcsg -----
** Executing... ** Command: C:\Modding\ZHLT34~1\hlbsp.exe ** Parameters: "C:\Programme\Valve\cstrike\maps\fy_hole"
hlbsp v3.4 Final (Feb 25 2006) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (amckern@yahoo.com) ----- BEGIN hlbsp ----- Command line: C:\Modding\ZHLT34~1\hlbsp.exe C:\Programme\Valve\cstrike\maps\fy_hole >> There was a problem compiling the map. >> Check the file C:\Programme\Valve\cstrike\maps\fy_hole.log for the cause.
----- END hlbsp -----
** Executing... ** Command: C:\Modding\ZHLT34~1\hlvis.exe ** Parameters: "C:\Programme\Valve\cstrike\maps\fy_hole"
hlvis v3.4 Final (Feb 25 2006) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (amckern@yahoo.com) ----- BEGIN hlvis ----- Command line: C:\Modding\ZHLT34~1\hlvis.exe C:\Programme\Valve\cstrike\maps\fy_hole >> There was a problem compiling the map. >> Check the file C:\Programme\Valve\cstrike\maps\fy_hole.log for the cause.
----- END hlvis -----
** Executing... ** Command: C:\Modding\ZHLT34~1\hlrad.exe ** Parameters: "C:\Programme\Valve\cstrike\maps\fy_hole"
hlrad v3.4 Final (Feb 25 2006) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (amckern@yahoo.com) ----- BEGIN hlrad ----- Command line: C:\Modding\ZHLT34~1\hlrad.exe C:\Programme\Valve\cstrike\maps\fy_hole >> There was a problem compiling the map. >> Check the file C:\Programme\Valve\cstrike\maps\fy_hole.log for the cause.
----- END hlrad -----
warum gehts nicht ich barauchs als bsp für cs
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