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Tach leute, ich habe eine neue idee für meine Map bekommen und Wasser eingebaut. Ich habe zwar noch nie mit Wasser gearbeitet;) aber irgend wie ging das mit dem TUT. Aber als ich dann im Game mir das Wasser angeschaut habe sah das aus als wär ich aus der Map gefallen. aber sobald ich in das wasser komme verschwindet der Bug. Wie kann ich das Fixen? Heir der Log (Pointfile hab ich schon nach gesehen da is ein leak aber das ist nicht so wichtig weil man da eh nicht hinkommt):
** Executing... ** Command: "e:\programme\steam\steamapps\th3_killer8456\sourcesdk\bin\ep1\bin\vbsp.exe" ** Parameters: -game "e:\programme\steam\steamapps\th3_killer8456\counter-strike source\cstrike" "C:\HammerAutosave\fy_sniperhouse0450mit_wasser05"
Valve Software - vbsp.exe (Dec 11 2006) 2 threads materialPath: e:\programme\steam\steamapps\th3_killer8456\counter-strike source\cstrike\materials Loading C:\HammerAutosave\fy_sniperhouse0450mit_wasser05.vmf fixing up env_cubemap materials on brush sides... Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring... ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0) **** leaked **** Entity hostage_entity (-1026.68 416.74 65.00) leaked!
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-1536.0, 1024.0, 552.0) Leaf 0 contents: CONTENTS_SOLID Leaf 1 contents: viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-1536.0, 1024.0, -281.8) Leaf 0 contents: CONTENTS_SOLID Leaf 1 contents: viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-1024.0, 1536.0, 552.0) Leaf 0 contents: Leaf 1 contents: CONTENTS_SOLID viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-1024.0, 1536.0, -281.8) Leaf 0 contents: Leaf 1 contents: CONTENTS_SOLID viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-1536.0, 2048.0, 270.2) Leaf 0 contents: Leaf 1 contents: CONTENTS_SOLID viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-2048.0, 1536.0, 270.2) Leaf 0 contents: CONTENTS_SOLID Leaf 1 contents: viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1536.0, -2048.0, 270.2) Leaf 0 contents: CONTENTS_SOLID Leaf 1 contents: viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1024.0, -1984.0, 512.0) Leaf 0 contents: CONTENTS_SOLID Leaf 1 contents: viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID Candidate brush IDs:
*** Suppressing further FindPortalSide errors.... *** Processing areas...done (0) Building Faces...done (1) Chop Details...done (0) Find Visible Detail Sides... Merged 646 detail faces...done (0) Merging details...done (0) FixTjuncs... PruneNodes... WriteBSP... done (0) Creating default cubemaps for env_cubemap using skybox materials: skybox/sky_day01_01*.vmt Run buildcubemaps in the engine to get the correct cube maps.
No such variable "$hdrbasetexture" for material "skybox/sky_day01_01rt" Can't load skybox file skybox/sky_day01_01 to build the default cubemap! Finding displacement neighbors... Finding lightmap sample positions... Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 Building Physics collision data... done (0) (160481 bytes) Error! To use model "models/zombie/classic_torso.mdl" with prop_static, it must be compiled with $staticprop! Error loading studio model "models/zombie/classic_torso.mdl"! Error! To use model "models/zombie/classic_legs.mdl" with prop_static, it must be compiled with $staticprop! Error loading studio model "models/zombie/classic_legs.mdl"! Placing detail props : 0...1...2...3...4...5...6...7...8...9...10 Compacting texture/material tables... Reduced 482 texinfos to 336 Reduced 30 texdatas to 24 (1110 bytes to 689) Writing C:\HammerAutosave\fy_sniperhouse0450mit_wasser05.bsp 1 second elapsed
** Executing... ** Command: "e:\programme\steam\steamapps\th3_killer8456\sourcesdk\bin\ep1\bin\vvis.exe" ** Parameters: -game "e:\programme\steam\steamapps\th3_killer8456\counter-strike source\cstrike" "C:\HammerAutosave\fy_sniperhouse0450mit_wasser05"
Valve Software - vvis.exe (Nov 8 2007) 2 threads reading c:\hammerautosave\fy_sniperhouse0450mit_wasser05.bsp reading c:\hammerautosave\fy_sniperhouse0450mit_wasser05.prt LoadPortals: couldn't read c:\hammerautosave\fy_sniperhouse0450mit_wasser05.prt
** Executing... ** Command: "e:\programme\steam\steamapps\th3_killer8456\sourcesdk\bin\ep1\bin\vrad.exe" ** Parameters: -game "e:\programme\steam\steamapps\th3_killer8456\counter-strike source\cstrike" "C:\HammerAutosave\fy_sniperhouse0450mit_wasser05"
Valve Software - vrad.exe SSE (Nov 8 2007) ----- Radiosity Simulator ---- 2 threads [Reading texlights from 'lights.rad'] [1 texlights parsed from 'lights.rad']
Loading c:\hammerautosave\fy_sniperhouse0450mit_wasser05.bsp No vis information, direct lighting only. 2776 faces 22 degenerate faces 543300 square feet [78235232.00 square inches] 0 displacements 0 square feet [0.00 square inches] can't solve quadratic for light 5000.000000 5000.000000 can't solve quadratic for light 5000.000000 5000.000000 can't solve quadratic for light 5000.000000 5000.000000 can't solve quadratic for light 5000.000000 5000.000000 can't solve quadratic for light 5000.000000 5000.000000 can't solve quadratic for light 5000.000000 5000.000000 can't solve quadratic for light 5000.000000 5000.000000 can't solve quadratic for light 5000.000000 5000.000000 can't solve quadratic for light 5000.000000 5000.000000 can't solve quadratic for light 5000.000000 5000.000000 can't solve quadratic for light 5000.000000 5000.000000 can't solve quadratic for light 5000.000000 5000.000000 can't solve quadratic for light 5000.000000 5000.000000 can't solve quadratic for light 5000.000000 5000.000000 21 direct lights BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (20) Build Patch/Sample Hash Table(s).....Done<0.0620 sec> FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (1) FinalLightFace Done 0 of 0 (0% of) surface lights went in leaf ambient cubes. ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10 Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness ------------ --------------- --------------- -------- models 27/1024 1296/49152 ( 2.6%) brushes 416/8192 4992/98304 ( 5.1%) brushsides 2890/65536 23120/524288 ( 4.4%) planes 1946/65536 38920/1310720 ( 3.0%) vertexes 4689/65536 56268/786432 ( 7.2%) nodes 1088/65536 34816/2097152 ( 1.7%) texinfos 336/12288 24192/884736 ( 2.7%) texdata 24/2048 768/65536 ( 1.2%) dispinfos 0/0 0/0 ( 0.0%) disp_verts 0/0 0/0 ( 0.0%) disp_tris 0/0 0/0 ( 0.0%) disp_lmsamples 0/0 0/0 ( 0.0%) faces 2776/65536 155456/3670016 ( 4.2%) hdr faces 0/65536 0/3670016 ( 0.0%) origfaces 1642/65536 91952/3670016 ( 2.5%) leaves 1116/65536 35712/2097152 ( 1.7%) leaffaces 3232/65536 6464/131072 ( 4.9%) leafbrushes 790/65536 1580/131072 ( 1.2%) areas 3/256 24/2048 ( 1.2%) surfedges 20094/512000 80376/2048000 ( 3.9%) edges 11774/256000 47096/1024000 ( 4.6%) LDR worldlights 21/8192 1848/720896 ( 0.3%) HDR worldlights 0/8192 0/720896 ( 0.0%) waterstrips 212/32768 2120/327680 ( 0.6%) waterverts 0/65536 0/786432 ( 0.0%) waterindices 3963/65536 7926/131072 ( 6.0%) cubemapsamples 1/1024 16/16384 ( 0.1%) overlays 7/512 2464/180224 ( 1.4%) LDR lightdata [variable] 1804496/0 ( 0.0%) HDR lightdata [variable] 0/0 ( 0.0%) visdata [variable] 0/16777216 ( 0.0%) entdata [variable] 46855/393216 (11.9%) LDR leaf ambient 1116/65536 26784/1572864 ( 1.7%) HDR leaf ambient 0/65536 0/1572864 ( 0.0%) occluders 0/0 0/0 ( 0.0%) occluder polygons 0/0 0/0 ( 0.0%) occluder vert ind 0/0 0/0 ( 0.0%) detail props [variable] 1/12 ( 8.3%) static props [variable] 1/204 ( 0.5%) pakfile [variable] 23261/0 ( 0.0%)
Level flags = 0
Win32 Specific Data: physics [variable] 160481/4194304 ( 3.8%) ==== Total Win32 BSP file data space used: 2679285 bytes ====
Total triangle count: 8035 Writing c:\hammerautosave\fy_sniperhouse0450mit_wasser05.bsp 21 seconds elapsed
** Executing... ** Command: Copy File ** Parameters: "C:\HammerAutosave\fy_sniperhouse0450mit_wasser05.bsp" "e:\programme\steam\steamapps\th3_killer8456\counter-strike source\cstrike\maps\fy_sniperhouse0450mit_wasser05.bsp"
Hoffe das ihr mir helfen könnt. Nette Grüße The_killer
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Der der weiß das er nichts weiß, weiß mehr als der der nicht weiß das er nichts weiß!!!
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