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Autor Beitrag
000
20.01.2009, 19:52
The_Killer



Tach leute,
ich habe eine neue idee für meine Map bekommen und Wasser eingebaut.
Ich habe zwar noch nie mit Wasser gearbeitet;) aber irgend wie ging das mit dem TUT.
Aber als ich dann im Game mir das Wasser angeschaut habe sah das aus als wär ich aus der Map gefallen. aber sobald ich in das wasser komme verschwindet der Bug.
Wie kann ich das Fixen?
Heir der Log (Pointfile hab ich schon nach gesehen da is ein leak aber das ist nicht so wichtig weil man da eh nicht hinkommt):

** Executing...
** Command: "e:\programme\steam\steamapps\th3_killer8456\sourcesdk\bin\ep1\bin\vbsp.exe"
** Parameters: -game "e:\programme\steam\steamapps\th3_killer8456\counter-strike source\cstrike" "C:\HammerAutosave\fy_sniperhouse0450mit_wasser05"

Valve Software - vbsp.exe (Dec 11 2006)
2 threads
materialPath: e:\programme\steam\steamapps\th3_killer8456\counter-strike source\cstrike\materials
Loading C:\HammerAutosave\fy_sniperhouse0450mit_wasser05.vmf
fixing up env_cubemap materials on brush sides...
Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
**** leaked ****
Entity hostage_entity (-1026.68 416.74 65.00) leaked!

FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-1536.0, 1024.0, 552.0)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:

FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-1536.0, 1024.0, -281.8)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:

FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-1024.0, 1536.0, 552.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:

FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-1024.0, 1536.0, -281.8)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:

FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-1536.0, 2048.0, 270.2)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:

FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-2048.0, 1536.0, 270.2)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:

FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1536.0, -2048.0, 270.2)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:

FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1024.0, -1984.0, 512.0)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:

*** Suppressing further FindPortalSide errors.... ***
Processing areas...done (0)
Building Faces...done (1)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 646 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
Creating default cubemaps for env_cubemap using skybox materials:
skybox/sky_day01_01*.vmt
Run buildcubemaps in the engine to get the correct cube maps.

No such variable "$hdrbasetexture" for material "skybox/sky_day01_01rt"
Can't load skybox file skybox/sky_day01_01 to build the default cubemap!
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (160481 bytes)
Error! To use model "models/zombie/classic_torso.mdl"
with prop_static, it must be compiled with $staticprop!
Error loading studio model "models/zombie/classic_torso.mdl"!
Error! To use model "models/zombie/classic_legs.mdl"
with prop_static, it must be compiled with $staticprop!
Error loading studio model "models/zombie/classic_legs.mdl"!
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 482 texinfos to 336
Reduced 30 texdatas to 24 (1110 bytes to 689)
Writing C:\HammerAutosave\fy_sniperhouse0450mit_wasser05.bsp
1 second elapsed

** Executing...
** Command: "e:\programme\steam\steamapps\th3_killer8456\sourcesdk\bin\ep1\bin\vvis.exe"
** Parameters: -game "e:\programme\steam\steamapps\th3_killer8456\counter-strike source\cstrike" "C:\HammerAutosave\fy_sniperhouse0450mit_wasser05"

Valve Software - vvis.exe (Nov 8 2007)
2 threads
reading c:\hammerautosave\fy_sniperhouse0450mit_wasser05.bsp
reading c:\hammerautosave\fy_sniperhouse0450mit_wasser05.prt
LoadPortals: couldn't read c:\hammerautosave\fy_sniperhouse0450mit_wasser05.prt

** Executing...
** Command: "e:\programme\steam\steamapps\th3_killer8456\sourcesdk\bin\ep1\bin\vrad.exe"
** Parameters: -game "e:\programme\steam\steamapps\th3_killer8456\counter-strike source\cstrike" "C:\HammerAutosave\fy_sniperhouse0450mit_wasser05"

Valve Software - vrad.exe SSE (Nov 8 2007)
----- Radiosity Simulator ----
2 threads
[Reading texlights from 'lights.rad']
[1 texlights parsed from 'lights.rad']

Loading c:\hammerautosave\fy_sniperhouse0450mit_wasser05.bsp
No vis information, direct lighting only.
2776 faces
22 degenerate faces
543300 square feet [78235232.00 square inches]
0 displacements
0 square feet [0.00 square inches]
can't solve quadratic for light 5000.000000 5000.000000
can't solve quadratic for light 5000.000000 5000.000000
can't solve quadratic for light 5000.000000 5000.000000
can't solve quadratic for light 5000.000000 5000.000000
can't solve quadratic for light 5000.000000 5000.000000
can't solve quadratic for light 5000.000000 5000.000000
can't solve quadratic for light 5000.000000 5000.000000
can't solve quadratic for light 5000.000000 5000.000000
can't solve quadratic for light 5000.000000 5000.000000
can't solve quadratic for light 5000.000000 5000.000000
can't solve quadratic for light 5000.000000 5000.000000
can't solve quadratic for light 5000.000000 5000.000000
can't solve quadratic for light 5000.000000 5000.000000
can't solve quadratic for light 5000.000000 5000.000000
21 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (20)
Build Patch/Sample Hash Table(s).....Done<0.0620 sec>
FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (1)
FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10
Ready to Finish

Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 27/1024 1296/49152 ( 2.6%)
brushes 416/8192 4992/98304 ( 5.1%)
brushsides 2890/65536 23120/524288 ( 4.4%)
planes 1946/65536 38920/1310720 ( 3.0%)
vertexes 4689/65536 56268/786432 ( 7.2%)
nodes 1088/65536 34816/2097152 ( 1.7%)
texinfos 336/12288 24192/884736 ( 2.7%)
texdata 24/2048 768/65536 ( 1.2%)
dispinfos 0/0 0/0 ( 0.0%)
disp_verts 0/0 0/0 ( 0.0%)
disp_tris 0/0 0/0 ( 0.0%)
disp_lmsamples 0/0 0/0 ( 0.0%)
faces 2776/65536 155456/3670016 ( 4.2%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 1642/65536 91952/3670016 ( 2.5%)
leaves 1116/65536 35712/2097152 ( 1.7%)
leaffaces 3232/65536 6464/131072 ( 4.9%)
leafbrushes 790/65536 1580/131072 ( 1.2%)
areas 3/256 24/2048 ( 1.2%)
surfedges 20094/512000 80376/2048000 ( 3.9%)
edges 11774/256000 47096/1024000 ( 4.6%)
LDR worldlights 21/8192 1848/720896 ( 0.3%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
waterstrips 212/32768 2120/327680 ( 0.6%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 3963/65536 7926/131072 ( 6.0%)
cubemapsamples 1/1024 16/16384 ( 0.1%)
overlays 7/512 2464/180224 ( 1.4%)
LDR lightdata [variable] 1804496/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 0/16777216 ( 0.0%)
entdata [variable] 46855/393216 (11.9%)
LDR leaf ambient 1116/65536 26784/1572864 ( 1.7%)
HDR leaf ambient 0/65536 0/1572864 ( 0.0%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/204 ( 0.5%)
pakfile [variable] 23261/0 ( 0.0%)

Level flags = 0

Win32 Specific Data:
physics [variable] 160481/4194304 ( 3.8%)
==== Total Win32 BSP file data space used: 2679285 bytes ====

Total triangle count: 8035
Writing c:\hammerautosave\fy_sniperhouse0450mit_wasser05.bsp
21 seconds elapsed

** Executing...
** Command: Copy File
** Parameters: "C:\HammerAutosave\fy_sniperhouse0450mit_wasser05.bsp" "e:\programme\steam\steamapps\th3_killer8456\counter-strike source\cstrike\maps\fy_sniperhouse0450mit_wasser05.bsp"

Hoffe das ihr mir helfen könnt.
Nette Grüße
The_killer

--

Der der weiß das er nichts weiß, weiß mehr als der der nicht weiß das er nichts weiß!!!

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001
20.01.2009, 19:58
Herr Freimann



Zitat:
Couldn't find a good match for which brush to assign to a portal near (-1536.0, 1024.0, 552.0)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:

FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-1536.0, 1024.0, -281.8)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:

FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-1024.0, 1536.0, 552.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:

FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-1024.0, 1536.0, -281.8)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:

FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-1536.0, 2048.0, 270.2)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:

FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-2048.0, 1536.0, 270.2)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:

FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1536.0, -2048.0, 270.2)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:

FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1024.0, -1984.0, 512.0)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:

... ist ein Leak. Außerdem steht weiter unten, dass die Zombiebeine und der oberkörper ein prop_ragdoll sein müssen, kein prop_static

--


Dieser Beitrag wurde am 20.01.2009 um 19:59 von Herr Freimann bearbeitet.
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002
20.01.2009, 20:10
Agamemnon-Hellmapper



Jeden Tag kommen mindestens zwei Eumel mit diesem Problem!

Zitat:
da is ein leak aber das ist nicht so wichtig weil man da eh nicht hinkommt
Das Leak ist der Grund warum Wasser nicht angezeigt wird. Und wenn du die Forensuche benutzt hättest oder mal die Tutorials gelesen hättest, dann wüsstest du das!

--

Es gibt 2 Möglichkeiten, eine Kristallkugel zu benutzen:
a) um damit Spekulationen über ein Problem eines Users zu machen und
b) um sie einem besonders unkooperativen User über den Schädel zu ziehen.
- bloggt jetzt auch selbst auf Sclavia.de

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003
21.01.2009, 16:12
The_Killer



Ich habe die Forensuche benutzt und keine Antwort gefunden.
Also du mist nicht überall deine schlechte Laune verbreiten!!!!

@Herr Freiman danke für den hinweis. ;)

--

Der der weiß das er nichts weiß, weiß mehr als der der nicht weiß das er nichts weiß!!!

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004
21.01.2009, 16:28
Night Wolf



Zitat:
The_Killer postete
Ich habe die Forensuche benutzt und keine Antwort gefunden.
Die Tutorials wohl ebenfalls nicht? Wenn ich mit der Forensuche nach "wasser wird nicht angezeigt" suche, erhalte ich durchaus etwas brauchbares. Vielleicht sollte man mal ab und an die Suchanfrage anders formulieren, wenn man nicht gleich die gewünschte Antwort findet. Aber tröste dich - du bist hier bei weitem nicht der einzige, der unfähig ist zu googeln und zu lesen.

--

Muh sag ich da!
----------------------
All das ist thewall: 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 |

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