|
hi leude ich habe jetzt schon eine ziemlich grosse map gemacht 7000x7000 units grundfläsche und jetzt will ich noch ein fluss dazu machen und beim hochladen ohen oder mit rad oder vis oder nur bsp werden die neuerungen nicht angezeigt die alte map bleibt nach dem hochladne bestehen wenn ich dan diee neuerung lösche wird wieder jede kleine änderung übernommen wenn ifh dann mal wieder die dieversen leaks stopfen will und paar dicke brushes baue wird die map wieder nicht richtig hochgeladen er kompiliert ganz normal aber in source ist die veränderung nicht übernommen wurden
** Executing... ** Command: "d:\valve\steamapps\basecamp\sourcesdk\bin\vbsp.exe" ** Parameters: -game "d:\valve\steamapps\basecamp\counter-strike source\cstrike" "D:\maps\siedlung"
Valve Software - vbsp.exe (Aug 4 2006) 1 threads materialPath: d:\valve\steamapps\basecamp\counter-strike source\cstrike\materials Loading D:\maps\siedlung.vmf Can't find surfaceprop woodpanel for material PETER/TÜR, using default fixing up env_cubemap materials on brush sides... Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring... Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring... Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring... Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring... Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring... Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring... Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring... Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring... Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring... Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring... Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring... Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring... Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring... Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring... Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring... Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring... Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring... Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring... Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring... Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring... Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring... Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring... Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring... Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring... Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring... Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring... Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring... Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring... Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring... Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring... Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring... Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring... Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring... Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring... Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring... Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring... Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring... Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring... Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring... Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring... Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring... Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring... Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring... Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring... Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring... Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring... Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring... Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring... Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring... Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring... ProcessBlock_Thread: 0...1..Brush 4773: WARNING, microbrush .2...Brush 4049: WARNING, microbrush 3...4...5...6...7...8...9...10 (8) **** leaked **** Entity prop_static (-1825.51 -1908.26 -220.93) leaked!
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-1235.0, 506.0, -247.2) Leaf 0 contents: CONTENTS_SOLID Leaf 1 contents: CONTENTS_SOLID CONTENTS_WINDOW CONTENTS_TRANSLUCENT viscontents (node 0 contents ^ node 1 contents): CONTENTS_WINDOW This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_WINDOW Check for a huge brush enclosing the coordinates above that has contents CONTENTS_WINDOW Candidate brush IDs: Brush 522:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-1380.0, 431.6, -247.5) Leaf 0 contents: CONTENTS_SOLID CONTENTS_GRATE CONTENTS_TRANSLUCENT CONTENTS_LADDER Leaf 1 contents: CONTENTS_SOLID viscontents (node 0 contents ^ node 1 contents): CONTENTS_GRATE This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_GRATE Check for a huge brush enclosing the coordinates above that has contents CONTENTS_GRATE Candidate brush IDs: Brush 5110:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-1312.0, 506.0, -247.5) Leaf 0 contents: CONTENTS_SOLID CONTENTS_WINDOW CONTENTS_TRANSLUCENT Leaf 1 contents: CONTENTS_SOLID viscontents (node 0 contents ^ node 1 contents): CONTENTS_WINDOW This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_WINDOW Check for a huge brush enclosing the coordinates above that has contents CONTENTS_WINDOW Candidate brush IDs: Brush 522:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (774.7, -607.6, -85.4) Leaf 0 contents: Leaf 1 contents: CONTENTS_SOLID viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID Candidate brush IDs: Brush 2786:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-221.2, -388.7, -228.0) Leaf 0 contents: CONTENTS_SOLID CONTENTS_WINDOW CONTENTS_TRANSLUCENT Leaf 1 contents: CONTENTS_SOLID viscontents (node 0 contents ^ node 1 contents): CONTENTS_WINDOW This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_WINDOW Check for a huge brush enclosing the coordinates above that has contents CONTENTS_WINDOW Candidate brush IDs: Brush 471:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-1330.3, -424.0, 56.5) Leaf 0 contents: CONTENTS_SOLID Leaf 1 contents: CONTENTS_SOLID CONTENTS_WINDOW CONTENTS_TRANSLUCENT viscontents (node 0 contents ^ node 1 contents): CONTENTS_WINDOW This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_WINDOW Check for a huge brush enclosing the coordinates above that has contents CONTENTS_WINDOW Candidate brush IDs: Brush 2756:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-1329.4, -312.0, -237.5) Leaf 0 contents: CONTENTS_SOLID Leaf 1 contents: CONTENTS_SOLID CONTENTS_WINDOW CONTENTS_TRANSLUCENT viscontents (node 0 contents ^ node 1 contents): CONTENTS_WINDOW This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_WINDOW Check for a huge brush enclosing the coordinates above that has contents CONTENTS_WINDOW Candidate brush IDs: Brush 516:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-1329.0, -338.5, -247.1) Leaf 0 contents: CONTENTS_SOLID CONTENTS_WINDOW CONTENTS_TRANSLUCENT Leaf 1 contents: CONTENTS_SOLID viscontents (node 0 contents ^ node 1 contents): CONTENTS_WINDOW This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_WINDOW Check for a huge brush enclosing the coordinates above that has contents CONTENTS_WINDOW Candidate brush IDs: Brush 516:
*** Suppressing further FindPortalSide errors.... *** Processing areas...done (0) Building Faces...done (1) Chop Details...done (0) Find Visible Detail Sides... Merged 8 detail faces...done (0) Merging details...done (0) FixTjuncs... Too many t-junctions to fix up!
** Executing... ** Command: Copy File ** Parameters: "D:\maps\siedlung.bsp" "d:\valve\steamapps\basecamp\counter-strike source\cstrike\maps\siedlung.bsp"
--
|