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Hallo zusammen! hab ein Problem mit meiner Map. Hab die Map compiliert und wollte sie in css mal starten um zu sehen ob alles so geklappt hat wie ich es wollte....jedoch (*großes entsetzen*) sieht die map (anders als gestern oder die tage zuvor) schrecklich aus....nur teile von brushes werden angezeigt oder man sieht die skybox durch die brushes hindurch usw. usw....
hoff mir kann jmd helfen wie ich den fehler beheben kann bzw was der fehler ist !
Zur Hilfe:
** Executing... ** Command: "c:\program files\steam\steamapps\deinemutter10\sourcesdk\bin\orangebox\bin\vbsp.exe" ** Parameters: -game "c:\program files\steam\steamapps\deinemutter10\counter-strike source\cstrike" "C:\Program Files\Steam\SteamApps\deinemutter10\sourcesdk_content\cstrike\mapsrc\xxx.vmf"
Valve Software - vbsp.exe (Jul 7 2010) 2 threads materialPath: c:\program files\steam\steamapps\deinemutter10\counter-strike source\cstrike\materials Loading C:\Program Files\Steam\SteamApps\deinemutter10\sourcesdk_content\cstrike\mapsrc\xxx.vmf ConVarRef mat_reduceparticles doesn't point to an existing ConVar material "/black_sub" not found. Material not found!: /BLACK_SUB material "/comforter_cream" not found. Material not found!: /COMFORTER_CREAM material "/comforter_grey" not found. Material not found!: /COMFORTER_GREY material "/comforter_brown" not found. Material not found!: /COMFORTER_BROWN material "/boycarpetblue" not found. Material not found!: /BOYCARPETBLUE Could not locate 'GameData' key in c:\program files\steam\steamapps\deinemutter10\counter-strike source\cstrike\gameinfo.txt fixing up env_cubemap materials on brush sides... ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1) ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1) Processing areas...done (0) Building Faces...done (0) FixTjuncs... PruneNodes... WriteBSP... done (0) writing C:\Program Files\Steam\SteamApps\deinemutter10\sourcesdk_content\cstrike\mapsrc\xxx.prt...Building visibility clusters... done (0) Creating default LDR cubemaps for env_cubemap using skybox materials: skybox/ct*.vmt ! Run buildcubemaps in the engine to get the correct cube maps. Creating default HDR cubemaps for env_cubemap using skybox materials: skybox/ct*.vmt ! Run buildcubemaps in the engine to get the correct cube maps. Finding displacement neighbors... Finding lightmap sample positions... Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 Overlay touching too many faces (touching 80, max 64) Overlay overlays/rug001a at 825.0 1644.0 214.5
** Executing... ** Command: "c:\program files\steam\steamapps\deinemutter10\sourcesdk\bin\orangebox\bin\vvis.exe" ** Parameters: -game "c:\program files\steam\steamapps\deinemutter10\counter-strike source\cstrike" "C:\Program Files\Steam\SteamApps\deinemutter10\sourcesdk_content\cstrike\mapsrc\xxx"
Valve Software - vvis.exe (Jul 7 2010) 2 threads reading c:\program files\steam\steamapps\deinemutter10\sourcesdk_content\cstrike\mapsrc\xxx.bsp reading c:\program files\steam\steamapps\deinemutter10\sourcesdk_content\cstrike\mapsrc\xxx.prt 1169 portalclusters 3865 numportals BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (3) PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (447) Optimized: 8524 visible clusters (0.00%) Total clusters visible: 341717 Average clusters visible: 292 Building PAS... Average clusters audible: 1061 visdatasize:281978 compressed from 355376 writing c:\program files\steam\steamapps\deinemutter10\sourcesdk_content\cstrike\mapsrc\xxx.bsp 7 minutes, 31 seconds elapsed
** Executing... ** Command: "c:\program files\steam\steamapps\deinemutter10\sourcesdk\bin\orangebox\bin\vrad.exe" ** Parameters: -game "c:\program files\steam\steamapps\deinemutter10\counter-strike source\cstrike" "C:\Program Files\Steam\SteamApps\deinemutter10\sourcesdk_content\cstrike\mapsrc\xxx"
Valve Software - vrad.exe SSE (Jul 7 2010)
Valve Radiosity Simulator 2 threads [Reading texlights from 'lights.rad'] [1 texlights parsed from 'lights.rad']
Loading c:\program files\steam\steamapps\deinemutter10\sourcesdk_content\cstrike\mapsrc\xxx.bsp Setting up ray-trace acceleration structure... Done (0.97 seconds) 1884 faces 319407 square feet [45994732.00 square inches] 0 Displacements 0 Square Feet [0.00 Square Inches] 1884 patches before subdivision zero area child patch zero area child patch 27388 patches after subdivision 12 direct lights BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (20) BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (24) transfers 1639251, max 317 transfer lists: 12.5 megs GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #1 added RGB(4585016, 2976851, 2149670) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #2 added RGB(464086, 207659, 111629) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #3 added RGB(47329, 14099, 5583) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #4 added RGB(5570, 1228, 376) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1) Bounce #5 added RGB(600, 89, 21) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #6 added RGB(82, 11, 2) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #7 added RGB(9, 1, 0) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #8 added RGB(1, 0, 0) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #9 added RGB(0, 0, 0) Build Patch/Sample Hash Table(s).....Done<0.0329 sec> FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (8) FinalLightFace Done 0 of 0 (0% of) surface lights went in leaf ambient cubes. ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (9) Writing leaf ambient...done Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness ------------ --------------- --------------- -------- models 4/1024 192/49152 ( 0.4%) brushes 193/8192 2316/98304 ( 2.4%) brushsides 1490/65536 11920/524288 ( 2.3%) planes 1512/65536 30240/1310720 ( 2.3%) vertexes 2709/65536 32508/786432 ( 4.1%) nodes 1191/65536 38112/2097152 ( 1.8%) texinfos 253/12288 18216/884736 ( 2.1%) texdata 33/2048 1056/65536 ( 1.6%) dispinfos 0/0 0/0 ( 0.0%) disp_verts 0/0 0/0 ( 0.0%) disp_tris 0/0 0/0 ( 0.0%) disp_lmsamples 0/0 0/0 ( 0.0%) faces 1884/65536 105504/3670016 ( 2.9%) hdr faces 0/65536 0/3670016 ( 0.0%) origfaces 759/65536 42504/3670016 ( 1.2%) leaves 1196/65536 38272/2097152 ( 1.8%) leaffaces 2254/65536 4508/131072 ( 3.4%) leafbrushes 712/65536 1424/131072 ( 1.1%) areas 2/256 16/2048 ( 0.8%) surfedges 12107/512000 48428/2048000 ( 2.4%) edges 6688/256000 26752/1024000 ( 2.6%) LDR worldlights 12/8192 1056/720896 ( 0.1%) HDR worldlights 0/8192 0/720896 ( 0.0%) leafwaterdata 1/32768 12/393216 ( 0.0%) waterstrips 159/32768 1590/327680 ( 0.5%) waterverts 0/65536 0/786432 ( 0.0%) waterindices 2532/65536 5064/131072 ( 3.9%) cubemapsamples 1/1024 16/16384 ( 0.1%) overlays 11/512 3872/180224 ( 2.1%) LDR lightdata [variable] 981152/0 ( 0.0%) HDR lightdata [variable] 0/0 ( 0.0%) visdata [variable] 281978/16777216 ( 1.7%) entdata [variable] 69957/393216 (17.8%) LDR ambient table 1196/65536 4784/262144 ( 1.8%) HDR ambient table 1196/65536 4784/262144 ( 1.8%) LDR leaf ambient 2527/65536 70756/1835008 ( 3.9%) HDR leaf ambient 1196/65536 33488/1835008 ( 1.8%) occluders 0/0 0/0 ( 0.0%) occluder polygons 0/0 0/0 ( 0.0%) occluder vert ind 0/0 0/0 ( 0.0%) detail props [variable] 1/12 ( 8.3%) static props [variable] 1/8634 ( 0.0%) pakfile [variable] 166572/0 ( 0.0%) physics [variable] 75569/4194304 ( 1.8%) physics terrain [variable] 2/1048576 ( 0.0%)
Level flags = 0
Total triangle count: 5256 Writing c:\program files\steam\steamapps\deinemutter10\sourcesdk_content\cstrike\mapsrc\xxx.bsp 1 minute, 3 seconds elapsed
** Executing... ** Command: Copy File ** Parameters: "C:\Program Files\Steam\SteamApps\deinemutter10\sourcesdk_content\cstrike\mapsrc\xxx.bsp" "c:\program files\steam\steamapps\deinemutter10\counter-strike source\cstrike\maps\xxx.bsp"
** Executing... ** Command: c:\program files\steam\steam.exe ** Parameters: -applaunch 240 -game "c:\program files\steam\steamapps\deinemutter10\counter-strike source\cstrike" +map "xxx"
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