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Autor Beitrag
000
06.11.2006, 19:32
Eistee



Hi
Ich habe probleme viele probleme : ( wie mann im compile log auch sehen kann doch ich habe kp wie ich die beheben soll ???
Das Leak hab ich gesucht aber nix gefunden ? da ist nirgens eins aber wäre froh wen mir einer mit den anderen Fehlern helfen würde.

(Log Analyzer wurde schon benutzt)

Danke

Hier ist der log ( ohne Rad )

** Executing...
** Command: "c:\programme\valve\steam\steamapps\###\sourcesdk\bin\vbsp.exe"
** Parameters: -game "c:\programme\valve\steam\steamapps\###\counter-strike source\cstrike" "C:\Dokumente und Einstellungen\###\Desktop\rc_map_v1"

Valve Software - vbsp.exe (Aug 4 2006)
2 threads
materialPath: c:\programme\valve\steam\steamapps\###\counter-strike source\cstrike\materials
Loading C:\Dokumente und Einstellungen\###\Desktop\rc_map_v1.vmf
Brush 35747: no visible sides on brush
Brush 35747: no visible sides on brush
Brush 35747: no visible sides on brush
Brush 35755, Side 4: mirrored plane
Brush 35773: no visible sides on brush
Brush 35773: no visible sides on brush
Brush 35773: no visible sides on brush
KeyValues Error: RecursiveLoadFromBuffer: got EOF instead of keyname in file materials/models/props_lab/tank_glass001_dx60.vmt
Unlittwotexture, (*Proxies*), (*AnimatedTexture*),
KeyValues Error: RecursiveLoadFromBuffer: got EOF instead of keyname in file materials/models/props_lab/tank_glass001_dx60.vmt
Unlittwotexture, (*Proxies*), (*AnimatedTexture*),
fixing up env_cubemap materials on brush sides...
KeyValues Error: RecursiveLoadFromBuffer: got EOF instead of keyname in file materials/MODELS/PROPS_LAB/TANK_GLASS001_DX60.vmt
Unlittwotexture, (*Proxies*), (*AnimatedTexture*),
KeyValues Error: RecursiveLoadFromBuffer: got EOF instead of keyname in file materials/MODELS/PROPS_LAB/TANK_GLASS001_DX60.vmt
Unlittwotexture, (*Proxies*), (*AnimatedTexture*),
KeyValues Error: RecursiveLoadFromBuffer: got EOF instead of keyname in file materials/MODELS/PROPS_LAB/TANK_GLASS001_DX60.vmt
Unlittwotexture, (*Proxies*), (*AnimatedTexture*),
KeyValues Error: RecursiveLoadFromBuffer: got EOF instead of keyname in file materials/MODELS/PROPS_LAB/TANK_GLASS001_DX60.vmt
Unlittwotexture, (*Proxies*), (*AnimatedTexture*),
Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1)
**** leaked ****
Entity func_door (-5241.00 -12301.00 19481.20) leaked!

FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (6144.0, 13824.0, 2995.1)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:

FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (5632.0, 14336.0, 2995.1)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:

FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (4096.0, 13521.0, -9711.2)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:

FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (4096.0, 13521.0, -7479.0)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:

FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (4096.0, 13521.0, 5227.3)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:

FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (4096.0, 14033.0, 2995.1)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:

FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (4608.0, 14336.0, 2995.1)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:

FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (6144.0, 12800.0, 2995.1)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:

*** Suppressing further FindPortalSide errors.... ***
Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 64 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (2)
Creating default cubemaps for env_cubemap using skybox materials:
skybox/sky_day01_01*.vmt
Run buildcubemaps in the engine to get the correct cube maps.

No such variable "$hdrbasetexture" for material "skybox/sky_day01_01rt"
Can't load skybox file skybox/sky_day01_01 to build the default cubemap!
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (1) (597871 bytes)
Error! To use model "models/props/de_nuke/car_nuke_animation.mdl"
with prop_static, it must be compiled with $staticprop!
Error loading studio model "models/props/de_nuke/car_nuke_animation.mdl"!
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 4705 texinfos to 2595
Reduced 104 texdatas to 86 (3632 bytes to 3021)
Writing C:\Dokumente und Einstellungen\###\Desktop\rc_map_v1.bsp
22 seconds elapsed

** Executing...
** Command: "c:\programme\valve\steam\steamapps\###\sourcesdk\bin\vvis.exe"
** Parameters: -game "c:\programme\valve\steam\steamapps\###\counter-strike source\cstrike" -fast "C:\Dokumente und Einstellungen\###\Desktop\rc_map_v1"

Valve Software - vvis.exe (May 22 2006)
fastvis = true
2 threads
reading c:\dokumente und einstellungen\###\desktop\rc_map_v1.bsp
reading c:\dokumente und einstellungen\###\desktop\rc_map_v1.prt
LoadPortals: couldn't read c:\dokumente und einstellungen\###\desktop\rc_map_v1.prt

** Executing...
** Command: Copy File
** Parameters: "C:\Dokumente und Einstellungen\###\Desktop\rc_map_v1.bsp" "c:\programme\valve\steam\steamapps\###\counter-strike source\cstrike\maps\rc_map_v1.bsp"

(Die ### hab ich nur gemacht um mein Account name zu verdecken und mit den pfaden ist alles ok! )

Edit1: : ) : ) : ) jetzt will css noch nicht mal mehr die map starten : )

Hier eintrag von Console:

maxplayers set to 32
Heap: 256.00 Mb
Parsed 352 text messages
execing config.cfg
2 CPUs (1 physical), Frequency: 3.4 Ghz, Features: GenuineIntel SSE SSE2 MMX RDTSC CMOV FCMOV
execing valve.rc
maxplayers set to 32
maxplayers set to 32
execing game.cfg
Network: IP 192.168.2.100, mode MP, dedicated No, ports 27015 SV / 27005 CL
Spawn Server rc_map_v1
Begin loading faces (loads materials)
End loading faces (loads materials)
Host_EndGame: Map coordinate extents are too large!!
Check for errors!

Und dan weg! : ) aber auch =...(

--

_______________________________________

cs_Fortino


Dieser Beitrag wurde am 06.11.2006 um 19:43 von Eistee bearbeitet.
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001
06.11.2006, 21:30
McScore



Also wenn du die Fehler dezeit nicht selbst beheben kannst, musst du entweder
- aufgeben oder
- jemanden suchen, ders kann und macht, oder
- dich bilden: http://developer.valvesoftware.com/wiki/Compile_Errors

--

... und der große böse Wolf bootete und bootete und bootete ...
Optimiere deine Map, sieh dir alle Compile-Errors an, frage den Hersteller und beschwer dich über nichts!
http://www.mcscore.de.vu
13+3+7=23, 133/7+23=42

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002
07.11.2006, 14:44
Eistee



ok das mit mit aufgeben ''Aufkeinen Fall!!!''
Und weiterbilden is auch nitt so gut kann nur schlecht englisch ^^
(Grundkenntnissen [wenich vokabeln] )
jemanden suchen dan mach ich ja hier ^^
also ich such nur nur jemand der mir mit den Fehlern helfen kann ich habe kb wie ich die beheben soll.???

--

_______________________________________

cs_Fortino

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003
08.11.2006, 16:40
Eistee



Ok problem hat sich erledicht!
Danke

--

_______________________________________

cs_Fortino

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004
08.11.2006, 16:51
Night Wolf



Brush 35747: no visible sides on brush
http://www.thewall.de/content/half-life_2:fehler_probleme:no_visible_sides

Entity func_door (-5241.00 -12301.00 19481.20) leaked!
http://www.thewall.de/content/half-life_2:tutorials:leaks

Hier schon einmal zwei Lösungsansätze und die passende Hauptseite noch dazu:
http://www.thewall.de/content/half-life_2:fehler_probleme

Der Rest liegt in deiner Hand. Beseitige erst einmal die vorhandenen schwerwiegenden Fehler (eventuell auch einen Log Analyser benutzen) und dann sehn wir weiter. Im Moment ist deine Map nämlich ganz schön vermurkst und Bugverseucht.

-EDIT-

Na toll, da mach ich mir die Mühe und dann hats sich erledigt. 0o

--

Muh sag ich da!
----------------------
All das ist thewall: 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 |


Dieser Beitrag wurde am 08.11.2006 um 16:52 von NighTWolF bearbeitet.
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005
08.11.2006, 17:15
Eistee



Danke noch mal fehler sind immer noch drin aber ein par konnte ich lösen und funst wider : )
Werd mich mal dran setzen und versuchen die anderen fehler aus zu lösen
Danke

--

_______________________________________

cs_Fortino

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