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Hi Ich habe probleme viele probleme : ( wie mann im compile log auch sehen kann doch ich habe kp wie ich die beheben soll ??? Das Leak hab ich gesucht aber nix gefunden ? da ist nirgens eins aber wäre froh wen mir einer mit den anderen Fehlern helfen würde.
(Log Analyzer wurde schon benutzt)
Danke
Hier ist der log ( ohne Rad )
** Executing... ** Command: "c:\programme\valve\steam\steamapps\###\sourcesdk\bin\vbsp.exe" ** Parameters: -game "c:\programme\valve\steam\steamapps\###\counter-strike source\cstrike" "C:\Dokumente und Einstellungen\###\Desktop\rc_map_v1"
Valve Software - vbsp.exe (Aug 4 2006) 2 threads materialPath: c:\programme\valve\steam\steamapps\###\counter-strike source\cstrike\materials Loading C:\Dokumente und Einstellungen\###\Desktop\rc_map_v1.vmf Brush 35747: no visible sides on brush Brush 35747: no visible sides on brush Brush 35747: no visible sides on brush Brush 35755, Side 4: mirrored plane Brush 35773: no visible sides on brush Brush 35773: no visible sides on brush Brush 35773: no visible sides on brush KeyValues Error: RecursiveLoadFromBuffer: got EOF instead of keyname in file materials/models/props_lab/tank_glass001_dx60.vmt Unlittwotexture, (*Proxies*), (*AnimatedTexture*), KeyValues Error: RecursiveLoadFromBuffer: got EOF instead of keyname in file materials/models/props_lab/tank_glass001_dx60.vmt Unlittwotexture, (*Proxies*), (*AnimatedTexture*), fixing up env_cubemap materials on brush sides... KeyValues Error: RecursiveLoadFromBuffer: got EOF instead of keyname in file materials/MODELS/PROPS_LAB/TANK_GLASS001_DX60.vmt Unlittwotexture, (*Proxies*), (*AnimatedTexture*), KeyValues Error: RecursiveLoadFromBuffer: got EOF instead of keyname in file materials/MODELS/PROPS_LAB/TANK_GLASS001_DX60.vmt Unlittwotexture, (*Proxies*), (*AnimatedTexture*), KeyValues Error: RecursiveLoadFromBuffer: got EOF instead of keyname in file materials/MODELS/PROPS_LAB/TANK_GLASS001_DX60.vmt Unlittwotexture, (*Proxies*), (*AnimatedTexture*), KeyValues Error: RecursiveLoadFromBuffer: got EOF instead of keyname in file materials/MODELS/PROPS_LAB/TANK_GLASS001_DX60.vmt Unlittwotexture, (*Proxies*), (*AnimatedTexture*), Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring... Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring... Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring... Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring... Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring... ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1) **** leaked **** Entity func_door (-5241.00 -12301.00 19481.20) leaked!
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (6144.0, 13824.0, 2995.1) Leaf 0 contents: Leaf 1 contents: CONTENTS_SOLID viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (5632.0, 14336.0, 2995.1) Leaf 0 contents: Leaf 1 contents: CONTENTS_SOLID viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (4096.0, 13521.0, -9711.2) Leaf 0 contents: CONTENTS_SOLID Leaf 1 contents: viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (4096.0, 13521.0, -7479.0) Leaf 0 contents: CONTENTS_SOLID Leaf 1 contents: viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (4096.0, 13521.0, 5227.3) Leaf 0 contents: CONTENTS_SOLID Leaf 1 contents: viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (4096.0, 14033.0, 2995.1) Leaf 0 contents: CONTENTS_SOLID Leaf 1 contents: viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (4608.0, 14336.0, 2995.1) Leaf 0 contents: Leaf 1 contents: CONTENTS_SOLID viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (6144.0, 12800.0, 2995.1) Leaf 0 contents: Leaf 1 contents: CONTENTS_SOLID viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID Candidate brush IDs:
*** Suppressing further FindPortalSide errors.... *** Processing areas...done (0) Building Faces...done (0) Chop Details...done (0) Find Visible Detail Sides... Merged 64 detail faces...done (0) Merging details...done (0) FixTjuncs... PruneNodes... WriteBSP... done (2) Creating default cubemaps for env_cubemap using skybox materials: skybox/sky_day01_01*.vmt Run buildcubemaps in the engine to get the correct cube maps.
No such variable "$hdrbasetexture" for material "skybox/sky_day01_01rt" Can't load skybox file skybox/sky_day01_01 to build the default cubemap! Finding displacement neighbors... Finding lightmap sample positions... Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 Building Physics collision data... done (1) (597871 bytes) Error! To use model "models/props/de_nuke/car_nuke_animation.mdl" with prop_static, it must be compiled with $staticprop! Error loading studio model "models/props/de_nuke/car_nuke_animation.mdl"! Placing detail props : 0...1...2...3...4...5...6...7...8...9...10 Compacting texture/material tables... Reduced 4705 texinfos to 2595 Reduced 104 texdatas to 86 (3632 bytes to 3021) Writing C:\Dokumente und Einstellungen\###\Desktop\rc_map_v1.bsp 22 seconds elapsed
** Executing... ** Command: "c:\programme\valve\steam\steamapps\###\sourcesdk\bin\vvis.exe" ** Parameters: -game "c:\programme\valve\steam\steamapps\###\counter-strike source\cstrike" -fast "C:\Dokumente und Einstellungen\###\Desktop\rc_map_v1"
Valve Software - vvis.exe (May 22 2006) fastvis = true 2 threads reading c:\dokumente und einstellungen\###\desktop\rc_map_v1.bsp reading c:\dokumente und einstellungen\###\desktop\rc_map_v1.prt LoadPortals: couldn't read c:\dokumente und einstellungen\###\desktop\rc_map_v1.prt
** Executing... ** Command: Copy File ** Parameters: "C:\Dokumente und Einstellungen\###\Desktop\rc_map_v1.bsp" "c:\programme\valve\steam\steamapps\###\counter-strike source\cstrike\maps\rc_map_v1.bsp"
(Die ### hab ich nur gemacht um mein Account name zu verdecken und mit den pfaden ist alles ok! )
Edit1: : ) : ) : ) jetzt will css noch nicht mal mehr die map starten : ) Hier eintrag von Console:
maxplayers set to 32 Heap: 256.00 Mb Parsed 352 text messages execing config.cfg 2 CPUs (1 physical), Frequency: 3.4 Ghz, Features: GenuineIntel SSE SSE2 MMX RDTSC CMOV FCMOV execing valve.rc maxplayers set to 32 maxplayers set to 32 execing game.cfg Network: IP 192.168.2.100, mode MP, dedicated No, ports 27015 SV / 27005 CL Spawn Server rc_map_v1 Begin loading faces (loads materials) End loading faces (loads materials) Host_EndGame: Map coordinate extents are too large!! Check for errors!
Und dan weg! : ) aber auch =...(
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cs_Fortino
Dieser Beitrag wurde am 06.11.2006 um 19:43 von Eistee bearbeitet.
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