|
Hallo erstmal!!!
Habe Probleme bei meiner Map xixpac. --------------------------------------------------------------------------- Problem:
Nach etwa 30 sek bricht die fps langsam ein bis die 10 fps ereicht sind und unspielbar wird. --------------------------------------------------------------------------- Daten:
PC: Q6600@3GHZ ///4gb ram /// 8800GTX Also denke mal PC ausgeschlossen.Auch sonst keine Probleme mit.
Map: Auf der Map schiessen 2 Ts mit Kanonen auf die CTs die auf func_breakable laufen (etwa 400),wenn die CTs 4min überleben kommen sie mit den Ts in eine Pacman Knife Arena bis der Sieger feststeht. Es gibt 9 tracktrains 5 davon sind mit triggerhurt versehen.
--------------------------------------------------------------------------- Habe schon probiert nach und nach Sachen zu löschen bis ich zum schluss nix mehr von der Map hatte und trotzdem nach ca 30 sek an fps einzubrechen. Bin echt am verzweifeln.
*ICH BIN EIN MAPPER HELFT MIR DARAUS!!!* --------------------------------------------------------------------------- Hier Download Link Vmf http://rapidshare.com/files/374310103/xixpack.rar
Hier Downlöad Link fertige BSP http://rapidshare.com/files/374310626/mg_xixpac_betav2.rar ---------------------------------------------------------------------------
Log:
** Executing... ** Command: "e:\programme\steam\steamapps\__xix__\sourcesdk\bin\ep1\bin\vbsp.exe" ** Parameters: -game "e:\programme\steam\steamapps\__xix__\counter-strike source\cstrike" "E:\Programme\Steam\steamapps\__xix__\sourcesdk_content\cstrike\mapsrc\xixpac33333fertig3"
Valve Software - vbsp.exe (Dec 11 2006) 4 threads materialPath: e:\programme\steam\steamapps\__xix__\counter-strike source\cstrike\materials Loading E:\Programme\Steam\steamapps\__xix__\sourcesdk_content\cstrike\mapsrc\xixpac33333fertig3.vmf fixing up env_cubemap materials on brush sides... ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0) **** leaked **** Entity path_track (-3840.00 2939.31 -269.74) leaked!
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (7680.0, 6144.0, 480.5) Leaf 0 contents: Leaf 1 contents: CONTENTS_SOLID viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (8192.0, 5632.0, 480.5) Leaf 0 contents: Leaf 1 contents: CONTENTS_SOLID viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (8192.0, 4608.0, 480.5) Leaf 0 contents: Leaf 1 contents: CONTENTS_SOLID viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (6656.0, 6144.0, 480.5) Leaf 0 contents: Leaf 1 contents: CONTENTS_SOLID viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (5632.0, 6144.0, 480.5) Leaf 0 contents: Leaf 1 contents: CONTENTS_SOLID viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (8192.0, 3584.0, 480.5) Leaf 0 contents: Leaf 1 contents: CONTENTS_SOLID viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (8192.0, 2560.0, 480.5) Leaf 0 contents: Leaf 1 contents: CONTENTS_SOLID viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (8192.0, 1536.0, 480.5) Leaf 0 contents: Leaf 1 contents: CONTENTS_SOLID viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID Candidate brush IDs:
*** Suppressing further FindPortalSide errors.... *** Processing areas...done (0) Building Faces...done (0) FixTjuncs... PruneNodes... WriteBSP... done (0) Creating default cubemaps for env_cubemap using skybox materials: skybox/mpa59*.vmt Run buildcubemaps in the engine to get the correct cube maps.
No such variable "$hdrbasetexture" for material "skybox/mpa59rt" Can't load skybox file skybox/mpa59 to build the default cubemap! Finding displacement neighbors... Finding lightmap sample positions... Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 Building Physics collision data... done (0) (393983 bytes) Placing detail props : 0...1...2...3...4...5...6...7...8...9...10 Compacting texture/material tables... Reduced 2213 texinfos to 1609 Reduced 18 texdatas to 18 (416 bytes to 416) Writing E:\Programme\Steam\steamapps\__xix__\sourcesdk_content\cstrike\mapsrc\xixpac33333fertig3.bsp 1 second elapsed
** Executing... ** Command: "e:\programme\steam\steamapps\__xix__\sourcesdk\bin\ep1\bin\vvis.exe" ** Parameters: -game "e:\programme\steam\steamapps\__xix__\counter-strike source\cstrike" "E:\Programme\Steam\steamapps\__xix__\sourcesdk_content\cstrike\mapsrc\xixpac33333fertig3"
Valve Software - vvis.exe (Nov 8 2007) 4 threads reading e:\programme\steam\steamapps\__xix__\sourcesdk_content\cstrike\mapsrc\xixpac33333fertig3.bsp reading e:\programme\steam\steamapps\__xix__\sourcesdk_content\cstrike\mapsrc\xixpac33333fertig3.prt LoadPortals: couldn't read e:\programme\steam\steamapps\__xix__\sourcesdk_content\cstrike\mapsrc\xixpac33333fertig3.prt
** Executing... ** Command: "e:\programme\steam\steamapps\__xix__\sourcesdk\bin\ep1\bin\vrad.exe" ** Parameters: -game "e:\programme\steam\steamapps\__xix__\counter-strike source\cstrike" "E:\Programme\Steam\steamapps\__xix__\sourcesdk_content\cstrike\mapsrc\xixpac33333fertig3"
Valve Software - vrad.exe SSE (Nov 8 2007) ----- Radiosity Simulator ---- 4 threads [Reading texlights from 'lights.rad'] [1 texlights parsed from 'lights.rad']
Loading e:\programme\steam\steamapps\__xix__\sourcesdk_content\cstrike\mapsrc\xixpac33333fertig3.bsp No vis information, direct lighting only. 4970 faces 3 degenerate faces 2250673 square feet [324097024.00 square inches] 0 displacements 0 square feet [0.00 square inches] 0 direct lights BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (4) Build Patch/Sample Hash Table(s).....Done<0.0213 sec> FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (1) FinalLightFace Done 0 of 0 (0% of) surface lights went in leaf ambient cubes. ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10 Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness ------------ --------------- --------------- -------- models 519/1024 24912/49152 (50.7%) brushes 754/8192 9048/98304 ( 9.2%) brushsides 5272/65536 42176/524288 ( 8.0%) planes 4440/65536 88800/1310720 ( 6.8%) vertexes 6926/65536 83112/786432 (10.6%) nodes 4409/65536 141088/2097152 ( 6.7%) texinfos 1609/12288 115848/884736 (13.1%) texdata 18/2048 576/65536 ( 0.9%) dispinfos 0/0 0/0 ( 0.0%) disp_verts 0/0 0/0 ( 0.0%) disp_tris 0/0 0/0 ( 0.0%) disp_lmsamples 0/0 0/0 ( 0.0%) faces 4970/65536 278320/3670016 ( 7.6%) hdr faces 0/65536 0/3670016 ( 0.0%) origfaces 4124/65536 230944/3670016 ( 6.3%) leaves 4929/65536 157728/2097152 ( 7.5%) leaffaces 5081/65536 10162/131072 ( 7.8%) leafbrushes 958/65536 1916/131072 ( 1.5%) areas 3/256 24/2048 ( 1.2%) surfedges 37772/512000 151088/2048000 ( 7.4%) edges 19495/256000 77980/1024000 ( 7.6%) LDR worldlights 0/8192 0/720896 ( 0.0%) HDR worldlights 0/8192 0/720896 ( 0.0%) waterstrips 72/32768 720/327680 ( 0.2%) waterverts 0/65536 0/786432 ( 0.0%) waterindices 963/65536 1926/131072 ( 1.5%) cubemapsamples 0/1024 0/16384 ( 0.0%) overlays 0/512 0/180224 ( 0.0%) LDR lightdata [variable] 2475744/0 ( 0.0%) HDR lightdata [variable] 0/0 ( 0.0%) visdata [variable] 0/16777216 ( 0.0%) entdata [variable] 256325/393216 (65.2%) LDR leaf ambient 4929/65536 118296/1572864 ( 7.5%) HDR leaf ambient 0/65536 0/1572864 ( 0.0%) occluders 0/0 0/0 ( 0.0%) occluder polygons 0/0 0/0 ( 0.0%) occluder vert ind 0/0 0/0 ( 0.0%) detail props [variable] 1/12 ( 8.3%) static props [variable] 1/12 ( 8.3%) pakfile [variable] 5158/0 ( 0.0%)
Level flags = 0
Win32 Specific Data: physics [variable] 393983/4194304 ( 9.4%) ==== Total Win32 BSP file data space used: 4665876 bytes ====
Total triangle count: 11161 Writing e:\programme\steam\steamapps\__xix__\sourcesdk_content\cstrike\mapsrc\xixpac33333fertig3.bsp 6 seconds elapsed
** Executing... ** Command: Copy File ** Parameters: "E:\Programme\Steam\steamapps\__xix__\sourcesdk_content\cstrike\mapsrc\xixpac33333fertig3.bsp" "e:\programme\steam\steamapps\__xix__\counter-strike source\cstrike\maps\xixpac33333fertig3.bsp"
--
|