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Autor Beitrag
000
01.03.2011, 18:10
GurugurU



hallo esrt mal,
ich hab ein Problem , nach dem compilen der map startet cs:s UND dann stürzt es ab und kommt eine Meldung (CUILinkedList overflow!) ??? -.-

** Executing...
** Command: "c:\program files\steam\steamapps\hane471\sourcesdk\bin\orangebox\bin\vbsp.exe"
** Parameters: -game "c:\program files\steam\steamapps\hane471\counter-strike source\cstrike" "C:\Program Files\Steam\SteamApps\hane471\sourcesdk_content\cstrike\mapsrc\sv_Hintereben_Kirche.vmf"

Valve Software - vbsp.exe (Jul 7 2010)
2 threads
materialPath: c:\program files\steam\steamapps\hane471\counter-strike source\cstrike\materials
Loading C:\Program Files\Steam\SteamApps\hane471\sourcesdk_content\cstrike\mapsrc\sv_Hintereben_Kirche.vmf
ConVarRef mat_reduceparticles doesn't point to an existing ConVar
***need to set $abovewater for material shadertest/watercheap_opaque_nofresnel
***need to set $abovewater for material shadertest/watercheap_opaque_nofresnel
***need to set $abovewater for material dev/dev_water2_cheap
***need to set $abovewater for material dev/dev_water2_cheap
Could not locate 'GameData' key in c:\program files\steam\steamapps\hane471\counter-strike source\cstrike\gameinfo.txt
Patching WVT material: maps/sv_hintereben_kirche/nature/blendprodconcgrass_wvt_patch
Patching WVT material: maps/sv_hintereben_kirche/de_cbble/grassdirt_blend_wvt_patch
Patching WVT material: maps/sv_hintereben_kirche/dev/dev_blendmeasure_wvt_patch
Patching WVT material: maps/sv_hintereben_kirche/nature/blendproddirtgrass_wvt_patch
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (15)
**** leaked ****
Entity move_rope (-1337.50 -1236.20 553.47) leaked!
Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 22 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
Too many t-junctions to fix up! (3667 prims, max 32768 :: 65544 indices, max 65536)

** Executing...
** Command: "c:\program files\steam\steamapps\hane471\sourcesdk\bin\orangebox\bin\vvis.exe"
** Parameters: -game "c:\program files\steam\steamapps\hane471\counter-strike source\cstrike" "C:\Program Files\Steam\SteamApps\hane471\sourcesdk_content\cstrike\mapsrc\sv_Hintereben_Kirche"

Valve Software - vvis.exe (Jul 7 2010)
2 threads
reading c:\program files\steam\steamapps\hane471\sourcesdk_content\cstrike\mapsrc\sv_Hintereben_Kirche.bsp
reading c:\program files\steam\steamapps\hane471\sourcesdk_content\cstrike\mapsrc\sv_Hintereben_Kirche.prt
LoadPortals: couldn't read c:\program files\steam\steamapps\hane471\sourcesdk_content\cstrike\mapsrc\sv_Hintereben_Kirche.prt

** Executing...
** Command: "c:\program files\steam\steamapps\hane471\sourcesdk\bin\orangebox\bin\vrad.exe"
** Parameters: -game "c:\program files\steam\steamapps\hane471\counter-strike source\cstrike" "C:\Program Files\Steam\SteamApps\hane471\sourcesdk_content\cstrike\mapsrc\sv_Hintereben_Kirche"

Valve Software - vrad.exe SSE (Jul 7 2010)

Valve Radiosity Simulator
2 threads
[Reading texlights from 'lights.rad']
[1 texlights parsed from 'lights.rad']

Loading c:\program files\steam\steamapps\hane471\sourcesdk_content\cstrike\mapsrc\sv_Hintereben_Kirche.bsp
No vis information, direct lighting only.
Setting up ray-trace acceleration structure... Done (17.15 seconds)
40996 faces
166 degenerate faces
2297928 square feet [330901760.00 square inches]
155 Displacements
184932 Square Feet [26630216.00 Square Inches]
sun extent from map=0.000000
99 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (111)
Build Patch/Sample Hash Table(s).....Done<0.0568 sec>
FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (50)
FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (89)
Writing leaf ambient...done
Ready to Finish

Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 38/1024 1824/49152 ( 3.7%)
brushes 5972/8192 71664/98304 (72.9%)
brushsides 49239/65536 393912/524288 (75.1%)
planes 29168/65536 583360/1310720 (44.5%)
vertexes 65436/65536 785232/786432 (99.8%) VERY FULL!
nodes 30341/65536 970912/2097152 (46.3%)
texinfos 540/12288 38880/884736 ( 4.4%)
texdata 92/2048 2944/65536 ( 4.5%)
dispinfos 155/0 27280/0 ( 0.0%)
disp_verts 44795/0 895900/0 ( 0.0%)
disp_tris 79360/0 158720/0 ( 0.0%)
disp_lmsamples 365327/0 365327/0 ( 0.0%)
faces 40996/65536 2295776/3670016 (62.6%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 20410/65536 1142960/3670016 (31.1%)
leaves 30380/65536 972160/2097152 (46.4%)
leaffaces 47635/65536 95270/131072 (72.7%)
leafbrushes 20114/65536 40228/131072 (30.7%)
areas 2/256 16/2048 ( 0.8%)
surfedges 287322/512000 1149288/2048000 (56.1%)
edges 158444/256000 633776/1024000 (61.9%)
LDR worldlights 99/8192 8712/720896 ( 1.2%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
leafwaterdata 5/32768 60/393216 ( 0.0%)
waterstrips 3521/32768 35210/327680 (10.7%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 63585/65536 127170/131072 (97.0%) VERY FULL!
cubemapsamples 0/1024 0/16384 ( 0.0%)
overlays 0/512 0/180224 ( 0.0%)
LDR lightdata [variable] 6170536/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 0/16777216 ( 0.0%)
entdata [variable] 215647/393216 (54.8%)
LDR ambient table 30380/65536 121520/262144 (46.4%)
HDR ambient table 30380/65536 121520/262144 (46.4%)
LDR leaf ambient 47734/65536 1336552/1835008 (72.8%)
HDR leaf ambient 30380/65536 850640/1835008 (46.4%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/12 ( 8.3%)
pakfile [variable] 177342/0 ( 0.0%)
physics [variable] 2309477/4194304 (55.1%)
physics terrain [variable] 56142/1048576 ( 5.4%)

Level flags = 0

Total triangle count: 120769
Writing c:\program files\steam\steamapps\hane471\sourcesdk_content\cstrike\mapsrc\sv_Hintereben_Kirche.bsp
4 minutes, 27 seconds elapsed

** Executing...
** Command: Copy File
** Parameters: "C:\Program Files\Steam\SteamApps\hane471\sourcesdk_content\cstrike\mapsrc\sv_Hintereben_Kirche.bsp" "c:\program files\steam\steamapps\hane471\counter-strike source\cstrike\maps\sv_Hintereben_Kirche.bsp"

** Executing...
** Command: c:\program files\steam\steam.exe
** Parameters: -applaunch 240 -game "c:\program files\steam\steamapps\hane471\counter-strike source\cstrike" windowed -console +map "sv_Hintereben_Kirche"

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001
01.03.2011, 18:35
Night Wolf



Stopf das Leak erst einmal.

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Muh sag ich da!
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All das ist thewall: 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 |

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002
01.03.2011, 20:29
GurugurU



ja und dann ?

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003
01.03.2011, 22:56
tolio



dann nochmal compilen, eventuell andere leaks stopfen dann nochmal den log posten wenn der fehler weiterhin auftaucht

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004
02.03.2011, 19:21
GurugurU



ich finde das leak nicht -.-

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005
02.03.2011, 21:18
m_iace



Zitat:
GurugurU postete
ich finde das leak nicht -.-
dann würde ich besser suchen, bzw. im Tutorialbereich nachschlagen wie man ein leak einfach findet

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