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Hallo ich hab eine map gebhaut, und bin fast fertig. Ich wollte nun des 2. Testlauf machen und hab sie das 2. mal gerunnt. Als ich dann im CS war, waren keine Spawnpunkte vorhanden.
Ich weiss nicht was da nicht passt. Hier der Compilllog:
** Executing... ** Command: "e:\steam\steamapps\romioromantico\sourcesdk\bin\ep1\bin\vbsp.exe" ** Parameters: -game "e:\steam\steamapps\romioromantico\counter-strike source\cstrike" "E:\Steam\steamapps\romioromantico\sourcesdk_content\cstrike\mapsrc\FUN_FUSSBALL\fun_fussball_b3"
Valve Software - vbsp.exe (Dec 11 2006) 2 threads materialPath: e:\steam\steamapps\romioromantico\counter-strike source\cstrike\materials Loading E:\Steam\steamapps\romioromantico\sourcesdk_content\cstrike\mapsrc\FUN_FUSSBALL\fun_fussball_b3.vmf fixing up env_cubemap materials on brush sides... ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0) ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0) Processing areas...done (0) Building Faces...done (0) Chop Details...done (0) Find Visible Detail Sides...done (0) Merging details...done (0) FixTjuncs... PruneNodes... WriteBSP... done (0) writing E:\Steam\steamapps\romioromantico\sourcesdk_content\cstrike\mapsrc\FUN_FUSSBALL\fun_fussball_b3.prt...done (0) Creating default cubemaps for env_cubemap using skybox materials: skybox/sky_day01_01*.vmt Run buildcubemaps in the engine to get the correct cube maps.
No such variable "$hdrbasetexture" for material "skybox/sky_day01_01rt" Can't load skybox file skybox/sky_day01_01 to build the default cubemap! Finding displacement neighbors... Finding lightmap sample positions... Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 Building Physics collision data... done (0) (17476 bytes) Placing detail props : 0...1...2...3...4...5...6...7...8...9...10 Compacting texture/material tables... Reduced 51 texinfos to 29 Reduced 7 texdatas to 7 (142 bytes to 142) Writing E:\Steam\steamapps\romioromantico\sourcesdk_content\cstrike\mapsrc\FUN_FUSSBALL\fun_fussball_b3.bsp 0 seconds elapsed
** Executing... ** Command: "e:\steam\steamapps\romioromantico\sourcesdk\bin\ep1\bin\vvis.exe" ** Parameters: -game "e:\steam\steamapps\romioromantico\counter-strike source\cstrike" -fast "E:\Steam\steamapps\romioromantico\sourcesdk_content\cstrike\mapsrc\FUN_FUSSBALL\fun_fussball_b3"
Valve Software - vvis.exe (Nov 8 2007) fastvis = true 2 threads reading e:\steam\steamapps\romioromantico\sourcesdk_content\cstrike\mapsrc\fun_fussball\fun_fussball_b3.bsp reading e:\steam\steamapps\romioromantico\sourcesdk_content\cstrike\mapsrc\fun_fussball\fun_fussball_b3.prt 96 portalclusters 293 numportals BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0) WARNING: Cluster portals saw into cluster WARNING: Cluster portals saw into cluster WARNING: Cluster portals saw into cluster WARNING: Cluster portals saw into cluster WARNING: Cluster portals saw into cluster WARNING: Cluster portals saw into cluster WARNING: Cluster portals saw into cluster Optimized: 141 visible clusters (0.00%) Total clusters visible: 7946 Average clusters visible: 82 Building PAS... Average clusters audible: 96 visdatasize:3091 compressed from 3072 writing e:\steam\steamapps\romioromantico\sourcesdk_content\cstrike\mapsrc\fun_fussball\fun_fussball_b3.bsp 0 seconds elapsed
** Executing... ** Command: "e:\steam\steamapps\romioromantico\sourcesdk\bin\ep1\bin\vrad.exe" ** Parameters: -game "e:\steam\steamapps\romioromantico\counter-strike source\cstrike" -noextra "E:\Steam\steamapps\romioromantico\sourcesdk_content\cstrike\mapsrc\FUN_FUSSBALL\fun_fussball_b3"
Valve Software - vrad.exe SSE (Nov 8 2007) ----- Radiosity Simulator ---- 2 threads [Reading texlights from 'lights.rad'] [1 texlights parsed from 'lights.rad']
Loading e:\steam\steamapps\romioromantico\sourcesdk_content\cstrike\mapsrc\fun_fussball\fun_fussball_b3.bsp 245 faces 42997 square feet [6191627.00 square inches] 1 displacements 8192 square feet [1179755.25 square inches] 245 patches before subdivision 4609 patches after subdivision 4 direct lights BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (3) BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (0) transfers 465801, max 289 transfer lists: 3.6 megs GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1) Bounce #1 added RGB(1621, 1122, 760) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #2 added RGB(267, 127, 58) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #3 added RGB(43, 14, 4) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #4 added RGB(7, 2, 0) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #5 added RGB(1, 0, 0) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1) Bounce #6 added RGB(0, 0, 0) Build Patch/Sample Hash Table(s).....Done<0.0029 sec> FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (0) FinalLightFace Done 0 of 0 (0% of) surface lights went in leaf ambient cubes. ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10 Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness ------------ --------------- --------------- -------- models 4/1024 192/49152 ( 0.4%) brushes 21/8192 252/98304 ( 0.3%) brushsides 301/65536 2408/524288 ( 0.5%) planes 756/65536 15120/1310720 ( 1.2%) vertexes 481/65536 5772/786432 ( 0.7%) nodes 233/65536 7456/2097152 ( 0.4%) texinfos 29/12288 2088/884736 ( 0.2%) texdata 7/2048 224/65536 ( 0.3%) dispinfos 1/0 176/0 ( 0.0%) disp_verts 81/0 1620/0 ( 0.0%) disp_tris 128/0 256/0 ( 0.0%) disp_lmsamples 8316/0 8316/0 ( 0.0%) faces 245/65536 13720/3670016 ( 0.4%) hdr faces 0/65536 0/3670016 ( 0.0%) origfaces 133/65536 7448/3670016 ( 0.2%) leaves 238/65536 7616/2097152 ( 0.4%) leaffaces 326/65536 652/131072 ( 0.5%) leafbrushes 106/65536 212/131072 ( 0.2%) areas 2/256 16/2048 ( 0.8%) surfedges 1729/512000 6916/2048000 ( 0.3%) edges 909/256000 3636/1024000 ( 0.4%) LDR worldlights 4/8192 352/720896 ( 0.0%) HDR worldlights 0/8192 0/720896 ( 0.0%) waterstrips 4/32768 40/327680 ( 0.0%) waterverts 0/65536 0/786432 ( 0.0%) waterindices 54/65536 108/131072 ( 0.1%) cubemapsamples 0/1024 0/16384 ( 0.0%) overlays 0/512 0/180224 ( 0.0%) LDR lightdata [variable] 295384/0 ( 0.0%) HDR lightdata [variable] 0/0 ( 0.0%) visdata [variable] 3091/16777216 ( 0.0%) entdata [variable] 4874/393216 ( 1.2%) LDR leaf ambient 238/65536 5712/1572864 ( 0.4%) HDR leaf ambient 0/65536 0/1572864 ( 0.0%) occluders 0/0 0/0 ( 0.0%) occluder polygons 0/0 0/0 ( 0.0%) occluder vert ind 0/0 0/0 ( 0.0%) detail props [variable] 1/12 ( 8.3%) static props [variable] 1/12 ( 8.3%) pakfile [variable] 10024/0 ( 0.0%)
Level flags = 0
Win32 Specific Data: physics [variable] 17476/4194304 ( 0.4%) ==== Total Win32 BSP file data space used: 421159 bytes ====
Total triangle count: 594 Writing e:\steam\steamapps\romioromantico\sourcesdk_content\cstrike\mapsrc\fun_fussball\fun_fussball_b3.bsp 5 seconds elapsed
** Executing... ** Command: Copy File ** Parameters: "E:\Steam\steamapps\romioromantico\sourcesdk_content\cstrike\mapsrc\FUN_FUSSBALL\fun_fussball_b3.bsp" "e:\steam\steamapps\romioromantico\counter-strike source\cstrike\maps\fun_fussball_b3.bsp"
Ich gleube folgende Meldung ist das Problem: WARNING: Cluster portals saw into cluster
Was bedeutet das und was heisst cluster?
Bitte um Hilfe
Hozevi23
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