Hallo alle zusammen ich hab ein kleines problem mit dem Hammer-editor. Ich bin im moment damit beschäftigt eine neue poolparty map zu erstellen. war auch alles ok. bis zum letzten compile. danach war die ganze map irgendwie zu dunkel obwohl ich an den lampen nichts geändert habe.
zwei screenshots: http://www.xup.in/dl,13965395/fy_poolparty_indoor_norush0002.jpg/ http://www.xup.in/dl,11587160/fy_poolparty_v2_indoor_norush0001.jpg/
hier mal mein compilelog:
** Executing... ** Command: "c:\program files (x86)\steam\steamapps\xxxxxxxx\sourcesdk\bin\orangebox\bin\vbsp.exe" ** Parameters: -game "c:\program files (x86)\steam\steamapps\xxxxxx\counter-strike source\cstrike" "c:\program files (x86)\steam\steamapps\xxxxx\sourcesdk_content\cstrike\mapsrc\fy_poolparty_indoor_norush"
Valve Software - vbsp.exe (Jul 7 2010) 4 threads materialPath: c:\program files (x86)\steam\steamapps\xxxxxx\counter-strike source\cstrike\materials Loading c:\program files (x86)\steam\steamapps\xxxxx\sourcesdk_content\cstrike\mapsrc\fy_poolparty_indoor_norush.vmf ConVarRef mat_reduceparticles doesn't point to an existing ConVar Could not locate 'GameData' key in c:\program files (x86)\steam\steamapps\xxxxx\counter-strike source\cstrike\gameinfo.txt fixing up env_cubemap materials on brush sides... ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0) ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0) Processing areas...done (0) Building Faces...done (0) FixTjuncs... PruneNodes... WriteBSP... done (0) writing c:\program files (x86)\steam\steamapps\xxxxx\sourcesdk_content\cstrike\mapsrc\fy_poolparty_indoor_norush.prt...Building visibility clusters... done (0) Creating default LDR cubemaps for env_cubemap using skybox materials: skybox/sky_day01_01*.vmt ! Run buildcubemaps in the engine to get the correct cube maps. Creating default HDR cubemaps for env_cubemap using skybox materials: skybox/sky_day01_01*.vmt ! Run buildcubemaps in the engine to get the correct cube maps. Finding displacement neighbors... Finding lightmap sample positions... Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 Building Physics collision data... done (0) (78660 bytes) Placing detail props : 0...1...2...3...4...5...6...7...8...9...10 Compacting texture/material tables... Reduced 390 texinfos to 263 Reduced 48 texdatas to 39 (1543 bytes to 1079) Writing c:\program files (x86)\steam\steamapps\xxxxxx\sourcesdk_content\cstrike\mapsrc\fy_poolparty_indoor_norush.bsp 1 second elapsed
** Executing... ** Command: "c:\program files (x86)\steam\steamapps\xxxxxx\sourcesdk\bin\orangebox\bin\vvis.exe" ** Parameters: -game "c:\program files (x86)\steam\steamapps\xxxxx\counter-strike source\cstrike" "c:\program files (x86)\steam\steamapps\xxxxx\sourcesdk_content\cstrike\mapsrc\fy_poolparty_indoor_norush"
Valve Software - vvis.exe (Jul 7 2010) 4 threads reading c:\program files (x86)\steam\steamapps\xxxxx\sourcesdk_content\cstrike\mapsrc\fy_poolparty_indoor_norush.bsp reading c:\program files (x86)\steam\steamapps\xxxxxx\sourcesdk_content\cstrike\mapsrc\fy_poolparty_indoor_norush.prt 396 portalclusters 1294 numportals BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0) PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (38) Optimized: 288 visible clusters (0.00%) Total clusters visible: 110454 Average clusters visible: 278 Building PAS... Average clusters audible: 393 visdatasize:42209 compressed from 44352 writing c:\program files (x86)\steam\steamapps\xxxxx\sourcesdk_content\cstrike\mapsrc\fy_poolparty_indoor_norush.bsp 38 seconds elapsed
** Executing... ** Command: "c:\program files (x86)\steam\steamapps\xxxxxx\sourcesdk\bin\orangebox\bin\vrad.exe" ** Parameters: -game "c:\program files (x86)\steam\steamapps\xxxxx\counter-strike source\cstrike" "c:\program files (x86)\steam\steamapps\xxxxx\sourcesdk_content\cstrike\mapsrc\fy_poolparty_indoor_norush"
Valve Software - vrad.exe SSE (Jul 7 2010)
Valve Radiosity Simulator 4 threads [Reading texlights from 'lights.rad'] [1 texlights parsed from 'lights.rad']
Loading c:\program files (x86)\steam\steamapps\xxxxxx\sourcesdk_content\cstrike\mapsrc\fy_poolparty_indoor_norush.bsp Setting up ray-trace acceleration structure... Done (0.22 seconds) 1240 faces 236597 square feet [34070044.00 square inches] 0 Displacements 0 Square Feet [0.00 Square Inches] 1240 patches before subdivision 16748 patches after subdivision 24 direct lights BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (2) BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (5) transfers 3243717, max 736 transfer lists: 24.7 megs GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #1 added RGB(0, 0, 0) Build Patch/Sample Hash Table(s).....Done<0.0114 sec> FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (5) FinalLightFace Done 0 of 0 (0% of) surface lights went in leaf ambient cubes. ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (1) Writing leaf ambient...done Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness ------------ --------------- --------------- -------- models 30/1024 1440/49152 ( 2.9%) brushes 193/8192 2316/98304 ( 2.4%) brushsides 1447/65536 11576/524288 ( 2.2%) planes 1192/65536 23840/1310720 ( 1.8%) vertexes 2002/65536 24024/786432 ( 3.1%) nodes 866/65536 27712/2097152 ( 1.3%) texinfos 263/12288 18936/884736 ( 2.1%) texdata 39/2048 1248/65536 ( 1.9%) dispinfos 0/0 0/0 ( 0.0%) disp_verts 0/0 0/0 ( 0.0%) disp_tris 0/0 0/0 ( 0.0%) disp_lmsamples 0/0 0/0 ( 0.0%) faces 1240/65536 69440/3670016 ( 1.9%) hdr faces 0/65536 0/3670016 ( 0.0%) origfaces 679/65536 38024/3670016 ( 1.0%) leaves 897/65536 28704/2097152 ( 1.4%) leaffaces 1576/65536 3152/131072 ( 2.4%) leafbrushes 520/65536 1040/131072 ( 0.8%) areas 2/256 16/2048 ( 0.8%) surfedges 8676/512000 34704/2048000 ( 1.7%) edges 4875/256000 19500/1024000 ( 1.9%) LDR worldlights 24/8192 2112/720896 ( 0.3%) HDR worldlights 0/8192 0/720896 ( 0.0%) leafwaterdata 1/32768 12/393216 ( 0.0%) waterstrips 124/32768 1240/327680 ( 0.4%) waterverts 0/65536 0/786432 ( 0.0%) waterindices 2169/65536 4338/131072 ( 3.3%) cubemapsamples 6/1024 96/16384 ( 0.6%) overlays 0/512 0/180224 ( 0.0%) LDR lightdata [variable] 891480/0 ( 0.0%) HDR lightdata [variable] 0/0 ( 0.0%) visdata [variable] 42209/16777216 ( 0.3%) entdata [variable] 36890/393216 ( 9.4%) LDR ambient table 897/65536 3588/262144 ( 1.4%) HDR ambient table 897/65536 3588/262144 ( 1.4%) LDR leaf ambient 576/65536 16128/1835008 ( 0.9%) HDR leaf ambient 897/65536 25116/1835008 ( 1.4%) occluders 0/0 0/0 ( 0.0%) occluder polygons 0/0 0/0 ( 0.0%) occluder vert ind 0/0 0/0 ( 0.0%) detail props [variable] 1/12 ( 8.3%) static props [variable] 1/602 ( 0.2%) pakfile [variable] 745472/0 ( 0.0%) physics [variable] 78660/4194304 ( 1.9%) physics terrain [variable] 2/1048576 ( 0.0%)
Level flags = 0
Total triangle count: 3469 Writing c:\program files (x86)\steam\steamapps\xxxxxx\sourcesdk_content\cstrike\mapsrc\fy_poolparty_indoor_norush.bsp 13 seconds elapsed
** Executing... ** Command: Copy File ** Parameters: "c:\program files (x86)\steam\steamapps\xxxxx\sourcesdk_content\cstrike\mapsrc\fy_poolparty_indoor_norush.bsp" "c:\program files (x86)\steam\steamapps\xxxxx\counter-strike source\cstrike\maps\fy_poolparty_indoor_norush.bsp"
man-packer ausgeschnitten da sonst zu lang
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Dieser Beitrag wurde am 07.02.2011 um 21:47 von Lorenzw bearbeitet.
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