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complier fehler ? hi ich mach das mit dem mapping seit ner woche oda so und hab keine ahnung von diesem complier..aba er zeigt mir im game (CS:S) die stühle nicht an? hier mein complierdings ^^
** Executing... ** Command: "e:\steam\steamapps\NAME\sourcesdk\bin\ep1\bin\vbsp.exe" ** Parameters: -game "e:\steam\steamapps\NAME\counter-strike source\cstrike" "E:\Steam\steamapps\NAME\sourcesdk_content\cstrike\mapsrc\schule"
Valve Software - vbsp.exe (Dec 11 2006) 1 threads materialPath: e:\steam\steamapps\NAME\counter-strike source\cstrike\materials Loading E:\Steam\steamapps\NAME\sourcesdk_content\cstrike\mapsrc\schule.vmf fixing up env_cubemap materials on brush sides... ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0) **** leaked **** Entity func_door (191.50 64.00 96.00) leaked!
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-64.0, 479.5, 120.0) Leaf 0 contents: CONTENTS_SOLID Leaf 1 contents: viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID Candidate brush IDs: Brush 3280:
Processing areas...done (0) Building Faces...done (0) Chop Details...done (0) Find Visible Detail Sides...done (0) Merging details...done (0) FixTjuncs... PruneNodes... WriteBSP... done (0) Creating default cubemaps for env_cubemap using skybox materials: skybox/sky_day01_01*.vmt Run buildcubemaps in the engine to get the correct cube maps.
No such variable "$hdrbasetexture" for material "skybox/sky_day01_01rt" Can't load skybox file skybox/sky_day01_01 to build the default cubemap! Finding displacement neighbors... Finding lightmap sample positions... Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 Building Physics collision data... done (0) (11888 bytes) Error! prop_static using model "models/props_interiors/furniture_chair03a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted. Error loading studio model "models/props_interiors/furniture_chair03a.mdl"! Placing detail props : 0...1...2...3...4...5...6...7...8...9...10 Compacting texture/material tables... Reduced 63 texinfos to 46 Reduced 9 texdatas to 8 (242 bytes to 195) Writing E:\Steam\steamapps\NAME\sourcesdk_content\cstrike\mapsrc\schule.bsp 0 seconds elapsed
** Executing... ** Command: "e:\steam\steamapps\NAME\sourcesdk\bin\ep1\bin\vvis.exe" ** Parameters: -game "e:\steam\steamapps\NAME\counter-strike source\cstrike" "E:\Steam\steamapps\NAME\sourcesdk_content\cstrike\mapsrc\schule"
Valve Software - vvis.exe (Nov 8 2007) 1 threads reading e:\steam\steamapps\NAME\sourcesdk_content\cstrike\mapsrc\schule.bsp reading e:\steam\steamapps\NAME\sourcesdk_content\cstrike\mapsrc\schule.prt LoadPortals: couldn't read e:\steam\steamapps\NAME\sourcesdk_content\cstrike\mapsrc\schule.prt
** Executing... ** Command: "e:\steam\steamapps\NAME\sourcesdk\bin\ep1\bin\vrad.exe" ** Parameters: -game "e:\steam\steamapps\NAME\counter-strike source\cstrike" "E:\Steam\steamapps\NAME\sourcesdk_content\cstrike\mapsrc\schule"
Valve Software - vrad.exe SSE (Nov 8 2007) ----- Radiosity Simulator ---- 1 threads [Reading texlights from 'lights.rad'] [1 texlights parsed from 'lights.rad']
Loading e:\steam\steamapps\NAME\sourcesdk_content\cstrike\mapsrc\schule.bsp No vis information, direct lighting only. 278 faces 119505 square feet [17208840.00 square inches] 0 displacements 0 square feet [0.00 square inches] 0 direct lights BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (0) Build Patch/Sample Hash Table(s).....Done<0.0129 sec> FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (0) FinalLightFace Done 0 of 0 (0% of) surface lights went in leaf ambient cubes. ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10 Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness ------------ --------------- --------------- -------- models 9/1024 432/49152 ( 0.9%) brushes 33/8192 396/98304 ( 0.4%) brushsides 210/65536 1680/524288 ( 0.3%) planes 146/65536 2920/1310720 ( 0.2%) vertexes 455/65536 5460/786432 ( 0.7%) nodes 176/65536 5632/2097152 ( 0.3%) texinfos 46/12288 3312/884736 ( 0.4%) texdata 8/2048 256/65536 ( 0.4%) dispinfos 0/0 0/0 ( 0.0%) disp_verts 0/0 0/0 ( 0.0%) disp_tris 0/0 0/0 ( 0.0%) disp_lmsamples 0/0 0/0 ( 0.0%) faces 278/65536 15568/3670016 ( 0.4%) hdr faces 0/65536 0/3670016 ( 0.0%) origfaces 114/65536 6384/3670016 ( 0.2%) leaves 186/65536 5952/2097152 ( 0.3%) leaffaces 300/65536 600/131072 ( 0.5%) leafbrushes 56/65536 112/131072 ( 0.1%) areas 2/256 16/2048 ( 0.8%) surfedges 1770/512000 7080/2048000 ( 0.3%) edges 957/256000 3828/1024000 ( 0.4%) LDR worldlights 0/8192 0/720896 ( 0.0%) HDR worldlights 0/8192 0/720896 ( 0.0%) waterstrips 44/32768 440/327680 ( 0.1%) waterverts 0/65536 0/786432 ( 0.0%) waterindices 600/65536 1200/131072 ( 0.9%) cubemapsamples 0/1024 0/16384 ( 0.0%) overlays 0/512 0/180224 ( 0.0%) LDR lightdata [variable] 698912/0 ( 0.0%) HDR lightdata [variable] 0/0 ( 0.0%) visdata [variable] 0/16777216 ( 0.0%) entdata [variable] 4084/393216 ( 1.0%) LDR leaf ambient 186/65536 4464/1572864 ( 0.3%) HDR leaf ambient 0/65536 0/1572864 ( 0.0%) occluders 0/0 0/0 ( 0.0%) occluder polygons 0/0 0/0 ( 0.0%) occluder vert ind 0/0 0/0 ( 0.0%) detail props [variable] 1/12 ( 8.3%) static props [variable] 1/974 ( 0.1%) pakfile [variable] 20294/0 ( 0.0%)
Level flags = 0
Win32 Specific Data: physics [variable] 11888/4194304 ( 0.3%) ==== Total Win32 BSP file data space used: 800912 bytes ====
Total triangle count: 758 Writing e:\steam\steamapps\NAME\sourcesdk_content\cstrike\mapsrc\schule.bsp 0 seconds elapsed
** Executing... ** Command: Copy File ** Parameters: "E:\Steam\steamapps\NAME\sourcesdk_content\cstrike\mapsrc\schule.bsp" "e:\steam\steamapps\NAME\counter-strike source\cstrike\maps\schule.bsp"
ich blick hier nicht durch ^^ sry wenn hier falsches thread is oder wegen dem neuen thread...
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..::Mein Pc::.. AMD Athlon XP 2600+ 512MB RAM NVIDIA GeForce FX 5900XT
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