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hi noch mal ^^! jetzt hab ich ne riesen große halle alles fertig nur es licht geht jetzt nemme vorher mim sky is es noch gang jetzt nemme warum?
hier ist mal mein log:
** Executing... ** Command: "h:\spiele\halflife2\steamapps\timohussung\sourcesdk\bin\vbsp.exe" ** Parameters: -game "h:\spiele\halflife2\steamapps\timohussung\counter-strike source\cstrike" "H:\spiele\halflife2\SteamApps\timohussung\sourcesdk_content\cstrike\mapsrc\BigHall"
Valve Software - vbsp.exe (Jan 19 2005) 1 threads materialPath: h:\spiele\halflife2\steamapps\timohussung\counter-strike source\cstrike\materials Loading H:\spiele\halflife2\SteamApps\timohussung\sourcesdk_content\cstrike\mapsrc\BigHall.vmf Can't find surfaceprop concret for material DE_TIDES/TIDES_WALL_01, using default fixing up env_cubemap materials on brush sides... ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1) **** leaked **** Entity info_player_terrorist (-876.00 -778.00 12.00) leaked! Processing areas...done (0) Building Faces...done (0) FixTjuncs... PruneNodes... WriteBSP... done (1) Creating default cubemaps for env_cubemap using skybox sky_dust... Run buildcubemaps in the engine to get the correct cube maps. Finding displacement neighbors... Finding lightmap sample positions... Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 Building Physics collision data... done (0) (61790 bytes) Emitting linux collision data (use -nolinuxdata to disable). Building Physics collision data... done (1) (61790 bytes) Placing detail props : 0...1...2...3...4...5...6...7...8...9...10 Writing H:\spiele\halflife2\SteamApps\timohussung\sourcesdk_content\cstrike\mapsrc\BigHall.bsp 10 seconds elapsed Memory leak: mempool blocks left in memory: 48 Memory leak: mempool blocks left in memory: 2
** Executing... ** Command: "h:\spiele\halflife2\steamapps\timohussung\sourcesdk\bin\vvis.exe" ** Parameters: -game "h:\spiele\halflife2\steamapps\timohussung\counter-strike source\cstrike" "H:\spiele\halflife2\SteamApps\timohussung\sourcesdk_content\cstrike\mapsrc\BigHall"
Valve Software - vvis.exe (Dec 15 2004) 1 threads reading h:\spiele\halflife2\steamapps\timohussung\sourcesdk_content\cstrike\mapsrc\BigHall.bsp reading h:\spiele\halflife2\steamapps\timohussung\sourcesdk_content\cstrike\mapsrc\BigHall.prt LoadPortals: couldn't read h:\spiele\halflife2\steamapps\timohussung\sourcesdk_content\cstrike\mapsrc\BigHall.prt
** Executing... ** Command: "h:\spiele\halflife2\steamapps\timohussung\sourcesdk\bin\vrad.exe" ** Parameters: -game "h:\spiele\halflife2\steamapps\timohussung\counter-strike source\cstrike" "H:\spiele\halflife2\SteamApps\timohussung\sourcesdk_content\cstrike\mapsrc\BigHall"
Valve Software - vrad.exe (Mar 8 2005) ----- Radiosity Simulator ---- 1 threads [Reading texlights from 'lights.rad'] [1 texlights parsed from 'lights.rad']
Loading h:\spiele\halflife2\steamapps\timohussung\sourcesdk_content\cstrike\mapsrc\BigHall.bsp No vis information, direct lighting only. 2633 faces 1211551 square feet [174463360.00 square inches] 0 displacements 0 square feet [0.00 square inches] 3 direct lights BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (599) Build Patch/Sample Hash Table(s).....Done<0.5808 sec> FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (11) FinalLightFace Done Ready to Finish 0 of 0 (0% of) surface lights went in leaf ambient cubes. ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10
Object names Objects/Maxobjs Memory / Maxmem Fullness ------------ --------------- --------------- -------- models 3/1024 144/49152 ( 0.3%) brushes 179/8192 2148/98304 ( 2.2%) brushsides 1095/65536 8760/524288 ( 1.7%) planes 560/65536 11200/1310720 ( 0.9%) vertexes 3674/65536 44088/786432 ( 5.6%) nodes 1035/65536 33120/2097152 ( 1.6%) texinfos 48/12288 3456/884736 ( 0.4%) texdata 7/2048 224/65536 ( 0.3%) dispinfos 0/0 0/0 ( 0.0%) disp_verts 0/0 0/0 ( 0.0%) disp_tris 0/0 0/0 ( 0.0%) disp_lmsamples 0/0 0/0 ( 0.0%) faces 2633/65536 147448/3670016 ( 4.0%) origfaces 618/65536 34608/3670016 ( 0.9%) leaves 1039/65536 58184/3670016 ( 1.6%) leaffaces 3121/65536 6242/131072 ( 4.8%) leafbrushes 459/65536 918/131072 ( 0.7%) surfedges 14393/512000 57572/2048000 ( 2.8%) edges 7728/256000 30912/1024000 ( 3.0%) worldlights 2/8192 176/720896 ( 0.0%) waterstrips 245/32768 2450/327680 ( 0.7%) waterverts 0/65536 0/786432 ( 0.0%) waterindices 3537/65536 7074/131072 ( 5.4%) cubemapsamples 1/1024 16/16384 ( 0.1%) overlays 0/512 0/180224 ( 0.0%) lightdata [variable] 4661844/0 ( 0.0%) visdata [variable] 0/16777216 ( 0.0%) entdata [variable] 1414/393216 ( 0.4%) occluders 0/0 0/0 ( 0.0%) occluder polygons 0/0 0/0 ( 0.0%) occluder vert ind 0/0 0/0 ( 0.0%) detail props [variable] 1/12 ( 8.3%) static props [variable] 1/12 ( 8.3%) pakfile [variable] 19993/0 ( 0.0%)
Win32 Specific Data: physics [variable] 61790/4194304 ( 1.5%) ==== Total Win32 BSP file data space used: 5193783 bytes ====
Linux Specific Data: physicssurface [variable] 61790/6291456 ( 1.0%) ==== Total Linux BSP file data space used: 5193783 bytes ====
Total triangle count: 6658 Writing h:\spiele\halflife2\steamapps\timohussung\sourcesdk_content\cstrike\mapsrc\BigHall.bsp 10 minutes, 13 seconds elapsed
** Executing... ** Command: Copy File ** Parameters: "H:\spiele\halflife2\SteamApps\timohussung\sourcesdk_content\cstrike\mapsrc\BigHall.bsp" "h:\spiele\halflife2\steamapps\timohussung\counter-strike source\cstrike\maps\BigHall.bsp"
** Executing... ** Command: "h:\spiele\halflife2\steamapps\timohussung\counter-strike source\hl2.exe" ** Parameters: -game "h:\spiele\halflife2\steamapps\timohussung\counter-strike source\cstrike" +map "BigHall"
stimmt da was nicht ? ^^
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