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** Executing... ** Command: "e:\spiele\valve\steam\steamapps\sampler4granny5\sourcesdk\bin\ep1\bin\vbsp.exe" ** Parameters: -game "e:\spiele\valve\steam\steamapps\sampler4granny5\counter-strike source\cstrike" "E:\spiele\Valve\Steam\SteamApps\sampler4granny5\sourcesdk_content\cstrike\mapsrc\maptest"
Valve Software - vbsp.exe (Dec 11 2006) 2 threads materialPath: e:\spiele\valve\steam\steamapps\sampler4granny5\counter-strike source\cstrike\materials Loading E:\spiele\Valve\Steam\SteamApps\sampler4granny5\sourcesdk_content\cstrike\mapsrc\maptest.vmf Can't find surfaceprop stone for material STONE/INFWLLC, using default fixing up env_cubemap materials on brush sides... ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0) **** leaked **** Entity prop_static (-1851.00 -4469.00 -8.00) leaked!
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (2560.0, -4096.0, 184.0) Leaf 0 contents: CONTENTS_SOLID Leaf 1 contents: viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (2560.0, -4096.0, -28.0) Leaf 0 contents: CONTENTS_SOLID Leaf 1 contents: viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (2560.0, -4096.0, 620.0) Leaf 0 contents: CONTENTS_SOLID Leaf 1 contents: viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (2048.0, -3584.0, 396.0) Leaf 0 contents: CONTENTS_SOLID Leaf 1 contents: viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (2048.0, -3584.0, 860.0) Leaf 0 contents: CONTENTS_SOLID Leaf 1 contents: viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (3072.0, -3584.0, 408.0) Leaf 0 contents: Leaf 1 contents: CONTENTS_SOLID viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (2560.0, -3072.0, 408.0) Leaf 0 contents: Leaf 1 contents: CONTENTS_SOLID viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (2048.0, -5632.0, 408.0) Leaf 0 contents: CONTENTS_SOLID Leaf 1 contents: viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID Candidate brush IDs:
*** Suppressing further FindPortalSide errors.... *** Processing areas...done (0) Building Faces...done (0) Chop Details...done (0) Find Visible Detail Sides... Merged 24 detail faces...done (0) Merging details...done (0) FixTjuncs... PruneNodes... WriteBSP... done (0) Creating default cubemaps for env_cubemap using skybox materials: skybox/sky_wasteland02*.vmt Run buildcubemaps in the engine to get the correct cube maps.
No such variable "$hdrbasetexture" for material "skybox/sky_wasteland02rt" Can't load skybox file skybox/sky_wasteland02 to build the default cubemap! Finding displacement neighbors... Finding lightmap sample positions... Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 Building Physics collision data... done (0) (182989 bytes) Error! To use model "models/props_doors/door01_dynamic.mdl" with prop_static, it must be compiled with $staticprop! Error loading studio model "models/props_doors/door01_dynamic.mdl"! Placing detail props : 0...1...2...3...4...5...6...7...8...9...10 Compacting texture/material tables... Reduced 1161 texinfos to 804 Reduced 106 texdatas to 88 (3529 bytes to 2888) Writing E:\spiele\Valve\Steam\SteamApps\sampler4granny5\sourcesdk_content\cstrike\mapsrc\maptest.bsp 3 seconds elapsed
** Executing... ** Command: "e:\spiele\valve\steam\steamapps\sampler4granny5\sourcesdk\bin\ep1\bin\vvis.exe" ** Parameters: -game "e:\spiele\valve\steam\steamapps\sampler4granny5\counter-strike source\cstrike" "E:\spiele\Valve\Steam\SteamApps\sampler4granny5\sourcesdk_content\cstrike\mapsrc\maptest"
Valve Software - vvis.exe (Nov 8 2007) 2 threads reading e:\spiele\valve\steam\steamapps\sampler4granny5\sourcesdk_content\cstrike\mapsrc\maptest.bsp reading e:\spiele\valve\steam\steamapps\sampler4granny5\sourcesdk_content\cstrike\mapsrc\maptest.prt LoadPortals: couldn't read e:\spiele\valve\steam\steamapps\sampler4granny5\sourcesdk_content\cstrike\mapsrc\maptest.prt
** Executing... ** Command: "e:\spiele\valve\steam\steamapps\sampler4granny5\sourcesdk\bin\ep1\bin\vrad.exe" ** Parameters: -game "e:\spiele\valve\steam\steamapps\sampler4granny5\counter-strike source\cstrike" "E:\spiele\Valve\Steam\SteamApps\sampler4granny5\sourcesdk_content\cstrike\mapsrc\maptest"
Valve Software - vrad.exe SSE (Nov 8 2007) ----- Radiosity Simulator ---- 2 threads [Reading texlights from 'lights.rad'] [1 texlights parsed from 'lights.rad']
Loading e:\spiele\valve\steam\steamapps\sampler4granny5\sourcesdk_content\cstrike\mapsrc\maptest.bsp No vis information, direct lighting only. 4682 faces 3 degenerate faces 437810 square feet [63044780.00 square inches] 0 displacements 0 square feet [0.00 square inches] 5 direct lights BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (36) Build Patch/Sample Hash Table(s).....Done<0.0157 sec> FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (1) FinalLightFace Done 0 of 0 (0% of) surface lights went in leaf ambient cubes. ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10 Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness ------------ --------------- --------------- -------- models 4/1024 192/49152 ( 0.4%) brushes 496/8192 5952/98304 ( 6.1%) brushsides 3339/65536 26712/524288 ( 5.1%) planes 2122/65536 42440/1310720 ( 3.2%) vertexes 7469/65536 89628/786432 (11.4%) nodes 3036/65536 97152/2097152 ( 4.6%) texinfos 804/12288 57888/884736 ( 6.5%) texdata 88/2048 2816/65536 ( 4.3%) dispinfos 0/0 0/0 ( 0.0%) disp_verts 0/0 0/0 ( 0.0%) disp_tris 0/0 0/0 ( 0.0%) disp_lmsamples 0/0 0/0 ( 0.0%) faces 4682/65536 262192/3670016 ( 7.1%) hdr faces 0/65536 0/3670016 ( 0.0%) origfaces 1852/65536 103712/3670016 ( 2.8%) leaves 3041/65536 97312/2097152 ( 4.6%) leaffaces 5416/65536 10832/131072 ( 8.3%) leafbrushes 2003/65536 4006/131072 ( 3.1%) areas 2/256 16/2048 ( 0.8%) surfedges 30246/512000 120984/2048000 ( 5.9%) edges 16800/256000 67200/1024000 ( 6.6%) LDR worldlights 5/8192 440/720896 ( 0.1%) HDR worldlights 0/8192 0/720896 ( 0.0%) waterstrips 544/32768 5440/327680 ( 1.7%) waterverts 0/65536 0/786432 ( 0.0%) waterindices 8733/65536 17466/131072 (13.3%) cubemapsamples 14/1024 224/16384 ( 1.4%) overlays 0/512 0/180224 ( 0.0%) LDR lightdata [variable] 1658548/0 ( 0.0%) HDR lightdata [variable] 0/0 ( 0.0%) visdata [variable] 0/16777216 ( 0.0%) entdata [variable] 16747/393216 ( 4.3%) LDR leaf ambient 3041/65536 72984/1572864 ( 4.6%) HDR leaf ambient 0/65536 0/1572864 ( 0.0%) occluders 0/0 0/0 ( 0.0%) occluder polygons 0/0 0/0 ( 0.0%) occluder vert ind 0/0 0/0 ( 0.0%) detail props [variable] 1/12 ( 8.3%) static props [variable] 1/4508 ( 0.0%) pakfile [variable] 165446/0 ( 0.0%)
Level flags = 0
Win32 Specific Data: physics [variable] 182989/4194304 ( 4.4%) ==== Total Win32 BSP file data space used: 3109320 bytes ====
Total triangle count: 13462 Writing e:\spiele\valve\steam\steamapps\sampler4granny5\sourcesdk_content\cstrike\mapsrc\maptest.bsp 38 seconds elapsed
** Executing... ** Command: Copy File ** Parameters: "E:\spiele\Valve\Steam\SteamApps\sampler4granny5\sourcesdk_content\cstrike\mapsrc\maptest.bsp" "e:\spiele\valve\steam\steamapps\sampler4granny5\counter-strike source\cstrike\maps\maptest.bsp"
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