003
28.12.2006, 17:57
Neo2400
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So hier die Compiler Log: ** Executing... ** Command: "e:\vollversionen\valve\steam\steamapps\neo2400\sourcesdk\bin\vbsp.exe" ** Parameters: -game "e:\vollversionen\valve\steam\steamapps\neo2400\half-life 2 deathmatch\hl2mp" "E:\Vollversionen\Valve\Steam\SteamApps\neo2400\sourcesdk_content\hl2mp\mapsrc\test" Valve Software - vbsp.exe (Aug 4 2006) 1 threads materialPath: e:\vollversionen\valve\steam\steamapps\neo2400\half-life 2 deathmatch\hl2mp\materials Loading E:\Vollversionen\Valve\Steam\SteamApps\neo2400\sourcesdk_content\hl2mp\mapsrc\test.vmf fixing up env_cubemap materials on brush sides... ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0) ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0) Processing areas...done (0) Building Faces...done (0) FixTjuncs... PruneNodes... WriteBSP... done (0) writing E:\Vollversionen\Valve\Steam\SteamApps\neo2400\sourcesdk_content\hl2mp\mapsrc\test.prt...done (0) Creating default cubemaps for env_cubemap using skybox materials: skybox/sky_day01_01*.vmt Run buildcubemaps in the engine to get the correct cube maps. No such variable "$hdrbasetexture" for material "skybox/sky_day01_01rt" Can't load skybox file skybox/sky_day01_01 to build the default cubemap! Finding displacement neighbors... Finding lightmap sample positions... Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 Building Physics collision data... done (0) (2282 bytes) Placing detail props : 0...1...2...3...4...5...6...7...8...9...10 Compacting texture/material tables... Reduced 3 texinfos to 3 Reduced 1 texdatas to 1 (24 bytes to 24) Writing E:\Vollversionen\Valve\Steam\SteamApps\neo2400\sourcesdk_content\hl2mp\mapsrc\test.bsp 1 second elapsed ** Executing... ** Command: "e:\vollversionen\valve\steam\steamapps\neo2400\sourcesdk\bin\vvis.exe" ** Parameters: -game "e:\vollversionen\valve\steam\steamapps\neo2400\half-life 2 deathmatch\hl2mp" "E:\Vollversionen\Valve\Steam\SteamApps\neo2400\sourcesdk_content\hl2mp\mapsrc\test" Valve Software - vvis.exe (May 22 2006) 1 threads reading e:\vollversionen\valve\steam\steamapps\neo2400\sourcesdk_content\hl2mp\mapsrc\test.bsp reading e:\vollversionen\valve\steam\steamapps\neo2400\sourcesdk_content\hl2mp\mapsrc\test.prt 4 portalclusters 4 numportals BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0) PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (0) Optimized: 0 visible clusters (0.00%) Total clusters visible: 16 Average clusters visible: 4 Building PAS... Average clusters audible: 4 visdatasize:44 compressed from 64 writing e:\vollversionen\valve\steam\steamapps\neo2400\sourcesdk_content\hl2mp\mapsrc\test.bsp 0 seconds elapsed ** Executing... ** Command: "e:\vollversionen\valve\steam\steamapps\neo2400\sourcesdk\bin\vrad.exe" ** Parameters: -game "e:\vollversionen\valve\steam\steamapps\neo2400\half-life 2 deathmatch\hl2mp" "E:\Vollversionen\Valve\Steam\SteamApps\neo2400\sourcesdk_content\hl2mp\mapsrc\test" Valve Software - vrad.exe SSE (May 22 2006) ----- Radiosity Simulator ---- 1 threads [Reading texlights from 'lights.rad'] [45 texlights parsed from 'lights.rad']
Loading e:\vollversionen\valve\steam\steamapps\neo2400\sourcesdk_content\hl2mp\mapsrc\test.bsp 22 faces 13653 square feet [1966080.00 square inches] 0 displacements 0 square feet [0.00 square inches] 22 patches before subdivision 1834 patches after subdivision 1 direct lights BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (0) BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (0) transfers 184790, max 234 transfer lists: 1.4 megs GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #1 added RGB(7521, 4816, 3502) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1) Bounce #2 added RGB(5007, 2053, 1085) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #3 added RGB(3282, 862, 331) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #4 added RGB(2154, 362, 101) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #5 added RGB(1412, 152, 31) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #6 added RGB(925, 64, 9) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #7 added RGB(606, 27, 3) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #8 added RGB(397, 11, 1) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #9 added RGB(260, 5, 0) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1) Bounce #10 added RGB(171, 2, 0) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #11 added RGB(112, 1, 0) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #12 added RGB(73, 0, 0) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #13 added RGB(48, 0, 0) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #14 added RGB(31, 0, 0) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #15 added RGB(21, 0, 0) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #16 added RGB(13, 0, 0) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #17 added RGB(9, 0, 0) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #18 added RGB(6, 0, 0) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1) Bounce #19 added RGB(4, 0, 0) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #20 added RGB(2, 0, 0) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #21 added RGB(2, 0, 0) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #22 added RGB(1, 0, 0) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #23 added RGB(1, 0, 0) Build Patch/Sample Hash Table(s).....Done<0.0052 sec> FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (0) FinalLightFace Done 0 of 0 (0% of) surface lights went in leaf ambient cubes. ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10 Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness ------------ --------------- --------------- -------- models 1/1024 48/49152 ( 0.1%) brushes 6/8192 72/98304 ( 0.1%) brushsides 36/65536 288/524288 ( 0.1%) planes 40/65536 800/1310720 ( 0.1%) vertexes 41/65536 492/786432 ( 0.1%) nodes 27/65536 864/2097152 ( 0.0%) texinfos 3/12288 216/884736 ( 0.0%) texdata 1/2048 32/65536 ( 0.0%) dispinfos 0/0 0/0 ( 0.0%) disp_verts 0/0 0/0 ( 0.0%) disp_tris 0/0 0/0 ( 0.0%) disp_lmsamples 0/0 0/0 ( 0.0%) faces 22/65536 1232/3670016 ( 0.0%) hdr faces 0/65536 0/3670016 ( 0.0%) origfaces 6/65536 336/3670016 ( 0.0%) leaves 29/65536 928/2097152 ( 0.0%) leaffaces 22/65536 44/131072 ( 0.0%) leafbrushes 16/65536 32/131072 ( 0.0%) areas 2/256 16/2048 ( 0.8%) surfedges 112/512000 448/2048000 ( 0.0%) edges 69/256000 276/1024000 ( 0.0%) LDR worldlights 1/8192 88/720896 ( 0.0%) HDR worldlights 0/8192 0/720896 ( 0.0%) waterstrips 0/32768 0/327680 ( 0.0%) waterverts 0/65536 0/786432 ( 0.0%) waterindices 0/65536 0/131072 ( 0.0%) cubemapsamples 0/1024 0/16384 ( 0.0%) overlays 0/512 0/180224 ( 0.0%) LDR lightdata [variable] 34760/0 ( 0.0%) HDR lightdata [variable] 0/0 ( 0.0%) visdata [variable] 44/16777216 ( 0.0%) entdata [variable] 486/393216 ( 0.1%) LDR leaf ambient 29/65536 696/1572864 ( 0.0%) HDR leaf ambient 0/65536 0/1572864 ( 0.0%) occluders 0/0 0/0 ( 0.0%) occluder polygons 0/0 0/0 ( 0.0%) occluder vert ind 0/0 0/0 ( 0.0%) detail props [variable] 1/12 ( 8.3%) static props [variable] 1/12 ( 8.3%) pakfile [variable] 10002/0 ( 0.0%)
Level flags = 0
Win32 Specific Data: physics [variable] 2282/4194304 ( 0.1%) ==== Total Win32 BSP file data space used: 54484 bytes ==== Total triangle count: 44 Writing e:\vollversionen\valve\steam\steamapps\neo2400\sourcesdk_content\hl2mp\mapsrc\test.bsp 3 seconds elapsed ** Executing... ** Command: Copy File ** Parameters: "E:\Vollversionen\Valve\Steam\SteamApps\neo2400\sourcesdk_content\hl2mp\mapsrc\test.bsp" "e:\vollversionen\valve\steam\steamapps\neo2400\half-life 2 deathmatch\hl2mp\maps\test.bsp"
** Executing... ** Command: "e:\vollversionen\valve\steam\steamapps\neo2400\half-life 2 deathmatch\hl2.exe" ** Parameters: -game "e:\vollversionen\valve\steam\steamapps\neo2400\half-life 2 deathmatch\hl2mp" -dev -console +map "test"
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Dieser Beitrag wurde am 28.12.2006 um 18:29 von Neo2400 bearbeitet.
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