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000
29.08.2007, 00:01
Stiegl_Habschi



hmm ok hab im FuSu schon das gefunden nur hab ich vis am laufen und es zeigt mir den fehler,
also ich compile normal(nicht expertmodus) alles auf normal gestellt und trotzdem die meldung.an was kann das liegen?

--

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001
29.08.2007, 00:05
Deciever



knall das log mal da rein

http://www.thewall.de/analyzer.php

ich schätze mal du hast nen leak

--

DMC-INTERACTIVE

Tactical Espionage Action - SuperSteve
- decies Half-Life Adventure Interface (HL-AI)

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002
29.08.2007, 00:16
Stiegl_Habschi



jetzt is mit expermodus
und das selbe wieder

** Executing...
** Command: Change Directory
** Parameters: "C:\Programme\Valve\Steam\SteamApps\stiegl_habschi\condition zero"

** Executing...
** Command: C:\DOKUME~1\Mario\Desktop\zhlt\hlcsg.exe
** Parameters: "c:\programme\valve\steam\steamapps\stiegl_habschi\condition zero\czero_german\de_lostland2007_cz"

hlcsg v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlcsg -----
Command line: C:\DOKUME~1\Mario\Desktop\zhlt\hlcsg.exe "c:\programme\valve\steam\steamapps\stiegl_habschi\condition zero\czero_german\de_lostland2007_cz"
Entering c:\programme\valve\steam\steamapps\stiegl_habschi\condition zero\czero_german\de_lostland2007_cz.map

Current hlcsg Settings
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max lighting memory [ 6291456 ] [ 6291456 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
clip hull type [ legacy ] [ legacy ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
nullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]

Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]

0 brushes (totalling 0 sides) discarded from clipping hulls
CreateBrush:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (1.03 seconds)
SetModelCenters:
20%...30%...40%...50%...70%...80%...90%... (0.00 seconds)
CSGBrush:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (1.22 seconds)

Using Wadfile: \programme\valve\steam\steamapps\stiegl_habschi\condition zero\czero_german\basics.wad
- Contains 3 used textures, 15.00 percent of map (14 textures in wad)
Using Wadfile: \programme\valve\steam\steamapps\stiegl_habschi\condition zero\czero_german\gfx.wad
- Contains 0 used textures, 0.00 percent of map (7 textures in wad)
Using Wadfile: \programme\valve\steam\steamapps\stiegl_habschi\condition zero\czero_german\halflife.wad
- Contains 16 used textures, 80.00 percent of map (3116 textures in wad)
Using Wadfile: \programme\valve\steam\steamapps\stiegl_habschi\condition zero\czero_german\meineok.wad
- Contains 1 used texture, 5.00 percent of map (8 textures in wad)
Using Wadfile: \programme\valve\steam\steamapps\stiegl_habschi\condition zero\czero_german\decals.wad
- Contains 0 used textures, 0.00 percent of map (225 textures in wad)
Using Wadfile: \programme\valve\steam\steamapps\stiegl_habschi\condition zero\czero_german\decals1.wad
- Contains 0 used textures, 0.00 percent of map (223 textures in wad)

added 2 additional animating textures.
Texture usage is at 0.31 mb (of 4.00 mb MAX)
2.31 seconds elapsed

----- END hlcsg -----

** Executing...
** Command: C:\DOKUME~1\Mario\Desktop\zhlt\hlbsp.exe
** Parameters: "c:\programme\valve\steam\steamapps\stiegl_habschi\condition zero\czero_german\de_lostland2007_cz"

hlbsp v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlbsp -----
Command line: C:\DOKUME~1\Mario\Desktop\zhlt\hlbsp.exe "c:\programme\valve\steam\steamapps\stiegl_habschi\condition zero\czero_german\de_lostland2007_cz"

Current hlbsp Settings
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
nofill [ off ] [ off ]
noopt [ off ] [ off ]
null tex. stripping [ on ] [ on ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 8192)

SolidBSP [hull 0] 500...1000...1500...2000...2500...2545 (0.19 seconds)
BSP generation successful, writing portal file 'c:\programme\valve\steam\steamapps\stiegl_habschi\condition zero\czero_german\de_lostland2007_cz.prt'
SolidBSP [hull 1] 500...1000...1500...2000...2500...2746 (0.25 seconds)
SolidBSP [hull 2] 500...1000...1500...2000...2500...2702 (0.23 seconds)
SolidBSP [hull 3] 500...1000...1500...2000...2500...2770 (0.28 seconds)
3.91 seconds elapsed

----- END hlbsp -----

** Executing...
** Command: C:\DOKUME~1\Mario\Desktop\zhlt\hlvis.exe
** Parameters: "c:\programme\valve\steam\steamapps\stiegl_habschi\condition zero\czero_german\de_lostland2007_cz"

hlvis v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlvis -----
Command line: C:\DOKUME~1\Mario\Desktop\zhlt\hlvis.exe "c:\programme\valve\steam\steamapps\stiegl_habschi\condition zero\czero_german\de_lostland2007_cz"
1445 portalleafs
5051 numportals

-= Current hlvis Settings =-
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max vis distance [ 0 ] [ 0 ]
priority [ Normal ] [ Normal ]

fast vis [ off ] [ off ]
full vis [ off ] [ off ]

BasePortalVis:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (8.88 seconds)
LeafThread:

** Executing...
** Command: C:\DOKUME~1\Mario\Desktop\zhlt\hlrad.exe
** Parameters: "c:\programme\valve\steam\steamapps\stiegl_habschi\condition zero\czero_german\de_lostland2007_cz"

hlrad v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlrad -----
Command line: C:\DOKUME~1\Mario\Desktop\zhlt\hlrad.exe "c:\programme\valve\steam\steamapps\stiegl_habschi\condition zero\czero_german\de_lostland2007_cz"

-= Current hlrad Settings =-
Name | Setting | Default
--------------------|---------------------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max lighting memory [ 6291456 ] [ 6291456 ]
priority [ Normal ] [ Normal ]

vismatrix algorithm [ Original ] [ Original ]
oversampling (-extra)[ off ] [ off ]
bounces [ 1 ] [ 1 ]
bounce dynamic light [ on ] [ on ]
ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ]
maximum light [ 255.000 ] [ 256.000 ]
circus mode [ off ] [ off ]

smoothing threshold [ 50.000 ] [ 50.000 ]
direct threshold [ 25.000 ] [ 25.000 ]
direct light scale [ 2.000 ] [ 2.000 ]
coring threshold [ 1.000 ] [ 1.000 ]
patch interpolation [ on ] [ on ]

texscale [ on ] [ on ]
patch subdividing [ on ] [ on ]
chop value [ 64.000 ] [ 64.000 ]
texchop value [ 32.000 ] [ 32.000 ]

global fade [ 1.000 ] [ 1.000 ]
global falloff [ 2 ] [ 2 ]
global light scale [ 1.000 1.000 1.000 ] [ 1.000 1.000 1.000 ]
global gamma [ 0.500 0.500 0.500 ] [ 0.500 0.500 0.500 ]
global light scale [ 1.000 ] [ 1.000 ]
global sky diffusion [ 1.000 ] [ 1.000 ]

opaque entities [ on ] [ on ]
sky lighting fix [ on ] [ on ]
incremental [ off ] [ off ]
dump [ off ] [ off ]

colour jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
monochromatic jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
softlight hack [ 0.0 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 0.0 ]
diffuse hack [ on ] [ on ]
spotlight points [ on ] [ on ]

custom shadows with bounce light
[ off ] [ off ]
rgb transfers [ off ] [ off ]

[Reading texlights from 'C:\DOKUME~1\Mario\Desktop\zhlt\lights.rad']
[59 texlights parsed from 'C:\DOKUME~1\Mario\Desktop\zhlt\lights.rad']

Warning: No vis information, direct lighting only.
6603 faces
Create Patches : 49800 base patches
0 opaque faces
587488 square feet [84598352.00 square inches]
4 direct lights

BuildFacelights:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (155.45 seconds)
FinalLightFace:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.27 seconds)
158.34 seconds elapsed [2m 38s]

----- END hlrad -----

** Executing...
** Command: Copy File
** Parameters: "c:\programme\valve\steam\steamapps\stiegl_habschi\condition zero\czero_german\de_lostland2007_cz.bsp" "C:\Programme\Valve\Steam\SteamApps\stiegl_habschi\condition zero\czero_german\maps\de_lostland2007_cz.bsp"

** Executing...
** Command: Copy File
** Parameters: "c:\programme\valve\steam\steamapps\stiegl_habschi\condition zero\czero_german\de_lostland2007_cz.pts" "C:\Programme\Valve\Steam\SteamApps\stiegl_habschi\condition zero\czero_german\maps\de_lostland2007_cz.pts"

** Executing...
** Command: Copy File
** Parameters: +map "de_lostland2007_cz" -game cstrike -dev -console +deathmatch 1

--

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003
29.08.2007, 00:18
Stiegl_Habschi



zeigt keine fehler im loganalyser

--

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004
29.08.2007, 00:46
Agamemnon-Hellmapper



Der Fehler ist: Hast du etwa hlvis per Taskmanager abgeschossen oder ist es von selbst abgestürtzt?

Lass das mal durchlaufen, auch wenn es lang dauert.

--

Es gibt 2 Möglichkeiten, eine Kristallkugel zu benutzen:
a) um damit Spekulationen über ein Problem eines Users zu machen und
b) um sie einem besonders unkooperativen User über den Schädel zu ziehen.
- bloggt jetzt auch selbst auf Sclavia.de

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005
29.08.2007, 08:30
Stiegl_Habschi



wenn dann muss es von selber abgestürzt sein,hab gestern abend neu gestartet noch und nochmal laufen lassen und war wieder das selber,
sollte ich zhlt neu installieren?

--

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006
29.08.2007, 08:47
Stiegl_Habschi



hab jetzt zhlt neu instl. und es läuft schon länger als 2,5 min lol. na hoffe das passt jetzt,ka ahnung wie ich vis geschossen hätte

--

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007
29.08.2007, 09:20
Stiegl_Habschi



hmm wieder das selbe!?? gibts ja nicht

ausschnitt log:
was heisst fast vis und ull vis off?
ist ja alles an grml

fast vis [ off ] [ off ]
full vis [ off ] [ off ]

BasePortalVis:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (9.50 seconds)
LeafThread:

** Executing...
** Command: C:\PROGRA~1\VALVEH~1\zhlt\hlrad.exe
** Parameters: "c:\programme\valve\steam\steamapps\stiegl_habschi\condition zero\czero_german\de_lostland2007_cz"

hlrad v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlrad -----
Command line: C:\PROGRA~1\VALVEH~1\zhlt\hlrad.exe "c:\programme\valve\steam\steamapps\stiegl_habschi\condition zero\czero_german\de_lostland2007_cz"

-= Current hlrad Settings =-
Name | Setting | Default
--------------------|---------------------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max lighting memory [ 6291456 ] [ 6291456 ]
priority [ Normal ] [ Normal ]

vismatrix algorithm [ Original ] [ Original ]
oversampling (-extra)[ off ] [ off ]
bounces [ 1 ] [ 1 ]
bounce dynamic light [ on ] [ on ]
ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ]
maximum light [ 255.000 ] [ 256.000 ]
circus mode [ off ] [ off ]

smoothing threshold [ 50.000 ] [ 50.000 ]
direct threshold [ 25.000 ] [ 25.000 ]
direct light scale [ 2.000 ] [ 2.000 ]
coring threshold [ 1.000 ] [ 1.000 ]
patch interpolation [ on ] [ on ]

texscale [ on ] [ on ]
patch subdividing [ on ] [ on ]
chop value [ 64.000 ] [ 64.000 ]
texchop value [ 32.000 ] [ 32.000 ]

global fade [ 1.000 ] [ 1.000 ]
global falloff [ 2 ] [ 2 ]
global light scale [ 1.000 1.000 1.000 ] [ 1.000 1.000 1.000 ]
global gamma [ 0.500 0.500 0.500 ] [ 0.500 0.500 0.500 ]
global light scale [ 1.000 ] [ 1.000 ]
global sky diffusion [ 1.000 ] [ 1.000 ]

opaque entities [ on ] [ on ]
sky lighting fix [ on ] [ on ]
incremental [ off ] [ off ]
dump [ off ] [ off ]

colour jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
monochromatic jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
softlight hack [ 0.0 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 0.0 ]
diffuse hack [ on ] [ on ]
spotlight points [ on ] [ on ]

custom shadows with bounce light
[ off ] [ off ]
rgb transfers [ off ] [ off ]

[Reading texlights from 'C:\PROGRA~1\VALVEH~1\zhlt\lights.rad']
[59 texlights parsed from 'C:\PROGRA~1\VALVEH~1\zhlt\lights.rad']

Warning: No vis information, direct lighting only.
6810 faces
Create Patches : 50772 base patches
0 opaque faces
590842 square feet [85081344.00 square inches]
4 direct lights

BuildFacelights:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (155.63 seconds)
FinalLightFace:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.31 seconds)
158.66 seconds elapsed [2m 38s]

----- END hlrad -----

--

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008
29.08.2007, 13:11
Ultimate_Anima



-full vis ist volle berechnung und nur für das end compiling wichtig -fast vis ist nur extrem schwache Berechnung um langwierige berechnungen zu umgehn(fast vis sorgt für fehler bei mir). seltsam versuche es doch mal mit dem X² compiler. der ist gut und lade mal neue Tools(VIS RAD BSP und CSG)

--

There's something cooking!
fy_snowday2 & fy_tron2
Yo soy el espiritu loco.


Dieser Beitrag wurde am 29.08.2007 um 13:11 von ultimate.4nima bearbeitet.
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009
29.08.2007, 13:13
Agamemnon-Hellmapper



lass mal auf einem anderen Rechner kompilieren und schau, ob der Fehler reproduzierbar ist.

--

Es gibt 2 Möglichkeiten, eine Kristallkugel zu benutzen:
a) um damit Spekulationen über ein Problem eines Users zu machen und
b) um sie einem besonders unkooperativen User über den Schädel zu ziehen.
- bloggt jetzt auch selbst auf Sclavia.de

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010
30.08.2007, 07:49
Stiegl_Habschi



hab mit jetzt zhlt neu runtergeladen und wieder das selber,sowas gibt es doch nicht.

--

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011
30.08.2007, 08:07
Stiegl_Habschi



<--- azubi im mappen. hab grad wegen download für X² compiler gesucht ,aaaberr hab nicht das richtige gefunden :-(.
zum durchdrehen - sollte ich evtl hammer neu installieren? bzw kann ma das update auf 3,5 so installieren das ma nicht wieder alles neu einstellen muss,also das nur auf 3,5 updatet wird mit den selben einstellungen wie 3,4?

thx schon mal für die hilfe an einen Azubi ;-)

--

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012
30.08.2007, 18:42
Stiegl_Habschi



sodala jetzt erklärt mir das mal einer bitte,

hab neue map angefangen und da funzt wieder alles??
wie geht das?
sprich es muss was an der map haben warum das vis nicht funzt.

log der neuen map(also sky usw)

** Executing...
** Command: Change Directory
** Parameters: C:\Programme\Valve\Steam\SteamApps\stiegl_habschi\condition zero

** Executing...
** Command: Copy File
** Parameters: "C:\Programme\Valve\Steam\SteamApps\stiegl_habschi\condition zero\czero_german\maps\de_downtown_cs.map" "C:\Programme\Valve\Steam\SteamApps\stiegl_habschi\condition zero\czero_german\maps\de_downtown_cs.map"

** Executing...
** Command: C:\PROGRA~1\VALVEH~1\zhlt\hlcsg.exe
** Parameters: "C:\Programme\Valve\Steam\SteamApps\stiegl_habschi\condition zero\czero_german\maps\de_downtown_cs"

hlcsg v3.2.1 rel 3.2.1 Final (Apr 3 2005)

Zoner's Half-Life Compilation Tools 3.2.1 For Half Life 1
Based on code modifications by Sean `Zoner' Cavanaugh.
Based on Valve's version, modified with permission.
Submit detailed bug reports to amckern at amckern@yahoo.com

If you have a Compile error with this stage of compile, please check
http://www.zhlt.info or the Mods Mapping Forum 'Search Function'.

----- BEGIN hlcsg -----
Command line: C:\PROGRA~1\VALVEH~1\zhlt\hlcsg.exe "C:\Programme\Valve\Steam\SteamApps\stiegl_habschi\condition zero\czero_german\maps\de_downtown_cs"
Entering C:\Programme\Valve\Steam\SteamApps\stiegl_habschi\condition zero\czero_german\maps\de_downtown_cs.map

Current hlcsg Settings
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max lighting memory [ 6291456 ] [ 6291456 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
clip hull type [ legacy ] [ legacy ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
nullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]

Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]

0 brushes (totalling 0 sides) discarded from clipping hulls
CreateBrush:
30%...60%...90%... (0.03 seconds)
SetModelCenters:
50%... (0.00 seconds)
CSGBrush:
30%...60%...90%... (0.13 seconds)

Using Wadfile: \programme\valve\steam\steamapps\stiegl_habschi\condition zero\czero_german\basics.wad
- Contains 2 used textures, 40.00 percent of map (14 textures in wad)
Using Wadfile: \programme\valve\steam\steamapps\stiegl_habschi\condition zero\czero_german\gfx.wad
- Contains 0 used textures, 0.00 percent of map (7 textures in wad)
Using Wadfile: \programme\valve\steam\steamapps\stiegl_habschi\condition zero\czero_german\halflife.wad
- Contains 1 used texture, 20.00 percent of map (3116 textures in wad)
Using Wadfile: \programme\valve\steam\steamapps\stiegl_habschi\condition zero\czero_german\meineok.wad
- Contains 2 used textures, 40.00 percent of map (8 textures in wad)
Using Wadfile: \programme\valve\steam\steamapps\stiegl_habschi\condition zero\czero_german\decals.wad
- Contains 0 used textures, 0.00 percent of map (225 textures in wad)
Using Wadfile: \programme\valve\steam\steamapps\stiegl_habschi\condition zero\czero_german\decals1.wad
- Contains 0 used textures, 0.00 percent of map (223 textures in wad)
Using Wadfile: \programme\valve\steam\steamapps\stiegl_habschi\condition zero\czero_german\mad_cliffs.wad
- Contains 0 used textures, 0.00 percent of map (23 textures in wad)

Texture usage is at 0.05 mb (of 4.00 mb MAX)
0.19 seconds elapsed

----- END hlcsg -----

** Executing...
** Command: C:\PROGRA~1\VALVEH~1\zhlt\hlbsp.exe
** Parameters: "C:\Programme\Valve\Steam\SteamApps\stiegl_habschi\condition zero\czero_german\maps\de_downtown_cs"

hlbsp v3.2.1 rel 3.2.1 Final (Apr 3 2005)

Zoner's Half-Life Compilation Tools 3.2.1 For Half Life 1
Based on code modifications by Sean `Zoner' Cavanaugh.
Based on Valve's version, modified with permission.
Submit detailed bug reports to amckern at amckern@yahoo.com

If you have a Compile error with this stage of compile, please check
http://www.zhlt.info or the Mods Mapping Forum 'Search Function'.

----- BEGIN hlbsp -----
Command line: C:\PROGRA~1\VALVEH~1\zhlt\hlbsp.exe "C:\Programme\Valve\Steam\SteamApps\stiegl_habschi\condition zero\czero_german\maps\de_downtown_cs"

Current hlbsp Settings
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
nofill [ off ] [ off ]
noopt [ off ] [ off ]
null tex. stripping [ on ] [ on ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 8192)

SolidBSP [hull 0] 109 (0.02 seconds)
BSP generation successful, writing portal file 'C:\Programme\Valve\Steam\SteamApps\stiegl_habschi\condition zero\czero_german\maps\de_downtown_cs.prt'
SolidBSP [hull 1] 170 (0.05 seconds)
SolidBSP [hull 2] 170 (0.05 seconds)
SolidBSP [hull 3] 170 (0.05 seconds)
0.31 seconds elapsed

----- END hlbsp -----

** Executing...
** Command: C:\PROGRA~1\VALVEH~1\zhlt\hlvis.exe
** Parameters: "C:\Programme\Valve\Steam\SteamApps\stiegl_habschi\condition zero\czero_german\maps\de_downtown_cs"

hlvis v3.2.1 rel 3.2.1 Final (Apr 3 2005)

Zoner's Half-Life Compilation Tools 3.2.1 For Half Life 1
Based on code modifications by Sean `Zoner' Cavanaugh.
Based on Valve's version, modified with permission.
Submit detailed bug reports to amckern at amckern@yahoo.com

If you have a Compile error with this stage of compile, please check
http://www.zhlt.info or the Mods Mapping Forum 'Search Function'.

----- BEGIN hlvis -----
Command line: C:\PROGRA~1\VALVEH~1\zhlt\hlvis.exe "C:\Programme\Valve\Steam\SteamApps\stiegl_habschi\condition zero\czero_german\maps\de_downtown_cs"
48 portalleafs
120 numportals

-= Current hlvis Settings =-
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max vis distance [ 0 ] [ 0 ]
priority [ Normal ] [ Normal ]

fast vis [ off ] [ off ]
full vis [ off ] [ off ]

BasePortalVis:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.00 seconds)
LeafThread:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.02 seconds)
average leafs visible: 17
g_visdatasize:407 compressed from 288
0.02 seconds elapsed

----- END hlvis -----

** Executing...
** Command: C:\PROGRA~1\VALVEH~1\zhlt\hlrad.exe
** Parameters: "C:\Programme\Valve\Steam\SteamApps\stiegl_habschi\condition zero\czero_german\maps\de_downtown_cs"

hlrad v3.2.1 rel 3.2.1 Final (Apr 3 2005)

Zoner's Half-Life Compilation Tools 3.2.1 For Half Life 1
Based on code modifications by Sean `Zoner' Cavanaugh.
Based on Valve's version, modified with permission.
Submit detailed bug reports to amckern at amckern@yahoo.com

If you have a Compile error with this stage of compile, please check
http://www.zhlt.info or the Mods Mapping Forum 'Search Function'.

----- BEGIN hlrad -----
Command line: C:\PROGRA~1\VALVEH~1\zhlt\hlrad.exe "C:\Programme\Valve\Steam\SteamApps\stiegl_habschi\condition zero\czero_german\maps\de_downtown_cs"

-= Current hlrad Settings =-
Name | Setting | Default
--------------------|---------------------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

vismatrix algorithm [ Original ] [ Original ]
oversampling (-extra)[ off ] [ off ]
bounces [ 1 ] [ 1 ]
ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ]
maximum light [ 255.000 ] [ 256.000 ]
circus mode [ off ] [ off ]

smoothing threshold [ 50.000 ] [ 50.000 ]
direct threshold [ 25.000 ] [ 25.000 ]
direct light scale [ 2.000 ] [ 2.000 ]
coring threshold [ 1.000 ] [ 1.000 ]
patch interpolation [ on ] [ on ]

texscale [ on ] [ on ]
patch subdividing [ on ] [ on ]
chop value [ 64.000 ] [ 64.000 ]
texchop value [ 32.000 ] [ 32.000 ]

global fade [ 1.000 ] [ 1.000 ]
global falloff [ 2 ] [ 2 ]
global light scale [ 1.000 1.000 1.000 ] [ 1.000 1.000 1.000 ]
global gamma [ 0.500 0.500 0.500 ] [ 0.500 0.500 0.500 ]
global light scale [ 1.000 ] [ 1.000 ]
global sky diffusion [ 1.000 ] [ 1.000 ]

opaque entities [ on ] [ on ]
sky lighting fix [ on ] [ on ]
incremental [ off ] [ off ]
dump [ off ] [ off ]

colour jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
monochromatic jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
softlight hack [ 0.0 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 0.0 ]
diffuse hack [ on ] [ on ]
spotlight points [ on ] [ on ]

custom shadows with bounce light
[ off ] [ off ]
rgb transfers [ off ] [ off ]

[Reading texlights from 'C:\PROGRA~1\VALVEH~1\zhlt\lights.rad']
[59 texlights parsed from 'C:\PROGRA~1\VALVEH~1\zhlt\lights.rad']

935 faces
Create Patches : 10481 base patches
0 opaque faces
188745 square feet [27179288.00 square inches]
1 direct lights

BuildFacelights:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (9.44 seconds)
visibility matrix : 6.5 megs
BuildVisLeafs:
10%...20%...50%...60%...70%... (1.56 seconds)
MakeScales:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (4.63 seconds)
SwapTransfers:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.09 seconds)
Transfer Lists : 840146 : 840.15k transfers
Indices : 320680 : 313.16k bytes
Data : 3360584 : 3.20M bytes
Bounce 1 GatherLight:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.08 seconds)
FinalLightFace:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (2.56 seconds)
18.67 seconds elapsed

----- END hlrad -----

--

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013
31.08.2007, 11:56
Ultimate_Anima



@Stiegl_Habschi

hier ist nochmal die addresse, wo du den Compile GUI X² laden kannst + den zwei updates.

http://eddi.planethalflife.gamespy.com/index.php?load=download&cheak=download

Ich sehe gerade das du ältere ZHLT tools genutzt hast als bei dem ersten compilelog

PS: Magst du mal deine alte ***.rmf uploaden villeicht find ja was, was denn fehler verursacht haben könnte oder jemand anderes.

--

There's something cooking!
fy_snowday2 & fy_tron2
Yo soy el espiritu loco.


Dieser Beitrag wurde am 31.08.2007 um 11:59 von ultimate.4nima bearbeitet.
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