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Autor Beitrag
000
22.08.2003, 09:07
Deciever



Das Natural Selection Team hat Version 2.1 angekündigt...diese soll gegen August erscheinen und etwa 5 bis 10 MB wiegen.

Zitat:
-VALVe Anti-cheat support (VAC)
- Many balance improvements (slightly reduced the power of aliens at hive 2, lessened some marine costs, fixes for long end-games, etc.)
- 1-2 new maps from the community
- 3rd-person marine reload animations (hoping this will be ready in time)
- Fixes for dedicated server and mp_consistency
- Visible player score and new scoring system (not confirmed, and still working out the details)
- New spectator UI (simple, automatic and shows much more information)
- Cloaking upgrade enhancements (fades smoothly, players can walk slowly with it)
- Translations for German, Spanish and Turkish (write Nemesis Zero at nemes1szer0@gmx.de with questions or comments)
- Many bug fixes (occasional stuck issues, sinking structures, rules for voice comm, improved wall-walking near railings and water, etc)
- Fixing all known exploits
Ganz nebenbei wird ein nachfolger für HL² geplant...(Mit Fahrzeugen auf Alienfang gehen?)

NS Site

--

DMC-INTERACTIVE

Tactical Espionage Action - SuperSteve
- decies Half-Life Adventure Interface (HL-AI)


Dieser Beitrag wurde am 22.08.2003 um 09:14 von Deciever bearbeitet.
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001
22.08.2003, 09:50
blair



"fliegen sie ihr dropship selber, und hoffen sie, dass der pilot kein 15 jähriger idiot ist"

--

because our freedom sits at the end of a gun
we're all here getting beat up and held back
we're all here digging knives from our backs

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002
22.08.2003, 10:44
Dreamscape



gibt auch 30 jährige idioten...

--

Japan Braucht Dich! - http://www.japan-braucht-dich.de - Jetzt Spenden!

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003
22.08.2003, 11:18
Deciever



es gibt auch idioten die zwischen 15 und 30 sind...

--

DMC-INTERACTIVE

Tactical Espionage Action - SuperSteve
- decies Half-Life Adventure Interface (HL-AI)

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004
22.08.2003, 14:19
Tubgirl



Nebenbei sucht Flayra noch schöne, fertige NS-Maps für das Release... wer also welche auf der Hand hat, sollte die SBWM abschicken.

btw, die neue Map vom ns_tanith-Mapper tommyd ist auch im Rennen, und die sieht gut aus... ich denke mal wir könen fest mit ns_delta in NS 2.1 rechnen.

Gefällt mir persönlich auch viel viel besser als ns_tanith
Screens:
http://tommyd.hl-nightwatch.net/delta1.jpg
http://tommyd.hl-nightwatch.net/delta2.jpg
http://tommyd.hl-nightwatch.net/delta3.jpg
http://tommyd.hl-nightwatch.net/delta4.jpg

:)

--

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005
25.08.2003, 18:00
speziCola



wenn das ne unterwasserstation ist dann schlag ich den :>
denn ich baue an so etwas =)

--

spezi|Clan | QRT
HLDM-Server | HL-Stats | Status: Online

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006
27.08.2003, 00:32
Tubgirl



Zitat:
[00:33] <Flayra|201d> Hey everyone. Just fyi: 2.1 is taking longer then expected, so we're planning on releasing 2.01 (server-side only patch) at the end of the week. Here's the changelog: http://www.natural-selection.org/forums/index.php?s=1e6715d329ee48e536cc06e7675f5a90&act=ST&f=31&t=44862
Changelog:
Zitat:
O Electrical research cost is 30 (same as 2.0)
O Electricity research time reduced from 60 to 30
O Electricity range increased from 90 to 120 (to prevent exploiting)
O Offense chamber health reduced from 1150 to 1000
O If an Onos redeems while digesting a player, the player is left behind
O Added "parasite switch fun" back
O Marine resource tower cost lowered from 20 to 15
O Lowered marine upgrade costs from 30/40/50 to 20/30/40
O Healing spray is 16 (same as 2.0)
O Increase grenade damage from 110 to 125
O Fixed problem where specs can be heard talking before game start in tourny mode
O Fixed problem where dead players can sometimes be heard
O Voice comm can no longer be heard for anyone during countdown (to allow safe demo recording)
O Fixed CURL timeout problems (untested)
O Hide opposing team score in tournament mode so you can't see how many resources towers they have (untested)
O Fixed problem where hera holoroom double node didn't build properly
O Fixed bug where being webbed and then devoured pulls out your weapon while inside the Onos
O Removed frame-rate dependence from leap and charge damage
O Increased hive cost from 35 to 40
O Reduced command station cost from 25 to 20
O Reduced command station build time from 20 to 15
O Each level of celerity now increases speed by 25, down from 35 (it's now back to the 1.04 level)
O Umbra blocks 2 out of 3 bullets (down from 3 out of 4 in 2.0)
O Changed lastinv so that it's preserved between upgrade gestations
O Shotgun clip and reserve reduced from 10/50 to 8/40
O Removed cloaking and uncloaking sounds via cloaking upgrade (they are only a third as loud as they used to be).
O The cloaking upgrade now fades smoothly instead of becoming instantly invisible. The higher level of your cloaking upgrade, the faster you'll cloak.
O Aliens should be able to walk very slowly cloaked via the cloaking upgrade.
O Each level of cloaking decreases time needed to cloak more.
O Sentries and offense chambers now do "light" damage. Light damage does half damage to heavy armor and Oni.
O Only allow resource towers and turret factories to be electrified (fix for exploit timing/selection exploit)
O Resupplying at armory can only go into reserve (addresses end-game grenade spam at marine start). It also now rounds up (so odd-sized clips like the HMG load intuitively)
O Gorge spit can operate switches again as well
O Made offense chambers less accurate against fast-moving targets (jetpackers)
O Fixed "super-hive" bug (from Uranium on the forums): Maintenance hive: if you as gorge stay there a build hive, from up there, as long as you DO NOT MOVE, the hive cannot die. I did it in 1.0 and its still there in 2.0 despite my efforts to get it fixed. It can easily be replicated. I have even died and as long as i do not move when i spawn the hive itself can never die. If you want me to show you ingame, just get a time/server and ill try to be there.
O Fixed alien resource exploit involving late-joining
O Fixed spawning exploit involving late-joining
O If you get disconnected while playing aliens, and you rejoin, your resources will be preserved
O Players can only become spectators from the ready room (fixes devour exploit)
O Building hives can now be healed
O Unbuilt structures can now be repaired with the welder
Ich hab nichts gegen diesen Schritt... dann kann ich ns_mercur mit fairer Balance testen \o/
(und vielleicht werde ich ja auch rechtzeitig zu 2.1 damit fertig)

Persönliche Meinung: Eigentlich alles in allem gute und nötige Änderungen. Die Celerity-Entschärfung trifft meinen persönlichen Spielstil zwar hart, aber hey... Wayne. Was die Umbra-Abschwächung soll weiß ich auch net, aber Flay r teh B0ss. Der wird schon wissen was tut.

--


Dieser Beitrag wurde am 27.08.2003 um 02:43 von -Sir_Pepe- bearbeitet.
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