000
22.08.2003, 09:07
Deciever
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Das Natural Selection Team hat Version 2.1 angekündigt...diese soll gegen August erscheinen und etwa 5 bis 10 MB wiegen.
-VALVe Anti-cheat support (VAC) - Many balance improvements (slightly reduced the power of aliens at hive 2, lessened some marine costs, fixes for long end-games, etc.) - 1-2 new maps from the community - 3rd-person marine reload animations (hoping this will be ready in time) - Fixes for dedicated server and mp_consistency - Visible player score and new scoring system (not confirmed, and still working out the details) - New spectator UI (simple, automatic and shows much more information) - Cloaking upgrade enhancements (fades smoothly, players can walk slowly with it) - Translations for German, Spanish and Turkish (write Nemesis Zero at nemes1szer0@gmx.de with questions or comments) - Many bug fixes (occasional stuck issues, sinking structures, rules for voice comm, improved wall-walking near railings and water, etc) - Fixing all known exploits
Ganz nebenbei wird ein nachfolger für HL² geplant...(Mit Fahrzeugen auf Alienfang gehen?)
NS Site
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DMC-INTERACTIVE
Tactical Espionage Action - SuperSteve - decies Half-Life Adventure Interface (HL-AI)
Dieser Beitrag wurde am 22.08.2003 um 09:14 von Deciever bearbeitet.
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001
22.08.2003, 09:50
blair
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"fliegen sie ihr dropship selber, und hoffen sie, dass der pilot kein 15 jähriger idiot ist"
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because our freedom sits at the end of a gun we're all here getting beat up and held back we're all here digging knives from our backs
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002
22.08.2003, 10:44
Dreamscape
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gibt auch 30 jährige idioten...
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Japan Braucht Dich! - http://www.japan-braucht-dich.de - Jetzt Spenden!
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004
22.08.2003, 14:19
Tubgirl
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Nebenbei sucht Flayra noch schöne, fertige NS-Maps für das Release... wer also welche auf der Hand hat, sollte die SBWM abschicken.
btw, die neue Map vom ns_tanith-Mapper tommyd ist auch im Rennen, und die sieht gut aus... ich denke mal wir könen fest mit ns_delta in NS 2.1 rechnen.
Gefällt mir persönlich auch viel viel besser als ns_tanith Screens: http://tommyd.hl-nightwatch.net/delta1.jpg http://tommyd.hl-nightwatch.net/delta2.jpg http://tommyd.hl-nightwatch.net/delta3.jpg http://tommyd.hl-nightwatch.net/delta4.jpg
:)
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005
25.08.2003, 18:00
speziCola
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wenn das ne unterwasserstation ist dann schlag ich den :> denn ich baue an so etwas =)
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spezi|Clan | QRT HLDM-Server | HL-Stats | Status: Online
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006
27.08.2003, 00:32
Tubgirl
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[00:33] <Flayra|201d> Hey everyone. Just fyi: 2.1 is taking longer then expected, so we're planning on releasing 2.01 (server-side only patch) at the end of the week. Here's the changelog: http://www.natural-selection.org/forums/index.php?s=1e6715d329ee48e536cc06e7675f5a90&act=ST&f=31&t=44862 Changelog:
O Electrical research cost is 30 (same as 2.0) O Electricity research time reduced from 60 to 30 O Electricity range increased from 90 to 120 (to prevent exploiting) O Offense chamber health reduced from 1150 to 1000 O If an Onos redeems while digesting a player, the player is left behind O Added "parasite switch fun" back O Marine resource tower cost lowered from 20 to 15 O Lowered marine upgrade costs from 30/40/50 to 20/30/40 O Healing spray is 16 (same as 2.0) O Increase grenade damage from 110 to 125 O Fixed problem where specs can be heard talking before game start in tourny mode O Fixed problem where dead players can sometimes be heard O Voice comm can no longer be heard for anyone during countdown (to allow safe demo recording) O Fixed CURL timeout problems (untested) O Hide opposing team score in tournament mode so you can't see how many resources towers they have (untested) O Fixed problem where hera holoroom double node didn't build properly O Fixed bug where being webbed and then devoured pulls out your weapon while inside the Onos O Removed frame-rate dependence from leap and charge damage O Increased hive cost from 35 to 40 O Reduced command station cost from 25 to 20 O Reduced command station build time from 20 to 15 O Each level of celerity now increases speed by 25, down from 35 (it's now back to the 1.04 level) O Umbra blocks 2 out of 3 bullets (down from 3 out of 4 in 2.0) O Changed lastinv so that it's preserved between upgrade gestations O Shotgun clip and reserve reduced from 10/50 to 8/40 O Removed cloaking and uncloaking sounds via cloaking upgrade (they are only a third as loud as they used to be). O The cloaking upgrade now fades smoothly instead of becoming instantly invisible. The higher level of your cloaking upgrade, the faster you'll cloak. O Aliens should be able to walk very slowly cloaked via the cloaking upgrade. O Each level of cloaking decreases time needed to cloak more. O Sentries and offense chambers now do "light" damage. Light damage does half damage to heavy armor and Oni. O Only allow resource towers and turret factories to be electrified (fix for exploit timing/selection exploit) O Resupplying at armory can only go into reserve (addresses end-game grenade spam at marine start). It also now rounds up (so odd-sized clips like the HMG load intuitively) O Gorge spit can operate switches again as well O Made offense chambers less accurate against fast-moving targets (jetpackers) O Fixed "super-hive" bug (from Uranium on the forums): Maintenance hive: if you as gorge stay there a build hive, from up there, as long as you DO NOT MOVE, the hive cannot die. I did it in 1.0 and its still there in 2.0 despite my efforts to get it fixed. It can easily be replicated. I have even died and as long as i do not move when i spawn the hive itself can never die. If you want me to show you ingame, just get a time/server and ill try to be there. O Fixed alien resource exploit involving late-joining O Fixed spawning exploit involving late-joining O If you get disconnected while playing aliens, and you rejoin, your resources will be preserved O Players can only become spectators from the ready room (fixes devour exploit) O Building hives can now be healed O Unbuilt structures can now be repaired with the welder Ich hab nichts gegen diesen Schritt... dann kann ich ns_mercur mit fairer Balance testen \o/ (und vielleicht werde ich ja auch rechtzeitig zu 2.1 damit fertig)
Persönliche Meinung: Eigentlich alles in allem gute und nötige Änderungen. Die Celerity-Entschärfung trifft meinen persönlichen Spielstil zwar hart, aber hey... Wayne. Was die Umbra-Abschwächung soll weiß ich auch net, aber Flay r teh B0ss. Der wird schon wissen was tut.
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Dieser Beitrag wurde am 27.08.2003 um 02:43 von -Sir_Pepe- bearbeitet.
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