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Autor Beitrag
000
01.10.2006, 17:01
Nilez



Hi

Hab seit kurzem ein Problem. Bin grade dabei eine Map für HL1 zu bauen. Problem ist nur. Wenn ich sie nun kompiliere, wird eine ältere Version der Map kompiliert. Dachte erst es wird nur eine ältere Version gestartet, aber selbst wenn ich alle Versionen lösche und neu kompiliere, ist es wieder die alte Version. Im Hammer ist alles okay... da sieht die Map so aus wie es sein soll, auch wenn ich Hammer neu starte...

irgendwelche Vorschläge?

--

DeviantART

"Erst nachdem wir alles verloren haben, haben wir die Freiheit, alles zu tun."

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001
01.10.2006, 17:32
Agamemnon-Hellmapper



Erm... Compilelog!

Edit: Das solltest DU eigentlich wissen! Bist langgenug hier.

--

Es gibt 2 Möglichkeiten, eine Kristallkugel zu benutzen:
a) um damit Spekulationen über ein Problem eines Users zu machen und
b) um sie einem besonders unkooperativen User über den Schädel zu ziehen.
- bloggt jetzt auch selbst auf Sclavia.de


Dieser Beitrag wurde am 01.10.2006 um 17:33 von Agamemnon-Hellmapper bearbeitet.
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002
01.10.2006, 19:46
Nilez



Weiß ich auch, hab den Allerdings selber durchgeprüft und der sieht aus wie immer ... hm.. aber ihr könnt das sicher besser ^^
Der läuft ganz durch, die bsp datei wird erstellt usw...

** Executing...
** Command: Change Directory
** Parameters: C:\Programme\Half Life

** Executing...
** Command: Copy File
** Parameters: "C:\Dokumente und Einstellungen\Standard\Desktop\Valve Hammer Editor\lb_start.map" "C:\Programme\Half Life\Escape from the Laboratory\maps\lb_start.map"

** Executing...
** Command: C:\DOKUME~1\Standard\Desktop\VALVEH~1\tools\hlcsg.exe
** Parameters: "C:\Programme\Half Life\Escape from the Laboratory\maps\lb_start"

hlcsg v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlcsg -----
Command line: C:\DOKUME~1\Standard\Desktop\VALVEH~1\tools\hlcsg.exe "C:\Programme\Half Life\Escape from the Laboratory\maps\lb_start"
Entering C:\Programme\Half Life\Escape from the Laboratory\maps\lb_start.map

Current hlcsg Settings
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max lighting memory [ 6291456 ] [ 6291456 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
clip hull type [ legacy ] [ legacy ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
nullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]

Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]

0 brushes (totalling 0 sides) discarded from clipping hulls
CreateBrush:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.05 seconds)
SetModelCenters:
20%...40%...60%...80%... (0.00 seconds)
CSGBrush:
20%...30%...60%...90%... (0.08 seconds)

Using Wadfile: \programme\half life\escape from the laboratory\cstrike.wad
- Contains 0 used textures, 0.00 percent of map (123 textures in wad)
Using Wadfile: \programme\half life\escape from the laboratory\decals.wad
- Contains 0 used textures, 0.00 percent of map (225 textures in wad)
Using Wadfile: \programme\half life\escape from the laboratory\halflife.wad
- Contains 28 used textures, 100.00 percent of map (3116 textures in wad)

added 8 additional animating textures.
Texture usage is at 0.24 mb (of 4.00 mb MAX)
0.23 seconds elapsed

----- END hlcsg -----

** Executing...
** Command: C:\DOKUME~1\Standard\Desktop\VALVEH~1\tools\hlbsp.exe
** Parameters: "C:\Programme\Half Life\Escape from the Laboratory\maps\lb_start"

hlbsp v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlbsp -----
Command line: C:\DOKUME~1\Standard\Desktop\VALVEH~1\tools\hlbsp.exe "C:\Programme\Half Life\Escape from the Laboratory\maps\lb_start"

Current hlbsp Settings
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
nofill [ off ] [ off ]
noopt [ off ] [ off ]
null tex. stripping [ on ] [ on ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 8192)

SolidBSP [hull 0] 93 (0.02 seconds)
BSP generation successful, writing portal file 'C:\Programme\Half Life\Escape from the Laboratory\maps\lb_start.prt'
SolidBSP [hull 1] 74 (0.02 seconds)
SolidBSP [hull 2] 78 (0.00 seconds)
SolidBSP [hull 3] 89 (0.02 seconds)
0.20 seconds elapsed

----- END hlbsp -----

** Executing...
** Command: C:\DOKUME~1\Standard\Desktop\VALVEH~1\tools\hlvis.exe
** Parameters: "C:\Programme\Half Life\Escape from the Laboratory\maps\lb_start"

hlvis v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlvis -----
Command line: C:\DOKUME~1\Standard\Desktop\VALVEH~1\tools\hlvis.exe "C:\Programme\Half Life\Escape from the Laboratory\maps\lb_start"
54 portalleafs
141 numportals

-= Current hlvis Settings =-
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max vis distance [ 0 ] [ 0 ]
priority [ Normal ] [ Normal ]

fast vis [ off ] [ off ]
full vis [ off ] [ off ]

BasePortalVis:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.00 seconds)
LeafThread:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.03 seconds)
average leafs visible: 19
g_visdatasize:406 compressed from 378
0.05 seconds elapsed

----- END hlvis -----

** Executing...
** Command: C:\DOKUME~1\Standard\Desktop\VALVEH~1\tools\hlrad.exe
** Parameters: "C:\Programme\Half Life\Escape from the Laboratory\maps\lb_start"

hlrad v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlrad -----
Command line: C:\DOKUME~1\Standard\Desktop\VALVEH~1\tools\hlrad.exe "C:\Programme\Half Life\Escape from the Laboratory\maps\lb_start"

-= Current hlrad Settings =-
Name | Setting | Default
--------------------|---------------------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max lighting memory [ 6291456 ] [ 6291456 ]
priority [ Normal ] [ Normal ]

vismatrix algorithm [ Original ] [ Original ]
oversampling (-extra)[ off ] [ off ]
bounces [ 1 ] [ 1 ]
bounce dynamic light [ on ] [ on ]
ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ]
maximum light [ 255.000 ] [ 256.000 ]
circus mode [ off ] [ off ]

smoothing threshold [ 50.000 ] [ 50.000 ]
direct threshold [ 25.000 ] [ 25.000 ]
direct light scale [ 2.000 ] [ 2.000 ]
coring threshold [ 1.000 ] [ 1.000 ]
patch interpolation [ on ] [ on ]

texscale [ on ] [ on ]
patch subdividing [ on ] [ on ]
chop value [ 64.000 ] [ 64.000 ]
texchop value [ 32.000 ] [ 32.000 ]

global fade [ 1.000 ] [ 1.000 ]
global falloff [ 2 ] [ 2 ]
global light scale [ 1.000 1.000 1.000 ] [ 1.000 1.000 1.000 ]
global gamma [ 0.500 0.500 0.500 ] [ 0.500 0.500 0.500 ]
global light scale [ 1.000 ] [ 1.000 ]
global sky diffusion [ 1.000 ] [ 1.000 ]

opaque entities [ on ] [ on ]
sky lighting fix [ on ] [ on ]
incremental [ off ] [ off ]
dump [ off ] [ off ]

colour jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
monochromatic jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
softlight hack [ 0.0 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 0.0 ]
diffuse hack [ on ] [ on ]
spotlight points [ on ] [ on ]

custom shadows with bounce light
[ off ] [ off ]
rgb transfers [ off ] [ off ]

[Reading texlights from 'C:\DOKUME~1\Standard\Desktop\VALVEH~1\tools\lights.rad']
[59 texlights parsed from 'C:\DOKUME~1\Standard\Desktop\VALVEH~1\tools\lights.rad']

402 faces
Create Patches : 1367 base patches
0 opaque faces
9248 square feet [1331847.50 square inches]
8 direct lights

BuildFacelights:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.78 seconds)
visibility matrix : 0.1 megs
BuildVisLeafs:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.30 seconds)
MakeScales:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.09 seconds)
SwapTransfers:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.02 seconds)
Transfer Lists : 217162 : 217.16k transfers
Indices : 145116 : 141.71k bytes
Data : 868648 : 848.29k bytes
Bounce 1 GatherLight:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.02 seconds)
FinalLightFace:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.05 seconds)
1.34 seconds elapsed

----- END hlrad -----

--

DeviantART

"Erst nachdem wir alles verloren haben, haben wir die Freiheit, alles zu tun."

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003
01.10.2006, 19:46
Nilez



Weiß ich auch, hab den Allerdings selber durchgeprüft und der sieht aus wie immer ... hm.. aber ihr könnt das sicher besser ^^
Der läuft ganz durch, die bsp datei wird erstellt usw...

** Executing...
** Command: Change Directory
** Parameters: C:\Programme\Half Life

** Executing...
** Command: Copy File
** Parameters: "C:\Dokumente und Einstellungen\Standard\Desktop\Valve Hammer Editor\lb_start.map" "C:\Programme\Half Life\Escape from the Laboratory\maps\lb_start.map"

** Executing...
** Command: C:\DOKUME~1\Standard\Desktop\VALVEH~1\tools\hlcsg.exe
** Parameters: "C:\Programme\Half Life\Escape from the Laboratory\maps\lb_start"

hlcsg v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlcsg -----
Command line: C:\DOKUME~1\Standard\Desktop\VALVEH~1\tools\hlcsg.exe "C:\Programme\Half Life\Escape from the Laboratory\maps\lb_start"
Entering C:\Programme\Half Life\Escape from the Laboratory\maps\lb_start.map

Current hlcsg Settings
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max lighting memory [ 6291456 ] [ 6291456 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
clip hull type [ legacy ] [ legacy ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
nullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]

Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]

0 brushes (totalling 0 sides) discarded from clipping hulls
CreateBrush:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.05 seconds)
SetModelCenters:
20%...40%...60%...80%... (0.00 seconds)
CSGBrush:
20%...30%...60%...90%... (0.08 seconds)

Using Wadfile: \programme\half life\escape from the laboratory\cstrike.wad
- Contains 0 used textures, 0.00 percent of map (123 textures in wad)
Using Wadfile: \programme\half life\escape from the laboratory\decals.wad
- Contains 0 used textures, 0.00 percent of map (225 textures in wad)
Using Wadfile: \programme\half life\escape from the laboratory\halflife.wad
- Contains 28 used textures, 100.00 percent of map (3116 textures in wad)

added 8 additional animating textures.
Texture usage is at 0.24 mb (of 4.00 mb MAX)
0.23 seconds elapsed

----- END hlcsg -----

** Executing...
** Command: C:\DOKUME~1\Standard\Desktop\VALVEH~1\tools\hlbsp.exe
** Parameters: "C:\Programme\Half Life\Escape from the Laboratory\maps\lb_start"

hlbsp v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlbsp -----
Command line: C:\DOKUME~1\Standard\Desktop\VALVEH~1\tools\hlbsp.exe "C:\Programme\Half Life\Escape from the Laboratory\maps\lb_start"

Current hlbsp Settings
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
nofill [ off ] [ off ]
noopt [ off ] [ off ]
null tex. stripping [ on ] [ on ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 8192)

SolidBSP [hull 0] 93 (0.02 seconds)
BSP generation successful, writing portal file 'C:\Programme\Half Life\Escape from the Laboratory\maps\lb_start.prt'
SolidBSP [hull 1] 74 (0.02 seconds)
SolidBSP [hull 2] 78 (0.00 seconds)
SolidBSP [hull 3] 89 (0.02 seconds)
0.20 seconds elapsed

----- END hlbsp -----

** Executing...
** Command: C:\DOKUME~1\Standard\Desktop\VALVEH~1\tools\hlvis.exe
** Parameters: "C:\Programme\Half Life\Escape from the Laboratory\maps\lb_start"

hlvis v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlvis -----
Command line: C:\DOKUME~1\Standard\Desktop\VALVEH~1\tools\hlvis.exe "C:\Programme\Half Life\Escape from the Laboratory\maps\lb_start"
54 portalleafs
141 numportals

-= Current hlvis Settings =-
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max vis distance [ 0 ] [ 0 ]
priority [ Normal ] [ Normal ]

fast vis [ off ] [ off ]
full vis [ off ] [ off ]

BasePortalVis:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.00 seconds)
LeafThread:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.03 seconds)
average leafs visible: 19
g_visdatasize:406 compressed from 378
0.05 seconds elapsed

----- END hlvis -----

** Executing...
** Command: C:\DOKUME~1\Standard\Desktop\VALVEH~1\tools\hlrad.exe
** Parameters: "C:\Programme\Half Life\Escape from the Laboratory\maps\lb_start"

hlrad v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlrad -----
Command line: C:\DOKUME~1\Standard\Desktop\VALVEH~1\tools\hlrad.exe "C:\Programme\Half Life\Escape from the Laboratory\maps\lb_start"

-= Current hlrad Settings =-
Name | Setting | Default
--------------------|---------------------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max lighting memory [ 6291456 ] [ 6291456 ]
priority [ Normal ] [ Normal ]

vismatrix algorithm [ Original ] [ Original ]
oversampling (-extra)[ off ] [ off ]
bounces [ 1 ] [ 1 ]
bounce dynamic light [ on ] [ on ]
ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ]
maximum light [ 255.000 ] [ 256.000 ]
circus mode [ off ] [ off ]

smoothing threshold [ 50.000 ] [ 50.000 ]
direct threshold [ 25.000 ] [ 25.000 ]
direct light scale [ 2.000 ] [ 2.000 ]
coring threshold [ 1.000 ] [ 1.000 ]
patch interpolation [ on ] [ on ]

texscale [ on ] [ on ]
patch subdividing [ on ] [ on ]
chop value [ 64.000 ] [ 64.000 ]
texchop value [ 32.000 ] [ 32.000 ]

global fade [ 1.000 ] [ 1.000 ]
global falloff [ 2 ] [ 2 ]
global light scale [ 1.000 1.000 1.000 ] [ 1.000 1.000 1.000 ]
global gamma [ 0.500 0.500 0.500 ] [ 0.500 0.500 0.500 ]
global light scale [ 1.000 ] [ 1.000 ]
global sky diffusion [ 1.000 ] [ 1.000 ]

opaque entities [ on ] [ on ]
sky lighting fix [ on ] [ on ]
incremental [ off ] [ off ]
dump [ off ] [ off ]

colour jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
monochromatic jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
softlight hack [ 0.0 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 0.0 ]
diffuse hack [ on ] [ on ]
spotlight points [ on ] [ on ]

custom shadows with bounce light
[ off ] [ off ]
rgb transfers [ off ] [ off ]

[Reading texlights from 'C:\DOKUME~1\Standard\Desktop\VALVEH~1\tools\lights.rad']
[59 texlights parsed from 'C:\DOKUME~1\Standard\Desktop\VALVEH~1\tools\lights.rad']

402 faces
Create Patches : 1367 base patches
0 opaque faces
9248 square feet [1331847.50 square inches]
8 direct lights

BuildFacelights:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.78 seconds)
visibility matrix : 0.1 megs
BuildVisLeafs:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.30 seconds)
MakeScales:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.09 seconds)
SwapTransfers:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.02 seconds)
Transfer Lists : 217162 : 217.16k transfers
Indices : 145116 : 141.71k bytes
Data : 868648 : 848.29k bytes
Bounce 1 GatherLight:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.02 seconds)
FinalLightFace:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.05 seconds)
1.34 seconds elapsed

----- END hlrad -----

--

DeviantART

"Erst nachdem wir alles verloren haben, haben wir die Freiheit, alles zu tun."

zum Seitenanfang zum Seitenende Profil || Suche
004
01.10.2006, 19:48
Nilez



Hm... hab den Fehler gefunden, aber damit tut sich gleich ein neues Problem auf...

Fehler : Die alte Version der Map befand sich im Ordner ..\Valve\Maps
Es wurde immer auf diese Version zugegriffen...

Neues Problem : Was muss ich machen damit die Map gestartet wird, die sich im Maps-Ordner meiner Mod befindet? Hab in der lieblist.gam schon alles entsprechend geändert ( insofern ich da nichts falsch habe ... )

--

DeviantART

"Erst nachdem wir alles verloren haben, haben wir die Freiheit, alles zu tun."


Dieser Beitrag wurde am 01.10.2006 um 20:12 von Fl4k bearbeitet.
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005
16.10.2006, 16:03
Ultimate_Anima



Mod(z.B. ctrike) starten map auswählen und losspielen

--

There's something cooking!
fy_snowday2 & fy_tron2
Yo soy el espiritu loco.

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