|
Moin erstmal, Dann versuche ich mal mein Problem so genau wie möglich zu beschreiben...
1. Ich habe für CS 1.6 ein cs_assault (map) reamke gemacht. 2. Der Fehler ist beim Kompilieren und zwar macht der das nicht komplet, es dareur nur 5 Sekunden und dann ist es angäblich fertig. Aber wenn ich die Map starte fehlt das Licht und die Schatten. 3. Ich habe dann erstmal über den Editor den Fehler gesucht: Map -> "Check map for Problems" Da zeigt er mir nur einen Fehler an: "Solid Entity (func_wall_toggle) is emty" . Wenn ich dann "Go to error" klicke zeigt er nur den genauen Mittelpunkt der Map an und es ist nichts markirt. 4. Dann habe ich "Compile Log Analyzer - Auswertung" genomen.
-> "Gefunden: Insgesamt 5 Fehler, davon 1 unterschiedliche(r)." (LEAK)
Ich habe den Lösungs vorschlag mit der "Pointfile-Methode" versucht. Aber es hat nicht funktioniert. Ich habe darauf noch mal über gründlich die Map nach LEAKs abgesucht aber nichts gefunden.
---------------------------------------------------------------------------
hlcsg v3.4 Final (Feb 25 2006) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (amckern@yahoo.com) ----- BEGIN hlcsg ----- Command line: C:\PROGRA~1\VALVEH~1\zhlt\hlcsg.exe d:\daten\half-life\mapping\maps\cs_skassault Entering d:\daten\half-life\mapping\maps\cs_skassault.map
Current hlcsg Settings Name | Setting | Default ---------------------|-----------|------------------------- threads [ 2 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] max lighting memory [ 6291456 ] [ 6291456 ] priority [ Normal ] [ Normal ]
noclip [ off ] [ off ] null texture stripping[ on ] [ on ] clipnode economy mode [ on ] [ on ] clip hull type [ legacy ] [ legacy ] onlyents [ off ] [ off ] wadtextures [ on ] [ on ] skyclip [ on ] [ on ] hullfile [ None ] [ None ] nullfile [ None ] [ None ] min surface area [ 0.500 ] [ 0.500 ] brush union threshold [ 0.000 ] [ 0.000 ]
Using mapfile wad configuration Wadinclude list : [zhlt.wad]
1 brushes (totalling 6 sides) discarded from clipping hulls CreateBrush: (0.09 seconds) SetModelCenters: (0.00 seconds) CSGBrush: (0.47 seconds)
Using Wadfile: \programme\steam\steamapps\vollkornwurst\counter-strike\cstrike\cs_dust.wad - Contains 0 used textures, 0.00 percent of map (28 textures in wad) Using Wadfile: \programme\steam\steamapps\vollkornwurst\counter-strike\cstrike\cstrike.wad - Contains 0 used textures, 0.00 percent of map (123 textures in wad) Using Wadfile: \programme\steam\steamapps\vollkornwurst\counter-strike\cstrike\halflife.wad - Contains 71 used textures, 79.78 percent of map (3116 textures in wad) Using Wadfile: \programme\steam\steamapps\vollkornwurst\counter-strike\cstrike\cs_assault.wad - Contains 18 used textures, 20.22 percent of map (22 textures in wad)
added 11 additional animating textures. Texture usage is at 1.57 mb (of 4.00 mb MAX) 0.61 seconds elapsed
----- END hlcsg -----
hlbsp v3.4 Final (Feb 25 2006) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (amckern@yahoo.com) ----- BEGIN hlbsp ----- Command line: C:\PROGRA~1\VALVEH~1\zhlt\hlbsp.exe d:\daten\half-life\mapping\maps\cs_skassault
Current hlbsp Settings Name | Setting | Default -------------------|-----------|------------------------- threads [ 2 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] priority [ Normal ] [ Normal ]
noclip [ off ] [ off ] nofill [ off ] [ off ] noopt [ off ] [ off ] null tex. stripping [ on ] [ on ] notjunc [ off ] [ off ] subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512) max node size [ 1024 ] [ 1024 ] (Min 64) (Max 8192)
SolidBSP [hull 0] 500...1000...1137 (0.06 seconds) Warning: === LEAK in hull 0 === Entity info_player_start @ (-768,-1152, 40) Error: A LEAK is a hole in the map, where the inside of it is exposed to the (unwanted) outside region. The entity listed in the error is just a helpful indication of where the beginning of the leak pointfile starts, so the beginning of the line can be quickly found and traced to until reaching the outside. Unless this entity is accidentally on the outside of the map, it probably should not be deleted. Some complex rotating objects entities need their origins outside the map. To deal with these, just enclose the origin brush with a solid world brush
Leak pointfile generated
SolidBSP [hull 1] 500...1000...1380 (0.05 seconds) SolidBSP [hull 2] 500...1000...1291 (0.05 seconds) SolidBSP [hull 3] 500...1000...1262 (0.06 seconds) Warning: === LEAK in hull 3 === Entity info_player_start @ ( 128,-1280, 40) 0.92 seconds elapsed
----- END hlbsp -----
hlvis v3.4 Final (Feb 25 2006) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (amckern@yahoo.com) ----- BEGIN hlvis ----- Command line: C:\PROGRA~1\VALVEH~1\zhlt\hlvis.exe d:\daten\half-life\mapping\maps\cs_skassault >> There was a problem compiling the map. >> Check the file d:\daten\half-life\mapping\maps\cs_skassault.log for the cause.
----- END hlvis -----
hlrad v3.4 Final (Feb 25 2006) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (amckern@yahoo.com) ----- BEGIN hlrad ----- Command line: C:\PROGRA~1\VALVEH~1\zhlt\hlrad.exe d:\daten\half-life\mapping\maps\cs_skassault >> There was a problem compiling the map. >> Check the file d:\daten\half-life\mapping\maps\cs_skassault.log for the cause.
----- END hlrad -----
--
_____________________________________ Windows 7 Professional x64 Bit Intel Core² @ 6300 - 1.87 GHz ATI Rradeon 4850 HD 512 MB OCZ 2048 MB RAM
|