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Autor Beitrag
000
09.11.2008, 09:23
Holyman



Ich wollte ne map für cs 1.6 erstellen aber mein hammer editor funzt nicht
wenn ich compile steht da immer :

** Executing...
** Command: Change Directory
** Parameters: D:\Dokumente und Einstellungen\Luca\Desktop\Neuer Ordner (2)\Valve

** Executing...
** Command: Copy File
** Parameters: "D:\Dokumente und Einstellungen\Luca\Desktop\Neuer Ordner (2)\Valve\valve\fy_russia2.map" "D:\Dokumente und Einstellungen\Luca\Desktop\Neuer Ordner (2)\Valve\cstrike\maps\fy_russia2.map"

** Executing...
** Command: D:\PROGRA~1\Valve Hammer Editor\tools\hlcsg.exe
** Parameters: "D:\Dokumente und Einstellungen\Luca\Desktop\Neuer Ordner (2)\Valve\cstrike\maps\fy_russia2"

Unknown option "Editor\tools\hlcsg.exe"
hlcsg v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)

-= hlcsg Options =-

-nowadtextures : include all used textures into bsp
-wadinclude file : place textures used from wad specified into bsp
-noclip : don't create clipping hull
-noclipeconomy : turn clipnode economy mode off
-cliptype value : set to smallest, normalized, simple, precise, or legacy (default)
-nullfile file : specify list of entities to retexture with NULL
-onlyents : do an entity update from .map to .bsp
-noskyclip : disable automatic clipping of SKY brushes
-tiny # : minmum brush face surface area before it is discarded
-brushunion # : threshold to warn about overlapping brushes

-hullfile file : Reads in custom collision hull dimensions
-texdata # : Alter maximum texture memory limit (in kb)
-lightdata # : Alter maximum lighting memory limit (in kb)
-chart : display bsp statitics
-low | -high : run program an altered priority level
-nolog : don't generate the compile logfiles
-threads # : manually specify the number of threads to run
-estimate : display estimated time during compile
-verbose : compile with verbose messages
-noinfo : Do not show tool configuration information
-nonulltex : Turns off null texture stripping
-dev # : compile with developer message

-wadconfig name : Specify a configuration to use from wad.cfg
-wadcfgfile path : Manually specify a path to the wad.cfg file
-wadautodetect : Force auto-detection of wadfiles
mapfile : The mapfile to compile

** Executing...
** Command: D:\PROGRA~1\Valve Hammer Editor\tools\hlbsp.exe
** Parameters: "D:\Dokumente und Einstellungen\Luca\Desktop\Neuer Ordner (2)\Valve\cstrike\maps\fy_russia2"

Unknown option "Editor\tools\hlbsp.exe"
hlbsp v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)

-= hlbsp Options =-

-leakonly : Run BSP only enough to check for LEAKs
-subdivide # : Sets the face subdivide size
-maxnodesize # : Sets the maximum portal node size

-notjunc : Don't break edges on t-junctions (not for final runs)
-noclip : Don't process the clipping hull (not for final runs)
-nofill : Don't fill outside (will mask LEAKs) (not for final runs)
-noopt : Don't optimize planes on BSP write (not for final runs)

-texdata # : Alter maximum texture memory limit (in kb)
-lightdata # : Alter maximum lighting memory limit (in kb)
-chart : display bsp statitics
-low | -high : run program an altered priority level
-nolog : don't generate the compile logfiles
-threads # : manually specify the number of threads to run
-estimate : display estimated time during compile
-nonulltex : Don't strip NULL faces
-verbose : compile with verbose messages
-noinfo : Do not show tool configuration information
-dev # : compile with developer message

mapfile : The mapfile to compile

** Executing...
** Command: D:\PROGRA~1\Valve Hammer Editor\tools\hlvis.exe
** Parameters: "D:\Dokumente und Einstellungen\Luca\Desktop\Neuer Ordner (2)\Valve\cstrike\maps\fy_russia2"

Unknown option "Editor\tools\hlvis.exe"
hlvis v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)

-= hlvis Options =-

-full : Full vis
-fast : Fast vis

-texdata # : Alter maximum texture memory limit (in kb)
-lightdata # : Alter maximum texture memory limit (in kb)
-chart : display bsp statitics
-low | -high : run program an altered priority level
-nolog : don't generate the compile logfiles
-threads # : manually specify the number of threads to run
-estimate : display estimated time during compile
-maxdistance # : Alter the maximum distance for visibility
-verbose : compile with verbose messages
-noinfo : Do not show tool configuration information
-dev # : compile with developer message

mapfile : The mapfile to compile

** Executing...
** Command: D:\PROGRA~1\Valve Hammer Editor\tools\hlrad.exe
** Parameters: "D:\Dokumente und Einstellungen\Luca\Desktop\Neuer Ordner (2)\Valve\cstrike\maps\fy_russia2"

Unknown option "Editor\tools\hlrad.exe"
hlrad v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)

-= hlrad Options =-

-sparse : Enable low memory vismatrix algorithm
-nomatrix : Disable usage of vismatrix entirely

-extra : Improve lighting quality by doing 9 point oversampling
-bounce # : Set number of radiosity bounces
-ambient r g b : Set ambient world light (0.0 to 1.0, r g b)
-maxlight # : Set maximum light intensity value
-circus : Enable 'circus' mode for locating unlit lightmaps
-nopaque : Disable the opaque zhlt_lightflags for this compile

-smooth # : Set smoothing threshold for blending (in degrees)
-chop # : Set radiosity patch size for normal textures
-texchop # : Set radiosity patch size for texture light faces

-notexscale # : Do not scale radiosity patches with texture scale
-coring # : Set lighting threshold before blackness
-dlight # : Set direct lighting threshold
-nolerp : Disable radiosity interpolation, nearest point instead

-fade # : Set global fade (larger values = shorter lights)
-falloff # : Set global falloff mode (1 = inv linear, 2 = inv square)
-scale # : Set global light scaling value
-gamma # : Set global gamma value

-sky # : Set ambient sunlight contribution in the shade outside
-lights file : Manually specify a lights.rad file to use
-noskyfix : Disable light_environment being global
-incremental : Use or create an incremental transfer list file

-dump : Dumps light patches to a file for hlrad debugging info

-texdata # : Alter maximum texture memory limit (in kb)
-lightdata # : Alter maximum lighting memory limit (in kb)
-chart : display bsp statitics
-low | -high : run program an altered priority level
-nolog : Do not generate the compile logfiles
-threads # : manually specify the number of threads to run
-estimate : display estimated time during compile
-verbose : compile with verbose messages
-noinfo : Do not show tool configuration information
-dev # : compile with developer message

-colourgamma r g b : Sets different gamma values for r, g, b
-colourscale r g b : Sets different lightscale values for r, g ,b
-colourjitter r g b : Adds noise, independent colours, for dithering
-jitter r g b : Adds noise, monochromatic, for dithering
-nodiffuse : Disables light_environment diffuse hack
-nospotpoints : Disables light_spot spherical point sources
-softlight r g b d : Scaling values for backwards-light hack

-customshadowwithbounce : Enables custom shadows with bounce light
-rgbtransfers : Enables RGB Transfers (for custom shadows)

mapfile : The mapfile to compile

WAS HAB ICH FALSCH GEMACHT

--

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001
09.11.2008, 10:17
Holyman



ICH AHB NEN BISSCHEN VERSUCHT JETZT STEHT BEI MIR:

** Executing...
** Command: Change Directory
** Parameters: D:\Programme\Valve

** Executing...
** Command: Copy File
** Parameters: "D:\Dokumente und Einstellungen\Luca\Desktop\Neuer Ordner (2)\Valve\valve\fy_russia2.map" "C:\Programme\Valve\cstrike\maps\fy_russia2.map"

** Executing...
** Command: D:\zhlt34x86final\hlcsg.exe
** Parameters: "C:\Programme\Valve\cstrike\maps\fy_russia2"

hlcsg v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlcsg -----
Command line: D:\zhlt34x86final\hlcsg.exe C:\Programme\Valve\cstrike\maps\fy_russia2
Entering C:\Programme\Valve\cstrike\maps\fy_russia2.map

Current hlcsg Settings
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max lighting memory [ 6291456 ] [ 6291456 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
clip hull type [ legacy ] [ legacy ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
nullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]

Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]

0 brushes (totalling 0 sides) discarded from clipping hulls
CreateBrush:
10%...20%...30%...40%...50%...60%...70%...80%...Error: Entity 0, Brush 110, Side 4: has a coplanar plane at (64, -320, 320), texture TK_CLAYROOF
Error: Entity 0, Brush 111, Side 3: has a coplanar plane at (-768, 448, 320), texture TK_CLAYROOF
Error: brush with coplanar faces
Description: The map has a problem which must be fixed
Howto Fix: Check the file http://www.zhlt.info/common-mapping-problems.html for a detailed explanation of this problem

Error: Entity 0, Brush 112: outside world(+/-4096): (999999984,-10000,-10000)-(999999984,10000,10000)
Error: Entity 0, Brush 112: outside world(+/-4096): (999999984,-10000,-10000)-(999999984,10000,10000)
Error: Entity 0, Brush 112: outside world(+/-4096): (999999984,-10000,-10000)-(999999984,10000,10000)
Error: Entity 0, Brush 112: outside world(+/-4096): (999999968,-10000,-10000)-(999999968,10000,10000)
Error: Entity 0, Brush 112: outside world(+/-4096): (999999968,-10000,-10000)-(999999968,10000,10000)
90%...Error: Entity 0, Brush 112: outside world(+/-4096): (999999968,-10000,-10000)-(999999968,10000,10000)
Error: Entity 0, Brush 112: outside world(+/-4096): (999999984,-10000,-10000)-(999999984,10000,10000)
Error: Entity 0, Brush 112: outside world(+/-4096): (999999984,-10000,-10000)-(999999984,10000,10000)
Error: Entity 0, Brush 112: outside world(+/-4096): (999999984,-10000,-10000)-(999999984,10000,10000)
(0.06 seconds)

----- END hlcsg -----

** Executing...
** Command: D:\zhlt34x86final\hlbsp.exe
** Parameters: "C:\Programme\Valve\cstrike\maps\fy_russia2"

hlbsp v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlbsp -----
Command line: D:\zhlt34x86final\hlbsp.exe C:\Programme\Valve\cstrike\maps\fy_russia2
>> There was a problem compiling the map.
>> Check the file C:\Programme\Valve\cstrike\maps\fy_russia2.log for the cause.

----- END hlbsp -----

** Executing...
** Command: D:\zhlt34x86final\hlvis.exe
** Parameters: "C:\Programme\Valve\cstrike\maps\fy_russia2"

hlvis v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlvis -----
Command line: D:\zhlt34x86final\hlvis.exe C:\Programme\Valve\cstrike\maps\fy_russia2
>> There was a problem compiling the map.
>> Check the file C:\Programme\Valve\cstrike\maps\fy_russia2.log for the cause.

----- END hlvis -----

** Executing...
** Command: D:\zhlt34x86final\hlrad.exe
** Parameters: "C:\Programme\Valve\cstrike\maps\fy_russia2"

hlrad v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlrad -----
Command line: D:\zhlt34x86final\hlrad.exe C:\Programme\Valve\cstrike\maps\fy_russia2
>> There was a problem compiling the map.
>> Check the file C:\Programme\Valve\cstrike\maps\fy_russia2.log for the cause.

----- END hlrad -----

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002
09.11.2008, 11:47
Ultimate_Anima



Hi Holyman

Error: Entity 0, Brush 111, Side 3: has a coplanar plane at (-768, 448, 320), texture TK_CLAYROOF
Error: brush with coplanar faces
Description: The map has a problem which must be fixed
Howto Fix: Check the file http://www.zhlt.info/common-mapping-problems.html for a detailed explanation of this problem

fehlerhafter brush

Error: Entity 0, Brush 112: outside world(+/-4096): (999999984,-10000,-10000)-(999999984,10000,10000)
Error: Entity 0, Brush 112: outside world(+/-4096): (999999984,-10000,-10000)-(999999984,10000,10000)
Error: Entity 0, Brush 112: outside world(+/-4096): (999999984,-10000,-10000)-(999999984,10000,10000)
Error: Entity 0, Brush 112: outside world(+/-4096): (999999968,-10000,-10000)-(999999968,10000,10000)
Error: Entity 0, Brush 112: outside world(+/-4096): (999999968,-10000,-10000)-(999999968,10000,10000)
90%...Error: Entity 0, Brush 112: outside world(+/-4096): (999999968,-10000,-10000)-(999999968,10000,10000)
Error: Entity 0, Brush 112: outside world(+/-4096): (999999984,-10000,-10000)-(999999984,10000,10000)
Error: Entity 0, Brush 112: outside world(+/-4096): (999999984,-10000,-10000)-(999999984,10000,10000)
Error: Entity 0, Brush 112: outside world(+/-4096): (999999984,-10000,-10000)-(999999984,10000,10000)

du hast du brushes ausserhalb des gitternetzes vom editor oder die "Bezugspunkte" des Brushes sind außerhalb des gitters.

copiere am besten dein log in den loganalyzer. der wird dir genau sagen was falsch ist.

--

There's something cooking!
fy_snowday2 & fy_tron2
Yo soy el espiritu loco.


Dieser Beitrag wurde am 09.11.2008 um 11:48 von Ultimate_Anima bearbeitet.
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003
09.11.2008, 13:06
Holyman



danke für die hilfe jetzt gehts

noch ne frage wie erstelle ich nen t spawn bei mir kommen nu ct spans raus

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004
09.11.2008, 13:09
Holyman



hat sich erledigt

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005
14.12.2008, 09:47
Super_hero



ich post hier ma mein prob. ...

** Executing...
** Command: Change Directory
** Parameters: C:\Sierra\Half-Life

** Executing...
** Command: Copy File
** Parameters: "C:\Dokumente und Einstellungen\Calvin\Desktop\hammer_testbuild04\Maps\best hl1.map" "C:\Sierra\Half-Life\valve\maps\best hl1.map"

** Executing...
** Command: C:\DOKUME~1\Calvin\Desktop\HAMMER~1\tools\hlcsg.exe
** Parameters: "C:\Sierra\Half-Life\valve\maps\best hl1"

* Could not execute the command:
C:\DOKUME~1\Calvin\Desktop\HAMMER~1\tools\hlcsg.exe "C:\Sierra\Half-Life\valve\maps\best hl1"
* Windows gave the error message:
"Zugriff verweigert"

** Executing...
** Command: C:\DOKUME~1\Calvin\Desktop\HAMMER~1\tools\hlbsp.exe
** Parameters: "C:\Sierra\Half-Life\valve\maps\best hl1"

* Could not execute the command:
C:\DOKUME~1\Calvin\Desktop\HAMMER~1\tools\hlbsp.exe "C:\Sierra\Half-Life\valve\maps\best hl1"
* Windows gave the error message:
"Zugriff verweigert"

** Executing...
** Command: C:\DOKUME~1\Calvin\Desktop\HAMMER~1\tools\hlvis.exe
** Parameters: "C:\Sierra\Half-Life\valve\maps\best hl1"

* Could not execute the command:
C:\DOKUME~1\Calvin\Desktop\HAMMER~1\tools\hlvis.exe "C:\Sierra\Half-Life\valve\maps\best hl1"
* Windows gave the error message:
"Zugriff verweigert"

** Executing...
** Command: C:\DOKUME~1\Calvin\Desktop\HAMMER~1\tools\hlrad.exe
** Parameters: "C:\Sierra\Half-Life\valve\maps\best hl1"

* Could not execute the command:
C:\DOKUME~1\Calvin\Desktop\HAMMER~1\tools\hlrad.exe "C:\Sierra\Half-Life\valve\maps\best hl1"
* Windows gave the error message:
"Zugriff verweigert"

ich hab gehört das man dass ales auf " C:\ " haben muss.
Hab ich gemacht und.... es funtzt nich .
ich hab schon viel gesucht aber nichts gefunden

und bevor jetzt ne blode antwort kommt - ja google und die anderen suchmaschienen hab ich benutzt -

bitte helft mir

MFG Super_hero (bescheuerter name , ich weiß ^^ )

--

|_|_|_|_|_| <- coole haare

0 | o

\___________/ Grins ^^ .....

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