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so,da is ja einiges:
Compile-Log -----------------------------------------------------------------
** Executing... ** Command: Change Directory ** Parameters: C:\Spiele\SIERRA\Half-Life
** Executing... ** Command: Copy File ** Parameters: "C:\Eigene Dateien\testsven.map" "C:\Spiele\SIERRA\Half-Life\valve\maps\testsven.map"
** Executing... ** Command: C:\Spiele\SIERRA\worldcraft\hlcsg.exe ** Parameters: "C:\Spiele\SIERRA\Half-Life\valve\maps\testsven"
hlcsg v2.5.3 rel (May 2 2001) Based on Valve's version, modified with permission. Submit detailed bug reports to (zoner@gearboxsoftware.com) ----- BEGIN hlcsg ----- Command line: C:\Spiele\SIERRA\worldcraft\hlcsg.exe C:\Spiele\SIERRA\Half-Life\valve\maps\testsven
-= Current hlcsg Settings =- Name | Setting | Default ---------------------|-----------|------------------------- threads [ 1 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] priority [ Normal ] [ Normal ]
noclip [ off ] [ off ] onlyents [ off ] [ off ] wadtextures [ on ] [ on ] skyclip [ on ] [ on ] hullfile [ None ] [ None ] min surface area [ 0.500 ] [ 0.500 ] brush union threshold [ 0.000 ] [ 0.000 ]
Wadinclude list : [zhlt.wad]
entering C:\Spiele\SIERRA\Half-Life\valve\maps\testsven.map CreateBrush: 50.. (0.00 seconds) SetModelCenters: 80..90.. (0.00 seconds) CSGBrush: 50.. (0.11 seconds) Using WAD File: \spiele\sierra\half-life\valve\halflife.wad Using WAD File: \spiele\sierra\half-life\valve\decals.wad Using WAD File: \spiele\sierra\half-life\valve\liquids.wad Embedding textures from WAD File [\spiele\sierra\worldcraft\zhlt.wad] into BSP Warning: ::FindTexture() texture 747INV_BLOCK not found! Warning: ::FindTexture() texture 747BR_X4 not found! Warning: ::FindTexture() texture 747LNV not found! Warning: ::FindTexture() texture 747BRW not found! Warning: ::LoadLump() texture 747BRW not found! Warning: ::LoadLump() texture 747BR_X4 not found! Warning: ::LoadLump() texture 747INV_BLOCK not found! Warning: ::LoadLump() texture 747LNV not found! Texture usage is at 0.01 mb (of 4.00 mb MAX) 1.97 seconds elapsed
----- END hlcsg -----
** Executing... ** Command: C:\Spiele\SIERRA\worldcraft\hlbsp.exe ** Parameters: "C:\Spiele\SIERRA\Half-Life\valve\maps\testsven"
hlbsp v2.5.3 rel (May 2 2001) Based on Valve's version, modified with permission. Submit detailed bug reports to (zoner@gearboxsoftware.com) ----- BEGIN hlbsp ----- Command line: C:\Spiele\SIERRA\worldcraft\hlbsp.exe C:\Spiele\SIERRA\Half-Life\valve\maps\testsven
-= Current hlbsp Settings =- Name | Setting | Default -------------------|-----------|------------------------- threads [ 1 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] priority [ Normal ] [ Normal ]
noclip [ off ] [ off ] nofill [ off ] [ off ] notjunc [ off ] [ off ] subdivide size [ 240 ] [ 240 ] (Min 64) (Max 240) max node size [ 1024 ] [ 1024 ] (Min 64) (Max 4096)
Warning: === LEAK in hull 0 === Entity info_player_start @ ( 283,-644, -36) Error: A LEAK is a hole in the map, where the inside of it is exposed to the (unwanted) outside region. The entity listed in the error is just a helpful indication of where the beginning of the leak pointfile starts, so the beginning of the line can be quickly found and traced to until reaching the outside. Unless this entity is accidentally on the outside of the map, it probably should not be deleted. Some complex rotating objects entities need their origins outside the map. To deal with these, just enclose the origin brush with a solid world brush
Leak pointfile generated
Warning: === LEAK in hull 1 === Entity info_player_start @ ( 283,-644, -36) Warning: === LEAK in hull 2 === Entity info_player_start @ ( 283,-644, -36) Warning: === LEAK in hull 3 === Entity info_player_start @ ( 283,-644, -36) 1.21 seconds elapsed
----- END hlbsp -----
** Executing... ** Command: C:\Spiele\SIERRA\worldcraft\hlvis.exe ** Parameters: "C:\Spiele\SIERRA\Half-Life\valve\maps\testsven"
hlvis v2.5.3 rel (May 2 2001) Based on Valve's version, modified with permission. Submit detailed bug reports to (zoner@gearboxsoftware.com) ----- BEGIN hlvis ----- Command line: C:\Spiele\SIERRA\worldcraft\hlvis.exe C:\Spiele\SIERRA\Half-Life\valve\maps\testsven >> There was a problem compiling the map. >> Check the file C:\Spiele\SIERRA\Half-Life\valve\maps\testsven.log for the cause.
----- END hlvis -----
** Executing... ** Command: C:\Spiele\SIERRA\worldcraft\hlrad.exe ** Parameters: "C:\Spiele\SIERRA\Half-Life\valve\maps\testsven"
hlrad v2.5.3 rel (May 2 2001) Based on Valve's version, modified with permission. Submit detailed bug reports to (zoner@gearboxsoftware.com) ----- BEGIN hlrad ----- Command line: C:\Spiele\SIERRA\worldcraft\hlrad.exe C:\Spiele\SIERRA\Half-Life\valve\maps\testsven >> There was a problem compiling the map. >> Check the file C:\Spiele\SIERRA\Half-Life\valve\maps\testsven.log for the cause.
----- END hlrad -----
** Executing... ** Command: C:\Spiele\SIERRA\Half-Life\hl.exe ** Parameters: -dev -console -particles 10000 +map "testsven"
Bilder:


Da bin ich grad aus dem level gefallen.
Also: -Wassertexturen nicht als Levelbegrenzung,dat gibt leaks -neue Texturen mit einbinden
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Was auch immer ich tue,ich tue es rasch,damit ich etwas anderes tun kann. DL-Tower Map Serie
Dieser Beitrag wurde am 28.09.2001 um 21:05 von Larry bearbeitet.
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