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ich hasse dieses Forum. Die ganze Zeit meinen Leute, dass sie ihren unnötigen Beitrag einfach ma dazuschreiben wollen. Wie wärs ihr diese einfach ma weg lassen würdet und gleich zur Sache kommt!^
So jetzt nochma "Danke" für alles. Problem is gelöst. PS: ich hab ma in nem Forum das mit dem -texdata 8192 gelesen und da hab ich noch nich lange gemappt. Die meineten damit könne man das "Zugriff verweiger" Problem lösen, was offensichtlich geklapt hat. Hier, wenn ihr von dieser Ansage nicht überzeugt wurdet^^:
** Executing... ** Command: Change Directory ** Parameters: "C:\Spiele\CS 1.6\Super Mario"
** Executing... ** Command: C:\Spiele\HAMMER~1\HAMMER~1.5BE\HAMMER~1.5BE\HAMMER~1\tools\hlcsg.exe ** Parameters: "c:\spiele\hammer-editor\maps\fy_testmap" -wadinclude WAD2.wad -texdata 8192
hlcsg v3.4 Final (Feb 25 2006) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (amckern@yahoo.com) ----- BEGIN hlcsg ----- Command line: C:\Spiele\HAMMER~1\HAMMER~1.5BE\HAMMER~1.5BE\HAMMER~1\tools\hlcsg.exe c:\spiele\hammer-editor\maps\fy_testmap -wadinclude WAD2.wad -texdata 8192 Entering c:\spiele\hammer-editor\maps\fy_testmap.map
Current hlcsg Settings Name | Setting | Default ---------------------|-----------|------------------------- threads [ 2 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 8388608 ] [ 4194304 ] max lighting memory [ 6291456 ] [ 6291456 ] priority [ Normal ] [ Normal ]
noclip [ off ] [ off ] null texture stripping[ on ] [ on ] clipnode economy mode [ on ] [ on ] clip hull type [ legacy ] [ legacy ] onlyents [ off ] [ off ] wadtextures [ on ] [ on ] skyclip [ on ] [ on ] hullfile [ None ] [ None ] nullfile [ None ] [ None ] min surface area [ 0.500 ] [ 0.500 ] brush union threshold [ 0.000 ] [ 0.000 ]
Using mapfile wad configuration Wadinclude list : [zhlt.wad] [WAD2.wad]
0 brushes (totalling 0 sides) discarded from clipping hulls CreateBrush: (0.00 seconds) SetModelCenters: 50%... (0.00 seconds) CSGBrush: (0.00 seconds)
Using Wadfile: \spiele\cs 1.6\super mario\valve\halflife.wad - Contains 0 used textures, 0.00 percent of map (3116 textures in wad) Using Wadfile: \spiele\cs 1.6\super mario\valve\liquids.wad - Contains 0 used textures, 0.00 percent of map (32 textures in wad) Using Wadfile: \spiele\steam\steamapps\kriess489\dedicated server\cstrike_german\fy_allgreen.wad - Warning: Larger than expected texture (1045292 bytes): 'DER_FK(GROß)' - Contains 0 used textures, 0.00 percent of map (14 textures in wad) Including Wadfile: \spiele\steam\steamapps\kriess489\dedicated server\cstrike_german\wad2.wad - Contains 1 used texture, 100.00 percent of map (26 textures in wad) Using Wadfile: \spiele\steam\steamapps\kriess489\dedicated server\cstrike_german\decals.wad - Contains 0 used textures, 0.00 percent of map (222 textures in wad)
Texture usage is at 0.02 mb (of 8.00 mb MAX) 0.02 seconds elapsed
----- END hlcsg -----
** Executing... ** Command: C:\Spiele\HAMMER~1\HAMMER~1.5BE\HAMMER~1.5BE\HAMMER~1\tools\hlbsp.exe ** Parameters: "c:\spiele\hammer-editor\maps\fy_testmap" -texdata 8192
hlbsp v3.4 Final (Feb 25 2006) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (amckern@yahoo.com) ----- BEGIN hlbsp ----- Command line: C:\Spiele\HAMMER~1\HAMMER~1.5BE\HAMMER~1.5BE\HAMMER~1\tools\hlbsp.exe c:\spiele\hammer-editor\maps\fy_testmap -texdata 8192
Current hlbsp Settings Name | Setting | Default -------------------|-----------|------------------------- threads [ 2 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 8388608 ] [ 4194304 ] priority [ Normal ] [ Normal ]
noclip [ off ] [ off ] nofill [ off ] [ off ] noopt [ off ] [ off ] null tex. stripping [ on ] [ on ] notjunc [ off ] [ off ] subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512) max node size [ 1024 ] [ 1024 ] (Min 64) (Max 8192)
SolidBSP [hull 0] 7 (0.00 seconds) Warning: === LEAK in hull 0 === Entity info_player_start @ ( 256,-256,-128) Error: A LEAK is a hole in the map, where the inside of it is exposed to the (unwanted) outside region. The entity listed in the error is just a helpful indication of where the beginning of the leak pointfile starts, so the beginning of the line can be quickly found and traced to until reaching the outside. Unless this entity is accidentally on the outside of the map, it probably should not be deleted. Some complex rotating objects entities need their origins outside the map. To deal with these, just enclose the origin brush with a solid world brush
Leak pointfile generated
SolidBSP [hull 1] 7 (0.00 seconds) Warning: === LEAK in hull 1 === Entity info_player_start @ ( 256,-256,-128) SolidBSP [hull 2] 7 (0.00 seconds) Warning: === LEAK in hull 2 === Entity info_player_start @ ( 256,-256,-128) SolidBSP [hull 3] 7 (0.00 seconds) Warning: === LEAK in hull 3 === Entity info_player_start @ ( 256,-256,-128) 0.03 seconds elapsed
----- END hlbsp -----
** Executing... ** Command: C:\Spiele\HAMMER~1\HAMMER~1.5BE\HAMMER~1.5BE\HAMMER~1\tools\hlvis.exe ** Parameters: "c:\spiele\hammer-editor\maps\fy_testmap" -texdata 8192
hlvis v3.4 Final (Feb 25 2006) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (amckern@yahoo.com) ----- BEGIN hlvis ----- Command line: C:\Spiele\HAMMER~1\HAMMER~1.5BE\HAMMER~1.5BE\HAMMER~1\tools\hlvis.exe c:\spiele\hammer-editor\maps\fy_testmap -texdata 8192 >> There was a problem compiling the map. >> Check the file c:\spiele\hammer-editor\maps\fy_testmap.log for the cause.
----- END hlvis -----
** Executing... ** Command: C:\Spiele\HAMMER~1\HAMMER~1.5BE\HAMMER~1.5BE\HAMMER~1\tools\hlrad.exe ** Parameters: "c:\spiele\hammer-editor\maps\fy_testmap"
hlrad v3.4 Final (Feb 25 2006) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (amckern@yahoo.com) ----- BEGIN hlrad ----- Command line: C:\Spiele\HAMMER~1\HAMMER~1.5BE\HAMMER~1.5BE\HAMMER~1\tools\hlrad.exe c:\spiele\hammer-editor\maps\fy_testmap >> There was a problem compiling the map. >> Check the file c:\spiele\hammer-editor\maps\fy_testmap.log for the cause.
----- END hlrad -----
** Executing... ** Command: Copy File ** Parameters: "c:\spiele\hammer-editor\maps\fy_testmap.bsp" "C:\Spiele\CS 1.6\Super Mario\cstrike\maps\fy_testmap.bsp"
** Executing... ** Command: Copy File ** Parameters: "c:\spiele\hammer-editor\maps\fy_testmap.pts" "C:\Spiele\CS 1.6\Super Mario\cstrike\maps\fy_testmap.pts"
** Executing... ** Command: rad_exe -texdata 8192 ** Parameters: c:\spiele\HAMMER~1\maps\FY_TES~2
* Could not execute the command: rad_exe -texdata 8192 c:\spiele\HAMMER~1\maps\FY_TES~2 * Windows gave the error message: "Zugriff verweigert"
** Executing... ** Command: C:\Spiele\HAMMER~1\HAMMER~1.5BE\HAMMER~1.5BE\HAMMER~1\tools\hlcsg.exe ** Parameters: -wadinclude WAD2.wad
No mapfile specified hlcsg v3.4 Final (Feb 25 2006) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (amckern@yahoo.com)
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Dieser Beitrag wurde am 24.05.2008 um 11:55 von halbprofi_cscz bearbeitet.
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