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Hi. Ich hab ne HL1 Map gebaut und mit standard ZHLT hier von thewall.de kompiliert.. Habe auch nur ein light_environment mit standard settings in meiner Map.. Trotzdem sieht der Schattenwurf irgendwie merkwürdig aus.. Wenn ich auf "Map"->"check for problems" klicke, gibt mir mein Hammer 3.5.1 die Meldung "No errors were found." Hier 2 Screenshots.. Unter den Screenshots noch der Log. Danke für alle Hilfe schonmal im Voraus.


hlcsg v3.4 Final (Feb 25 2006) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (amckern@yahoo.com) ----- BEGIN hlcsg ----- Command line: C:\PROGRA~1\VALVEH~1.1\tools\zhlt\hlcsg.exe "C:\Spiele\Steam\steamapps\fastfinger freddy\half-life\valve\maps\endworld_test2" Entering C:\Spiele\Steam\steamapps\fastfinger freddy\half-life\valve\maps\endworld_test2.map
Current hlcsg Settings Name | Setting | Default ---------------------|-----------|------------------------- threads [ 4 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] max lighting memory [ 6291456 ] [ 6291456 ] priority [ Normal ] [ Normal ]
noclip [ off ] [ off ] null texture stripping[ on ] [ on ] clipnode economy mode [ on ] [ on ] clip hull type [ legacy ] [ legacy ] onlyents [ off ] [ off ] wadtextures [ on ] [ on ] skyclip [ on ] [ on ] hullfile [ None ] [ None ] nullfile [ None ] [ None ] min surface area [ 0.500 ] [ 0.500 ] brush union threshold [ 0.000 ] [ 0.000 ]
Using mapfile wad configuration Wadinclude list : [zhlt.wad]
3 brushes (totalling 18 sides) discarded from clipping hulls CreateBrush: (0.06 seconds) SetModelCenters: (0.00 seconds) CSGBrush: (0.28 seconds)
Using Wadfile: \spiele\half-life lan\valve\halflife.wad - Contains 6 used textures, 26.09 percent of map (3116 textures in wad) Using Wadfile: \spiele\half-life lan\valve\qw.wad - Contains 14 used textures, 60.87 percent of map (42 textures in wad) Including Wadfile: \program files\valve hammer editor 3.5.1\tools\zhlt\zhlt.wad - Contains 3 used textures, 13.04 percent of map (8 textures in wad)
Texture usage is at 1.18 mb (of 4.00 mb MAX) 0.36 seconds elapsed
----- END hlcsg -----
hlbsp v3.4 Final (Feb 25 2006) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (amckern@yahoo.com) ----- BEGIN hlbsp ----- Command line: C:\PROGRA~1\VALVEH~1.1\tools\zhlt\hlbsp.exe "C:\Spiele\Steam\steamapps\fastfinger freddy\half-life\valve\maps\endworld_test2"
Current hlbsp Settings Name | Setting | Default -------------------|-----------|------------------------- threads [ 4 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] priority [ Normal ] [ Normal ]
noclip [ off ] [ off ] nofill [ off ] [ off ] noopt [ off ] [ off ] null tex. stripping [ on ] [ on ] notjunc [ off ] [ off ] subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512) max node size [ 1024 ] [ 1024 ] (Min 64) (Max 8192)
SolidBSP [hull 0] 500...1000...1258 (0.03 seconds) BSP generation successful, writing portal file 'C:\Spiele\Steam\steamapps\fastfinger freddy\half-life\valve\maps\endworld_test2.prt' SolidBSP [hull 1] 500...1000...1500...1614 (0.06 seconds) SolidBSP [hull 2] 500...1000...1496 (0.05 seconds) SolidBSP [hull 3] 500...1000...1500...1571 (0.05 seconds) 0.59 seconds elapsed
----- END hlbsp -----
hlvis v3.4 Final (Feb 25 2006) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (amckern@yahoo.com) ----- BEGIN hlvis ----- Command line: C:\PROGRA~1\VALVEH~1.1\tools\zhlt\hlvis.exe "C:\Spiele\Steam\steamapps\fastfinger freddy\half-life\valve\maps\endworld_test2" 318 portalleafs 804 numportals
-= Current hlvis Settings =- Name | Setting | Default -------------------|-----------|------------------------- threads [ 4 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] max vis distance [ 0 ] [ 0 ] priority [ Normal ] [ Normal ]
fast vis [ off ] [ off ] full vis [ off ] [ off ]
BasePortalVis: (0.02 seconds) LeafThread: (0.31 seconds) average leafs visible: 89 g_visdatasize:8106 compressed from 12720 0.34 seconds elapsed
----- END hlvis -----
hlrad v3.4 Final (Feb 25 2006) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (amckern@yahoo.com) ----- BEGIN hlrad ----- Command line: C:\PROGRA~1\VALVEH~1.1\tools\zhlt\hlrad.exe -extra "C:\Spiele\Steam\steamapps\fastfinger freddy\half-life\valve\maps\endworld_test2"
-= Current hlrad Settings =- Name | Setting | Default --------------------|---------------------|------------------------- threads [ 4 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] max lighting memory [ 6291456 ] [ 6291456 ] priority [ Normal ] [ Normal ]
vismatrix algorithm [ Original ] [ Original ] oversampling (-extra)[ on ] [ off ] bounces [ 1 ] [ 1 ] bounce dynamic light [ on ] [ on ] ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ] maximum light [ 255.000 ] [ 256.000 ] circus mode [ off ] [ off ]
smoothing threshold [ 50.000 ] [ 50.000 ] direct threshold [ 25.000 ] [ 25.000 ] direct light scale [ 2.000 ] [ 2.000 ] coring threshold [ 1.000 ] [ 1.000 ] patch interpolation [ on ] [ on ]
texscale [ on ] [ on ] patch subdividing [ on ] [ on ] chop value [ 64.000 ] [ 64.000 ] texchop value [ 32.000 ] [ 32.000 ]
global fade [ 1.000 ] [ 1.000 ] global falloff [ 2 ] [ 2 ] global light scale [ 1.000 1.000 1.000 ] [ 1.000 1.000 1.000 ] global gamma [ 0.500 0.500 0.500 ] [ 0.500 0.500 0.500 ] global light scale [ 1.000 ] [ 1.000 ] global sky diffusion [ 1.000 ] [ 1.000 ]
opaque entities [ on ] [ on ] sky lighting fix [ on ] [ on ] incremental [ off ] [ off ] dump [ off ] [ off ]
colour jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ] monochromatic jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ] softlight hack [ 0.0 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 0.0 ] diffuse hack [ on ] [ on ] spotlight points [ on ] [ on ]
custom shadows with bounce light [ off ] [ off ] rgb transfers [ off ] [ off ]
[Reading texlights from 'C:\PROGRA~1\VALVEH~1.1\tools\zhlt\lights.rad'] [59 texlights parsed from 'C:\PROGRA~1\VALVEH~1.1\tools\zhlt\lights.rad']
5383 faces Create Patches : 49626 base patches 0 opaque faces 142892 square feet [20576484.00 square inches] 16 direct lights
BuildFacelights: (36.98 seconds) visibility matrix : 146.8 megs BuildVisLeafs: (18.75 seconds) MakeScales: (9.72 seconds) SwapTransfers: (8.22 seconds) Transfer Lists : 222687292 : 222.69M transfers Indices : 43213700 : 41.21M bytes Data : 890749168 : 849.48M bytes GatherLight: (3.17 seconds) FinalLightFace: (1.87 seconds) 79.02 seconds elapsed [1m 19s]
----- END hlrad -----
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