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bei check problems is nix mehr los, auch mit fis und rad wüsstet ihr was das nu soll?
** Executing... ** Command: Change Directory ** Parameters: C:\spiele\Half-Life
** Executing... ** Command: Copy File ** Parameters: "C:\WINDOWS\Desktop\soladida.map" "C:\spiele\half-life\cstrike\maps\\soladida.map"
** Executing... ** Command: C:\Programme\worldcraft\hlcsg.exe ** Parameters: "C:\spiele\half-life\cstrike\maps\\soladida"
hlcsg v2.5.3 rel (May 2 2001) Based on Valve's version, modified with permission. Submit detailed bug reports to (zoner@gearboxsoftware.com) ----- BEGIN hlcsg ----- Command line: C:\Programme\worldcraft\hlcsg.exe C:\spiele\half-life\cstrike\maps\\soladida
-= Current hlcsg Settings =- Name | Setting | Default ---------------------|-----------|------------------------- threads [ 1 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] priority [ Normal ] [ Normal ]
noclip [ off ] [ off ] onlyents [ off ] [ off ] wadtextures [ on ] [ on ] skyclip [ on ] [ on ] hullfile [ None ] [ None ] min surface area [ 0.500 ] [ 0.500 ] brush union threshold [ 0.000 ] [ 0.000 ]
Wadinclude list : [zhlt.wad]
entering C:\spiele\half-life\cstrike\maps\\soladida.map CreateBrush: 10..20..30..40..50..60..70..80..90.. (1.76 seconds) SetModelCenters: 40..50..90.. (0.00 seconds) CSGBrush: 10..20..30..40..50..60..70..80..90.. (2.31 seconds) Using WAD File: \spiele\half-life\cstrike\cstrike.wad Using WAD File: \spiele\half-life\valve\halflife.wad added 1 additional animating textures. Texture usage is at 0.40 mb (of 4.00 mb MAX) 4.50 seconds elapsed
----- END hlcsg -----
** Executing... ** Command: C:\Programme\worldcraft\hlbsp.exe ** Parameters: "C:\spiele\half-life\cstrike\maps\\soladida"
hlbsp v2.5.3 rel (May 2 2001) Based on Valve's version, modified with permission. Submit detailed bug reports to (zoner@gearboxsoftware.com) ----- BEGIN hlbsp ----- Command line: C:\Programme\worldcraft\hlbsp.exe C:\spiele\half-life\cstrike\maps\\soladida
-= Current hlbsp Settings =- Name | Setting | Default -------------------|-----------|------------------------- threads [ 1 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] priority [ Normal ] [ Normal ]
noclip [ off ] [ off ] nofill [ off ] [ off ] notjunc [ off ] [ off ] subdivide size [ 240 ] [ 240 ] (Min 64) (Max 240) max node size [ 1024 ] [ 1024 ] (Min 64) (Max 4096)
BSP generation successful, writing portal file 'C:\spiele\half-life\cstrike\maps\\soladida.prt' 4.29 seconds elapsed
----- END hlbsp -----
** Executing... ** Command: C:\Programme\worldcraft\hlvis.exe ** Parameters: -fast "C:\spiele\half-life\cstrike\maps\\soladida"
g_fastvis = true hlvis v2.5.3 rel (May 2 2001) Based on Valve's version, modified with permission. Submit detailed bug reports to (zoner@gearboxsoftware.com) ----- BEGIN hlvis ----- Command line: C:\Programme\worldcraft\hlvis.exe -fast C:\spiele\half-life\cstrike\maps\\soladida
-= Current hlvis Settings =- Name | Setting | Default -------------------|-----------|------------------------- threads [ 1 ] [ Varies ] verbose [ off ] [ off ]
log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] priority [ Normal ] [ Normal ]
fast vis [ on ] [ off ] full vis [ off ] [ off ]
629 portalleafs 1993 numportals BasePortalVis: 10..20..30..40..50..60..70..80..90.. (6.37 seconds) Warning: Leaf portals saw into leaf Problem at portal between leaves 274 and 278: (515.988 -769.000 -443.972) (789.755 -769.000 -446.000) (792.000 -770.278 -446.000) (792.000 -1504.000 -436.524) (515.988 -1504.000 -434.466)
Warning: Leaf portals saw into leaf Problem at portal between leaves 281 and 282: (1488.000 -2050.000 -434.590) (512.000 -2050.000 -427.413) (515.988 -1540.000 -434.000) (515.988 -1504.000 -434.466) (1488.000 -1504.000 -441.641)
average leafs visible: 423 g_visdatasize:47639 compressed from 49691 7.03 seconds elapsed
----- END hlvis -----
** Executing... ** Command: C:\Programme\worldcraft\hlrad.exe ** Parameters: "C:\spiele\half-life\cstrike\maps\\soladida"
hlrad v2.5.3 rel (May 2 2001) Based on Valve's version, modified with permission. Submit detailed bug reports to (zoner@gearboxsoftware.com) ----- BEGIN hlrad ----- Command line: C:\Programme\worldcraft\hlrad.exe C:\spiele\half-life\cstrike\maps\\soladida
-= Current hlrad Settings =- Name | Setting | Default --------------------|---------------------|------------------------- threads [ 1 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] priority [ Normal ] [ Normal ]
vismatrix algorithm [ Original ] [ Original ] oversampling (-extra)[ off ] [ off ] bounces [ 1 ] [ 1 ] ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ] maximum light [ 256.000 ] [ 256.000 ] circus mode [ off ] [ off ]
smoothing threshold [ 50.000 ] [ 50.000 ] direct threshold [ 25.000 ] [ 25.000 ] direct light scale [ 2.000 ] [ 2.000 ] coring threshold [ 1.000 ] [ 1.000 ] patch interpolation [ on ] [ on ]
texscale [ on ] [ on ] patch subdividing [ on ] [ on ] chop value [ 64.000 ] [ 64.000 ] texchop value [ 32.000 ] [ 32.000 ]
global fade [ 1.000 ] [ 1.000 ] global falloff [ 2 ] [ 2 ] global light scale [ 1.000 ] [ 1.000 ] global gamma amount [ 0.500 ] [ 0.500 ] global sky diffusion [ 1.000 ] [ 1.000 ]
opaque entities [ on ] [ on ] sky lighting fix [ on ] [ on ] incremental [ off ] [ off ] dump [ off ] [ off ]
[Reading texlights from 'C:\PROGRAMME\WORLDCRAFT\lights.rad'] [1 texlights parsed from 'C:\PROGRAMME\WORLDCRAFT\lights.rad']
3576 faces Create Patches : 23049 base patches 0 opaque faces 260142 square feet [37460460.00 square inches] 1 direct lights
BuildFacelights: 10..20..30..Malformed face (1132) normal @ (579.00, -548.00, -221.00) (658.00, -547.00, -222.00) (658.00, -547.00, -235.00) (600.26, -547.73, -235.00) (579.00, -548.00, -223.46) Error: Malformed face normal Description: The texture alignment of a visible face is unusable Howto Fix: If using Worldcraft, do a check for problems and fix any occurences of 'Texture axis perpindicular to face'
----- END hlrad -----
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