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so hab mal wieder angefangen für hl1 zu mappen... hab ne map angefangen und festgestellt LEAK! nur wo? hab mich mal an dieses tut gehängt http://www.thewall.de/content/half-life:tutorials:pointfile?s=leak aber das war auch nicht hilfreich... nix gefunden! wie kann man da das leak finden?
hier nochmal mein Compile Process:
** Executing... ** Command: Change Directory ** Parameters: C:\Programme\Steam\steamapps\tiiim1987\half-life
** Executing... ** Command: Copy File ** Parameters: "C:\Programme\Steam\steamapps\tiiim1987\half-life\test.map" "C:\Programme\Steam\steamapps\tiiim1987\half-life\valve\maps\test.map"
** Executing... ** Command: C:\PROGRA~1\VALVEH~1\tools\qcsg.exe ** Parameters: "C:\Programme\Steam\steamapps\tiiim1987\half-life\valve\maps\test"
qcsg.exe v2.8 (Jan 31 2000) ---- qcsg ---- entering C:\Programme\Steam\steamapps\tiiim1987\half-life\valve\maps\test.map CreateBrush: 0...1...2...3...4...5...6...7...8...9... (0) CSGBrush: 0...1...2...3...4...5...6...7...8...9... (0) Using WAD File: \programme\valve\valve\halflife.wad Using WAD File: \programme\valve\valve\decals.wad Using WAD File: \programme\valve\valve\liquids.wad added 5 additional animating textures. 0 seconds elapsed
** Executing... ** Command: C:\PROGRA~1\VALVEH~1\tools\qbsp2.exe ** Parameters: "C:\Programme\Steam\steamapps\tiiim1987\half-life\valve\maps\test"
qbsp2.exe v2.2 (Dec 28 1998) ---- qbsp2 ---- LEAK LEAK LEAK 0 seconds elapsed
** Executing... ** Command: C:\PROGRA~1\VALVEH~1\tools\vis.exe ** Parameters: "C:\Programme\Steam\steamapps\tiiim1987\half-life\valve\maps\test"
vis.exe v1.3 (Dec 30 1998) ---- vis ---- 1 thread(s) LoadPortals: couldn't read C:\Programme\Steam\steamapps\tiiim1987\half-life\valve\maps\test.prt No vising performed.
** Executing... ** Command: C:\PROGRA~1\VALVEH~1\tools\qrad.exe ** Parameters: "C:\Programme\Steam\steamapps\tiiim1987\half-life\valve\maps\test"
qrad.exe v 1.5 (Apr 6 2000) ----- Radiosity ---- 1 threads [Reading texlights from 'C:\PROGRA~1\VALVEH~1\tools\lights.rad'] [1 texlights parsed from 'C:\PROGRA~1\VALVEH~1\tools\lights.rad']
No vis information, direct lighting only. 230 faces 22140 square feet [3188224.00 square inches] 1302 patches after subdivision 3 direct lights BuildFacelights: 0...1...2...3...4...5...6...7...8...9... (1) FinalLightFace: 0...1...2...3...4...5...6...7...8...9... (0)
Object names Objects/Maxobjs Memory / Maxmem Fullness ------------ --------------- --------------- -------- models 2/400 128/25600 ( 0.5%) planes 274/32767 5480/655340 ( 0.8%) vertexes 306/65535 3672/786420 ( 0.5%) nodes 70/32767 1680/786408 ( 0.2%) texinfos 17/8192 680/327680 ( 0.2%) faces 230/65535 4600/1310700 ( 0.4%) clipnodes 155/32767 1240/262136 ( 0.5%) leaves 37/8192 1036/229376 ( 0.5%) marksurfaces 280/65535 560/131070 ( 0.4%) surfedges 1068/512000 4272/2048000 ( 0.2%) edges 535/256000 2140/1024000 ( 0.2%) texdata [variable] 488/2097152 ( 0.0%) lightdata [variable] 52557/2097152 ( 2.5%) visdata [variable] 0/2097152 ( 0.0%) entdata [variable] 1317/131072 ( 1.0%) === Total BSP file data space used: 79850 bytes === 1 seconds elapsed
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[X] hier bohren für neuen Monitor!
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