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hlcsg v2.5.3 rel (May 2 2001) Based on Valve's version, modified with permission. Submit detailed bug reports to (zoner@gearboxsoftware.com) ----- BEGIN hlcsg ----- Command line: C:\PROGRA~1\VALVEH~1\ZHLT\HLCSG.EXE C:\SIERRA\Half-Life\cstrike\maps\cs_hall
-= Current hlcsg Settings =- Name | Setting | Default ---------------------|-----------|------------------------- threads [ 1 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] priority [ Normal ] [ Normal ]
noclip [ off ] [ off ] onlyents [ off ] [ off ] wadtextures [ on ] [ on ] skyclip [ on ] [ on ] hullfile [ None ] [ None ] min surface area [ 0.500 ] [ 0.500 ] brush union threshold [ 0.000 ] [ 0.000 ]
Wadinclude list : [zhlt.wad]
entering C:\SIERRA\Half-Life\cstrike\maps\cs_hall.map CreateBrush: (0.06 seconds) SetModelCenters: (0.00 seconds) CSGBrush: (0.11 seconds) Using WAD File: \sierra\half-life\valve\cs_assault.wad Using WAD File: \sierra\half-life\valve\cs_dust.wad Using WAD File: \sierra\half-life\valve\cs_office.wad Using WAD File: \sierra\half-life\valve\cstrike.wad Using WAD File: \sierra\half-life\valve\de_aztec.wad Warning: ::: Larger than expected texture (348972 bytes) Wad:wad[\sierra\half-life\valve\de_aztec.wad] Texture[297:SPECIAL_THANKS]
Warning: ::: Larger than expected texture (348972 bytes) Wad:wad[\sierra\half-life\valve\de_aztec.wad] Texture[298:THANKS]
Using WAD File: \sierra\half-life\valve\itsitaly.wad Using WAD File: \sierra\half-life\valve\prodigy.wad Using WAD File: \sierra\half-life\valve\chateau.wad added 1 additional animating textures. Texture usage is at 0.41 mb (of 4.00 mb MAX) 0.17 seconds elapsed
----- END hlcsg -----
hlbsp v2.5.3 rel (May 2 2001) Based on Valve's version, modified with permission. Submit detailed bug reports to (zoner@gearboxsoftware.com) ----- BEGIN hlbsp ----- Command line: C:\PROGRA~1\VALVEH~1\ZHLT\HLBSP.EXE C:\SIERRA\Half-Life\cstrike\maps\cs_hall
-= Current hlbsp Settings =- Name | Setting | Default -------------------|-----------|------------------------- threads [ 1 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] priority [ Normal ] [ Normal ]
noclip [ off ] [ off ] nofill [ off ] [ off ] notjunc [ off ] [ off ] subdivide size [ 240 ] [ 240 ] (Min 64) (Max 240) max node size [ 1024 ] [ 1024 ] (Min 64) (Max 4096)
BSP generation successful, writing portal file 'C:\SIERRA\Half-Life\cstrike\maps\cs_hall.prt' 0.22 seconds elapsed
----- END hlbsp -----
hlbsp v2.5.3 rel (May 2 2001) Based on Valve's version, modified with permission. Submit detailed bug reports to (zoner@gearboxsoftware.com) ----- BEGIN hlbsp ----- Command line: C:\PROGRA~1\VALVEH~1\ZHLT\HLBSP.EXE C:\SIERRA\Half-Life\cstrike\maps\cs_hall
-= Current hlbsp Settings =- Name | Setting | Default -------------------|-----------|------------------------- threads [ 1 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] priority [ Normal ] [ Normal ]
noclip [ off ] [ off ] nofill [ off ] [ off ] notjunc [ off ] [ off ] subdivide size [ 240 ] [ 240 ] (Min 64) (Max 240) max node size [ 1024 ] [ 1024 ] (Min 64) (Max 4096)
BSP generation successful, writing portal file 'C:\SIERRA\Half-Life\cstrike\maps\cs_hall.prt' 0.22 seconds elapsed
----- END hlbsp -----
hlrad v2.5.3 rel (May 2 2001) Based on Valve's version, modified with permission. Submit detailed bug reports to (zoner@gearboxsoftware.com) ----- BEGIN hlrad ----- Command line: C:\PROGRA~1\VALVEH~1\ZHLT\HLRAD.EXE C:\SIERRA\Half-Life\cstrike\maps\cs_hall
-= Current hlrad Settings =- Name | Setting | Default --------------------|---------------------|------------------------- threads [ 1 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] priority [ Normal ] [ Normal ]
vismatrix algorithm [ Original ] [ Original ] oversampling (-extra)[ off ] [ off ] bounces [ 1 ] [ 1 ] ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ] maximum light [ 256.000 ] [ 256.000 ] circus mode [ off ] [ off ]
smoothing threshold [ 50.000 ] [ 50.000 ] direct threshold [ 25.000 ] [ 25.000 ] direct light scale [ 2.000 ] [ 2.000 ] coring threshold [ 1.000 ] [ 1.000 ] patch interpolation [ on ] [ on ]
texscale [ on ] [ on ] patch subdividing [ on ] [ on ] chop value [ 64.000 ] [ 64.000 ] texchop value [ 32.000 ] [ 32.000 ]
global fade [ 1.000 ] [ 1.000 ] global falloff [ 2 ] [ 2 ] global light scale [ 1.000 ] [ 1.000 ] global gamma amount [ 0.500 ] [ 0.500 ] global sky diffusion [ 1.000 ] [ 1.000 ]
opaque entities [ on ] [ on ] sky lighting fix [ on ] [ on ] incremental [ off ] [ off ] dump [ off ] [ off ]
[Reading texlights from 'C:\PROGRAMME\VALVE HAMMER EDITOR\ZHLT\lights.rad'] [1 texlights parsed from 'C:\PROGRAMME\VALVE HAMMER EDITOR\ZHLT\lights.rad']
Warning: No vis information, direct lighting only. 330 faces Create Patches : 3037 base patches 0 opaque faces 45875 square feet [6606096.00 square inches] 1 direct lights
BuildFacelights: (4.67 seconds) FinalLightFace: (0.06 seconds) 4.95 seconds elapsed
----- END hlrad -----
so das is die neuste log !
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