Das hilft mir allerdings nicht wirklich weiter, da in beiden Threads das Problem mit Lichtern zu tun hat und ich in meiner ganzen Map jetzt gerade mal zwei Lichter hab und von dem "stylenum == MAX_SWITCHED_LIGHTS" bei mir auch nichts im Log steht.
** Executing...
** Command: "c:\program files\steam\steamapps\Accountname\sourcesdk\bin\ep1\bin\vbsp.exe"
** Parameters: -game "c:\program files\steam\steamapps\Accountname\counter-strike source\cstrike" "C:\Users\Kazzu\Desktop\csmaps\Trainyo2"
Valve Software - vbsp.exe (Dec 11 2006)
4 threads
materialPath: c:\program files\steam\steamapps\Accountname\counter-strike source\cstrike\materials
Loading C:\Users\Kazzu\Desktop\csmaps\Trainyo2.vmf
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
**** leaked ****
Entity func_door_rotating (-480.00 -548.00 126.00) leaked!
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-2560.0, 2048.0, 606.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-2048.0, 1536.0, -168.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-2048.0, 1536.0, 1236.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-2048.0, 1658.0, 462.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-2048.0, 1146.0, 462.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-3072.0, 1536.0, 606.0)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-2376.0, 0.0, 360.0)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-2136.0, 0.0, 360.0)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
*** Suppressing further FindPortalSide errors.... ***
Processing areas...done (0)
Building Faces...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
Creating default cubemaps for env_cubemap using skybox materials:
skybox/sky_day01_01*.vmt
Run buildcubemaps in the engine to get the correct cube maps.
No such variable "$hdrbasetexture" for material "skybox/sky_day01_01rt"
Can't load skybox file skybox/sky_day01_01 to build the default cubemap!
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (37449 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 77 texinfos to 51
Reduced 18 texdatas to 17 (401 bytes to 383)
Writing C:\Users\Kazzu\Desktop\csmaps\Trainyo2.bsp
2 seconds elapsed
** Executing...
** Command: "c:\program files\steam\steamapps\Accountname\sourcesdk\bin\ep1\bin\vvis.exe"
** Parameters: -game "c:\program files\steam\steamapps\Accountname\counter-strike source\cstrike" "C:\Users\Kazzu\Desktop\csmaps\Trainyo2"
Valve Software - vvis.exe (Nov 8 2007)
4 threads
reading c:\users\kazzu\desktop\csmaps\Trainyo2.bsp
reading c:\users\kazzu\desktop\csmaps\Trainyo2.prt
LoadPortals: couldn't read c:\users\kazzu\desktop\csmaps\Trainyo2.prt
** Executing...
** Command: "c:\program files\steam\steamapps\Accountname\sourcesdk\bin\ep1\bin\vrad.exe"
** Parameters: -game "c:\program files\steam\steamapps\Accountname\counter-strike source\cstrike" "C:\Users\Kazzu\Desktop\csmaps\Trainyo2"
Valve Software - vrad.exe SSE (Nov 8 2007)
----- Radiosity Simulator ----
4 threads
[Reading texlights from 'lights.rad']
[1 texlights parsed from 'lights.rad']
Loading c:\users\kazzu\desktop\csmaps\Trainyo2.bsp
No vis information, direct lighting only.
809 faces
516606 square feet [74391352.00 square inches]
0 displacements
0 square feet [0.00 square inches]
3 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (5)
Build Patch/Sample Hash Table(s).....Done<0.0040 sec>
FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (0)
FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10
Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 4/1024 192/49152 ( 0.4%)
brushes 104/8192 1248/98304 ( 1.3%)
brushsides 884/65536 7072/524288 ( 1.3%)
planes 1034/65536 20680/1310720 ( 1.6%)
vertexes 1328/65536 15936/786432 ( 2.0%)
nodes 658/65536 21056/2097152 ( 1.0%)
texinfos 51/12288 3672/884736 ( 0.4%)
texdata 17/2048 544/65536 ( 0.8%)
dispinfos 0/0 0/0 ( 0.0%)
disp_verts 0/0 0/0 ( 0.0%)
disp_tris 0/0 0/0 ( 0.0%)
disp_lmsamples 0/0 0/0 ( 0.0%)
faces 809/65536 45304/3670016 ( 1.2%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 312/65536 17472/3670016 ( 0.5%)
leaves 663/65536 21216/2097152 ( 1.0%)
leaffaces 949/65536 1898/131072 ( 1.4%)
leafbrushes 293/65536 586/131072 ( 0.4%)
areas 3/256 24/2048 ( 1.2%)
surfedges 5095/512000 20380/2048000 ( 1.0%)
edges 2838/256000 11352/1024000 ( 1.1%)
LDR worldlights 3/8192 264/720896 ( 0.0%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
waterstrips 109/32768 1090/327680 ( 0.3%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 1578/65536 3156/131072 ( 2.4%)
cubemapsamples 0/1024 0/16384 ( 0.0%)
overlays 0/512 0/180224 ( 0.0%)
LDR lightdata [variable] 506952/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 0/16777216 ( 0.0%)
entdata [variable] 2454/393216 ( 0.6%)
LDR leaf ambient 663/65536 15912/1572864 ( 1.0%)
HDR leaf ambient 0/65536 0/1572864 ( 0.0%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/2614 ( 0.0%)
pakfile [variable] 10010/0 ( 0.0%)
Level flags = 0
Win32 Specific Data:
physics [variable] 37449/4194304 ( 0.9%)
==== Total Win32 BSP file data space used: 765921 bytes ====
Total triangle count: 2239
Writing c:\users\kazzu\desktop\csmaps\Trainyo2.bsp
6 seconds elapsed
** Executing...
** Command: Copy File
** Parameters: "C:\Users\Kazzu\Desktop\csmaps\Trainyo2.bsp" "c:\program files\steam\steamapps\Accountname\counter-strike source\cstrike\maps\Trainyo2.bsp"
Tja, das Log spuckt einige Fehler aus, mit denen ich ehrlich gesagt, überhaupt nichts anfangen kann:Gut, und welchen Fehler davon muss ich nun beheben, damit mir der func_button ingame angezeigt wird?
Er ist ja da, nur unsichtbar und lässt sich auch nicht drücken.
Aber ich kann draufstehen und gegenlaufen, der Brush ist da :/