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Autor Beitrag
000
17.03.2007, 16:07
Hunv



Also ich krieg absoult keine Lichteffekte hin.
Es ist immer alles hell.
Irgendwann war mir das zu blöd und ich wollte neu anfangen. Hab einen Block gemacht, ausgehüllt und ein licht reingesetzt. Jetzt wollte ich einfach mal wissen ob alles soweit geht ABER: fehlanzeige! Alles weiß. Es ist ein einfacher leerer Raum mit einer Lichtquelle und einem Spawnpoint. Das wars und es ist alles hell.
Ich habs mit den aktuellesten Kompilern, älteren Kompilern (beides ZHLT) und auch mit den original Kompilern probiert. Jedes mal das gleiche.

Hat jemand ne Ahnung woran das liegt?

Hier die Log, aber ist eigentlich kein Fehler drin:

** Executing...
** Command: Change Directory
** Parameters: "C:\Games\Steam\SteamApps\....de\counter-strike"

** Executing...
** Command: E:\PROGRA~1\VALVEH~1\tools\qcsg.exe
** Parameters: "e:\productions\maps\de_nlesskomplex\de_nlesskomplex"

qcsg.exe v2.8 (Jan 31 2000)
---- qcsg ----
entering e:\productions\maps\de_nlesskomplex\de_nlesskomplex.map
CreateBrush: 0...1...3...5...6...8... (0)
CSGBrush: 0...1...3...5...6...8... (0)
Using WAD File: \extracteted steam-files\halflife.wad
Using WAD File: \extracteted steam-files\cstrike\decals.wad
Using WAD File: \extracteted steam-files\cstrike\cs_dust.wad
0 seconds elapsed

** Executing...
** Command: E:\PROGRA~1\VALVEH~1\tools\zhlt\hlbsp.exe
** Parameters: "e:\productions\maps\de_nlesskomplex\de_nlesskomplex"

hlbsp v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlbsp -----
Command line: E:\PROGRA~1\VALVEH~1\tools\zhlt\hlbsp.exe e:\productions\maps\de_nlesskomplex\de_nlesskomplex

Current hlbsp Settings
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
nofill [ off ] [ off ]
noopt [ off ] [ off ]
null tex. stripping [ on ] [ on ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 8192)

SolidBSP [hull 0] 20 (0.00 seconds)
BSP generation successful, writing portal file 'e:\productions\maps\de_nlesskomplex\de_nlesskomplex.prt'
SolidBSP [hull 1] 20 (0.00 seconds)
SolidBSP [hull 2] 20 (0.00 seconds)
SolidBSP [hull 3] 20 (0.00 seconds)
0.00 seconds elapsed

----- END hlbsp -----

** Executing...
** Command: E:\PROGRA~1\VALVEH~1\tools\zhlt\hlvis.exe
** Parameters: "e:\productions\maps\de_nlesskomplex\de_nlesskomplex"

hlvis v3.0 rel Public Beta 2 (Sep 21 2004)
Zoner's Half-Life Compilation Tools -- Custom Build
Built on code by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
For Full Credits please read credits.html
Submit detailed bug reports to (amckern at amckern@yahoo.com, or AJenbo at anders.jenbo@pc.dk)
If you have a mapping error, please ask at the modifications 'Nominated Mapping Help Forum'

----- BEGIN hlvis -----
Command line: E:\PROGRA~1\VALVEH~1\tools\zhlt\hlvis.exe e:\productions\maps\de_nlesskomplex\de_nlesskomplex
1 portalleafs
0 numportals

-= Current hlvis Settings =-
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max vis distance [ 0 ] [ 0 ]
priority [ Normal ] [ Normal ]

fast vis [ off ] [ off ]
full vis [ off ] [ off ]

BasePortalVis:
(0.00 seconds)
LeafThread:
(0.00 seconds)
average leafs visible: 0
g_visdatasize:3 compressed from 1
0.00 seconds elapsed

----- END hlvis -----

** Executing...
** Command: E:\PROGRA~1\VALVEH~1\tools\zhlt\hlrad.exe
** Parameters: "e:\productions\maps\de_nlesskomplex\de_nlesskomplex"

hlrad v3.0 rel Public Beta 2 (Sep 21 2004)
Zoner's Half-Life Compilation Tools -- Custom Build
Built on code by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
For Full Credits please read credits.html
Submit detailed bug reports to (amckern at amckern@yahoo.com, or AJenbo at anders.jenbo@pc.dk)
If you have a mapping error, please ask at the modifications 'Nominated Mapping Help Forum'

----- BEGIN hlrad -----
Command line: E:\PROGRA~1\VALVEH~1\tools\zhlt\hlrad.exe e:\productions\maps\de_nlesskomplex\de_nlesskomplex

-= Current hlrad Settings =-
Name | Setting | Default
--------------------|---------------------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max lighting memory [ 6291456 ] [ 6291456 ]
priority [ Normal ] [ Normal ]

vismatrix algorithm [ Original ] [ Original ]
oversampling (-extra)[ off ] [ off ]
bounces [ 1 ] [ 1 ]
bounce dynamic light [ on ] [ on ]
ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ]
maximum light [ 255.000 ] [ 256.000 ]
circus mode [ off ] [ off ]

smoothing threshold [ 50.000 ] [ 50.000 ]
direct threshold [ 25.000 ] [ 25.000 ]
direct light scale [ 2.000 ] [ 2.000 ]
coring threshold [ 1.000 ] [ 1.000 ]
patch interpolation [ on ] [ on ]

texscale [ on ] [ on ]
patch subdividing [ on ] [ on ]
chop value [ 64.000 ] [ 64.000 ]
texchop value [ 32.000 ] [ 32.000 ]

global fade [ 1.000 ] [ 1.000 ]
global falloff [ 2 ] [ 2 ]
global light scale [ 1.000 1.000 1.000 ] [ 1.000 1.000 1.000 ]
global gamma [ 0.500 0.500 0.500 ] [ 0.500 0.500 0.500 ]
global light scale [ 1.000 ] [ 1.000 ]
global sky diffusion [ 1.000 ] [ 1.000 ]

opaque entities [ on ] [ on ]
sky lighting fix [ on ] [ on ]
incremental [ off ] [ off ]
dump [ off ] [ off ]

colour jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
monochromatic jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
softlight hack [ 0.0 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 0.0 ]
diffuse hack [ on ] [ on ]
spotlight points [ on ] [ on ]

custom shadows with bounce light
[ off ] [ off ]
rgb transfers [ off ] [ off ]

[Reading texlights from 'E:\PROGRA~1\VALVEH~1\tools\zhlt\lights.rad']
[59 texlights parsed from 'E:\PROGRA~1\VALVEH~1\tools\zhlt\lights.rad']

6 faces
Create Patches : 0 base patches
0 opaque faces
0 square feet [0.00 square inches]
2 direct lights

BuildFacelights:
50%... (0.00 seconds)
visibility matrix : 0.0 megs
Warning: Attempting to allocate 0 bytes
BuildVisLeafs:
(0.00 seconds)
MakeScales:
(0.00 seconds)
SwapTransfers:
(0.00 seconds)
Transfer Lists : 0 transfers
Indices : 0 bytes
Indices : 0 bytes
Bounce 1 GatherLight:
(0.00 seconds)
FinalLightFace:
50%... (0.02 seconds)
1.00 seconds elapsed

----- END hlrad -----

** Executing...
** Command: Copy File
** Parameters: "e:\productions\maps\de_nlesskomplex\de_nlesskomplex.bsp" "C:\Games\Steam\SteamApps\....de\counter-strike\cstrike\maps\de_nlesskomplex.bsp"

** Executing...
** Command: Copy File
** Parameters: "e:\productions\maps\de_nlesskomplex\de_nlesskomplex.pts" "C:\Games\Steam\SteamApps\....de\counter-strike\cstrike\maps\de_nlesskomplex.pts"

--


Dieser Beitrag wurde am 17.03.2007 um 16:18 von Hunv bearbeitet.
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001
17.03.2007, 16:28
Schmogel



du hast nen fehler:

Warning: Attempting to allocate 0 bytes

mich wundert auch, dass vis nich durchgelaufen ist und der 0 sekunden für die bsp gebraucht hat.

ich hab mal nen bisschen gesucht:
http://www.thewall.de/forum/showtopic.php?threadid=23328

--

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002
17.03.2007, 16:36
Hunv



Hilft nix.
VHE, Kompiler und HL.exe mit win98 gestartet und ändert sich nix.

--

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003
17.03.2007, 18:25
HammerBlade



Zitat:
qcsg.exe v2.8 (Jan 31 2000)
hlbsp v3.4 Final (Feb 25 2006)
hlvis v3.0 rel Public Beta 2 (Sep 21 2004)
hlrad v3.0 rel Public Beta 2 (Sep 21 2004)
Räum da mal auf und benutz nicht Compiler-Tools aus 3 verschiedenen Sets in _einem_ Compilevorgang; benutz mal nur ZHLT 3.4 und auf Basis der Fehler die dann vielleicht noch bleiben sehen wir weiter.

--

"Mit C++ (noch besser mit C) kann man sich _sehr_ leicht in den Fuss schiessen." - theDon
Auspack und freu! - Auszug aus einer, aus dem japanischen übersetzten, Bedienugsanleitung für ein Spielzeugaquarium.
--
Photon Audio Player | Majestic42.net | How To Ask Questions The Smart Way


Dieser Beitrag wurde am 17.03.2007 um 18:29 von HammerBlade bearbeitet.
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004
18.03.2007, 12:46
Hunv



Hat sich nix getan - alles wie vorher

** Executing...
** Command: Change Directory
** Parameters: "C:\Games\Steam\SteamApps\kreukauff@gmx.de\counter-strike"

** Executing...
** Command: E:\PROGRA~1\VALVEH~1\tools\zhltneu\hlcsg.exe
** Parameters: "e:\productions\maps\de_nlesskomplex\de_nlesskomplex"

hlcsg v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlcsg -----
Command line: E:\PROGRA~1\VALVEH~1\tools\zhltneu\hlcsg.exe e:\productions\maps\de_nlesskomplex\de_nlesskomplex
Entering e:\productions\maps\de_nlesskomplex\de_nlesskomplex.map

Current hlcsg Settings
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max lighting memory [ 6291456 ] [ 6291456 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
clip hull type [ legacy ] [ legacy ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
nullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]

Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]

0 brushes (totalling 0 sides) discarded from clipping hulls
CreateBrush:
50%... (0.00 seconds)
SetModelCenters:
20%...40%...60%...80%... (0.00 seconds)
CSGBrush:
50%... (0.00 seconds)

Using Wadfile: \extracteted steam-files\halflife.wad
- Contains 1 used texture, 100.00 percent of map (3116 textures in wad)
Using Wadfile: \extracteted steam-files\cstrike\decals.wad
- Contains 0 used textures, 0.00 percent of map (225 textures in wad)
Using Wadfile: \extracteted steam-files\cstrike\cs_dust.wad
- Contains 0 used textures, 0.00 percent of map (28 textures in wad)

Texture usage is at 0.00 mb (of 4.00 mb MAX)
0.03 seconds elapsed

----- END hlcsg -----

** Executing...
** Command: E:\PROGRA~1\VALVEH~1\tools\zhlt\hlbsp.exe
** Parameters: "e:\productions\maps\de_nlesskomplex\de_nlesskomplex"

hlbsp v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlbsp -----
Command line: E:\PROGRA~1\VALVEH~1\tools\zhlt\hlbsp.exe e:\productions\maps\de_nlesskomplex\de_nlesskomplex

Current hlbsp Settings
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
nofill [ off ] [ off ]
noopt [ off ] [ off ]
null tex. stripping [ on ] [ on ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 8192)

SolidBSP [hull 0] 20 (0.00 seconds)
BSP generation successful, writing portal file 'e:\productions\maps\de_nlesskomplex\de_nlesskomplex.prt'
SolidBSP [hull 1] 20 (0.00 seconds)
SolidBSP [hull 2] 20 (0.00 seconds)
SolidBSP [hull 3] 20 (0.00 seconds)
0.02 seconds elapsed

----- END hlbsp -----

** Executing...
** Command: E:\PROGRA~1\VALVEH~1\tools\zhlt\hlvis.exe
** Parameters: "e:\productions\maps\de_nlesskomplex\de_nlesskomplex"

hlvis v3.0 rel Public Beta 2 (Sep 21 2004)
Zoner's Half-Life Compilation Tools -- Custom Build
Built on code by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
For Full Credits please read credits.html
Submit detailed bug reports to (amckern at amckern@yahoo.com, or AJenbo at anders.jenbo@pc.dk)
If you have a mapping error, please ask at the modifications 'Nominated Mapping Help Forum'

----- BEGIN hlvis -----
Command line: E:\PROGRA~1\VALVEH~1\tools\zhlt\hlvis.exe e:\productions\maps\de_nlesskomplex\de_nlesskomplex
1 portalleafs
0 numportals

-= Current hlvis Settings =-
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max vis distance [ 0 ] [ 0 ]
priority [ Normal ] [ Normal ]

fast vis [ off ] [ off ]
full vis [ off ] [ off ]

BasePortalVis:
(0.00 seconds)
LeafThread:
(0.00 seconds)
average leafs visible: 0
g_visdatasize:3 compressed from 1
0.00 seconds elapsed

----- END hlvis -----

** Executing...
** Command: E:\PROGRA~1\VALVEH~1\tools\zhlt\hlrad.exe
** Parameters: "e:\productions\maps\de_nlesskomplex\de_nlesskomplex"

hlrad v3.0 rel Public Beta 2 (Sep 21 2004)
Zoner's Half-Life Compilation Tools -- Custom Build
Built on code by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
For Full Credits please read credits.html
Submit detailed bug reports to (amckern at amckern@yahoo.com, or AJenbo at anders.jenbo@pc.dk)
If you have a mapping error, please ask at the modifications 'Nominated Mapping Help Forum'

----- BEGIN hlrad -----
Command line: E:\PROGRA~1\VALVEH~1\tools\zhlt\hlrad.exe e:\productions\maps\de_nlesskomplex\de_nlesskomplex

-= Current hlrad Settings =-
Name | Setting | Default
--------------------|---------------------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max lighting memory [ 6291456 ] [ 6291456 ]
priority [ Normal ] [ Normal ]

vismatrix algorithm [ Original ] [ Original ]
oversampling (-extra)[ off ] [ off ]
bounces [ 1 ] [ 1 ]
bounce dynamic light [ on ] [ on ]
ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ]
maximum light [ 255.000 ] [ 256.000 ]
circus mode [ off ] [ off ]

smoothing threshold [ 50.000 ] [ 50.000 ]
direct threshold [ 25.000 ] [ 25.000 ]
direct light scale [ 2.000 ] [ 2.000 ]
coring threshold [ 1.000 ] [ 1.000 ]
patch interpolation [ on ] [ on ]

texscale [ on ] [ on ]
patch subdividing [ on ] [ on ]
chop value [ 64.000 ] [ 64.000 ]
texchop value [ 32.000 ] [ 32.000 ]

global fade [ 1.000 ] [ 1.000 ]
global falloff [ 2 ] [ 2 ]
global light scale [ 1.000 1.000 1.000 ] [ 1.000 1.000 1.000 ]
global gamma [ 0.500 0.500 0.500 ] [ 0.500 0.500 0.500 ]
global light scale [ 1.000 ] [ 1.000 ]
global sky diffusion [ 1.000 ] [ 1.000 ]

opaque entities [ on ] [ on ]
sky lighting fix [ on ] [ on ]
incremental [ off ] [ off ]
dump [ off ] [ off ]

colour jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
monochromatic jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
softlight hack [ 0.0 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 0.0 ]
diffuse hack [ on ] [ on ]
spotlight points [ on ] [ on ]

custom shadows with bounce light
[ off ] [ off ]
rgb transfers [ off ] [ off ]

[Reading texlights from 'E:\PROGRA~1\VALVEH~1\tools\zhlt\lights.rad']
[59 texlights parsed from 'E:\PROGRA~1\VALVEH~1\tools\zhlt\lights.rad']

6 faces
Create Patches : 0 base patches
0 opaque faces
0 square feet [0.00 square inches]
2 direct lights

BuildFacelights:
50%... (0.00 seconds)
visibility matrix : 0.0 megs
Warning: Attempting to allocate 0 bytes
BuildVisLeafs:
(0.00 seconds)
MakeScales:
(0.00 seconds)
SwapTransfers:
(0.00 seconds)
Transfer Lists : 0 transfers
Indices : 0 bytes
Indices : 0 bytes
Bounce 1 GatherLight:
(0.00 seconds)
FinalLightFace:
50%... (0.00 seconds)
0.92 seconds elapsed

----- END hlrad -----

** Executing...
** Command: Copy File
** Parameters: "e:\productions\maps\de_nlesskomplex\de_nlesskomplex.bsp" "C:\Games\Steam\SteamApps\kreukauff@gmx.de\counter-strike\cstrike\maps\de_nlesskomplex.bsp"

** Executing...
** Command: Copy File
** Parameters: "e:\productions\maps\de_nlesskomplex\de_nlesskomplex.pts" "C:\Games\Steam\SteamApps\kreukauff@gmx.de\counter-strike\cstrike\maps\de_nlesskomplex.pts"

** Executing...
** Command: C:\Games\Steam\STEAMA~2\KREUKA~1.DE\COUNTE~3\hl.exe
** Parameters: +map "de_nlesskomplex" -game cstrike -console +deathmatch 1

--

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005
18.03.2007, 12:55
Skuldoon



cs auf c und vhr auf e, wenn ich das richtig gesehn habe
mach mal beides auf eine partition und starte die map nich ausm hammer raus

--

Nur die, welche sich für ganz stark und extra erwachsen halten trinken Kaffee ohne Milch. Das sind meist auch die Leute, welche rassistisch und homophob sind. Da Rassismus von Minderwertigkeitsgefühlen und Homophobie von latenter Homosexualität stammt, trinken also nur ängstliche Schwule Kaffee ohne Milch. Das wurde wissenschaftlich durch Galileo auf Pro7 bewiesen.

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006
18.03.2007, 13:04
Hunv



Immernpch nix

** Executing...
** Command: Change Directory
** Parameters: "C:\Games\Steam\SteamApps\....de\counter-strike"

** Executing...
** Command: C:\VALVEH~1\tools\zhltneu\hlcsg.exe
** Parameters: "c:\de_nlesskomplex\de_nlesskomplex"

hlcsg v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlcsg -----
Command line: C:\VALVEH~1\tools\zhltneu\hlcsg.exe c:\de_nlesskomplex\de_nlesskomplex
Entering c:\de_nlesskomplex\de_nlesskomplex.map

Current hlcsg Settings
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max lighting memory [ 6291456 ] [ 6291456 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
clip hull type [ legacy ] [ legacy ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
nullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]

Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]

0 brushes (totalling 0 sides) discarded from clipping hulls
CreateBrush:
50%... (0.00 seconds)
SetModelCenters:
20%...40%...60%...80%... (0.00 seconds)
CSGBrush:
50%... (0.00 seconds)

Using Wadfile: \extracteted steam-files\halflife.wad
- Contains 1 used texture, 100.00 percent of map (3116 textures in wad)
Using Wadfile: \extracteted steam-files\cstrike\decals.wad
- Contains 0 used textures, 0.00 percent of map (225 textures in wad)
Using Wadfile: \extracteted steam-files\cstrike\cs_dust.wad
- Contains 0 used textures, 0.00 percent of map (28 textures in wad)

Texture usage is at 0.00 mb (of 4.00 mb MAX)
0.02 seconds elapsed

----- END hlcsg -----

** Executing...
** Command: C:\VALVEH~1\tools\zhltneu\hlbsp.exe
** Parameters: "c:\de_nlesskomplex\de_nlesskomplex"

hlbsp v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlbsp -----
Command line: C:\VALVEH~1\tools\zhltneu\hlbsp.exe c:\de_nlesskomplex\de_nlesskomplex

Current hlbsp Settings
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
nofill [ off ] [ off ]
noopt [ off ] [ off ]
null tex. stripping [ on ] [ on ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 8192)

SolidBSP [hull 0] 20 (0.00 seconds)
BSP generation successful, writing portal file 'c:\de_nlesskomplex\de_nlesskomplex.prt'
SolidBSP [hull 1] 20 (0.00 seconds)
SolidBSP [hull 2] 20 (0.00 seconds)
SolidBSP [hull 3] 20 (0.00 seconds)
0.02 seconds elapsed

----- END hlbsp -----

** Executing...
** Command: C:\VALVEH~1\tools\zhltneu\hlvis.exe
** Parameters: "c:\de_nlesskomplex\de_nlesskomplex"

hlvis v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlvis -----
Command line: C:\VALVEH~1\tools\zhltneu\hlvis.exe c:\de_nlesskomplex\de_nlesskomplex
1 portalleafs
0 numportals

-= Current hlvis Settings =-
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max vis distance [ 0 ] [ 0 ]
priority [ Normal ] [ Normal ]

fast vis [ off ] [ off ]
full vis [ off ] [ off ]

BasePortalVis:
(0.00 seconds)
LeafThread:
(0.00 seconds)
average leafs visible: 0
g_visdatasize:3 compressed from 1
0.00 seconds elapsed

----- END hlvis -----

** Executing...
** Command: C:\VALVEH~1\tools\zhltneu\hlrad.exe
** Parameters: "c:\de_nlesskomplex\de_nlesskomplex"

hlrad v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlrad -----
Command line: C:\VALVEH~1\tools\zhltneu\hlrad.exe c:\de_nlesskomplex\de_nlesskomplex

-= Current hlrad Settings =-
Name | Setting | Default
--------------------|---------------------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max lighting memory [ 6291456 ] [ 6291456 ]
priority [ Normal ] [ Normal ]

vismatrix algorithm [ Original ] [ Original ]
oversampling (-extra)[ off ] [ off ]
bounces [ 1 ] [ 1 ]
bounce dynamic light [ on ] [ on ]
ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ]
maximum light [ 255.000 ] [ 256.000 ]
circus mode [ off ] [ off ]

smoothing threshold [ 50.000 ] [ 50.000 ]
direct threshold [ 25.000 ] [ 25.000 ]
direct light scale [ 2.000 ] [ 2.000 ]
coring threshold [ 1.000 ] [ 1.000 ]
patch interpolation [ on ] [ on ]

texscale [ on ] [ on ]
patch subdividing [ on ] [ on ]
chop value [ 64.000 ] [ 64.000 ]
texchop value [ 32.000 ] [ 32.000 ]

global fade [ 1.000 ] [ 1.000 ]
global falloff [ 2 ] [ 2 ]
global light scale [ 1.000 1.000 1.000 ] [ 1.000 1.000 1.000 ]
global gamma [ 0.500 0.500 0.500 ] [ 0.500 0.500 0.500 ]
global light scale [ 1.000 ] [ 1.000 ]
global sky diffusion [ 1.000 ] [ 1.000 ]

opaque entities [ on ] [ on ]
sky lighting fix [ on ] [ on ]
incremental [ off ] [ off ]
dump [ off ] [ off ]

colour jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
monochromatic jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
softlight hack [ 0.0 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 0.0 ]
diffuse hack [ on ] [ on ]
spotlight points [ on ] [ on ]

custom shadows with bounce light
[ off ] [ off ]
rgb transfers [ off ] [ off ]

[Reading texlights from 'C:\VALVEH~1\tools\zhltneu\lights.rad']
[59 texlights parsed from 'C:\VALVEH~1\tools\zhltneu\lights.rad']

6 faces
Create Patches : 0 base patches
0 opaque faces
0 square feet [0.00 square inches]
2 direct lights

BuildFacelights:
50%... (0.00 seconds)
visibility matrix : 0.0 megs
Warning: Attempting to allocate 0 bytes
BuildVisLeafs:
(0.00 seconds)
MakeScales:
(0.00 seconds)
SwapTransfers:
(0.00 seconds)
Transfer Lists : 0 transfers
Indices : 0 bytes
Indices : 0 bytes
Bounce 1 GatherLight:
(0.00 seconds)
FinalLightFace:
50%... (0.00 seconds)
0.02 seconds elapsed

----- END hlrad -----

** Executing...
** Command: Copy File
** Parameters: "c:\de_nlesskomplex\de_nlesskomplex.bsp" "C:\Games\Steam\SteamApps\kreukauff@gmx.de\counter-strike\cstrike\maps\de_nlesskomplex.bsp"

** Executing...
** Command: Copy File
** Parameters: "c:\de_nlesskomplex\de_nlesskomplex.pts" "C:\Games\Steam\SteamApps\kreukauff@gmx.de\counter-strike\cstrike\maps\de_nlesskomplex.pts"

--

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007
18.03.2007, 14:50
HammerBlade



Das ist komisch, vorallem das RAD nur meint es würde 6 Faces bearbeiten und keine Patches erzeugt.

Wenn ich nen Brush nehme in hollow und ein Light und einen Startpunkt reinsetze, hab ich bei RAD 40 Faces und 576 Patches.

Edit:
Du hast den Brush mit der AAATRIGGER Textur belegt nehmen ich an, dann passiert bei mir das gleiche wie bei dir. AAATRIGGER, CLIP, ORIGIN, NULL und SKY sind Spezialtexturen, die man nicht wie normale verwenden kann, sondern die besondere Funktionen haben.

--

"Mit C++ (noch besser mit C) kann man sich _sehr_ leicht in den Fuss schiessen." - theDon
Auspack und freu! - Auszug aus einer, aus dem japanischen übersetzten, Bedienugsanleitung für ein Spielzeugaquarium.
--
Photon Audio Player | Majestic42.net | How To Ask Questions The Smart Way


Dieser Beitrag wurde am 18.03.2007 um 14:54 von HammerBlade bearbeitet.
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008
18.03.2007, 15:06
Hunv



hmpf... ich doof.
Da hätte ich auch selbst draufkommen können :S
Jetzt gehts jedenfalls.

Thx @ all!

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