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** Executing... ** Command: "d:\spiele\steam\steamapps\bompfe\sourcesdk\bin\vbsp.exe" ** Parameters: -game "d:\spiele\steam\steamapps\bompfe\counter-strike source\cstrike" "D:\Spiele\steam\SteamApps\bompfe\sourcesdk_content\cstrike\mapsrc\Bompfe2"
Valve Software - vbsp.exe (Jan 19 2005) 1 threads materialPath: d:\spiele\steam\steamapps\bompfe\counter-strike source\cstrike\materials Loading D:\Spiele\steam\SteamApps\bompfe\sourcesdk_content\cstrike\mapsrc\Bompfe2.vmf fixing up env_cubemap materials on brush sides... ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0) ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0) Processing areas...done (0) Building Faces...done (0) FixTjuncs... PruneNodes... WriteBSP... done (0) writing D:\Spiele\steam\SteamApps\bompfe\sourcesdk_content\cstrike\mapsrc\Bompfe2.prt...done (0) Creating default cubemaps for env_cubemap using skybox sky_wasteland02... Run buildcubemaps in the engine to get the correct cube maps. Finding displacement neighbors... Finding lightmap sample positions... Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 Building Physics collision data... done (0) (2819 bytes) Emitting linux collision data (use -nolinuxdata to disable). Building Physics collision data... done (0) (2819 bytes) Placing detail props : 0...1...2...3...4...5...6...7...8...9...10 Writing D:\Spiele\steam\SteamApps\bompfe\sourcesdk_content\cstrike\mapsrc\Bompfe2.bsp 1 second elapsed Memory leak: mempool blocks left in memory: 48 Memory leak: mempool blocks left in memory: 1
** Executing... ** Command: "d:\spiele\steam\steamapps\bompfe\sourcesdk\bin\vvis.exe" ** Parameters: -game "d:\spiele\steam\steamapps\bompfe\counter-strike source\cstrike" "D:\Spiele\steam\SteamApps\bompfe\sourcesdk_content\cstrike\mapsrc\Bompfe2"
Valve Software - vvis.exe (Dec 15 2004) 1 threads reading d:\spiele\steam\steamapps\bompfe\sourcesdk_content\cstrike\mapsrc\Bompfe2.bsp reading d:\spiele\steam\steamapps\bompfe\sourcesdk_content\cstrike\mapsrc\Bompfe2.prt 2 portalclusters 1 numportals BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0) PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (0) Optimized: 0 visible clusters (0.00%) Total clusters visible: 4 Average clusters visible: 2 Building PAS... Average clusters audible: 2 visdatasize:24 compressed from 32 writing d:\spiele\steam\steamapps\bompfe\sourcesdk_content\cstrike\mapsrc\Bompfe2.bsp 0 seconds elapsed
** Executing... ** Command: "d:\spiele\steam\steamapps\bompfe\sourcesdk\bin\vrad.exe" ** Parameters: -game "d:\spiele\steam\steamapps\bompfe\counter-strike source\cstrike" "D:\Spiele\steam\SteamApps\bompfe\sourcesdk_content\cstrike\mapsrc\Bompfe2"
Valve Software - vrad.exe (Mar 8 2005) ----- Radiosity Simulator ---- 1 threads [Reading texlights from 'lights.rad'] [1 texlights parsed from 'lights.rad']
Loading d:\spiele\steam\steamapps\bompfe\sourcesdk_content\cstrike\mapsrc\Bompfe2.bsp 10 faces 8874 square feet [1277952.00 square inches] 0 displacements 0 square feet [0.00 square inches] 10 patches before subdivision 1014 patches after subdivision 1 direct lights BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (0) BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (0) transfers 54380, max 157 transfer lists: 0.4 megs GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1) Bounce #1 added RGB(2631, 2534, 2318) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #2 added RGB(724, 674, 566) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #3 added RGB(201, 181, 140) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #4 added RGB(56, 49, 35) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #5 added RGB(16, 13, 9) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #6 added RGB(4, 4, 2) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #7 added RGB(1, 1, 1) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #8 added RGB(0, 0, 0) Build Patch/Sample Hash Table(s).....Done<0.0013 sec> FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (1) FinalLightFace Done Ready to Finish 0 of 0 (0% of) surface lights went in leaf ambient cubes. ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10
Object names Objects/Maxobjs Memory / Maxmem Fullness ------------ --------------- --------------- -------- models 2/1024 96/49152 ( 0.2%) brushes 7/8192 84/98304 ( 0.1%) brushsides 42/65536 336/524288 ( 0.1%) planes 52/65536 1040/1310720 ( 0.1%) vertexes 37/65536 444/786432 ( 0.1%) nodes 23/65536 736/2097152 ( 0.0%) texinfos 15/12288 1080/884736 ( 0.1%) texdata 3/2048 96/65536 ( 0.1%) dispinfos 0/0 0/0 ( 0.0%) disp_verts 0/0 0/0 ( 0.0%) disp_tris 0/0 0/0 ( 0.0%) disp_lmsamples 0/0 0/0 ( 0.0%) faces 10/65536 560/3670016 ( 0.0%) origfaces 6/65536 336/3670016 ( 0.0%) leaves 26/65536 1456/3670016 ( 0.0%) leaffaces 10/65536 20/131072 ( 0.0%) leafbrushes 11/65536 22/131072 ( 0.0%) surfedges 64/512000 256/2048000 ( 0.0%) edges 45/256000 180/1024000 ( 0.0%) worldlights 1/8192 88/720896 ( 0.0%) waterstrips 0/32768 0/327680 ( 0.0%) waterverts 0/65536 0/786432 ( 0.0%) waterindices 0/65536 0/131072 ( 0.0%) cubemapsamples 0/1024 0/16384 ( 0.0%) overlays 0/512 0/180224 ( 0.0%) lightdata [variable] 21840/0 ( 0.0%) visdata [variable] 24/16777216 ( 0.0%) entdata [variable] 884/393216 ( 0.2%) occluders 0/0 0/0 ( 0.0%) occluder polygons 0/0 0/0 ( 0.0%) occluder vert ind 0/0 0/0 ( 0.0%) detail props [variable] 1/12 ( 8.3%) static props [variable] 1/12 ( 8.3%) pakfile [variable] 9906/0 ( 0.0%)
Win32 Specific Data: physics [variable] 2819/4194304 ( 0.1%) ==== Total Win32 BSP file data space used: 42305 bytes ====
Linux Specific Data: physicssurface [variable] 2819/6291456 ( 0.0%) ==== Total Linux BSP file data space used: 42305 bytes ====
Total triangle count: 20 Writing d:\spiele\steam\steamapps\bompfe\sourcesdk_content\cstrike\mapsrc\Bompfe2.bsp 2 seconds elapsed
** Executing... ** Command: Copy File ** Parameters: "D:\Spiele\steam\SteamApps\bompfe\sourcesdk_content\cstrike\mapsrc\Bompfe2.bsp" "d:\spiele\steam\steamapps\bompfe\counter-strike source\cstrike\maps\Bompfe2.bsp"
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