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hi leute ich habe ein prob wieder mal und naja seitdem ich zum zhlt gewechselt habe er überschreibt die map nicht mehr also
da der compile logg hoffe ihr koennt mir helfen :)
** Executing... ** Command: Change Directory ** Parameters: C:\Programme\Valve\Steam\SteamApps\thug_life_oli\counter-strike
** Executing... ** Command: Copy File ** Parameters: "C:\Programme\Valve Hammer Editor\maps\lolszer.map" "C:\Programme\Valve Hammer Editor\maps\lolszer.map"
** Executing... ** Command: C:\PROGRA~1\VALVEH~1\tools\hlcsg.exe ** Parameters: "C:\Programme\Valve Hammer Editor\maps\lolszer"
hlcsg v3.4 Final (Feb 25 2006) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (amckern@yahoo.com) ----- BEGIN hlcsg ----- Command line: C:\PROGRA~1\VALVEH~1\tools\hlcsg.exe "C:\Programme\Valve Hammer Editor\maps\lolszer" Entering C:\Programme\Valve Hammer Editor\maps\lolszer.map
Current hlcsg Settings Name | Setting | Default ---------------------|-----------|------------------------- threads [ 2 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] max lighting memory [ 6291456 ] [ 6291456 ] priority [ Normal ] [ Normal ]
noclip [ off ] [ off ] null texture stripping[ on ] [ on ] clipnode economy mode [ on ] [ on ] clip hull type [ legacy ] [ legacy ] onlyents [ off ] [ off ] wadtextures [ on ] [ on ] skyclip [ on ] [ on ] hullfile [ None ] [ None ] nullfile [ None ] [ None ] min surface area [ 0.500 ] [ 0.500 ] brush union threshold [ 0.000 ] [ 0.000 ]
Using mapfile wad configuration Wadinclude list : [zhlt.wad]
0 brushes (totalling 0 sides) discarded from clipping hulls CreateBrush: 10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.42 seconds) SetModelCenters: 10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.00 seconds) CSGBrush: 10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.56 seconds)
Using Wadfile: \dokumente und einstellungen\ute\desktop\bed.wad - Contains 3 used textures, 4.84 percent of map (3 textures in wad) Using Wadfile: \dokumente und einstellungen\ute\desktop\picnictable.wad - Contains 1 used texture, 1.61 percent of map (1 textures in wad) Including Wadfile: \programme\valve hammer editor\zhlt.wad - Contains 3 used textures, 4.84 percent of map (8 textures in wad) Using Wadfile: \programme\valve hammer editor\wad\cstrike.wad - Contains 1 used texture, 1.61 percent of map (123 textures in wad) Using Wadfile: \programme\valve hammer editor\wad\halflife.wad - Contains 54 used textures, 87.10 percent of map (3116 textures in wad) Using Wadfile: \programme\valve hammer editor\wad\iris_door.wad - Contains 0 used textures, 0.00 percent of map (2 textures in wad) Using Wadfile: \programme\valve hammer editor\wad\liquids.wad - Contains 0 used textures, 0.00 percent of map (32 textures in wad)
added 8 additional animating textures. Texture usage is at 0.75 mb (of 4.00 mb MAX) 1.25 seconds elapsed
----- END hlcsg -----
** Executing... ** Command: C:\PROGRA~1\VALVEH~1\tools\hlbsp.exe ** Parameters: "C:\Programme\Valve Hammer Editor\maps\lolszer"
hlbsp v3.4 Final (Feb 25 2006) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (amckern@yahoo.com) ----- BEGIN hlbsp ----- Command line: C:\PROGRA~1\VALVEH~1\tools\hlbsp.exe "C:\Programme\Valve Hammer Editor\maps\lolszer"
Current hlbsp Settings Name | Setting | Default -------------------|-----------|------------------------- threads [ 2 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] priority [ Normal ] [ Normal ]
noclip [ off ] [ off ] nofill [ off ] [ off ] noopt [ off ] [ off ] null tex. stripping [ on ] [ on ] notjunc [ off ] [ off ] subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512) max node size [ 1024 ] [ 1024 ] (Min 64) (Max 8192)
SolidBSP [hull 0] 500...1000...1500...2000...2500...3000...3293 (0.17 seconds) Warning: === LEAK in hull 0 === Entity info_player_start @ (-513,1005, 192) Error: A LEAK is a hole in the map, where the inside of it is exposed to the (unwanted) outside region. The entity listed in the error is just a helpful indication of where the beginning of the leak pointfile starts, so the beginning of the line can be quickly found and traced to until reaching the outside. Unless this entity is accidentally on the outside of the map, it probably should not be deleted. Some complex rotating objects entities need their origins outside the map. To deal with these, just enclose the origin brush with a solid world brush
Leak pointfile generated
SolidBSP [hull 1] 500...1000...1500...2000...2223 (0.08 seconds) Warning: === LEAK in hull 1 === Entity ambient_generic @ (-371,2448,-528) SolidBSP [hull 2] 500...1000...1500...2000...2106 (0.06 seconds) Warning: === LEAK in hull 2 === Entity ambient_generic @ (-371,2448,-528) SolidBSP [hull 3] 500...1000...1500...2000...2312 (0.08 seconds) Warning: === LEAK in hull 3 === Entity ambient_generic @ (-371,2448,-528) 1.56 seconds elapsed
----- END hlbsp -----
** Executing... ** Command: C:\PROGRA~1\VALVEH~1\tools\hlvis.exe ** Parameters: "C:\Programme\Valve Hammer Editor\maps\lolszer"
hlvis v3.4 Final (Feb 25 2006) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (amckern@yahoo.com) ----- BEGIN hlvis ----- Command line: C:\PROGRA~1\VALVEH~1\tools\hlvis.exe "C:\Programme\Valve Hammer Editor\maps\lolszer" >> There was a problem compiling the map. >> Check the file C:\Programme\Valve Hammer Editor\maps\lolszer.log for the cause.
----- END hlvis -----
** Executing... ** Command: C:\PROGRA~1\VALVEH~1\tools\hlrad.exe ** Parameters: "C:\Programme\Valve Hammer Editor\maps\lolszer"
hlrad v3.4 Final (Feb 25 2006) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (amckern@yahoo.com) ----- BEGIN hlrad ----- Command line: C:\PROGRA~1\VALVEH~1\tools\hlrad.exe "C:\Programme\Valve Hammer Editor\maps\lolszer" >> There was a problem compiling the map. >> Check the file C:\Programme\Valve Hammer Editor\maps\lolszer.log for the cause.
----- END hlrad -----
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Wem intressierts ZzzZZzz.
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