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Autor Beitrag
000
19.08.2009, 07:54
keytoo



hi leute ich habe ein prob wieder mal und naja seitdem ich zum zhlt gewechselt habe er überschreibt die map nicht mehr also

da der compile logg hoffe ihr koennt mir helfen :)

** Executing...
** Command: Change Directory
** Parameters: C:\Programme\Valve\Steam\SteamApps\thug_life_oli\counter-strike

** Executing...
** Command: Copy File
** Parameters: "C:\Programme\Valve Hammer Editor\maps\lolszer.map" "C:\Programme\Valve Hammer Editor\maps\lolszer.map"

** Executing...
** Command: C:\PROGRA~1\VALVEH~1\tools\hlcsg.exe
** Parameters: "C:\Programme\Valve Hammer Editor\maps\lolszer"

hlcsg v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlcsg -----
Command line: C:\PROGRA~1\VALVEH~1\tools\hlcsg.exe "C:\Programme\Valve Hammer Editor\maps\lolszer"
Entering C:\Programme\Valve Hammer Editor\maps\lolszer.map

Current hlcsg Settings
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max lighting memory [ 6291456 ] [ 6291456 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
clip hull type [ legacy ] [ legacy ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
nullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]

Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]

0 brushes (totalling 0 sides) discarded from clipping hulls
CreateBrush:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.42 seconds)
SetModelCenters:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.00 seconds)
CSGBrush:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.56 seconds)

Using Wadfile: \dokumente und einstellungen\ute\desktop\bed.wad
- Contains 3 used textures, 4.84 percent of map (3 textures in wad)
Using Wadfile: \dokumente und einstellungen\ute\desktop\picnictable.wad
- Contains 1 used texture, 1.61 percent of map (1 textures in wad)
Including Wadfile: \programme\valve hammer editor\zhlt.wad
- Contains 3 used textures, 4.84 percent of map (8 textures in wad)
Using Wadfile: \programme\valve hammer editor\wad\cstrike.wad
- Contains 1 used texture, 1.61 percent of map (123 textures in wad)
Using Wadfile: \programme\valve hammer editor\wad\halflife.wad
- Contains 54 used textures, 87.10 percent of map (3116 textures in wad)
Using Wadfile: \programme\valve hammer editor\wad\iris_door.wad
- Contains 0 used textures, 0.00 percent of map (2 textures in wad)
Using Wadfile: \programme\valve hammer editor\wad\liquids.wad
- Contains 0 used textures, 0.00 percent of map (32 textures in wad)

added 8 additional animating textures.
Texture usage is at 0.75 mb (of 4.00 mb MAX)
1.25 seconds elapsed

----- END hlcsg -----

** Executing...
** Command: C:\PROGRA~1\VALVEH~1\tools\hlbsp.exe
** Parameters: "C:\Programme\Valve Hammer Editor\maps\lolszer"

hlbsp v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlbsp -----
Command line: C:\PROGRA~1\VALVEH~1\tools\hlbsp.exe "C:\Programme\Valve Hammer Editor\maps\lolszer"

Current hlbsp Settings
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
nofill [ off ] [ off ]
noopt [ off ] [ off ]
null tex. stripping [ on ] [ on ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 8192)

SolidBSP [hull 0] 500...1000...1500...2000...2500...3000...3293 (0.17 seconds)
Warning: === LEAK in hull 0 ===
Entity info_player_start @ (-513,1005, 192)
Error:
A LEAK is a hole in the map, where the inside of it is exposed to the
(unwanted) outside region. The entity listed in the error is just a helpful
indication of where the beginning of the leak pointfile starts, so the
beginning of the line can be quickly found and traced to until reaching the
outside. Unless this entity is accidentally on the outside of the map, it
probably should not be deleted. Some complex rotating objects entities need
their origins outside the map. To deal with these, just enclose the origin
brush with a solid world brush

Leak pointfile generated

SolidBSP [hull 1] 500...1000...1500...2000...2223 (0.08 seconds)
Warning: === LEAK in hull 1 ===
Entity ambient_generic @ (-371,2448,-528)
SolidBSP [hull 2] 500...1000...1500...2000...2106 (0.06 seconds)
Warning: === LEAK in hull 2 ===
Entity ambient_generic @ (-371,2448,-528)
SolidBSP [hull 3] 500...1000...1500...2000...2312 (0.08 seconds)
Warning: === LEAK in hull 3 ===
Entity ambient_generic @ (-371,2448,-528)
1.56 seconds elapsed

----- END hlbsp -----

** Executing...
** Command: C:\PROGRA~1\VALVEH~1\tools\hlvis.exe
** Parameters: "C:\Programme\Valve Hammer Editor\maps\lolszer"

hlvis v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlvis -----
Command line: C:\PROGRA~1\VALVEH~1\tools\hlvis.exe "C:\Programme\Valve Hammer Editor\maps\lolszer"
>> There was a problem compiling the map.
>> Check the file C:\Programme\Valve Hammer Editor\maps\lolszer.log for the cause.

----- END hlvis -----

** Executing...
** Command: C:\PROGRA~1\VALVEH~1\tools\hlrad.exe
** Parameters: "C:\Programme\Valve Hammer Editor\maps\lolszer"

hlrad v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlrad -----
Command line: C:\PROGRA~1\VALVEH~1\tools\hlrad.exe "C:\Programme\Valve Hammer Editor\maps\lolszer"
>> There was a problem compiling the map.
>> Check the file C:\Programme\Valve Hammer Editor\maps\lolszer.log for the cause.

----- END hlrad -----

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001
19.08.2009, 10:01
Skuldoon



das is, weil du fehler hast, 2 beim groben überfliegen, mit sicherheit aber mehr
mach die weg: forensuche, loganalyzer auf thewall.de nutzen

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