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So, ich versuch mal mein Problem sachlich darzustellen:
Ich habe eine Map mit Worlcraft erstellt, um diese im Half-Life Multiplayer zu spielen. Wenn ich nun in WC auf "Run Map" wird das Level aufgebaut und ganz normal gestarte. Wenn ich nun aber Half-Life öffné und dann auf "Multiplayer - Create Game" meine Map starte, erscheint erstmal dieser Loading-Hintergrund. Normalerweise würde jetzt die Map sterten, was sie jedoch nocht tut. Statt dessen scheint der Loading-Hintergrund ewig zu bleiben, bis ich dann ESC drücke. Ich hab keine Fehler in der Konsole gefunden und es gab meiner Meinung nach keine Error beim Aufbau. Hier trotzdem:
** Executing... ** Command: Change Directory ** Parameters: D:\Eigene Dateien\My Games\Half-Life\Half-Life
** Executing... ** Command: Copy File ** Parameters: "D:\Eigene Dateien\Worldcraft\Worldcraft\Worldcraft\maps\matrix city.map" "D:\Eigene Dateien\My Games\Half-Life\Half-Life\valve\maps\matrix city.map"
** Executing... ** Command: d:\Eigene Dateien\Worldcraft\Worldcraft\zhlt\hlcsg.exe ** Parameters: "D:\Eigene Dateien\My Games\Half-Life\Half-Life\valve\maps\matrix city"
hlcsg v2.5.3 rel Custom Build 1.7 (Dec 9 2002) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (merlinis@bigpond.net.au) ----- BEGIN hlcsg ----- Command line: "d:\Eigene Dateien\Worldcraft\Worldcraft\zhlt\hlcsg.exe""D:\Eigene Dateien\My Games\Half-Life\Half-Life\valve\maps\matrix city" Entering D:\Eigene Dateien\My Games\Half-Life\Half-Life\valve\maps\matrix city.map
Current hlcsg Settings Name | Setting | Default ---------------------|-----------|------------------------- threads [ 1 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] priority [ Normal ] [ Normal ]
noclip [ off ] [ off ] null texture stripping[ on ] [ on ] clipnode economy mode [ on ] [ on ] onlyents [ off ] [ off ] wadtextures [ on ] [ on ] skyclip [ on ] [ on ] hullfile [ None ] [ None ] min surface area [ 0.500 ] [ 0.500 ] brush union threshold [ 0.000 ] [ 0.000 ]
Using mapfile wad configuration Wadinclude list : [zhlt.wad]
2 brushes (totalling 12 sides) discarded from clipping hulls CreateBrush: 10..20..30..40..50..60..70..80..90.. (0.70 seconds) SetModelCenters: 70..80..90.. (0.00 seconds) CSGBrush: 10..20..30..40..50..60..70..80..90.. (1.47 seconds)
Using Wadfile: \eigene dateien\my games\half-life\half-life\valve\halflife.wad - Contains 67 used textures, 100.00 percent of map (3116 textures in wad) Using Wadfile: \eigene dateien\my games\half-life\half-life\valve\kkkk.wad - Contains 0 used textures, 0.00 percent of map (1 textures in wad) Using Wadfile: \eigene dateien\my games\half-life\half-life\valve\üpou.wad - Contains 0 used textures, 0.00 percent of map (1 textures in wad)
added 5 additional animating textures. Texture usage is at 0.73 mb (of 4.00 mb MAX) 5.53 seconds elapsed
----- END hlcsg -----
** Executing... ** Command: d:\Eigene Dateien\Worldcraft\Worldcraft\zhlt\hlbsp.exe ** Parameters: "D:\Eigene Dateien\My Games\Half-Life\Half-Life\valve\maps\matrix city"
hlbsp v2.5.3 rel Custom Build 1.7 (Dec 9 2002) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (merlinis@bigpond.net.au) ----- BEGIN hlbsp ----- Command line: "d:\Eigene Dateien\Worldcraft\Worldcraft\zhlt\hlbsp.exe""D:\Eigene Dateien\My Games\Half-Life\Half-Life\valve\maps\matrix city"
Current hlbsp Settings Name | Setting | Default -------------------|-----------|------------------------- threads [ 1 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] priority [ Normal ] [ Normal ]
noclip [ off ] [ off ] nofill [ off ] [ off ] null tex. stripping [ on ] [ on ] notjunc [ off ] [ off ] subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512) max node size [ 1024 ] [ 1024 ] (Min 64) (Max 4096)
BSP generation successful, writing portal file 'D:\Eigene Dateien\My Games\Half-Life\Half-Life\valve\maps\matrix city.prt' 3.95 seconds elapsed
----- END hlbsp -----
** Executing... ** Command: d:\Eigene Dateien\Worldcraft\Worldcraft\zhlt\hlvis.exe ** Parameters: "D:\Eigene Dateien\My Games\Half-Life\Half-Life\valve\maps\matrix city"
hlvis v2.5.3 rel Custom Build 1.7 (Dec 9 2002) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (merlinis@bigpond.net.au) ----- BEGIN hlvis ----- Command line: "d:\Eigene Dateien\Worldcraft\Worldcraft\zhlt\hlvis.exe""D:\Eigene Dateien\My Games\Half-Life\Half-Life\valve\maps\matrix city" 542 portalleafs 1749 numportals
-= Current hlvis Settings =- Name | Setting | Default -------------------|-----------|------------------------- threads [ 1 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] max vis distance [ 0 ] [ 0 ] priority [ Normal ] [ Normal ]
fast vis [ off ] [ off ] full vis [ off ] [ off ]
BasePortalVis: 10..20..30..40..50..60..70..80..90.. (1.19 seconds) LeafThread: 10..20..30..40..50..60..70..80..90.. (15.81 seconds) average leafs visible: 104 g_visdatasize:20581 compressed from 36856 18.97 seconds elapsed
----- END hlvis -----
** Executing... ** Command: d:\Eigene Dateien\Worldcraft\Worldcraft\zhlt\hlrad.exe ** Parameters: "D:\Eigene Dateien\My Games\Half-Life\Half-Life\valve\maps\matrix city"
hlrad v2.5.3 rel Custom Build 1.7 (Dec 9 2002) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (merlinis@bigpond.net.au) ----- BEGIN hlrad ----- Command line: "d:\Eigene Dateien\Worldcraft\Worldcraft\zhlt\hlrad.exe""D:\Eigene Dateien\My Games\Half-Life\Half-Life\valve\maps\matrix city"
-= Current hlrad Settings =- Name | Setting | Default --------------------|---------------------|------------------------- threads [ 1 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] priority [ Normal ] [ Normal ]
vismatrix algorithm [ Original ] [ Original ] oversampling (-extra)[ off ] [ off ] bounces [ 1 ] [ 1 ] ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ] maximum light [ 255.000 ] [ 256.000 ] circus mode [ off ] [ off ]
smoothing threshold [ 50.000 ] [ 50.000 ] direct threshold [ 25.000 ] [ 25.000 ] direct light scale [ 2.000 ] [ 2.000 ] coring threshold [ 1.000 ] [ 1.000 ] patch interpolation [ on ] [ on ]
texscale [ on ] [ on ] patch subdividing [ on ] [ on ] chop value [ 64.000 ] [ 64.000 ] texchop value [ 32.000 ] [ 32.000 ]
global fade [ 1.000 ] [ 1.000 ] global falloff [ 2 ] [ 2 ] global light scale [ 1.000 1.000 1.000 ] [ 1.000 1.000 1.000 ] global gamma [ 0.500 0.500 0.500 ] [ 0.500 0.500 0.500 ] global light scale [ 1.000 ] [ 1.000 ] global sky diffusion [ 1.000 ] [ 1.000 ]
opaque entities [ on ] [ on ] sky lighting fix [ on ] [ on ] incremental [ off ] [ off ] dump [ off ] [ off ]
colour jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ] monochromatic jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ] softlight hack [ 0.0 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 0.0 ] diffuse hack [ on ] [ on ] spotlight points [ on ] [ on ]
custom shadows with bounce light [ off ] [ off ] rgb transfers [ off ] [ off ]
[Reading texlights from 'lights.rad'] [1 texlights parsed from 'lights.rad']
2136 faces Create Patches : 9040 base patches 0 opaque faces 59501 square feet [8568174.00 square inches] 5 direct lights
BuildFacelights: 10..20..30..40..50..60..70..80..90.. (14.30 seconds) visibility matrix : 4.9 megs BuildVisLeafs: 10..20..30..40..50..60..70..80..90.. (6.03 seconds) MakeScales: 10..20..30..40..50..60..70..80..90.. (5.36 seconds) SwapTransfers: 10..20..30..40..50..60..70..80..90.. (0.50 seconds) Transfer Lists : 1579340 : 1.58M transfers Indices : 1098120 : 1.05M bytes Data : 6317360 : 6.02M bytes Bounce 1 GatherLight: 10..20..30..40..50..60..70..80..90.. (0.25 seconds) FinalLightFace: 10..20..30..40..50..60..70..80..90.. (0.64 seconds) 33.53 seconds elapsed
----- END hlrad -----
** Executing... ** Command: d:\Eigene Dateien\My Games\Half-Life\Half-Life\hl.exe ** Parameters: +map "matrix city"
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