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Autor Beitrag
000
16.11.2004, 05:36
alexandrus



So, ich versuch mal mein Problem sachlich darzustellen:

Ich habe eine Map mit Worlcraft erstellt, um diese im Half-Life Multiplayer zu spielen. Wenn ich nun in WC auf "Run Map" wird das Level aufgebaut und ganz normal gestarte. Wenn ich nun aber Half-Life öffné und dann auf "Multiplayer - Create Game" meine Map starte, erscheint erstmal dieser Loading-Hintergrund. Normalerweise würde jetzt die Map sterten, was sie jedoch nocht tut. Statt dessen scheint der Loading-Hintergrund ewig zu bleiben, bis ich dann ESC drücke. Ich hab keine Fehler in der Konsole gefunden und es gab meiner Meinung nach keine Error beim Aufbau. Hier trotzdem:

** Executing...
** Command: Change Directory
** Parameters: D:\Eigene Dateien\My Games\Half-Life\Half-Life

** Executing...
** Command: Copy File
** Parameters: "D:\Eigene Dateien\Worldcraft\Worldcraft\Worldcraft\maps\matrix city.map" "D:\Eigene Dateien\My Games\Half-Life\Half-Life\valve\maps\matrix city.map"

** Executing...
** Command: d:\Eigene Dateien\Worldcraft\Worldcraft\zhlt\hlcsg.exe
** Parameters: "D:\Eigene Dateien\My Games\Half-Life\Half-Life\valve\maps\matrix city"

hlcsg v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlcsg -----
Command line: "d:\Eigene Dateien\Worldcraft\Worldcraft\zhlt\hlcsg.exe""D:\Eigene Dateien\My Games\Half-Life\Half-Life\valve\maps\matrix city"
Entering D:\Eigene Dateien\My Games\Half-Life\Half-Life\valve\maps\matrix city.map

Current hlcsg Settings
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]

Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]

2 brushes (totalling 12 sides) discarded from clipping hulls
CreateBrush:
10..20..30..40..50..60..70..80..90.. (0.70 seconds)
SetModelCenters:
70..80..90.. (0.00 seconds)
CSGBrush:
10..20..30..40..50..60..70..80..90.. (1.47 seconds)

Using Wadfile: \eigene dateien\my games\half-life\half-life\valve\halflife.wad
- Contains 67 used textures, 100.00 percent of map (3116 textures in wad)
Using Wadfile: \eigene dateien\my games\half-life\half-life\valve\kkkk.wad
- Contains 0 used textures, 0.00 percent of map (1 textures in wad)
Using Wadfile: \eigene dateien\my games\half-life\half-life\valve\üpou.wad
- Contains 0 used textures, 0.00 percent of map (1 textures in wad)

added 5 additional animating textures.
Texture usage is at 0.73 mb (of 4.00 mb MAX)
5.53 seconds elapsed

----- END hlcsg -----

** Executing...
** Command: d:\Eigene Dateien\Worldcraft\Worldcraft\zhlt\hlbsp.exe
** Parameters: "D:\Eigene Dateien\My Games\Half-Life\Half-Life\valve\maps\matrix city"

hlbsp v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlbsp -----
Command line: "d:\Eigene Dateien\Worldcraft\Worldcraft\zhlt\hlbsp.exe""D:\Eigene Dateien\My Games\Half-Life\Half-Life\valve\maps\matrix city"

Current hlbsp Settings
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
nofill [ off ] [ off ]
null tex. stripping [ on ] [ on ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 4096)

BSP generation successful, writing portal file 'D:\Eigene Dateien\My Games\Half-Life\Half-Life\valve\maps\matrix city.prt'
3.95 seconds elapsed

----- END hlbsp -----

** Executing...
** Command: d:\Eigene Dateien\Worldcraft\Worldcraft\zhlt\hlvis.exe
** Parameters: "D:\Eigene Dateien\My Games\Half-Life\Half-Life\valve\maps\matrix city"

hlvis v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlvis -----
Command line: "d:\Eigene Dateien\Worldcraft\Worldcraft\zhlt\hlvis.exe""D:\Eigene Dateien\My Games\Half-Life\Half-Life\valve\maps\matrix city"
542 portalleafs
1749 numportals

-= Current hlvis Settings =-
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max vis distance [ 0 ] [ 0 ]
priority [ Normal ] [ Normal ]

fast vis [ off ] [ off ]
full vis [ off ] [ off ]

BasePortalVis:
10..20..30..40..50..60..70..80..90.. (1.19 seconds)
LeafThread:
10..20..30..40..50..60..70..80..90.. (15.81 seconds)
average leafs visible: 104
g_visdatasize:20581 compressed from 36856
18.97 seconds elapsed

----- END hlvis -----

** Executing...
** Command: d:\Eigene Dateien\Worldcraft\Worldcraft\zhlt\hlrad.exe
** Parameters: "D:\Eigene Dateien\My Games\Half-Life\Half-Life\valve\maps\matrix city"

hlrad v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlrad -----
Command line: "d:\Eigene Dateien\Worldcraft\Worldcraft\zhlt\hlrad.exe""D:\Eigene Dateien\My Games\Half-Life\Half-Life\valve\maps\matrix city"

-= Current hlrad Settings =-
Name | Setting | Default
--------------------|---------------------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

vismatrix algorithm [ Original ] [ Original ]
oversampling (-extra)[ off ] [ off ]
bounces [ 1 ] [ 1 ]
ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ]
maximum light [ 255.000 ] [ 256.000 ]
circus mode [ off ] [ off ]

smoothing threshold [ 50.000 ] [ 50.000 ]
direct threshold [ 25.000 ] [ 25.000 ]
direct light scale [ 2.000 ] [ 2.000 ]
coring threshold [ 1.000 ] [ 1.000 ]
patch interpolation [ on ] [ on ]

texscale [ on ] [ on ]
patch subdividing [ on ] [ on ]
chop value [ 64.000 ] [ 64.000 ]
texchop value [ 32.000 ] [ 32.000 ]

global fade [ 1.000 ] [ 1.000 ]
global falloff [ 2 ] [ 2 ]
global light scale [ 1.000 1.000 1.000 ] [ 1.000 1.000 1.000 ]
global gamma [ 0.500 0.500 0.500 ] [ 0.500 0.500 0.500 ]
global light scale [ 1.000 ] [ 1.000 ]
global sky diffusion [ 1.000 ] [ 1.000 ]

opaque entities [ on ] [ on ]
sky lighting fix [ on ] [ on ]
incremental [ off ] [ off ]
dump [ off ] [ off ]

colour jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
monochromatic jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
softlight hack [ 0.0 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 0.0 ]
diffuse hack [ on ] [ on ]
spotlight points [ on ] [ on ]

custom shadows with bounce light
[ off ] [ off ]
rgb transfers [ off ] [ off ]

[Reading texlights from 'lights.rad']
[1 texlights parsed from 'lights.rad']

2136 faces
Create Patches : 9040 base patches
0 opaque faces
59501 square feet [8568174.00 square inches]
5 direct lights

BuildFacelights:
10..20..30..40..50..60..70..80..90.. (14.30 seconds)
visibility matrix : 4.9 megs
BuildVisLeafs:
10..20..30..40..50..60..70..80..90.. (6.03 seconds)
MakeScales:
10..20..30..40..50..60..70..80..90.. (5.36 seconds)
SwapTransfers:
10..20..30..40..50..60..70..80..90.. (0.50 seconds)
Transfer Lists : 1579340 : 1.58M transfers
Indices : 1098120 : 1.05M bytes
Data : 6317360 : 6.02M bytes
Bounce 1 GatherLight:
10..20..30..40..50..60..70..80..90.. (0.25 seconds)
FinalLightFace:
10..20..30..40..50..60..70..80..90.. (0.64 seconds)
33.53 seconds elapsed

----- END hlrad -----

** Executing...
** Command: d:\Eigene Dateien\My Games\Half-Life\Half-Life\hl.exe
** Parameters: +map "matrix city"

--

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001
16.11.2004, 06:56
t0di



ich bin mir nich ganz sicher, aber du könntest auf jeden fall mal versuchen, den blank aus dem mapnamen zu streichen. nenn sie einfach matrix_city oder so, vielleicht kommst damit schon weiter.

--

Wenn's nich geht, probier' was anderes;
vielleicht geht's dann auch nich'!

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002
16.11.2004, 07:16
alexandrus



danke t0di.
Hattest Recht.

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