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also ich wusste nicht wie man den compile log hier in deisem forum hochlädt, deswegen hab ich sie als text eingefügt:
"hlcsg v2.5.3 rel (May 2 2001) Based on Valve's version, modified with permission. Submit detailed bug reports to (zoner@gearboxsoftware.com) ----- BEGIN hlcsg ----- Command line: D:\Editor\VALVEH~1\tools\ZHLT\hlcsg.exe "D:\Games\Counter-Strike\cstrike\maps\Big test map2"
-= Current hlcsg Settings =- Name | Setting | Default ---------------------|-----------|------------------------- threads [ 1 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] priority [ Normal ] [ Normal ]
noclip [ off ] [ off ] onlyents [ off ] [ off ] wadtextures [ on ] [ on ] skyclip [ on ] [ on ] hullfile [ None ] [ None ] min surface area [ 0.500 ] [ 0.500 ] brush union threshold [ 0.000 ] [ 0.000 ]
Wadinclude list : [zhlt.wad]
entering D:\Games\Counter-Strike\cstrike\maps\Big test map2.map CreateBrush: (0.48 seconds) SetModelCenters: (0.00 seconds) CSGBrush: (0.63 seconds) Using WAD File: \games\counter-strike\valve\xeno.wad Using WAD File: \games\counter-strike\valve\spraypaint.wad Using WAD File: \games\counter-strike\valve\fonts.wad Using WAD File: \games\counter-strike\valve\gfx.wad Using WAD File: \games\counter-strike\valve\halflife.wad Using WAD File: \games\counter-strike\valve\liquids.wad Using WAD File: \games\counter-strike\valve\cached.wad Using WAD File: \games\counter-strike\valve\decals.wad Using WAD File: \games\counter-strike conditionzero\czero\czcs_downed.wad Using WAD File: \games\counter-strike conditionzero\czero\czcs_havana.wad Using WAD File: \games\counter-strike conditionzero\czero\czcs_italy.wad Using WAD File: \games\counter-strike conditionzero\czero\czcs_militia.wad Using WAD File: \games\counter-strike conditionzero\czero\czcs_office.wad Using WAD File: \games\counter-strike conditionzero\czero\czde_airstrip.wad Using WAD File: \games\counter-strike conditionzero\czero\czde_aztec.wad Using WAD File: \games\counter-strike conditionzero\czero\czde_cbble.wad Using WAD File: \games\counter-strike conditionzero\czero\czde_chateau.wad Using WAD File: \games\counter-strike conditionzero\czero\czde_dust.wad Using WAD File: \games\counter-strike conditionzero\czero\czde_fastline.wad Warning: ::: Larger than expected texture (348972 bytes) Wad:wad[\games\counter-strike conditionzero\czero\czde_fastline.wad] Texture[5040:TL_GRY_CLEAN03]
Using WAD File: \games\counter-strike conditionzero\czero\czde_inferno.wad Warning: ::: Larger than expected texture (306812 bytes) Wad:wad[\games\counter-strike conditionzero\czero\czde_inferno.wad] Texture[5287:TK_CLAYROOF]
Using WAD File: \games\counter-strike conditionzero\czero\czde_piranesi.wad Using WAD File: \games\counter-strike conditionzero\czero\czde_prodigy.wad Using WAD File: \games\counter-strike conditionzero\czero\czde_stadium_pi.wad Using WAD File: \games\counter-strike conditionzero\czero\czde_tides.wad Using WAD File: \games\counter-strike conditionzero\czero\czritual_standard.wad Using WAD File: \games\counter-strike conditionzero\czero\decals.wad Using WAD File: \games\counter-strike conditionzero\czero\hlbasics.wad Using WAD File: \games\counter-strike conditionzero\czero\zeditor.wad Embedding textures from WAD File [\games\counter-strike conditionzero\czero\zhlt.wad] into BSP added 11 additional animating textures. Texture usage is at 0.80 mb (of 4.00 mb MAX) 1.20 seconds elapsed
----- END hlcsg -----
hlbsp v2.5.3 rel (May 2 2001) Based on Valve's version, modified with permission. Submit detailed bug reports to (zoner@gearboxsoftware.com) ----- BEGIN hlbsp ----- Command line: D:\Editor\VALVEH~1\tools\ZHLT\hlbsp.exe "D:\Games\Counter-Strike\cstrike\maps\Big test map2"
-= Current hlbsp Settings =- Name | Setting | Default -------------------|-----------|------------------------- threads [ 1 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] priority [ Normal ] [ Normal ]
noclip [ off ] [ off ] nofill [ off ] [ off ] notjunc [ off ] [ off ] subdivide size [ 240 ] [ 240 ] (Min 64) (Max 240) max node size [ 1024 ] [ 1024 ] (Min 64) (Max 4096)
BSP generation successful, writing portal file 'D:\Games\Counter-Strike\cstrike\maps\Big test map2.prt' 0.77 seconds elapsed
----- END hlbsp -----
hlvis v2.5.3 rel (May 2 2001) Based on Valve's version, modified with permission. Submit detailed bug reports to (zoner@gearboxsoftware.com) ----- BEGIN hlvis ----- Command line: D:\Editor\VALVEH~1\tools\ZHLT\hlvis.exe "D:\Games\Counter-Strike\cstrike\maps\Big test map2"
-= Current hlvis Settings =- Name | Setting | Default -------------------|-----------|------------------------- threads [ 1 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] priority [ Normal ] [ Normal ]
fast vis [ off ] [ off ] full vis [ off ] [ off ]
178 portalleafs 495 numportals BasePortalVis: (0.08 seconds) LeafThread: (1.19 seconds) average leafs visible: 49 g_visdatasize:3930 compressed from 4094 1.30 seconds elapsed
----- END hlvis -----
hlrad v2.5.3 rel (May 2 2001) Based on Valve's version, modified with permission. Submit detailed bug reports to (zoner@gearboxsoftware.com) ----- BEGIN hlrad ----- Command line: D:\Editor\VALVEH~1\tools\ZHLT\hlrad.exe "D:\Games\Counter-Strike\cstrike\maps\Big test map2"
-= Current hlrad Settings =- Name | Setting | Default --------------------|---------------------|------------------------- threads [ 1 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] priority [ Normal ] [ Normal ]
vismatrix algorithm [ Original ] [ Original ] oversampling (-extra)[ off ] [ off ] bounces [ 1 ] [ 1 ] ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ] maximum light [ 256.000 ] [ 256.000 ] circus mode [ off ] [ off ]
smoothing threshold [ 50.000 ] [ 50.000 ] direct threshold [ 25.000 ] [ 25.000 ] direct light scale [ 2.000 ] [ 2.000 ] coring threshold [ 1.000 ] [ 1.000 ] patch interpolation [ on ] [ on ]
texscale [ on ] [ on ] patch subdividing [ on ] [ on ] chop value [ 64.000 ] [ 64.000 ] texchop value [ 32.000 ] [ 32.000 ]
global fade [ 1.000 ] [ 1.000 ] global falloff [ 2 ] [ 2 ] global light scale [ 1.000 ] [ 1.000 ] global gamma amount [ 0.500 ] [ 0.500 ] global sky diffusion [ 1.000 ] [ 1.000 ]
opaque entities [ on ] [ on ] sky lighting fix [ on ] [ on ] incremental [ off ] [ off ] dump [ off ] [ off ]
984 faces Create Patches : 7117 base patches 0 opaque faces 180766 square feet [26030310.00 square inches] 4 direct lights
BuildFacelights: (13.23 seconds) visibility matrix : 3.0 megs BuildVisLeafs: (5.95 seconds) MakeScales: (4.52 seconds) SwapTransfers: (2.23 seconds) Transfer Lists : 5844244 transfers Indices : 1594008 bytes Data : 23376976 bytes GatherLight: (0.30 seconds) FinalLightFace: (1.20 seconds) 27.73 seconds elapsed
----- END hlrad ----- "
mfg
vqlu3
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