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ok.... du wolltest es so... einstellungen auf FAST + MAN
** Executing... ** Command: "c:\program files\steam\steamapps\USERNAME\sourcesdk\bin\ep1\bin\vbsp.exe" ** Parameters: -game "c:\program files\steam\steamapps\USERNAME\counter-strike source\cstrike" "d:\anderes\mapping\de_abc\de_abc"
Valve Software - vbsp.exe (Dec 11 2006) 2 threads materialPath: c:\program files\steam\steamapps\USERNAME\counter-strike source\cstrike\materials Loading d:\anderes\mapping\de_abc\de_abc.vmf fixing up env_cubemap materials on brush sides... ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0) ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0) Processing areas...done (0) Building Faces...done (0) FixTjuncs... PruneNodes... WriteBSP... done (0) writing d:\anderes\mapping\de_abc\de_abc.prt...done (0) Creating default cubemaps for env_cubemap using skybox materials: skybox/sky_day01_01*.vmt Run buildcubemaps in the engine to get the correct cube maps.
No such variable "$hdrbasetexture" for material "skybox/sky_day01_01rt" Can't load skybox file skybox/sky_day01_01 to build the default cubemap! Finding displacement neighbors... Finding lightmap sample positions... Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 Building Physics collision data... done (0) (233283 bytes) Placing detail props : 0...1...2...3...4...5...6...7...8...9...10 Compacting texture/material tables... Reduced 535 texinfos to 381 Reduced 19 texdatas to 19 (383 bytes to 383) Writing d:\anderes\mapping\de_abc\de_abc.bsp 0 seconds elapsed
** Executing... ** Command: "c:\program files\steam\steamapps\USERNAME\sourcesdk\bin\ep1\bin\vvis.exe" ** Parameters: -fast -game "c:\program files\steam\steamapps\USERNAME\counter-strike source\cstrike" "d:\anderes\mapping\de_abc\de_abc"
Valve Software - vvis.exe (Nov 8 2007) fastvis = true 2 threads reading d:\anderes\mapping\de_abc\de_abc.bsp reading d:\anderes\mapping\de_abc\de_abc.prt 1243 portalclusters 3625 numportals BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (1) Optimized: 54743 visible clusters (0.00%) Total clusters visible: 1144106 Average clusters visible: 920 Building PAS... Average clusters audible: 1229 visdatasize:382446 compressed from 397760 writing d:\anderes\mapping\de_abc\de_abc.bsp 1 second elapsed
** Executing... ** Command: "c:\program files\steam\steamapps\USERNAME\sourcesdk\bin\ep1\bin\vrad.exe" ** Parameters: -bounce 2 -noextra -game "c:\program files\steam\steamapps\USERNAME\counter-strike source\cstrike" "d:\anderes\mapping\de_abc\de_abc"
Valve Software - vrad.exe SSE (Nov 8 2007) ----- Radiosity Simulator ---- 2 threads [Reading texlights from 'lights.rad'] [1 texlights parsed from 'lights.rad']
Loading d:\anderes\mapping\de_abc\de_abc.bsp 4937 faces 2464896 square feet [354945088.00 square inches] 0 displacements 0 square feet [0.00 square inches] 4937 patches before subdivision 119971 patches after subdivision 143 direct lights BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (17) BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (35) transfers 10045310, max 731 transfer lists: 76.6 megs GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #1 added RGB(177550, 166795, 163437) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #2 added RGB(37807, 33226, 32165) Build Patch/Sample Hash Table(s).....Done<0.0584 sec> FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (1) FinalLightFace Done 0 of 0 (0% of) surface lights went in leaf ambient cubes. ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10 Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness ------------ --------------- --------------- -------- models 58/1024 2784/49152 ( 5.7%) brushes 606/8192 7272/98304 ( 7.4%) brushsides 3653/65536 29224/524288 ( 5.6%) planes 1132/65536 22640/1310720 ( 1.7%) vertexes 8174/65536 98088/786432 (12.5%) nodes 2729/65536 87328/2097152 ( 4.2%) texinfos 381/12288 27432/884736 ( 3.1%) texdata 19/2048 608/65536 ( 0.9%) dispinfos 0/0 0/0 ( 0.0%) disp_verts 0/0 0/0 ( 0.0%) disp_tris 0/0 0/0 ( 0.0%) disp_lmsamples 0/0 0/0 ( 0.0%) faces 4937/65536 276472/3670016 ( 7.5%) hdr faces 0/65536 0/3670016 ( 0.0%) origfaces 2342/65536 131152/3670016 ( 3.6%) leaves 2788/65536 89216/2097152 ( 4.3%) leaffaces 5410/65536 10820/131072 ( 8.3%) leafbrushes 1234/65536 2468/131072 ( 1.9%) areas 3/256 24/2048 ( 1.2%) surfedges 32595/512000 130380/2048000 ( 6.4%) edges 18029/256000 72116/1024000 ( 7.0%) LDR worldlights 143/8192 12584/720896 ( 1.7%) HDR worldlights 0/8192 0/720896 ( 0.0%) waterstrips 391/32768 3910/327680 ( 1.2%) waterverts 0/65536 0/786432 ( 0.0%) waterindices 6393/65536 12786/131072 ( 9.8%) cubemapsamples 0/1024 0/16384 ( 0.0%) overlays 0/512 0/180224 ( 0.0%) LDR lightdata [variable] 2774332/0 ( 0.0%) HDR lightdata [variable] 0/0 ( 0.0%) visdata [variable] 382446/16777216 ( 2.3%) entdata [variable] 47609/393216 (12.1%) LDR leaf ambient 2788/65536 66912/1572864 ( 4.3%) HDR leaf ambient 0/65536 0/1572864 ( 0.0%) occluders 0/0 0/0 ( 0.0%) occluder polygons 0/0 0/0 ( 0.0%) occluder vert ind 0/0 0/0 ( 0.0%) detail props [variable] 1/12 ( 8.3%) static props [variable] 1/636 ( 0.2%) pakfile [variable] 10006/0 ( 0.0%)
Level flags = 0
Win32 Specific Data: physics [variable] 233283/4194304 ( 5.6%) ==== Total Win32 BSP file data space used: 4531894 bytes ====
Total triangle count: 13348 Writing d:\anderes\mapping\de_abc\de_abc.bsp 54 seconds elapsed
** Executing... ** Command: Copy File ** Parameters: "d:\anderes\mapping\de_abc\de_abc.bsp" "c:\program files\steam\steamapps\USERNAME\counter-strike source\cstrike\maps\de_abc.bsp"
** Executing... ** Command: "C:\Program Files\Man\man.exe" ** Parameters: -c "c:\program files\steam\steamapps\USERNAME\counter-strike source\cstrike\maps\de_abc.bsp" -g "c:\program files\steam\steamapps\USERNAME\counter-strike source\cstrike"
Map Analyst MAN version 2.6 (e) 11. April 2007 Copyright 2007 by Rolf Haenisch, Berlin
Scan BSP file: VBSP: c:\program files\steam\steamapps\USERNAME\counter-strike source\cstrike\maps\de_abc.bsp this is VBSP version 20 (revision 52) (9596.0 x 7808.0 x 2560.0) scaned environment of file: c:\program files\steam\steamapps\USERNAME\counter-strike source\cstrike\maps\de_abc.bsp 2609 lines, no errors
Analyze BSP file: check models not checked: models/props/de_inferno/bench_wood.mdl check extra files check sounds check vcd files check sprites check game files check materials not added: materials\skybox/sky_day01_01up.vmt not added: materials\skybox/sky_day01_01rt.vmt not added: materials\skybox/sky_day01_01lf.vmt not added: materials\skybox/sky_day01_01ft.vmt not added: materials\skybox/sky_day01_01dn.vmt not added: materials\skybox/sky_day01_01bk.vmt not added: materials\DEV/DEV_BLENDMEASURE2.vmt not added: materials\DEV/DEV_BLENDMEASURE.vmt not added: materials\DEV/DEV_MEASUREICE01.vmt add: 79 materials\/WALL1.vmt add: 174984 materials\wall1.vtf not added: materials\DEV/DEV_CONCRETEFLOOR004A.vmt not added: materials\DEV/DEV_MEASUREGENERIC01B.vmt not added: materials\DEV/VALUESAND30.vmt not added: materials\DEV/DEV_MEASURECRATE02.vmt not added: materials\DEV/DEV_MEASUREWALL01D.vmt not added: materials\DEV/REFLECTIVITY_20.vmt not added: materials\DEV/REFLECTIVITY_10.vmt not added: materials\DEV/VALUESAND10.vmt not added: materials\DEV/REFLECTIVITY_30.vmt not added: materials\DEV/DEV_LOWERFLOORGRATE01D.vmt not added: materials\DEV/DEV_INTERIORFLOORLINOLEUM01F.vmt not added: materials\DEV/DEV_SOUTHWALL.vmt add: 79 materials\/PIC1.vmt add: 174984 materials\pic1.vtf not added: materials\TOOLS/TOOLSSKYBOX.vmt not added: materials\HALFLIFE/GLASSBLUE2.vmt check files are in counter-strike source shared.gcf check files are in half-life 2 deathmatch.gcf WARNING missing file: c:\program files\steam\steamapps/half-life 2 deathmatch.gcf check files are in half-life 2 content.gcf check files are in source materials.gcf check files are in source models.gcf check files are in source sounds.gcf check files are in day of defeat source.gcf WARNING missing file: c:\program files\steam\steamapps/day of defeat source.gcf check files are in episode 1 shared.gcf WARNING missing file: c:\program files\steam\steamapps/episode 1 shared.gcf
Update BSP file: VBSP: c:\program files\steam\steamapps\USERNAME\counter-strike source\cstrike\maps\de_abc.bsp this is VBSP version 20 (revision 52) include: materials\/PIC1.vmt include: materials\/WALL1.vmt remain: materials/maps/de_abc/cubemapdefault.vtf include: materials\pic1.vtf include: materials\wall1.vtf done
No errors
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