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Autor Beitrag
000
09.02.2009, 22:26
ofuw



hi
folgendes bekomm ich beim laden meiner map:
wenn ich den brush lösche(und die map dann neu erstelle), wird beim nächsten laden ein anderer brush dort angezeigt?
wie bekomme ich das weg?
danke

Counter-Strike: Source
Map: de_abc
Players: 1 / 32
Build 3698
Server Number 1
No pure server whitelist. sv_pure = 0
CAsyncWavDataCache: 0 .wavs total 0 bytes, 0.00 % of capacity
Initializing renderer...
Warning: using WorldTwoTextureBlend on a non-displacement surface.
Support for this will go away soon.
- Material : dev/dev_blendmeasure
- Surface center : -4512 -1168 80
Warning: using WorldTwoTextureBlend on a non-displacement surface (material: dev/dev_blendmeasure). Support for this will go away soon.
Warning: using WorldTwoTextureBlend on a non-displacement surface.
Support for this will go away soon.
- Material : dev/dev_blendmeasure2
- Surface center : -3256 -1880 -48
Couldn't find customization file 'sound/player/jingle.wav'.
Compressing fragments (2625 -> 2232 bytes)

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001
10.02.2009, 17:07
ofuw



kann mir denn keiner helfen?

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Dieser Beitrag wurde am 10.02.2009 um 17:08 von ofuw bearbeitet.
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002
10.02.2009, 18:04
NoMaster



Zitat:
Warning: using WorldTwoTextureBlend on a non-displacement surface.
Compilelog nochma posten plz

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003
10.02.2009, 19:53
ofuw



ok.... du wolltest es so...
einstellungen auf FAST + MAN

** Executing...
** Command: "c:\program files\steam\steamapps\USERNAME\sourcesdk\bin\ep1\bin\vbsp.exe"
** Parameters: -game "c:\program files\steam\steamapps\USERNAME\counter-strike source\cstrike" "d:\anderes\mapping\de_abc\de_abc"

Valve Software - vbsp.exe (Dec 11 2006)
2 threads
materialPath: c:\program files\steam\steamapps\USERNAME\counter-strike source\cstrike\materials
Loading d:\anderes\mapping\de_abc\de_abc.vmf
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
Processing areas...done (0)
Building Faces...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing d:\anderes\mapping\de_abc\de_abc.prt...done (0)
Creating default cubemaps for env_cubemap using skybox materials:
skybox/sky_day01_01*.vmt
Run buildcubemaps in the engine to get the correct cube maps.

No such variable "$hdrbasetexture" for material "skybox/sky_day01_01rt"
Can't load skybox file skybox/sky_day01_01 to build the default cubemap!
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (233283 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 535 texinfos to 381
Reduced 19 texdatas to 19 (383 bytes to 383)
Writing d:\anderes\mapping\de_abc\de_abc.bsp
0 seconds elapsed

** Executing...
** Command: "c:\program files\steam\steamapps\USERNAME\sourcesdk\bin\ep1\bin\vvis.exe"
** Parameters: -fast -game "c:\program files\steam\steamapps\USERNAME\counter-strike source\cstrike" "d:\anderes\mapping\de_abc\de_abc"

Valve Software - vvis.exe (Nov 8 2007)
fastvis = true
2 threads
reading d:\anderes\mapping\de_abc\de_abc.bsp
reading d:\anderes\mapping\de_abc\de_abc.prt
1243 portalclusters
3625 numportals
BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (1)
Optimized: 54743 visible clusters (0.00%)
Total clusters visible: 1144106
Average clusters visible: 920
Building PAS...
Average clusters audible: 1229
visdatasize:382446 compressed from 397760
writing d:\anderes\mapping\de_abc\de_abc.bsp
1 second elapsed

** Executing...
** Command: "c:\program files\steam\steamapps\USERNAME\sourcesdk\bin\ep1\bin\vrad.exe"
** Parameters: -bounce 2 -noextra -game "c:\program files\steam\steamapps\USERNAME\counter-strike source\cstrike" "d:\anderes\mapping\de_abc\de_abc"

Valve Software - vrad.exe SSE (Nov 8 2007)
----- Radiosity Simulator ----
2 threads
[Reading texlights from 'lights.rad']
[1 texlights parsed from 'lights.rad']

Loading d:\anderes\mapping\de_abc\de_abc.bsp
4937 faces
2464896 square feet [354945088.00 square inches]
0 displacements
0 square feet [0.00 square inches]
4937 patches before subdivision
119971 patches after subdivision
143 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (17)
BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (35)
transfers 10045310, max 731
transfer lists: 76.6 megs
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #1 added RGB(177550, 166795, 163437)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #2 added RGB(37807, 33226, 32165)
Build Patch/Sample Hash Table(s).....Done<0.0584 sec>
FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (1)
FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10
Ready to Finish

Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 58/1024 2784/49152 ( 5.7%)
brushes 606/8192 7272/98304 ( 7.4%)
brushsides 3653/65536 29224/524288 ( 5.6%)
planes 1132/65536 22640/1310720 ( 1.7%)
vertexes 8174/65536 98088/786432 (12.5%)
nodes 2729/65536 87328/2097152 ( 4.2%)
texinfos 381/12288 27432/884736 ( 3.1%)
texdata 19/2048 608/65536 ( 0.9%)
dispinfos 0/0 0/0 ( 0.0%)
disp_verts 0/0 0/0 ( 0.0%)
disp_tris 0/0 0/0 ( 0.0%)
disp_lmsamples 0/0 0/0 ( 0.0%)
faces 4937/65536 276472/3670016 ( 7.5%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 2342/65536 131152/3670016 ( 3.6%)
leaves 2788/65536 89216/2097152 ( 4.3%)
leaffaces 5410/65536 10820/131072 ( 8.3%)
leafbrushes 1234/65536 2468/131072 ( 1.9%)
areas 3/256 24/2048 ( 1.2%)
surfedges 32595/512000 130380/2048000 ( 6.4%)
edges 18029/256000 72116/1024000 ( 7.0%)
LDR worldlights 143/8192 12584/720896 ( 1.7%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
waterstrips 391/32768 3910/327680 ( 1.2%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 6393/65536 12786/131072 ( 9.8%)
cubemapsamples 0/1024 0/16384 ( 0.0%)
overlays 0/512 0/180224 ( 0.0%)
LDR lightdata [variable] 2774332/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 382446/16777216 ( 2.3%)
entdata [variable] 47609/393216 (12.1%)
LDR leaf ambient 2788/65536 66912/1572864 ( 4.3%)
HDR leaf ambient 0/65536 0/1572864 ( 0.0%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/636 ( 0.2%)
pakfile [variable] 10006/0 ( 0.0%)

Level flags = 0

Win32 Specific Data:
physics [variable] 233283/4194304 ( 5.6%)
==== Total Win32 BSP file data space used: 4531894 bytes ====

Total triangle count: 13348
Writing d:\anderes\mapping\de_abc\de_abc.bsp
54 seconds elapsed

** Executing...
** Command: Copy File
** Parameters: "d:\anderes\mapping\de_abc\de_abc.bsp" "c:\program files\steam\steamapps\USERNAME\counter-strike source\cstrike\maps\de_abc.bsp"

** Executing...
** Command: "C:\Program Files\Man\man.exe"
** Parameters: -c "c:\program files\steam\steamapps\USERNAME\counter-strike source\cstrike\maps\de_abc.bsp" -g "c:\program files\steam\steamapps\USERNAME\counter-strike source\cstrike"

Map Analyst MAN version 2.6 (e) 11. April 2007
Copyright 2007 by Rolf Haenisch, Berlin

Scan BSP file:
VBSP: c:\program files\steam\steamapps\USERNAME\counter-strike source\cstrike\maps\de_abc.bsp
this is VBSP version 20 (revision 52)
(9596.0 x 7808.0 x 2560.0)
scaned environment of file: c:\program files\steam\steamapps\USERNAME\counter-strike source\cstrike\maps\de_abc.bsp
2609 lines, no errors

Analyze BSP file:
check models
not checked: models/props/de_inferno/bench_wood.mdl
check extra files
check sounds
check vcd files
check sprites
check game files
check materials
not added: materials\skybox/sky_day01_01up.vmt
not added: materials\skybox/sky_day01_01rt.vmt
not added: materials\skybox/sky_day01_01lf.vmt
not added: materials\skybox/sky_day01_01ft.vmt
not added: materials\skybox/sky_day01_01dn.vmt
not added: materials\skybox/sky_day01_01bk.vmt
not added: materials\DEV/DEV_BLENDMEASURE2.vmt
not added: materials\DEV/DEV_BLENDMEASURE.vmt
not added: materials\DEV/DEV_MEASUREICE01.vmt
add: 79 materials\/WALL1.vmt
add: 174984 materials\wall1.vtf
not added: materials\DEV/DEV_CONCRETEFLOOR004A.vmt
not added: materials\DEV/DEV_MEASUREGENERIC01B.vmt
not added: materials\DEV/VALUESAND30.vmt
not added: materials\DEV/DEV_MEASURECRATE02.vmt
not added: materials\DEV/DEV_MEASUREWALL01D.vmt
not added: materials\DEV/REFLECTIVITY_20.vmt
not added: materials\DEV/REFLECTIVITY_10.vmt
not added: materials\DEV/VALUESAND10.vmt
not added: materials\DEV/REFLECTIVITY_30.vmt
not added: materials\DEV/DEV_LOWERFLOORGRATE01D.vmt
not added: materials\DEV/DEV_INTERIORFLOORLINOLEUM01F.vmt
not added: materials\DEV/DEV_SOUTHWALL.vmt
add: 79 materials\/PIC1.vmt
add: 174984 materials\pic1.vtf
not added: materials\TOOLS/TOOLSSKYBOX.vmt
not added: materials\HALFLIFE/GLASSBLUE2.vmt
check files are in counter-strike source shared.gcf
check files are in half-life 2 deathmatch.gcf
WARNING missing file: c:\program files\steam\steamapps/half-life 2 deathmatch.gcf
check files are in half-life 2 content.gcf
check files are in source materials.gcf
check files are in source models.gcf
check files are in source sounds.gcf
check files are in day of defeat source.gcf
WARNING missing file: c:\program files\steam\steamapps/day of defeat source.gcf
check files are in episode 1 shared.gcf
WARNING missing file: c:\program files\steam\steamapps/episode 1 shared.gcf

Update BSP file:
VBSP: c:\program files\steam\steamapps\USERNAME\counter-strike source\cstrike\maps\de_abc.bsp
this is VBSP version 20 (revision 52)
include: materials\/PIC1.vmt
include: materials\/WALL1.vmt
remain: materials/maps/de_abc/cubemapdefault.vtf
include: materials\pic1.vtf
include: materials\wall1.vtf
done

No errors

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004
10.02.2009, 21:14
ofuw



übrigens:
folgender fehler kommt noch in der konsole bevor dem WorldTwoBlend...

env_cubemap used on world geometry without rebuilding map. . ignoring: halflife/glassblue2
env_cubemap used on world geometry without rebuilding map. . ignoring: halflife/glassblue2

??

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005
12.02.2009, 09:41
RC



also du hast eine blendtextur die für displacements gedacht ist auf einem brush verwendet der kein displacement ist. die map wird meinen erfahrungen nach trotzdem fehlerfrei laufen, ist nur eine warnung, kein compileerror in dem sinne.
ansonsten einfach eine andere textur verwenden die kein blend im namen hat.

der zweite fehler sagt glaube ich nur aus das du mal "buildcubemaps" in der console eingeben solltest um die cubemaps erstellen zu lassen.

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006
12.02.2009, 21:59
ofuw



das wars
danke!

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