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sry dachte das wär nen bekannter error oder so ... mom
** Executing... ** Command: "d:\programme\valve\steam\steamapps\dazippa\sourcesdk\bin\vbsp.exe" ** Parameters: -game "d:\programme\valve\steam\steamapps\dazippa\half-life 2\hl2" "D:\Programme\Valve\Steam\SteamApps\dazippa\sourcesdk_content\hl2\mapsrc\sdk_shader_samples"
Valve Software - vbsp.exe (Jan 2 2006) 1 threads materialPath: d:\programme\valve\steam\steamapps\dazippa\half-life 2\hl2\materials Loading D:\Programme\Valve\Steam\SteamApps\dazippa\sourcesdk_content\hl2\mapsrc\sdk_shader_samples.vmf fixing up env_cubemap materials on brush sides... ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1) ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0) Processing areas...done (0) Building Faces...done (0) FixTjuncs... PruneNodes... WriteBSP... done (0) writing D:\Programme\Valve\Steam\SteamApps\dazippa\sourcesdk_content\hl2\mapsrc\sdk_shader_samples.prt...done (0) Creating default cubemaps for env_cubemap using skybox materials: skybox/sky_wasteland02*.vmt Run buildcubemaps in the engine to get the correct cube maps.
No such variable "$hdrbasetexture" for material "skybox/sky_wasteland02rt" Can't load skybox file skybox/sky_wasteland02 to build the default cubemap! Finding displacement neighbors... Finding lightmap sample positions... Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 Building Physics collision data... done (0) (3943 bytes) Emitting linux collision data (use -nolinuxdata to disable). Building Physics collision data... done (0) (3943 bytes) Placing detail props : 0...1...2...3...4...5...6...7...8...9...10 Compacting texture/material tables... Reduced 24 texinfos to 11 Reduced 8 texdatas to 7 (321 bytes to 252) Writing D:\Programme\Valve\Steam\SteamApps\dazippa\sourcesdk_content\hl2\mapsrc\sdk_shader_samples.bsp 1 second elapsed Memory leak: mempool blocks left in memory: 1
** Executing... ** Command: "d:\programme\valve\steam\steamapps\dazippa\sourcesdk\bin\vvis.exe" ** Parameters: -game "d:\programme\valve\steam\steamapps\dazippa\half-life 2\hl2" "D:\Programme\Valve\Steam\SteamApps\dazippa\sourcesdk_content\hl2\mapsrc\sdk_shader_samples"
Valve Software - vvis.exe (Jan 2 2006) 1 threads reading d:\programme\valve\steam\steamapps\dazippa\sourcesdk_content\hl2\mapsrc\sdk_shader_samples.bsp reading d:\programme\valve\steam\steamapps\dazippa\sourcesdk_content\hl2\mapsrc\sdk_shader_samples.prt 12 portalclusters 25 numportals BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0) PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (0) Optimized: 0 visible clusters (0.00%) Total clusters visible: 144 Average clusters visible: 12 Building PAS... Average clusters audible: 12 visdatasize:148 compressed from 192 writing d:\programme\valve\steam\steamapps\dazippa\sourcesdk_content\hl2\mapsrc\sdk_shader_samples.bsp 0 seconds elapsed
** Executing... ** Command: "d:\programme\valve\steam\steamapps\dazippa\sourcesdk\bin\vrad.exe" ** Parameters: -both -game "d:\programme\valve\steam\steamapps\dazippa\half-life 2\hl2" "D:\Programme\Valve\Steam\SteamApps\dazippa\sourcesdk_content\hl2\mapsrc\sdk_shader_samples"
Valve Software - vrad.exe SSE (Jan 16 2006) ----- Radiosity Simulator ---- 1 threads [Reading texlights from 'lights.rad'] [45 texlights parsed from 'lights.rad']
Loading d:\programme\valve\steam\steamapps\dazippa\sourcesdk_content\hl2\mapsrc\sdk_shader_samples.bsp 34 faces 8817 square feet [1269760.00 square inches] 0 displacements 0 square feet [0.00 square inches] 34 patches before subdivision 2290 patches after subdivision 9 direct lights BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (1) BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (0) transfers 235370, max 238 transfer lists: 1.8 megs GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #1 added RGB(11185, 8880, 7017) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1) Bounce #2 added RGB(2157, 1691, 1219) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #3 added RGB(425, 330, 217) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #4 added RGB(84, 65, 39) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #5 added RGB(17, 13, 7) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #6 added RGB(3, 3, 1) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #7 added RGB(1, 1, 0) Build Patch/Sample Hash Table(s).....Done<0.0021 sec> FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (0) FinalLightFace Done Ready to Finish 0 of 0 (0% of) surface lights went in leaf ambient cubes. ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10
Object names Objects/Maxobjs Memory / Maxmem Fullness ------------ --------------- --------------- -------- models 1/1024 48/49152 ( 0.1%) brushes 11/8192 132/98304 ( 0.1%) brushsides 66/65536 528/524288 ( 0.1%) planes 52/65536 1040/1310720 ( 0.1%) vertexes 74/65536 888/786432 ( 0.1%) nodes 41/65536 1312/2097152 ( 0.1%) texinfos 11/12288 792/884736 ( 0.1%) texdata 7/2048 224/65536 ( 0.3%) dispinfos 0/0 0/0 ( 0.0%) disp_verts 0/0 0/0 ( 0.0%) disp_tris 0/0 0/0 ( 0.0%) disp_lmsamples 0/0 0/0 ( 0.0%) faces 34/65536 1904/3670016 ( 0.1%) origfaces 16/65536 896/3670016 ( 0.0%) leaves 43/65536 1376/2097152 ( 0.1%) leaffaces 44/65536 88/131072 ( 0.1%) leafbrushes 28/65536 56/131072 ( 0.0%) areas 2/256 16/2048 ( 0.8%) surfedges 200/512000 800/2048000 ( 0.0%) edges 117/256000 468/1024000 ( 0.0%) LDR worldlights 9/8192 792/720896 ( 0.1%) HDR worldlights 0/8192 0/720896 ( 0.0%) waterstrips 0/32768 0/327680 ( 0.0%) waterverts 0/65536 0/786432 ( 0.0%) waterindices 0/65536 0/131072 ( 0.0%) cubemapsamples 4/1024 64/16384 ( 0.4%) overlays 0/512 0/180224 ( 0.0%) LDR lightdata [variable] 72976/0 ( 0.0%) HDR lightdata [variable] 0/0 ( 0.0%) visdata [variable] 148/16777216 ( 0.0%) entdata [variable] 1395/393216 ( 0.4%) LDR leaf ambient 43/65536 1032/1572864 ( 0.1%) HDR leaf ambient 0/65536 0/1572864 ( 0.0%) occluders 0/0 0/0 ( 0.0%) occluder polygons 0/0 0/0 ( 0.0%) occluder vert ind 0/0 0/0 ( 0.0%) detail props [variable] 1/12 ( 8.3%) static props [variable] 1/12 ( 8.3%) pakfile [variable] 37478/0 ( 0.0%)
Win32 Specific Data: physics [variable] 3943/4194304 ( 0.1%) ==== Total Win32 BSP file data space used: 128398 bytes ====
Linux Specific Data: physicssurface [variable] 3943/6291456 ( 0.1%) ==== Total Linux BSP file data space used: 128398 bytes ====
Total triangle count: 68 Writing d:\programme\valve\steam\steamapps\dazippa\sourcesdk_content\hl2\mapsrc\sdk_shader_samples.bsp 2 seconds elapsed Valve Software - vrad.exe SSE (Jan 16 2006) ----- Radiosity Simulator ---- 1 threads [Reading texlights from 'lights.rad'] [45 texlights parsed from 'lights.rad']
Loading d:\programme\valve\steam\steamapps\dazippa\sourcesdk_content\hl2\mapsrc\sdk_shader_samples.bsp 34 faces 8817 square feet [1269760.00 square inches] 0 displacements 0 square feet [0.00 square inches] 34 patches before subdivision 2290 patches after subdivision 9 direct lights BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (1) BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (0) transfers 235370, max 238 transfer lists: 1.8 megs GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #1 added RGB(11185, 8880, 7017) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #2 added RGB(2157, 1691, 1219) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #3 added RGB(425, 330, 217) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #4 added RGB(84, 65, 39) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1) Bounce #5 added RGB(17, 13, 7) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #6 added RGB(3, 3, 1) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #7 added RGB(1, 1, 0) Build Patch/Sample Hash Table(s).....Done<0.0020 sec> FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (0) FinalLightFace Done Ready to Finish 0 of 0 (0% of) surface lights went in leaf ambient cubes. ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10
Object names Objects/Maxobjs Memory / Maxmem Fullness ------------ --------------- --------------- -------- models 1/1024 48/49152 ( 0.1%) brushes 11/8192 132/98304 ( 0.1%) brushsides 66/65536 528/524288 ( 0.1%) planes 52/65536 1040/1310720 ( 0.1%) vertexes 74/65536 888/786432 ( 0.1%) nodes 41/65536 1312/2097152 ( 0.1%) texinfos 11/12288 792/884736 ( 0.1%) texdata 7/2048 224/65536 ( 0.3%) dispinfos 0/0 0/0 ( 0.0%) disp_verts 0/0 0/0 ( 0.0%) disp_tris 0/0 0/0 ( 0.0%) disp_lmsamples 0/0 0/0 ( 0.0%) faces 34/65536 1904/3670016 ( 0.1%) origfaces 16/65536 896/3670016 ( 0.0%) leaves 43/65536 1376/2097152 ( 0.1%) leaffaces 44/65536 88/131072 ( 0.1%) leafbrushes 28/65536 56/131072 ( 0.0%) areas 2/256 16/2048 ( 0.8%) surfedges 200/512000 800/2048000 ( 0.0%) edges 117/256000 468/1024000 ( 0.0%) LDR worldlights 9/8192 792/720896 ( 0.1%) HDR worldlights 9/8192 792/720896 ( 0.1%) waterstrips 0/32768 0/327680 ( 0.0%) waterverts 0/65536 0/786432 ( 0.0%) waterindices 0/65536 0/131072 ( 0.0%) cubemapsamples 4/1024 64/16384 ( 0.4%) overlays 0/512 0/180224 ( 0.0%) LDR lightdata [variable] 72976/0 ( 0.0%) HDR lightdata [variable] 72976/0 ( 0.0%) visdata [variable] 148/16777216 ( 0.0%) entdata [variable] 1395/393216 ( 0.4%) LDR leaf ambient 43/65536 1032/1572864 ( 0.1%) HDR leaf ambient 43/65536 1032/1572864 ( 0.1%) occluders 0/0 0/0 ( 0.0%) occluder polygons 0/0 0/0 ( 0.0%) occluder vert ind 0/0 0/0 ( 0.0%) detail props [variable] 1/12 ( 8.3%) static props [variable] 1/12 ( 8.3%) pakfile [variable] 37478/0 ( 0.0%)
Win32 Specific Data: physics [variable] 3943/4194304 ( 0.1%) ==== Total Win32 BSP file data space used: 203198 bytes ====
Linux Specific Data: physicssurface [variable] 3943/6291456 ( 0.1%) ==== Total Linux BSP file data space used: 203198 bytes ====
Total triangle count: 68 Writing d:\programme\valve\steam\steamapps\dazippa\sourcesdk_content\hl2\mapsrc\sdk_shader_samples.bsp 2 seconds elapsed
** Executing... ** Command: Copy File ** Parameters: "D:\Programme\Valve\Steam\SteamApps\dazippa\sourcesdk_content\hl2\mapsrc\sdk_shader_samples.bsp" "d:\programme\valve\steam\steamapps\dazippa\half-life 2\hl2\maps\sdk_shader_samples.bsp"
The command failed. Windows reported the error: "Zugriff verweigert"
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Ich würde mich nie in einem Forum anmelden, das mich bei sich regestrieren lässt ;) !
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