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000
30.01.2006, 23:40
DaZippa



ich wollte mal die shader map ausprobieren die beim Hammer dabei ist

kommt dann aber der Error "zugriff verweigert"

(windows reportet the error "zugriff verweigert")

was das ?
kann mir wer helfen ?

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001
30.01.2006, 23:41
Agamemnon-Hellmapper



Nix Compilelog? Dann nix help!

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002
30.01.2006, 23:44
DaZippa



sry dachte das wär nen bekannter error oder so ... mom

** Executing...
** Command: "d:\programme\valve\steam\steamapps\dazippa\sourcesdk\bin\vbsp.exe"
** Parameters: -game "d:\programme\valve\steam\steamapps\dazippa\half-life 2\hl2" "D:\Programme\Valve\Steam\SteamApps\dazippa\sourcesdk_content\hl2\mapsrc\sdk_shader_samples"

Valve Software - vbsp.exe (Jan 2 2006)
1 threads
materialPath: d:\programme\valve\steam\steamapps\dazippa\half-life 2\hl2\materials
Loading D:\Programme\Valve\Steam\SteamApps\dazippa\sourcesdk_content\hl2\mapsrc\sdk_shader_samples.vmf
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1)
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
Processing areas...done (0)
Building Faces...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing D:\Programme\Valve\Steam\SteamApps\dazippa\sourcesdk_content\hl2\mapsrc\sdk_shader_samples.prt...done (0)
Creating default cubemaps for env_cubemap using skybox materials:
skybox/sky_wasteland02*.vmt
Run buildcubemaps in the engine to get the correct cube maps.

No such variable "$hdrbasetexture" for material "skybox/sky_wasteland02rt"
Can't load skybox file skybox/sky_wasteland02 to build the default cubemap!
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (3943 bytes)
Emitting linux collision data (use -nolinuxdata to disable).
Building Physics collision data...
done (0) (3943 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 24 texinfos to 11
Reduced 8 texdatas to 7 (321 bytes to 252)
Writing D:\Programme\Valve\Steam\SteamApps\dazippa\sourcesdk_content\hl2\mapsrc\sdk_shader_samples.bsp
1 second elapsed
Memory leak: mempool blocks left in memory: 1

** Executing...
** Command: "d:\programme\valve\steam\steamapps\dazippa\sourcesdk\bin\vvis.exe"
** Parameters: -game "d:\programme\valve\steam\steamapps\dazippa\half-life 2\hl2" "D:\Programme\Valve\Steam\SteamApps\dazippa\sourcesdk_content\hl2\mapsrc\sdk_shader_samples"

Valve Software - vvis.exe (Jan 2 2006)
1 threads
reading d:\programme\valve\steam\steamapps\dazippa\sourcesdk_content\hl2\mapsrc\sdk_shader_samples.bsp
reading d:\programme\valve\steam\steamapps\dazippa\sourcesdk_content\hl2\mapsrc\sdk_shader_samples.prt
12 portalclusters
25 numportals
BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0)
PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (0)
Optimized: 0 visible clusters (0.00%)
Total clusters visible: 144
Average clusters visible: 12
Building PAS...
Average clusters audible: 12
visdatasize:148 compressed from 192
writing d:\programme\valve\steam\steamapps\dazippa\sourcesdk_content\hl2\mapsrc\sdk_shader_samples.bsp
0 seconds elapsed

** Executing...
** Command: "d:\programme\valve\steam\steamapps\dazippa\sourcesdk\bin\vrad.exe"
** Parameters: -both -game "d:\programme\valve\steam\steamapps\dazippa\half-life 2\hl2" "D:\Programme\Valve\Steam\SteamApps\dazippa\sourcesdk_content\hl2\mapsrc\sdk_shader_samples"

Valve Software - vrad.exe SSE (Jan 16 2006)
----- Radiosity Simulator ----
1 threads
[Reading texlights from 'lights.rad']
[45 texlights parsed from 'lights.rad']

Loading d:\programme\valve\steam\steamapps\dazippa\sourcesdk_content\hl2\mapsrc\sdk_shader_samples.bsp
34 faces
8817 square feet [1269760.00 square inches]
0 displacements
0 square feet [0.00 square inches]
34 patches before subdivision
2290 patches after subdivision
9 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (1)
BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (0)
transfers 235370, max 238
transfer lists: 1.8 megs
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #1 added RGB(11185, 8880, 7017)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #2 added RGB(2157, 1691, 1219)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #3 added RGB(425, 330, 217)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #4 added RGB(84, 65, 39)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #5 added RGB(17, 13, 7)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #6 added RGB(3, 3, 1)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #7 added RGB(1, 1, 0)
Build Patch/Sample Hash Table(s).....Done<0.0021 sec>
FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (0)
FinalLightFace Done
Ready to Finish
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10

Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 1/1024 48/49152 ( 0.1%)
brushes 11/8192 132/98304 ( 0.1%)
brushsides 66/65536 528/524288 ( 0.1%)
planes 52/65536 1040/1310720 ( 0.1%)
vertexes 74/65536 888/786432 ( 0.1%)
nodes 41/65536 1312/2097152 ( 0.1%)
texinfos 11/12288 792/884736 ( 0.1%)
texdata 7/2048 224/65536 ( 0.3%)
dispinfos 0/0 0/0 ( 0.0%)
disp_verts 0/0 0/0 ( 0.0%)
disp_tris 0/0 0/0 ( 0.0%)
disp_lmsamples 0/0 0/0 ( 0.0%)
faces 34/65536 1904/3670016 ( 0.1%)
origfaces 16/65536 896/3670016 ( 0.0%)
leaves 43/65536 1376/2097152 ( 0.1%)
leaffaces 44/65536 88/131072 ( 0.1%)
leafbrushes 28/65536 56/131072 ( 0.0%)
areas 2/256 16/2048 ( 0.8%)
surfedges 200/512000 800/2048000 ( 0.0%)
edges 117/256000 468/1024000 ( 0.0%)
LDR worldlights 9/8192 792/720896 ( 0.1%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
waterstrips 0/32768 0/327680 ( 0.0%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 0/65536 0/131072 ( 0.0%)
cubemapsamples 4/1024 64/16384 ( 0.4%)
overlays 0/512 0/180224 ( 0.0%)
LDR lightdata [variable] 72976/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 148/16777216 ( 0.0%)
entdata [variable] 1395/393216 ( 0.4%)
LDR leaf ambient 43/65536 1032/1572864 ( 0.1%)
HDR leaf ambient 0/65536 0/1572864 ( 0.0%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/12 ( 8.3%)
pakfile [variable] 37478/0 ( 0.0%)

Win32 Specific Data:
physics [variable] 3943/4194304 ( 0.1%)
==== Total Win32 BSP file data space used: 128398 bytes ====

Linux Specific Data:
physicssurface [variable] 3943/6291456 ( 0.1%)
==== Total Linux BSP file data space used: 128398 bytes ====

Total triangle count: 68
Writing d:\programme\valve\steam\steamapps\dazippa\sourcesdk_content\hl2\mapsrc\sdk_shader_samples.bsp
2 seconds elapsed
Valve Software - vrad.exe SSE (Jan 16 2006)
----- Radiosity Simulator ----
1 threads
[Reading texlights from 'lights.rad']
[45 texlights parsed from 'lights.rad']

Loading d:\programme\valve\steam\steamapps\dazippa\sourcesdk_content\hl2\mapsrc\sdk_shader_samples.bsp
34 faces
8817 square feet [1269760.00 square inches]
0 displacements
0 square feet [0.00 square inches]
34 patches before subdivision
2290 patches after subdivision
9 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (1)
BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (0)
transfers 235370, max 238
transfer lists: 1.8 megs
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #1 added RGB(11185, 8880, 7017)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #2 added RGB(2157, 1691, 1219)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #3 added RGB(425, 330, 217)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #4 added RGB(84, 65, 39)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #5 added RGB(17, 13, 7)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #6 added RGB(3, 3, 1)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #7 added RGB(1, 1, 0)
Build Patch/Sample Hash Table(s).....Done<0.0020 sec>
FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (0)
FinalLightFace Done
Ready to Finish
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10

Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 1/1024 48/49152 ( 0.1%)
brushes 11/8192 132/98304 ( 0.1%)
brushsides 66/65536 528/524288 ( 0.1%)
planes 52/65536 1040/1310720 ( 0.1%)
vertexes 74/65536 888/786432 ( 0.1%)
nodes 41/65536 1312/2097152 ( 0.1%)
texinfos 11/12288 792/884736 ( 0.1%)
texdata 7/2048 224/65536 ( 0.3%)
dispinfos 0/0 0/0 ( 0.0%)
disp_verts 0/0 0/0 ( 0.0%)
disp_tris 0/0 0/0 ( 0.0%)
disp_lmsamples 0/0 0/0 ( 0.0%)
faces 34/65536 1904/3670016 ( 0.1%)
origfaces 16/65536 896/3670016 ( 0.0%)
leaves 43/65536 1376/2097152 ( 0.1%)
leaffaces 44/65536 88/131072 ( 0.1%)
leafbrushes 28/65536 56/131072 ( 0.0%)
areas 2/256 16/2048 ( 0.8%)
surfedges 200/512000 800/2048000 ( 0.0%)
edges 117/256000 468/1024000 ( 0.0%)
LDR worldlights 9/8192 792/720896 ( 0.1%)
HDR worldlights 9/8192 792/720896 ( 0.1%)
waterstrips 0/32768 0/327680 ( 0.0%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 0/65536 0/131072 ( 0.0%)
cubemapsamples 4/1024 64/16384 ( 0.4%)
overlays 0/512 0/180224 ( 0.0%)
LDR lightdata [variable] 72976/0 ( 0.0%)
HDR lightdata [variable] 72976/0 ( 0.0%)
visdata [variable] 148/16777216 ( 0.0%)
entdata [variable] 1395/393216 ( 0.4%)
LDR leaf ambient 43/65536 1032/1572864 ( 0.1%)
HDR leaf ambient 43/65536 1032/1572864 ( 0.1%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/12 ( 8.3%)
pakfile [variable] 37478/0 ( 0.0%)

Win32 Specific Data:
physics [variable] 3943/4194304 ( 0.1%)
==== Total Win32 BSP file data space used: 203198 bytes ====

Linux Specific Data:
physicssurface [variable] 3943/6291456 ( 0.1%)
==== Total Linux BSP file data space used: 203198 bytes ====

Total triangle count: 68
Writing d:\programme\valve\steam\steamapps\dazippa\sourcesdk_content\hl2\mapsrc\sdk_shader_samples.bsp
2 seconds elapsed

** Executing...
** Command: Copy File
** Parameters: "D:\Programme\Valve\Steam\SteamApps\dazippa\sourcesdk_content\hl2\mapsrc\sdk_shader_samples.bsp" "d:\programme\valve\steam\steamapps\dazippa\half-life 2\hl2\maps\sdk_shader_samples.bsp"

The command failed. Windows reported the error:
"Zugriff verweigert"

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003
30.01.2006, 23:49
DaZippa



hm hat sich auf wundersame weise von selbst gelöst
weiß nur nicht warum .... nachn paar versuchen gings einfach -.- *blöd guck*

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Ich würde mich nie in einem Forum anmelden, das mich bei sich regestrieren lässt ;) !

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