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000
02.04.2005, 20:12
pixel177



Hi,

ich hab mir mit dem Tut meine erste map erstellt und wollte die jetzt testen ich hab sie kompliliert und bin dann in counterstrike gegangen und wollte ein locales Game starten, ich wäle die map aus und drück auf Start und es tut sich nichts, dann starte ich nochmals ein locales game, wähle die map und klick auf Start dann steht da "Starting local Game Server". Der Fortschrittsbalken ist noch nicht zu sehen und dann schließt sich auf einmal CS. (stürtzt ab) . In der map ist nichts besonderes, nur 3 Lichtquellen und 1 Startpunkt. Was kann ich da machen? Danke für die Antworten !

Ich hab hier noch mal den Compiler Log:

** Executing...
** Command: Change Directory
** Parameters: C:\Programme\Valve\Steam\SteamApps\reinhardt.huber@onlinehome.de\counter-strike\cstrike_german

** Executing...
** Command: Copy File
** Parameters: "C:\mapping\mapdateien\testmap.map" "C:\mapping\maps\testmap.map"

** Executing...
** Command: C:\mapping\compiler\hlcsg.exe
** Parameters: "C:\mapping\maps\testmap"

hlcsg v3.1 rel 3.1 Beta (Mar 12 2005)

Zoner's Half-Life Compilation Tools 3.2.1 For Half Life 1
Based on code modifications by Sean `Zoner' Cavanaugh.
Based on Valve's version, modified with permission.
Submit detailed bug reports to amckern at amckern@yahoo.com

If you have a Compile error with this stage of compile, please check
http://www.zhlt.info or the Mods Mapping Forum 'Search Function'.

----- BEGIN hlcsg -----
Command line: C:\mapping\compiler\hlcsg.exe C:\mapping\maps\testmap
Entering C:\mapping\maps\testmap.map

Current hlcsg Settings
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max lighting memory [ 6291456 ] [ 6291456 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
clip hull type [ legacy ] [ legacy ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
nullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]

Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]

0 brushes (totalling 0 sides) discarded from clipping hulls
CreateBrush:
50%... (0.02 seconds)
SetModelCenters:
50%... (0.00 seconds)
CSGBrush:
50%... (0.00 seconds)

Using Wadfile: \programme\valve\steam\steamapps\reinhardt.huber@onlinehome.de\counter-strike\cstrike_german\tempdecal.wad
- Contains 0 used textures, 0.00 percent of map (1 textures in wad)
Using Wadfile: \programme\valve\steam\steamapps\reinhardt.huber@onlinehome.de\counter-strike\cstrike_german\bigbrother.wad
- Contains 0 used textures, 0.00 percent of map (2 textures in wad)
Using Wadfile: \programme\valve\steam\steamapps\reinhardt.huber@onlinehome.de\counter-strike\cstrike_german\maps\bigbrother.wad
- Contains 0 used textures, 0.00 percent of map (2 textures in wad)
Using Wadfile: \dokumente und einstellungen\admin\desktop\neuer ordner (7)\bigbrother.wad
- Contains 0 used textures, 0.00 percent of map (2 textures in wad)
Using Wadfile: \dokumente und einstellungen\admin\desktop\m1chiwad.wad
- Contains 0 used textures, 0.00 percent of map (33 textures in wad)
Using Wadfile: \dokumente und einstellungen\admin\desktop\bunker.wad
- Contains 0 used textures, 0.00 percent of map (25 textures in wad)
Using Wadfile: \dokumente und einstellungen\admin\desktop\111111.wad
- Contains 1 used texture, 100.00 percent of map (2 textures in wad)

Texture usage is at 0.01 mb (of 4.00 mb MAX)
0.05 seconds elapsed

----- END hlcsg -----

** Executing...
** Command: C:\mapping\compiler\hlbsp.exe
** Parameters: "C:\mapping\maps\testmap"

hlbsp v3.1 rel 3.1 Beta (Mar 12 2005)

Zoner's Half-Life Compilation Tools 3.2.1 For Half Life 1
Based on code modifications by Sean `Zoner' Cavanaugh.
Based on Valve's version, modified with permission.
Submit detailed bug reports to amckern at amckern@yahoo.com

If you have a Compile error with this stage of compile, please check
http://www.zhlt.info or the Mods Mapping Forum 'Search Function'.

----- BEGIN hlbsp -----
Command line: C:\mapping\compiler\hlbsp.exe C:\mapping\maps\testmap

Current hlbsp Settings
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
nofill [ off ] [ off ]
noopt [ off ] [ off ]
null tex. stripping [ on ] [ on ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 8192)

SolidBSP [hull 0] 29 (0.00 seconds)
Warning: === LEAK in hull 0 ===
Entity light @ (-128,-288, 128)
Error:
A LEAK is a hole in the map, where the inside of it is exposed to the
(unwanted) outside region. The entity listed in the error is just a helpful
indication of where the beginning of the leak pointfile starts, so the
beginning of the line can be quickly found and traced to until reaching the
outside. Unless this entity is accidentally on the outside of the map, it
probably should not be deleted. Some complex rotating objects entities need
their origins outside the map. To deal with these, just enclose the origin
brush with a solid world brush

Leak pointfile generated

SolidBSP [hull 1] 27 (0.00 seconds)
Warning: === LEAK in hull 1 ===
Entity light @ (-128,-288, 128)
SolidBSP [hull 2] 27 (0.00 seconds)
Warning: === LEAK in hull 2 ===
Entity light @ (-128,-288, 128)
SolidBSP [hull 3] 27 (0.00 seconds)
Warning: === LEAK in hull 3 ===
Entity light @ (-128,-288, 128)
0.02 seconds elapsed

----- END hlbsp -----

** Executing...
** Command: C:\mapping\compiler\hlvis.exe
** Parameters: "C:\mapping\maps\testmap"

hlvis v3.1 rel 3.1 Beta (Mar 12 2005)

Zoner's Half-Life Compilation Tools 3.2.1 For Half Life 1
Based on code modifications by Sean `Zoner' Cavanaugh.
Based on Valve's version, modified with permission.
Submit detailed bug reports to amckern at amckern@yahoo.com

If you have a Compile error with this stage of compile, please check
http://www.zhlt.info or the Mods Mapping Forum 'Search Function'.

----- BEGIN hlvis -----
Command line: C:\mapping\compiler\hlvis.exe C:\mapping\maps\testmap
>> There was a problem compiling the map.
>> Check the file C:\mapping\maps\testmap.log for the cause.

----- END hlvis -----

** Executing...
** Command: C:\mapping\compiler\hlrad.exe
** Parameters: "C:\mapping\maps\testmap"

hlrad v3.1 rel 3.1 Beta (Mar 12 2005)

Zoner's Half-Life Compilation Tools 3.2.1 For Half Life 1
Based on code modifications by Sean `Zoner' Cavanaugh.
Based on Valve's version, modified with permission.
Submit detailed bug reports to amckern at amckern@yahoo.com

If you have a Compile error with this stage of compile, please check
http://www.zhlt.info or the Mods Mapping Forum 'Search Function'.

----- BEGIN hlrad -----
Command line: C:\mapping\compiler\hlrad.exe C:\mapping\maps\testmap
>> There was a problem compiling the map.
>> Check the file C:\mapping\maps\testmap.log for the cause.

----- END hlrad -----

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001
02.04.2005, 20:55
hans17berlin



du hastn leck im level
lol stopfe es

oder
gehe mal im editor unter map dann auf "check for problems"
und behebe die fehler

--


Dieser Beitrag wurde am 02.04.2005 um 20:56 von hans17berlin bearbeitet.
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002
02.04.2005, 21:25
pixel177



Was meinst du mit leck ? ich hab da kein loch drin. Hab es jetz nochmal bearbeitet und nochmal versucht. Aber es treten wiede die gleichen Probleme auf. Nach Fehlern hab ich mit dem Editor schon gesucht. Hier ist nochmal der Compiler Log vielleicht hilft der ja weiter:

** Executing...
** Command: Change Directory
** Parameters: C:\Programme\Valve\Steam\SteamApps\reinhardt.huber@onlinehome.de\counter-strike\cstrike_german

** Executing...
** Command: Copy File
** Parameters: "C:\mapping\mapdateien\langemap.map" "C:\mapping\maps\langemap.map"

** Executing...
** Command: C:\mapping\compiler\hlcsg.exe
** Parameters: "C:\mapping\maps\langemap"

hlcsg v3.1 rel 3.1 Beta (Mar 12 2005)

Zoner's Half-Life Compilation Tools 3.2.1 For Half Life 1
Based on code modifications by Sean `Zoner' Cavanaugh.
Based on Valve's version, modified with permission.
Submit detailed bug reports to amckern at amckern@yahoo.com

If you have a Compile error with this stage of compile, please check
http://www.zhlt.info or the Mods Mapping Forum 'Search Function'.

----- BEGIN hlcsg -----
Command line: C:\mapping\compiler\hlcsg.exe C:\mapping\maps\langemap
Entering C:\mapping\maps\langemap.map

Current hlcsg Settings
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max lighting memory [ 6291456 ] [ 6291456 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
clip hull type [ legacy ] [ legacy ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
nullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]

Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]

0 brushes (totalling 0 sides) discarded from clipping hulls
CreateBrush:
30%...60%... (0.02 seconds)
SetModelCenters:
50%... (0.00 seconds)
CSGBrush:
30%...60%... (0.16 seconds)

Using Wadfile: \programme\valve\steam\steamapps\reinhardt.huber@onlinehome.de\counter-strike\cstrike_german\tempdecal.wad
- Contains 0 used textures, 0.00 percent of map (1 textures in wad)
Using Wadfile: \programme\valve\steam\steamapps\reinhardt.huber@onlinehome.de\counter-strike\cstrike_german\bigbrother.wad
- Contains 1 used texture, 33.33 percent of map (2 textures in wad)
Using Wadfile: \programme\valve\steam\steamapps\reinhardt.huber@onlinehome.de\counter-strike\cstrike_german\maps\bigbrother.wad
- Contains 0 used textures, 0.00 percent of map (2 textures in wad)
Using Wadfile: \dokumente und einstellungen\admin\desktop\neuer ordner (7)\bigbrother.wad
- Contains 0 used textures, 0.00 percent of map (2 textures in wad)
Using Wadfile: \dokumente und einstellungen\admin\desktop\m1chiwad.wad
- Contains 0 used textures, 0.00 percent of map (33 textures in wad)
Using Wadfile: \dokumente und einstellungen\admin\desktop\bunker.wad
- Contains 1 used texture, 33.33 percent of map (25 textures in wad)
Using Wadfile: \dokumente und einstellungen\admin\desktop\111111.wad
- Contains 1 used texture, 33.33 percent of map (2 textures in wad)

Texture usage is at 0.09 mb (of 4.00 mb MAX)
0.25 seconds elapsed

----- END hlcsg -----

** Executing...
** Command: C:\mapping\compiler\hlbsp.exe
** Parameters: "C:\mapping\maps\langemap"

hlbsp v3.1 rel 3.1 Beta (Mar 12 2005)

Zoner's Half-Life Compilation Tools 3.2.1 For Half Life 1
Based on code modifications by Sean `Zoner' Cavanaugh.
Based on Valve's version, modified with permission.
Submit detailed bug reports to amckern at amckern@yahoo.com

If you have a Compile error with this stage of compile, please check
http://www.zhlt.info or the Mods Mapping Forum 'Search Function'.

----- BEGIN hlbsp -----
Command line: C:\mapping\compiler\hlbsp.exe C:\mapping\maps\langemap

Current hlbsp Settings
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
nofill [ off ] [ off ]
noopt [ off ] [ off ]
null tex. stripping [ on ] [ on ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 8192)

SolidBSP [hull 0] 82 (0.00 seconds)
BSP generation successful, writing portal file 'C:\mapping\maps\langemap.prt'
SolidBSP [hull 1] 74 (0.00 seconds)
SolidBSP [hull 2] 74 (0.02 seconds)
SolidBSP [hull 3] 74 (0.02 seconds)
0.08 seconds elapsed

----- END hlbsp -----

** Executing...
** Command: C:\mapping\compiler\hlvis.exe
** Parameters: "C:\mapping\maps\langemap"

hlvis v3.1 rel 3.1 Beta (Mar 12 2005)

Zoner's Half-Life Compilation Tools 3.2.1 For Half Life 1
Based on code modifications by Sean `Zoner' Cavanaugh.
Based on Valve's version, modified with permission.
Submit detailed bug reports to amckern at amckern@yahoo.com

If you have a Compile error with this stage of compile, please check
http://www.zhlt.info or the Mods Mapping Forum 'Search Function'.

----- BEGIN hlvis -----
Command line: C:\mapping\compiler\hlvis.exe C:\mapping\maps\langemap
8 portalleafs
7 numportals

-= Current hlvis Settings =-
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max vis distance [ 0 ] [ 0 ]
priority [ Normal ] [ Normal ]

fast vis [ off ] [ off ]
full vis [ off ] [ off ]

BasePortalVis:
50%... (0.00 seconds)
LeafThread:
50%... (0.00 seconds)
average leafs visible: 4
g_visdatasize:24 compressed from 8
0.08 seconds elapsed

----- END hlvis -----

** Executing...
** Command: C:\mapping\compiler\hlrad.exe
** Parameters: "C:\mapping\maps\langemap"

hlrad v3.1 rel 3.1 Beta (Mar 12 2005)

Zoner's Half-Life Compilation Tools 3.2.1 For Half Life 1
Based on code modifications by Sean `Zoner' Cavanaugh.
Based on Valve's version, modified with permission.
Submit detailed bug reports to amckern at amckern@yahoo.com

If you have a Compile error with this stage of compile, please check
http://www.zhlt.info or the Mods Mapping Forum 'Search Function'.

----- BEGIN hlrad -----
Command line: C:\mapping\compiler\hlrad.exe C:\mapping\maps\langemap

-= Current hlrad Settings =-
Name | Setting | Default
--------------------|---------------------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

vismatrix algorithm [ Original ] [ Original ]
oversampling (-extra)[ off ] [ off ]
bounces [ 1 ] [ 1 ]
ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ]
maximum light [ 255.000 ] [ 256.000 ]
circus mode [ off ] [ off ]

smoothing threshold [ 50.000 ] [ 50.000 ]
direct threshold [ 25.000 ] [ 25.000 ]
direct light scale [ 2.000 ] [ 2.000 ]
coring threshold [ 1.000 ] [ 1.000 ]
patch interpolation [ on ] [ on ]

texscale [ on ] [ on ]
patch subdividing [ on ] [ on ]
chop value [ 64.000 ] [ 64.000 ]
texchop value [ 32.000 ] [ 32.000 ]

global fade [ 1.000 ] [ 1.000 ]
global falloff [ 2 ] [ 2 ]
global light scale [ 1.000 1.000 1.000 ] [ 1.000 1.000 1.000 ]
global gamma [ 0.500 0.500 0.500 ] [ 0.500 0.500 0.500 ]
global light scale [ 1.000 ] [ 1.000 ]
global sky diffusion [ 1.000 ] [ 1.000 ]

opaque entities [ on ] [ on ]
sky lighting fix [ on ] [ on ]
incremental [ off ] [ off ]
dump [ off ] [ off ]

colour jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
monochromatic jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
softlight hack [ 0.0 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 0.0 ]
diffuse hack [ on ] [ on ]
spotlight points [ on ] [ on ]

custom shadows with bounce light
[ off ] [ off ]
rgb transfers [ off ] [ off ]

[Reading texlights from 'C:\mapping\compiler\lights.rad']
[59 texlights parsed from 'C:\mapping\compiler\lights.rad']

72 faces
Create Patches : 620 base patches
0 opaque faces
12103 square feet [1742848.00 square inches]
4 direct lights

BuildFacelights:
20%...30%...40%...50%...70%...80%...90%... (0.05 seconds)
visibility matrix : 0.0 megs
BuildVisLeafs:
50%... (0.05 seconds)
MakeScales:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.05 seconds)
SwapTransfers:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.02 seconds)
Transfer Lists : 96172 : 96.17k transfers
Indices : 22032 : 21.52k bytes
Data : 384688 : 375.67k bytes
Bounce 1 GatherLight:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.02 seconds)
FinalLightFace:
20%...30%...40%...50%...70%...80%...90%... (0.25 seconds)
1.13 seconds elapsed

----- END hlrad -----

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003
02.04.2005, 23:14
hans17berlin



ich glaube die texturen müssen alle in den cstrike ordner rein

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004
03.04.2005, 11:24
Vinny



für welche CS Version machst du das? CS-S oder älter?

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005
03.04.2005, 11:26
pixel177



Ich hab jetzt glaub ich den Fehler, ich wollte jetzt mal im cs ne andere map starten und da ging auch nichts, jetz installiere ich mal cs neu vielleicht gehts dann. Danke für die Hilfe!

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