Willkommen ~Gast!
Registrieren || Einloggen || Hilfe/FAQ || Staff
Probleme mit der Registrierung im Forum? Melde dich unter registerEin Bild.
Autor Beitrag
000
30.09.2001, 01:15
[DSF]Magic



Hallo Leute,

ich hab mal wieder an einer map gebastelt. Hat auch alles wunderbar gefunzt aber als ich dann ein paar Brushes eingefügt hab hatte ich die ersten Fehler.
Hab die dann wieder gelöscht und wollte weitermachen. Aus irgendeinem Grund stürzt jetzt mein WC beim compilen immer ab, es bleibt facelights immer stehen und reagiert nicht mehr, hat jemand einen Tipfür mich?

es sieht folgendermaßen aus

** Executing...
** Command: Change Directory
** Parameters: D:\Half-Life

** Executing...
** Command: Copy File
** Parameters: "D:\Worldcraft\maps\T2.map" "D:\Half-Life\valve\maps\T2.map"

** Executing...
** Command: D:\Worldcraft\hlcsg.exe
** Parameters: "D:\Half-Life\valve\maps\T2"

hlcsg v2.5.3 rel (May 2 2001)
Based on Valve's version, modified with permission.
Submit detailed bug reports to (zoner@gearboxsoftware.com)
----- BEGIN hlcsg -----
Command line: D:\Worldcraft\hlcsg.exe D:\Half-Life\valve\maps\T2

-= Current hlcsg Settings =-
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]

Wadinclude list :
[zhlt.wad]

entering D:\Half-Life\valve\maps\T2.map
CreateBrush:
10..20..30..40..50..60..70..80..90.. (0.22 seconds)
SetModelCenters:
10..40..70.. (0.06 seconds)
CSGBrush:
20..30..40..50..70..80..90.. (0.27 seconds)
Using WAD File: \half-life\valve\halflife.wad
Using WAD File: \half-life\valve\decals.wad
Using WAD File: \half-life\cstrike\cs_bdog.wad
Using WAD File: \half-life\cstrike\cstrike.wad
Texture usage is at 0.35 mb (of 4.00 mb MAX)
1.05 seconds elapsed

----- END hlcsg -----

** Executing...
** Command: D:\Worldcraft\hlbsp.exe
** Parameters: "D:\Half-Life\valve\maps\T2"

hlbsp v2.5.3 rel (May 2 2001)
Based on Valve's version, modified with permission.
Submit detailed bug reports to (zoner@gearboxsoftware.com)
----- BEGIN hlbsp -----
Command line: D:\Worldcraft\hlbsp.exe D:\Half-Life\valve\maps\T2

-= Current hlbsp Settings =-
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
nofill [ off ] [ off ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 240)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 4096)

BSP generation successful, writing portal file 'D:\Half-Life\valve\maps\T2.prt'
1.86 seconds elapsed

----- END hlbsp -----

** Executing...
** Command: D:\Worldcraft\hlvis.exe
** Parameters: "D:\Half-Life\valve\maps\T2"

hlvis v2.5.3 rel (May 2 2001)
Based on Valve's version, modified with permission.
Submit detailed bug reports to (zoner@gearboxsoftware.com)
----- BEGIN hlvis -----
Command line: D:\Worldcraft\hlvis.exe D:\Half-Life\valve\maps\T2

-= Current hlvis Settings =-
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

fast vis [ off ] [ off ]
full vis [ off ] [ off ]

174 portalleafs
415 numportals
BasePortalVis:
10..20..30..40..50..60..70..80..90.. (0.11 seconds)
LeafThread:
10..20..30..40..50..60..70..80..90.. (0.88 seconds)
average leafs visible: 59
g_visdatasize:3955 compressed from 3828
0.99 seconds elapsed

----- END hlvis -----

** Executing...
** Command: D:\Worldcraft\hlrad.exe
** Parameters: "D:\Half-Life\valve\maps\T2"

hlrad v2.5.3 rel (May 2 2001)
Based on Valve's version, modified with permission.
Submit detailed bug reports to (zoner@gearboxsoftware.com)
----- BEGIN hlrad -----
Command line: D:\Worldcraft\hlrad.exe D:\Half-Life\valve\maps\T2

-= Current hlrad Settings =-
Name | Setting | Default
--------------------|---------------------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

vismatrix algorithm [ Original ] [ Original ]
oversampling (-extra)[ off ] [ off ]
bounces [ 1 ] [ 1 ]
ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ]
maximum light [ 256.000 ] [ 256.000 ]
circus mode [ off ] [ off ]

smoothing threshold [ 50.000 ] [ 50.000 ]
direct threshold [ 25.000 ] [ 25.000 ]
direct light scale [ 2.000 ] [ 2.000 ]
coring threshold [ 1.000 ] [ 1.000 ]
patch interpolation [ on ] [ on ]

texscale [ on ] [ on ]
patch subdividing [ on ] [ on ]
chop value [ 64.000 ] [ 64.000 ]
texchop value [ 32.000 ] [ 32.000 ]

global fade [ 1.000 ] [ 1.000 ]
global falloff [ 2 ] [ 2 ]
global light scale [ 1.000 ] [ 1.000 ]
global gamma amount [ 0.500 ] [ 0.500 ]
global sky diffusion [ 1.000 ] [ 1.000 ]

opaque entities [ on ] [ on ]
sky lighting fix [ on ] [ on ]
incremental [ off ] [ off ]
dump [ off ] [ off ]

[Reading texlights from 'D:\WORLDCRAFT\lights.rad']
[1 texlights parsed from 'D:\WORLDCRAFT\lights.rad']

2841 faces
Create Patches : 30217 base patches
0 opaque faces
507266 square feet [73046336.00 square inches]
1 direct lights

BuildFacelights:

An dieser stelle ist leider Schluß, und ich hab keinen Plan warum???

Magic

--

CU

zum Seitenanfang zum Seitenende Profil || Suche
001
30.09.2001, 09:14
Gohan



Warten...einfach nur warten. Auch wenn im Task Manager steht, reagiert nicht, ab hier kanns dauern wenn die Map sehr komplex ist.

--

Zur zeit bin ich, die Signatur, im Urlaub!

zum Seitenanfang zum Seitenende Profil || Suche
002
30.09.2001, 10:55
Raptor-tf



Compile nicht aus wordcraft,sondern mit einen compile controller (zb ZHLTcompile gui)
Worldcraft alleine frisst schon massig speicher...

--

cya Rap

Rettet die Welt:
Bomb Snut

zum Seitenanfang zum Seitenende Profil || Suche