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Hallo Leute,
ich hab mal wieder an einer map gebastelt. Hat auch alles wunderbar gefunzt aber als ich dann ein paar Brushes eingefügt hab hatte ich die ersten Fehler. Hab die dann wieder gelöscht und wollte weitermachen. Aus irgendeinem Grund stürzt jetzt mein WC beim compilen immer ab, es bleibt facelights immer stehen und reagiert nicht mehr, hat jemand einen Tipfür mich?
es sieht folgendermaßen aus
** Executing... ** Command: Change Directory ** Parameters: D:\Half-Life
** Executing... ** Command: Copy File ** Parameters: "D:\Worldcraft\maps\T2.map" "D:\Half-Life\valve\maps\T2.map"
** Executing... ** Command: D:\Worldcraft\hlcsg.exe ** Parameters: "D:\Half-Life\valve\maps\T2"
hlcsg v2.5.3 rel (May 2 2001) Based on Valve's version, modified with permission. Submit detailed bug reports to (zoner@gearboxsoftware.com) ----- BEGIN hlcsg ----- Command line: D:\Worldcraft\hlcsg.exe D:\Half-Life\valve\maps\T2
-= Current hlcsg Settings =- Name | Setting | Default ---------------------|-----------|------------------------- threads [ 1 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] priority [ Normal ] [ Normal ]
noclip [ off ] [ off ] onlyents [ off ] [ off ] wadtextures [ on ] [ on ] skyclip [ on ] [ on ] hullfile [ None ] [ None ] min surface area [ 0.500 ] [ 0.500 ] brush union threshold [ 0.000 ] [ 0.000 ]
Wadinclude list : [zhlt.wad]
entering D:\Half-Life\valve\maps\T2.map CreateBrush: 10..20..30..40..50..60..70..80..90.. (0.22 seconds) SetModelCenters: 10..40..70.. (0.06 seconds) CSGBrush: 20..30..40..50..70..80..90.. (0.27 seconds) Using WAD File: \half-life\valve\halflife.wad Using WAD File: \half-life\valve\decals.wad Using WAD File: \half-life\cstrike\cs_bdog.wad Using WAD File: \half-life\cstrike\cstrike.wad Texture usage is at 0.35 mb (of 4.00 mb MAX) 1.05 seconds elapsed
----- END hlcsg -----
** Executing... ** Command: D:\Worldcraft\hlbsp.exe ** Parameters: "D:\Half-Life\valve\maps\T2"
hlbsp v2.5.3 rel (May 2 2001) Based on Valve's version, modified with permission. Submit detailed bug reports to (zoner@gearboxsoftware.com) ----- BEGIN hlbsp ----- Command line: D:\Worldcraft\hlbsp.exe D:\Half-Life\valve\maps\T2
-= Current hlbsp Settings =- Name | Setting | Default -------------------|-----------|------------------------- threads [ 1 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] priority [ Normal ] [ Normal ]
noclip [ off ] [ off ] nofill [ off ] [ off ] notjunc [ off ] [ off ] subdivide size [ 240 ] [ 240 ] (Min 64) (Max 240) max node size [ 1024 ] [ 1024 ] (Min 64) (Max 4096)
BSP generation successful, writing portal file 'D:\Half-Life\valve\maps\T2.prt' 1.86 seconds elapsed
----- END hlbsp -----
** Executing... ** Command: D:\Worldcraft\hlvis.exe ** Parameters: "D:\Half-Life\valve\maps\T2"
hlvis v2.5.3 rel (May 2 2001) Based on Valve's version, modified with permission. Submit detailed bug reports to (zoner@gearboxsoftware.com) ----- BEGIN hlvis ----- Command line: D:\Worldcraft\hlvis.exe D:\Half-Life\valve\maps\T2
-= Current hlvis Settings =- Name | Setting | Default -------------------|-----------|------------------------- threads [ 1 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] priority [ Normal ] [ Normal ]
fast vis [ off ] [ off ] full vis [ off ] [ off ]
174 portalleafs 415 numportals BasePortalVis: 10..20..30..40..50..60..70..80..90.. (0.11 seconds) LeafThread: 10..20..30..40..50..60..70..80..90.. (0.88 seconds) average leafs visible: 59 g_visdatasize:3955 compressed from 3828 0.99 seconds elapsed
----- END hlvis -----
** Executing... ** Command: D:\Worldcraft\hlrad.exe ** Parameters: "D:\Half-Life\valve\maps\T2"
hlrad v2.5.3 rel (May 2 2001) Based on Valve's version, modified with permission. Submit detailed bug reports to (zoner@gearboxsoftware.com) ----- BEGIN hlrad ----- Command line: D:\Worldcraft\hlrad.exe D:\Half-Life\valve\maps\T2
-= Current hlrad Settings =- Name | Setting | Default --------------------|---------------------|------------------------- threads [ 1 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] priority [ Normal ] [ Normal ]
vismatrix algorithm [ Original ] [ Original ] oversampling (-extra)[ off ] [ off ] bounces [ 1 ] [ 1 ] ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ] maximum light [ 256.000 ] [ 256.000 ] circus mode [ off ] [ off ]
smoothing threshold [ 50.000 ] [ 50.000 ] direct threshold [ 25.000 ] [ 25.000 ] direct light scale [ 2.000 ] [ 2.000 ] coring threshold [ 1.000 ] [ 1.000 ] patch interpolation [ on ] [ on ]
texscale [ on ] [ on ] patch subdividing [ on ] [ on ] chop value [ 64.000 ] [ 64.000 ] texchop value [ 32.000 ] [ 32.000 ]
global fade [ 1.000 ] [ 1.000 ] global falloff [ 2 ] [ 2 ] global light scale [ 1.000 ] [ 1.000 ] global gamma amount [ 0.500 ] [ 0.500 ] global sky diffusion [ 1.000 ] [ 1.000 ]
opaque entities [ on ] [ on ] sky lighting fix [ on ] [ on ] incremental [ off ] [ off ] dump [ off ] [ off ]
[Reading texlights from 'D:\WORLDCRAFT\lights.rad'] [1 texlights parsed from 'D:\WORLDCRAFT\lights.rad']
2841 faces Create Patches : 30217 base patches 0 opaque faces 507266 square feet [73046336.00 square inches] 1 direct lights
BuildFacelights:
An dieser stelle ist leider Schluß, und ich hab keinen Plan warum???
Magic
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CU
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