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** Executing... ** Command: Change Directory ** Parameters: C:\Sierra\Half-Life\cstrike
** Executing... ** Command: Copy File ** Parameters: "C:\Programme\ValveHammerEditor\zhlt32bit\de_rauhutZ[neu]!!!.map" "C:\Sierra\Half-Life\cstrike\maps\de_rauhutZ[neu]!!!.map"
** Executing... ** Command: C:\PROGRA~1\VALVEH~1\ZHLT32~1\hlcsg.exe ** Parameters: "C:\Sierra\Half-Life\cstrike\maps\de_rauhutZ[neu]!!!"
hlcsg v3.4 Final (Feb 25 2006) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (amckern@yahoo.com) ----- BEGIN hlcsg ----- Command line: C:\PROGRA~1\VALVEH~1\ZHLT32~1\hlcsg.exe C:\Sierra\Half-Life\cstrike\maps\de_rauhutZ[neu]!!! Entering C:\Sierra\Half-Life\cstrike\maps\de_rauhutZ[neu]!!!.map
Current hlcsg Settings Name | Setting | Default ---------------------|-----------|------------------------- threads [ 1 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] max lighting memory [ 6291456 ] [ 6291456 ] priority [ Normal ] [ Normal ]
noclip [ off ] [ off ] null texture stripping[ on ] [ on ] clipnode economy mode [ on ] [ on ] clip hull type [ legacy ] [ legacy ] onlyents [ off ] [ off ] wadtextures [ on ] [ on ] skyclip [ on ] [ on ] hullfile [ None ] [ None ] nullfile [ None ] [ None ] min surface area [ 0.500 ] [ 0.500 ] brush union threshold [ 0.000 ] [ 0.000 ]
Using mapfile wad configuration Wadinclude list : [zhlt.wad]
0 brushes (totalling 0 sides) discarded from clipping hulls CreateBrush: 10%...20%...30%...40%...50%...60%...70%...80%...90%... (2.20 seconds) SetModelCenters: 10%...20%...50%...60%...70%... (0.00 seconds) CSGBrush: 10%...20%...30%...40%...50%...60%...70%...80%...90%... (2.83 seconds)
Using Wadfile: \sierra\half-life\valve\decals.wad - Contains 4 used textures, 3.77 percent of map (222 textures in wad) Using Wadfile: \sierra\half-life\valve\halflife.wad - Contains 73 used textures, 68.87 percent of map (3116 textures in wad) Using Wadfile: \sierra\half-life\cstrike\cs_assault.wad - Contains 0 used textures, 0.00 percent of map (22 textures in wad) Using Wadfile: \sierra\half-life\cstrike\de_aztec.wad - Warning: Larger than expected texture (348972 bytes): 'SPECIAL_THANKS' - Warning: Larger than expected texture (348972 bytes): 'THANKS' - Contains 3 used textures, 2.83 percent of map (24 textures in wad) Using Wadfile: \sierra\half-life\cstrike\cstrike.wad - Contains 10 used textures, 9.43 percent of map (123 textures in wad) Using Wadfile: \sierra\counter-strike\cstrike\cs_dust.wad - Contains 2 used textures, 1.89 percent of map (28 textures in wad) Using Wadfile: \sierra\half-life\cstrike\de_piranesi.wad - Contains 14 used textures, 13.21 percent of map (149 textures in wad)
added 23 additional animating textures. Texture usage is at 1.77 mb (of 4.00 mb MAX) 5.33 seconds elapsed
----- END hlcsg -----
** Executing... ** Command: C:\PROGRA~1\VALVEH~1\ZHLT32~1\hlbsp.exe ** Parameters: "C:\Sierra\Half-Life\cstrike\maps\de_rauhutZ[neu]!!!"
hlbsp v3.4 Final (Feb 25 2006) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (amckern@yahoo.com) ----- BEGIN hlbsp ----- Command line: C:\PROGRA~1\VALVEH~1\ZHLT32~1\hlbsp.exe C:\Sierra\Half-Life\cstrike\maps\de_rauhutZ[neu]!!!
Current hlbsp Settings Name | Setting | Default -------------------|-----------|------------------------- threads [ 1 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] priority [ Normal ] [ Normal ]
noclip [ off ] [ off ] nofill [ off ] [ off ] noopt [ off ] [ off ] null tex. stripping [ on ] [ on ] notjunc [ off ] [ off ] subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512) max node size [ 1024 ] [ 1024 ] (Min 64) (Max 8192)
SolidBSP [hull 0] 500...1000...1500...2000...2500...3000...3500...4000...4500...5000...5500...6000...6274 (1.02 seconds) BSP generation successful, writing portal file 'C:\Sierra\Half-Life\cstrike\maps\de_rauhutZ[neu]!!!.prt' SolidBSP [hull 1] 500...1000...1500...2000...2500...3000...3500...3791 (0.42 seconds) SolidBSP [hull 2] 500...1000...1500...2000...2500...3000...3103 (0.28 seconds) SolidBSP [hull 3] 500...1000...1500...2000...2500...3000...3500...4000...4500...4563 (0.52 seconds) 6.41 seconds elapsed
----- END hlbsp -----
** Executing... ** Command: C:\PROGRA~1\VALVEH~1\ZHLT32~1\hlrad.exe ** Parameters: "C:\Sierra\Half-Life\cstrike\maps\de_rauhutZ[neu]!!!"
hlrad v3.4 Final (Feb 25 2006) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (amckern@yahoo.com) ----- BEGIN hlrad ----- Command line: C:\PROGRA~1\VALVEH~1\ZHLT32~1\hlrad.exe C:\Sierra\Half-Life\cstrike\maps\de_rauhutZ[neu]!!!
-= Current hlrad Settings =- Name | Setting | Default --------------------|---------------------|------------------------- threads [ 1 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] max lighting memory [ 6291456 ] [ 6291456 ] priority [ Normal ] [ Normal ]
vismatrix algorithm [ Original ] [ Original ] oversampling (-extra)[ off ] [ off ] bounces [ 1 ] [ 1 ] bounce dynamic light [ on ] [ on ] ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ] maximum light [ 255.000 ] [ 256.000 ] circus mode [ off ] [ off ]
smoothing threshold [ 50.000 ] [ 50.000 ] direct threshold [ 25.000 ] [ 25.000 ] direct light scale [ 2.000 ] [ 2.000 ] coring threshold [ 1.000 ] [ 1.000 ] patch interpolation [ on ] [ on ]
texscale [ on ] [ on ] patch subdividing [ on ] [ on ] chop value [ 64.000 ] [ 64.000 ] texchop value [ 32.000 ] [ 32.000 ]
global fade [ 1.000 ] [ 1.000 ] global falloff [ 2 ] [ 2 ] global light scale [ 1.000 1.000 1.000 ] [ 1.000 1.000 1.000 ] global gamma [ 0.500 0.500 0.500 ] [ 0.500 0.500 0.500 ] global light scale [ 1.000 ] [ 1.000 ] global sky diffusion [ 1.000 ] [ 1.000 ]
opaque entities [ on ] [ on ] sky lighting fix [ on ] [ on ] incremental [ off ] [ off ] dump [ off ] [ off ]
colour jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ] monochromatic jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ] softlight hack [ 0.0 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 0.0 ] diffuse hack [ on ] [ on ] spotlight points [ on ] [ on ]
custom shadows with bounce light [ off ] [ off ] rgb transfers [ off ] [ off ]
[Reading texlights from 'C:\PROGRA~1\VALVEH~1\ZHLT32~1\lights.rad'] [59 texlights parsed from 'C:\PROGRA~1\VALVEH~1\ZHLT32~1\lights.rad']
Warning: No vis information, direct lighting only. 11789 faces Create Patches : 28074 base patches 0 opaque faces 132445 square feet [19072160.00 square inches] 632 direct lights
BuildFacelights: Malformed face (183) normal @ (2035.00, 2376.00, 80.00) (2035.00, 2376.00, 81.00) (2035.00, 2373.00, 83.37) (2035.00, 2373.00, 80.00) Error: Malformed face normal Description: The texture alignment of a visible face is unusable Howto Fix: If using Worldcraft, do a check for problems and fix any occurences of 'Texture axis perpindicular to face'
----- END hlrad -----
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cogito ergo sum
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